@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser
Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 cruiser in 21 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 101 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in 93 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Central United States to British Columbia
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Shan State to Yunnan
1 armour moved from Egypt to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 aaGuns and 6 infantry moved from Burma to India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,1
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : 1.00
Americans : 1.67
Chinese : 0.00
Japanese : 1.00
I am sorry to say that but it looks like that you have to readjust some moves arround sz101.
You may attack the Sub in sz 101, but your TT is locked and can’t do NCM after combat and neither can they leave the sz during combat move phase.
The warships can though and avoid the combat, but transports are only allowed to do combat moves in case they conduct an amphibious assault which is not possible from 101 in this turn.
You killed sucessfully both Subs, so the best way prob. is that you edit the TT’s off of 91 back to 101 along with your troops in Gib…
Best regards
AetV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser
Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 cruiser in 21 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 101 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in 93 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Central United States to British Columbia
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Shan State to Yunnan
1 armour moved from Egypt to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 aaGuns and 6 infantry moved from Burma to India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,1
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser and 1 marine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 1 artillery, 2 infantry and 1 marine
EDIT: Removing units owned by Americans from Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : 1.00
Americans : 1.67
Chinese : 0.00
Japanese : 1.00
Fixed.
Sorry about that. The game let me so I didn’t think much of it even though a very similar situation came up just a few weeks ago in another game.
Aetv is right. And the tripleA client is not always compliant with the rules. Just because triplea allows mit, does not mean it is legal
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 cruiser and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits, 1,67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Albania to Greece
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 96 Sea Zone to 99 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,33
British : 1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters moved from Queensland to 37 Sea Zone
OOL sz 37 (Malaya coast)?
I realized its fairest to probably do casualties by turn so…
1st roll Japan needs to select 2 casualties, please.
@weddingsinger dent CV and kill TacB, please.
Thank you.
I’ve decided I can’t let you do that.
You realize I can retreat (if I’m still alive) and you’ll lose your fighter?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -1.17
OK, I have no idea what is wrong with me, but it finally clicked at your way with your casualty leaves you with a damaged carrier so that will need to be edited in to fix my hubris.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Tunisia to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 artilleries, 2 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
13 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to Romania
3 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Norway to Finland
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Alexandria to Western Germany
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 4.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Tunisia to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 artilleries, 2 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
13 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to Romania
3 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Norway to Finland
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Alexandria to Western Germany
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 4.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 120 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,17
@weddingsinger please use 2nd file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 fighter moved from Belarus to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
4 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
5 armour and 2 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Belarus to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 fighters, 1 mech_infantry and 2 tactical_bombers
EDIT: Removing units owned by Russians from Novgorod: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 2 fighters; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 1/5 hits, 1,83 expected hits
UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese roll dice for 2 artilleries and 1 fighter in Malaya, round 3 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 2 fighters
Battle in Siam
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Siam, round 2 : 0/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 2 artilleries and 1 infantry in Siam, round 3 : 2/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/7 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 0/5 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 4 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 5 : 3/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 21 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Non Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to Paulau Island
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Malaya to French Indo China
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 fighters and 4 infantry placed in Japan
1 submarine placed in 36 Sea Zone
1 fighter and 1 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Americans : -0,67
Chinese : -1,00
UK_Pacific : 1,00
Japanese : 5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from British Columbia to Alaska
Place Units - Americans
3 carriers and 2 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :