L19 Wedingsinger (L) vs AetV (X) Game 1


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                    Americans roll dice for 1 cruiser in 21 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 cruiser
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 101 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in 93 Sea Zone
                Italians win with 1 cruiser remaining. Battle score for attacker is -4
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 bomber
            Battle in 91 Sea Zone
                Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            2 mech_infantrys moved from Central United States to British Columbia
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Shan State to Yunnan
            1 armour moved from Egypt to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour
                Italians defend with 1 infantry
                    British roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 3 infantry
                Japanese defend with 1 artillery
                    British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 aaGuns and 6 infantry moved from Burma to India
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            1 tactical_bomber placed in United Kingdom
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,1
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser and 1 marine
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 1 artillery, 2 infantry and 1 marine
            EDIT: Removing units owned by Americans from Gibraltar: 1 armour, 1 artillery and 2 infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    British : 1.00
    Americans : 1.67
    Chinese : 0.00
    Japanese : 1.00
    

    Savegame


  • @aequitas-et-veritas

    Fixed.

    Sorry about that. The game let me so I didn’t think much of it even though a very similar situation came up just a few weeks ago in another game.

  • '15 '14

    Aetv is right. And the tripleA client is not always compliant with the rules. Just because triplea allows mit, does not mean it is legal


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 cruiser and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
                Casualties for British: 1 cruiser
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 armour and 1 infantry moved from Malta to 96 Sea Zone
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 infantry moved from Albania to Greece
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 96 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : 1,50
    

    Savegame


  • TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
            3 fighters moved from Queensland to 37 Sea Zone
    

    Savegame


  • @aequitas-et-veritas

    OOL sz 37 (Malaya coast)?


  • @aequitas-et-veritas

    I realized its fairest to probably do casualties by turn so…

    1st roll Japan needs to select 2 casualties, please.


  • @weddingsinger dent CV and kill TacB, please.
    Thank you.


  • @aequitas-et-veritas

    I’ve decided I can’t let you do that.

    You realize I can retreat (if I’m still alive) and you’ll lose your fighter?


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
            3 fighters moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 27
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
            3 fighters moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 27
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Japanese : -1.17
    

    Savegame


  • @aequitas-et-veritas

    OK, I have no idea what is wrong with me, but it finally clicked at your way with your casualty leaves you with a damaged carrier so that will need to be edited in to fix my hubris.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 bomber moved from Tunisia to 113 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 artilleries, 2 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            13 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Western Germany to Poland
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Greece to 99 Sea Zone
            2 armour moved from Greece to Romania
            3 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Norway to Finland
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            1 bomber moved from Alexandria to Western Germany
            2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
            1 tactical_bomber moved from Southern Italy to Eastern Poland
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            1 fighter placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
            1 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 bomber moved from Tunisia to 113 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 artilleries, 2 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            13 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Western Germany to Poland
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Greece to 99 Sea Zone
            2 armour moved from Greece to Romania
            3 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Norway to Finland
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            1 bomber moved from Alexandria to Western Germany
            2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
            1 tactical_bomber moved from Southern Italy to Eastern Poland
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            1 fighter placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
            1 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 120 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -0,17
    

    Savegame


  • @weddingsinger please use 2nd file.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 9 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 tactical_bomber moved from Russia to Baltic States
            1 fighter and 1 tactical_bomber moved from Belarus to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            1 fighter moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 artillery and 6 infantry moved from Western Ukraine to Bryansk
            2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            4 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            5 armour and 2 mech_infantrys moved from Belarus to Bryansk
            3 armour moved from Belarus to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            9 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 2 fighters, 1 mech_infantry and 2 tactical_bombers
            EDIT: Removing units owned by Russians from Novgorod: 2 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 bombers and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from French Indo China to Malaya
            1 fighter moved from French Indo China to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                ANZAC defend with 2 fighters; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 1/5 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                    Japanese roll dice for 2 artilleries and 1 fighter in Malaya, round 3 : 2/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 2 fighters
            Battle in Siam
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Siam, round 2 : 0/4 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    Japanese roll dice for 2 artilleries and 1 infantry in Siam, round 3 : 2/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/7 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery and 4 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 0/5 hits, 1,17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 4 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 5 : 3/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 21 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 cruiser
            Battle in 33 Sea Zone
                Japanese attack with 2 bombers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits
                    Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Japanese: 2 destroyers
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
    
        Non Combat Move - Japanese
            2 bombers moved from 33 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            2 carriers moved from 42 Sea Zone to 34 Sea Zone
            1 fighter moved from 44 Sea Zone to Philippines
            1 fighter moved from 46 Sea Zone to Paulau Island
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 aaGun and 1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Jehol to Anhwe
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Malaya to French Indo China
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
            2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 fighters and 4 infantry placed in Japan
            1 submarine placed in 36 Sea Zone
            1 fighter and 1 infantry placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Americans : -0,67
    Chinese : -1,00
    UK_Pacific : 1,00
    Japanese : 5,00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from British Columbia to Alaska
    
        Place Units - Americans
            3 carriers and 2 destroyers placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from British Columbia to Alaska
    
        Place Units - Americans
            3 carriers and 2 destroyers placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from Persia to Iraq
            2 infantry moved from Brazil to 86 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 2 artilleries and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 artilleries and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 artilleries and 2 infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Iraq, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 artilleries and 1 infantry in Iraq, round 5 : 0/3 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Iraq, round 6 : 0/3 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Iraq, round 7 : 0/3 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Iraq, round 8 : 0/3 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 2 artilleries in Iraq, round 9 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Iraq, round 10 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 10 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Iraq, round 11 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 11 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Iraq, round 12 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 12 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 infantry moved from Eastern Persia to Persia
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Belgian Congo to Ethiopia
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Persia
            1 transport placed in 109 Sea Zone
            1 transport placed in 106 Sea Zone
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -7.83
    Chinese : -0.17
    Neutral_Axis : -2.00
    Japanese : -0.33
    

    Savegame

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