Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
OK, IF you’ll allow me to fix the missed sub/destroyer combat, use the last file. If not, use the 1st Russian savegame.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 4 infantry moved from Kweichow to Shensi
2 fighters moved from French Indo China to Shensi
1 mech_infantry moved from Yunnan to Shensi
2 bombers moved from Philippines to Shensi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Hawaiian Islands
Battle in Solomon Islands
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Shensi, round 2 : 5/10 hits, 3,67 expected hits
Chinese roll dice for 6 infantry in Shensi, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Shensi, round 3 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Hawaiian Islands from Americans, taking Solomon Islands from ANZAC, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 bombers moved from Shensi to Kweichow
2 fighters moved from Shensi to Kweichow
2 infantry moved from Anhwe to Kweichow
2 aaGuns and 2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Yunnan
2 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 32 Sea Zone
1 fighter moved from Paulau Island to Marshall Islands
1 fighter moved from Philippines to 32 Sea Zone
1 fighter moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 33 Sea Zone to 32 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,83
@weddingsinger as you can see, i took the 2nd file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in 120 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 120 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
1 carrier and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Place Units - Americans
2 fighters, 2 tactical_bombers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.67
Americans : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in 120 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 120 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
1 carrier and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Place Units - Americans
2 fighters, 2 tactical_bombers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
Combat - British
Battle in Germany
British attack with 1 infantry
Germans defend with 1 aaGun and 1 factory_major
1 aaGun owned by the Germans lost in Germany
British captures 71PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
2 artilleries moved from Iraq to Persia
1 armour moved from Italian Somaliland to Ethiopia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 37 PUs; end with 109 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.67
Americans : -2.00
Chinese : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 92 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in 120 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 120 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
1 carrier and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Place Units - Americans
2 fighters, 2 tactical_bombers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
Combat - British
Battle in Germany
British attack with 1 infantry
Germans defend with 1 aaGun and 1 factory_major
1 aaGun owned by the Germans lost in Germany
British captures 71PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
2 artilleries moved from Iraq to Persia
1 armour moved from Italian Somaliland to Ethiopia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 37 PUs; end with 109 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.67
Americans : -2.00
Chinese : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Romania to Bryansk
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Cyprus
Battle in Bryansk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bryansk to Ukraine
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 fighter and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 2,83
French : 0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
5 infantry moved from Finland to Norway
1 armour moved from Baltic States to 115 Sea Zone
1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Eastern Poland to Norway
1 tactical_bomber moved from Southern Italy to Norway
1 armour moved from Western Ukraine to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 fighter moved from Southern Italy to Denmark
3 mech_infantrys moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 2 bombers, 5 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour, 2 bombers, 5 infantry and 1 tactical_bomber in Norway, round 2 : 2/9 hits, 3,33 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 1 armour, 2 bombers, 3 infantry and 1 tactical_bomber in Norway, round 3 : 2/7 hits, 3,00 expected hits
Americans roll dice for 1 armour and 2 artilleries in Norway, round 3 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in Norway, round 4 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Battle in Denmark
Germans attack with 1 fighter and 4 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 2 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 3 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Germany
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 3/7 hits, 2,83 expected hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 fighter moved from Denmark to Western Germany
1 tactical_bomber moved from Norway to Finland
3 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
2 bombers moved from Norway to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
16 armour moved from Western Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Baltic States to Smolensk
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Romania to Ukraine
2 aaGuns and 6 artilleries moved from Western Ukraine to Ukraine
13 infantry moved from Western Ukraine to Ukraine
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -2,67
British : -0,33
Americans : 1,17
@weddingsinger i just realized that i forgot to move my Ita tank on NCM. to Ukraine.
You got all rights to refuse my question to get it moved there.
But i thought to give it a kind try.
@aequitas-et-veritas please let me know if you would allow me that.
It would also require a minor NCM adjustments for my German Army.
Thank you in advance.
AetV
Go ahead and do it.
I’m not too picky about edits. Especially when its like this where only ANZAC has gone so its not like it would have affected other moves.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
5 infantry moved from Finland to Norway
1 armour moved from Baltic States to 115 Sea Zone
1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Eastern Poland to Norway
1 tactical_bomber moved from Southern Italy to Norway
1 armour moved from Western Ukraine to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 fighter moved from Southern Italy to Denmark
3 mech_infantrys moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 2 bombers, 5 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour, 2 bombers, 5 infantry and 1 tactical_bomber in Norway, round 2 : 2/9 hits, 3,33 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 1 armour, 2 bombers, 3 infantry and 1 tactical_bomber in Norway, round 3 : 2/7 hits, 3,00 expected hits
Americans roll dice for 1 armour and 2 artilleries in Norway, round 3 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in Norway, round 4 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Battle in Denmark
Germans attack with 1 fighter and 4 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 2 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 3 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Germany
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 3/7 hits, 2,83 expected hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 fighter moved from Denmark to Western Germany
1 tactical_bomber moved from Norway to Finland
3 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
2 bombers moved from Norway to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
16 armour moved from Western Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Baltic States to Smolensk
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Romania to Ukraine
2 aaGuns and 6 artilleries moved from Western Ukraine to Ukraine
13 infantry moved from Western Ukraine to Ukraine
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun and 5 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun and 5 infantry
EDIT: Adding units owned by Italians to Ukraine: 1 armour
EDIT: Removing units owned by Italians from Western Ukraine: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,67
British : -0,33
Americans : 1,17
@weddingsinger i appreciate it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
16 armour, 12 artilleries, 19 infantry and 7 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 16 armour, 12 artilleries, 19 infantry and 7 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 16 armour, 12 artilleries, 19 infantry and 7 mech_infantrys in Bryansk, round 2 : 17/54 hits, 18.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 16 armour, 12 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 6 infantry in Vologda, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 5 infantry in Vologda, round 3 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 battleship and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from Japan to 26 Sea Zone
2 fighters moved from Marshall Islands to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 7 fighters, 1 marine, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking 26 Sea Zone from Americans with 1 battleship, 2 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 fighter moved from 32 Sea Zone to 46 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 artilleries and 1 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 aaGun moved from Kweichow to Yunnan
2 bombers and 2 fighters moved from Kweichow to Burma
1 mech_infantry moved from Shensi to Yunnan
2 aaGuns and 2 infantry moved from Manchuria to Jehol
2 transports moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
Scramble out of Berlin?
@weddingsinger full scramble please.
Ool planes last.