@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
That US CV was supposed to be mobilised in the Pacific, with the 2 planes. Can I move it on USSR?
Made the edit for you, in the latest file.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 unit repaired.
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 bombers moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Mexico to Western United States
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/15 hits, 6.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/20 hits, 10.33 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/15 hits, 6.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 9/19 hits, 10.00 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 9 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 9/11 hits, 7.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 7 fighters and 1 transport remaining. Battle score for attacker is -70
Casualties for Americans: 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
4 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
3 transports moved from 106 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
9 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
9 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 bombers moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 4 armour in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits
4 armour owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Germans: 4 armour
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 3 bombers and 2 fighters
Germans defend with 2 armour and 1 tactical_bomber; Italians defend with 1 armour
British roll dice for 3 bombers and 2 fighters in Iraq, round 2 : 3/5 hits, 3.00 expected hits
Italians roll dice for 3 armour and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 2.00 expected hits
2 armour owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Italians lost in Iraq
British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits
Italians roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Iraq
British win with 3 bombers remaining. Battle score for attacker is 9
Casualties for British: 2 fighters
Casualties for Germans: 2 armour and 1 tactical_bomber
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
3 bombers moved from Iraq to Crete
Place Units - British
3 mech_infantrys placed in Egypt
1 destroyer placed in 71 Sea Zone
1 fighter placed in 110 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : 0.67
Italians : 0.17
Americans : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
3 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
hold on, wait a sec.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
3 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Germany: 3 mech_infantrys
EDIT: Removing units owned by Italians from Baltic States: 3 mech_infantrys
EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 7 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
@weddingsinger sink CV please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
2 tactical_bombers moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to 99 Sea Zone
1 bomber moved from Poland to Belarus
2 armour moved from Persia to Trans-Jordan
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Trans-Jordan
Germans attack with 5 armour and 3 mech_infantrys
British defend with 2 armour and 1 artillery
Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 artillery
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
2 tactical_bombers moved from Novgorod to Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Poland
4 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 mech_infantrys moved from France to Germany
2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour moved from Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Bessarabia to Western Germany
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
10 infantry placed in Germany
1 armour placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 3,00
British : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
2 tactical_bombers moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to 99 Sea Zone
1 bomber moved from Poland to Belarus
2 armour moved from Persia to Trans-Jordan
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Trans-Jordan
Germans attack with 5 armour and 3 mech_infantrys
British defend with 2 armour and 1 artillery
Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 artillery
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
2 tactical_bombers moved from Novgorod to Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Poland
4 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 mech_infantrys moved from France to Germany
2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour moved from Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Bessarabia to Western Germany
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
10 infantry placed in Germany
1 armour placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 2 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,00
British : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
7 mech_infantrys moved from Russia to Belarus
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
17 armour and 14 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 18 armour and 16 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 18 armour and 16 mech_infantrys in Eastern Poland, round 2 : 10/34 hits, 11.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 18 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 7 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Russians
3 armour placed in Ukraine
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Northwest Persia: 2 aaGuns and 13 infantry
EDIT: Removing units owned by Russians from Caucasus: 2 aaGuns and 13 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Fiji
Combat - Japanese
Battle in Central America
Battle in Fiji
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Central America from Americans, taking Fiji from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Midway
Non Combat Move - Japanese
1 battleship and 1 destroyer moved from 54 Sea Zone to 50 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hunan to Burma
Place Units - Japanese
1 armour, 1 bomber and 1 infantry placed in Malaya
1 bomber and 2 fighters placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese : -0,33
@weddingsinger it is your go.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 mech_infantrys moved from Alaska to Western United States
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 bombers moved from Crete to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from United Kingdom to Finland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 mech_infantrys moved from Alaska to Western United States
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 bombers moved from Crete to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from United Kingdom to Finland
Combat - British
Battle in 81 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Finland
British attack with 1 bomber
Germans defend with 3 infantry
British roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the British lost in Finland
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour and 1 mech_infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4.67 expected hits
Germans roll dice for 10 armour and 1 mech_infantry in Trans-Jordan, round 2 : 5/11 hits, 5.33 expected hits
3 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Trans-Jordan
Germans win with 7 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys
Casualties for Germans: 3 armour and 1 mech_infantry
1 tactical_bomber owned by the British, 3 bombers owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
3 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 89 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Removing units owned by Americans from 106 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Turning off Edit Mode
3 fighters placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 2 PUs (1 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -2.00
Americans : 0.67
Japanese : 0.17