Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
Sub missed at 5.
2 Ftrs hit.
Anzak DD misses.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 destroyers, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Wake Island from Americans, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 49 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 infantry placed in Japan
2 destroyers and 3 submarines placed in 6 Sea Zone
1 bomber and 2 mech_infantrys placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,67
No scramble down at ANZAC
@weddingsinger assumed it and posted it in case you are having a diffrent opinion about it.
You are good to go with US.
Argh, forgot to post the file though I’m assuming you’ll scramble out of Hawaii, so, I’m attaching the file. If I’m wrong and you don’t want to scramble for some reason (no peaking at the results!) then let me know.America.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Mexico to Western United States
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/15 hits, 6.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/20 hits, 10.33 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/15 hits, 6.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 9/19 hits, 10.00 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 9 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 9/11 hits, 7.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 7 fighters and 1 transport remaining. Battle score for attacker is -70
Casualties for Americans: 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
4 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
3 transports moved from 106 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
9 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
9 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 unit repaired.
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 bombers moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Mexico to Western United States
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/15 hits, 6.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/20 hits, 10.33 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/15 hits, 6.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 9/19 hits, 10.00 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 9 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 9/11 hits, 7.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 7 fighters and 1 transport remaining. Battle score for attacker is -70
Casualties for Americans: 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
4 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
3 transports moved from 106 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
9 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
9 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 bombers moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 4 armour in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits
4 armour owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Germans: 4 armour
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 3 bombers and 2 fighters
Germans defend with 2 armour and 1 tactical_bomber; Italians defend with 1 armour
British roll dice for 3 bombers and 2 fighters in Iraq, round 2 : 3/5 hits, 3.00 expected hits
Italians roll dice for 3 armour and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 2.00 expected hits
2 armour owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Italians lost in Iraq
British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits
Italians roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Iraq
British win with 3 bombers remaining. Battle score for attacker is 9
Casualties for British: 2 fighters
Casualties for Germans: 2 armour and 1 tactical_bomber
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
3 bombers moved from Iraq to Crete
Place Units - British
3 mech_infantrys placed in Egypt
1 destroyer placed in 71 Sea Zone
1 fighter placed in 110 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : 0.67
Italians : 0.17
Americans : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
3 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
hold on, wait a sec.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
3 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Germany: 3 mech_infantrys
EDIT: Removing units owned by Italians from Baltic States: 3 mech_infantrys
EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 7 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
@weddingsinger sink CV please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
2 tactical_bombers moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to 99 Sea Zone
1 bomber moved from Poland to Belarus
2 armour moved from Persia to Trans-Jordan
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Trans-Jordan
Germans attack with 5 armour and 3 mech_infantrys
British defend with 2 armour and 1 artillery
Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 artillery
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
2 tactical_bombers moved from Novgorod to Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Poland
4 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 mech_infantrys moved from France to Germany
2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour moved from Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Bessarabia to Western Germany
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
10 infantry placed in Germany
1 armour placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 3,00
British : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
2 tactical_bombers moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to 99 Sea Zone
1 bomber moved from Poland to Belarus
2 armour moved from Persia to Trans-Jordan
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Trans-Jordan
Germans attack with 5 armour and 3 mech_infantrys
British defend with 2 armour and 1 artillery
Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 artillery
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
2 tactical_bombers moved from Novgorod to Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Poland
4 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 mech_infantrys moved from France to Germany
2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour moved from Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Bessarabia to Western Germany
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
10 infantry placed in Germany
1 armour placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 2 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,00
British : 0,67
Russians : 0,67