I suppose Germany could have taken Greece but it isn’t ideal.
L19 Wedingsinger (L) vs AetV (X) Game 1
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 64 Sea Zone to 10 Sea Zone 2 artilleries and 2 infantry moved from Mexico to Western United States Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Americans attack with 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 carriers, 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/15 hits, 6.00 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/20 hits, 10.33 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/15 hits, 6.00 expected hits Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 9/19 hits, 10.00 expected hits 1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/9 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 9 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 9/11 hits, 7.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese win with 1 battleship, 7 fighters and 1 transport remaining. Battle score for attacker is -70 Casualties for Americans: 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers Casualties for Japanese: 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands 4 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans 3 transports moved from 106 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - Americans 9 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 9 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 49 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : -0.67
-
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 unit repaired. 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 bombers moved from Anglo Egyptian Sudan to Iraq 2 fighters moved from 98 Sea Zone to Iraq 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan 2 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 64 Sea Zone to 10 Sea Zone 2 artilleries and 2 infantry moved from Mexico to Western United States Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Americans attack with 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 carriers, 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/15 hits, 6.00 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/20 hits, 10.33 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/15 hits, 6.00 expected hits Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 9/19 hits, 10.00 expected hits 1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/9 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 9 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 9/11 hits, 7.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese win with 1 battleship, 7 fighters and 1 transport remaining. Battle score for attacker is -70 Casualties for Americans: 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers Casualties for Japanese: 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands 4 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans 3 transports moved from 106 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - Americans 9 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 9 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 49 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 bomber, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 bombers moved from Anglo Egyptian Sudan to Iraq 2 fighters moved from 98 Sea Zone to Iraq 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan 2 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Trans-Jordan British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 4 armour British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 4 armour in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits 4 armour owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Germans: 4 armour Battle in Cyprus British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 3 bombers and 2 fighters Germans defend with 2 armour and 1 tactical_bomber; Italians defend with 1 armour British roll dice for 3 bombers and 2 fighters in Iraq, round 2 : 3/5 hits, 3.00 expected hits Italians roll dice for 3 armour and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 2.00 expected hits 2 armour owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Italians lost in Iraq British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Iraq British win with 3 bombers remaining. Battle score for attacker is 9 Casualties for British: 2 fighters Casualties for Germans: 2 armour and 1 tactical_bomber Casualties for Italians: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 3 bombers moved from Iraq to Crete Place Units - British 3 mech_infantrys placed in Egypt 1 destroyer placed in 71 Sea Zone 1 fighter placed in 110 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : 0.67 Italians : 0.17 Americans : -1.00 Japanese : -0.67
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Italians Battle in Baltic States Italians attack with 1 artillery and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 3 mech_infantrys moved from Eastern Poland to Baltic States Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : -0,33
-
hold on, wait a sec.
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Italians Battle in Baltic States Italians attack with 1 artillery and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 3 mech_infantrys moved from Eastern Poland to Baltic States Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Germany: 3 mech_infantrys EDIT: Removing units owned by Italians from Baltic States: 3 mech_infantrys EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 7 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,33 Russians : -0,33
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone
-
-
@weddingsinger sink CV please.
Thank you. -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.00
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - French Battle in Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.00
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan 4 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 2 tactical_bombers moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from Poland to Bessarabia 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to 99 Sea Zone 1 bomber moved from Poland to Belarus 2 armour moved from Persia to Trans-Jordan Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Trans-Jordan Germans attack with 5 armour and 3 mech_infantrys British defend with 2 armour and 1 artillery Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour and 1 artillery Battle in Belarus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 tactical_bombers moved from Novgorod to Poland 1 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Poland 4 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 mech_infantrys moved from France to Germany 2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary 3 armour moved from Persia to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Bessarabia to Western Germany Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 10 infantry placed in Germany 1 armour placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 3,00 British : 0,67 Russians : 0,67
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan 4 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 2 tactical_bombers moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from Poland to Bessarabia 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to 99 Sea Zone 1 bomber moved from Poland to Belarus 2 armour moved from Persia to Trans-Jordan Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Trans-Jordan Germans attack with 5 armour and 3 mech_infantrys British defend with 2 armour and 1 artillery Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour and 1 artillery Battle in Belarus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 tactical_bombers moved from Novgorod to Poland 1 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Poland 4 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 mech_infantrys moved from France to Germany 2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary 3 armour moved from Persia to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Bessarabia to Western Germany Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 10 infantry placed in Germany 1 armour placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 2 armour and 3 mech_infantrys EDIT: Removing units owned by Germans from Slovakia Hungary: 2 armour and 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,00 British : 0,67 Russians : 0,67
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 mech_infantrys moved from Russia to Belarus 3 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 17 armour and 14 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 tactical_bomber moved from Ukraine to Bessarabia Combat - Russians Battle in Eastern Poland Russians attack with 18 armour and 16 mech_infantrys Germans defend with 1 infantry Russians roll dice for 18 armour and 16 mech_infantrys in Eastern Poland, round 2 : 10/34 hits, 11.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 18 armour and 15 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 7 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 7 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine 2 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Russians 3 armour placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Northwest Persia: 2 aaGuns and 13 infantry EDIT: Removing units owned by Russians from Caucasus: 2 aaGuns and 13 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : 0.33
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Fiji Combat - Japanese Battle in Central America Battle in Fiji Battle in 81 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Central America from Americans, taking Fiji from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Midway Non Combat Move - Japanese 1 battleship and 1 destroyer moved from 54 Sea Zone to 50 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 armour moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from Hunan to Burma Place Units - Japanese 1 armour, 1 bomber and 1 infantry placed in Malaya 1 bomber and 2 fighters placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese : -0,33
-
@weddingsinger it is your go.
-
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
-
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Central America Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 mech_infantrys moved from Alaska to Western United States 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
-
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 bombers moved from Crete to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Finland