L.O.T.R. - Whack Evil - dawg Good yet again


  • TripleA Turn Summary: Freefolk round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Freefolk
            Freefolk buy 3 towers; Remaining resources: 1 PUs; 
    
        Place Units - Freefolk
            3 towers placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Mordor
            Mordor buy 4 orcss and 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 nazguls, 11 orcss, 8 siegeTowers and 16 trollss moved from Anorien to Minas Tirith
            6 siegeTowers moved from Helms Deep to Eastfold
            1 siegeTower moved from Westfold to Eastfold
            2 orcss moved from N. Brown Lands to S. Brown Lands
    
        Combat - Mordor
            Battle in Minas Tirith
                Mordor attack with 3 nazguls, 11 orcss, 8 siegeTowers and 16 trollss
                Gondor defend with 1 castle, 6 fortificationss, 23 spearInfantrys, 6 towers and 10 towerGuards
                    Mordor roll dice for 3 nazguls, 11 orcss, 8 siegeTowers and 16 trollss in Minas Tirith, round 2 : 18/38 hits, 15.83 expected hits
                    Gondor roll dice for 6 fortificationss, 23 spearInfantrys, 6 towers and 10 towerGuards in Minas Tirith, round 2 : 16/45 hits, 17.67 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    12 spearInfantrys owned by the Gondor, 6 fortificationss owned by the Gondor, 2 siegeTowers owned by the Mordor and 11 orcss owned by the Mordor lost in Minas Tirith
                6 siegeTowers and 16 trollss retreated to Anorien
                Gondor win with 11 spearInfantrys, 6 towers and 10 towerGuards remaining. Battle score for attacker is 7
                Casualties for Mordor: 11 orcss and 2 siegeTowers
                Casualties for Gondor: 6 fortificationss and 12 spearInfantrys
    
        Non Combat Move - Mordor
            3 nazguls moved from Minas Tirith to Anorien
    
        Place Units - Mordor
            4 orcss placed in Eastfold
            4 trollss placed in Helms Deep
    
        Turn Complete - Mordor
            Mordor collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.17
    Gondor : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Goblins
            Goblins buy 1 balrog and 6 wargss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 unit repaired.
            12 shooterss and 7 stabberss moved from E. Arnor to Cardolan
            1 wargs moved from Ettenmoors to Bree
            1 balrog moved from Cardolan to Bree
            9 trollss and 10 wargss moved from S. Downs to Bree
            2 shooterss and 2 stabberss moved from Cardolan to Tharbad
            2 trollss moved from N. Caves to Celebran
            2 wargss moved from Rivendell to Celebran
            1 shooters and 7 stabberss moved from Moria to Celebran
            4 shooterss moved from Lorien to Celebran
            2 shooterss moved from S. Caves to Celebran
            1 shooters and 1 trolls moved from Lond Daer to Enedwaith Coast
            1 trolls moved from Enedwaith Coast to Druwaith Laur
    
        Combat - Goblins
            Battle in Bree
                Goblins attack with 1 balrog, 9 trollss and 11 wargss
                Freefolk defend with 1 castle, 3 fortificationss, 1 hobbits, 2 spearInfantrys and 5 towers
                    Goblins roll dice for 1 balrog, 9 trollss and 11 wargss in Bree, round 2 : 11/21 hits, 9.00 expected hits
                    Freefolk roll dice for 3 fortificationss, 1 hobbits, 2 spearInfantrys and 5 towers in Bree, round 2 : 6/11 hits, 4.67 expected hits
                Units damaged: 1 balrog owned by the Goblins
                    5 wargss owned by the Goblins, 1 hobbits owned by the Freefolk, 3 fortificationss owned by the Freefolk, 5 towers owned by the Freefolk and 2 spearInfantrys owned by the Freefolk lost in Bree
                Goblins captures 4PUs while taking Freefolk capital
                Goblins win, taking Bree from Freefolk with 1 balrog, 9 trollss and 6 wargss remaining. Battle score for attacker is 14
                Casualties for Goblins: 5 wargss
                Casualties for Freefolk: 3 fortificationss, 1 hobbits, 2 spearInfantrys and 5 towers
    
        Non Combat Move - Goblins
            1 balrog moved from Bree to Cardolan
    
        Place Units - Goblins
            2 wargss placed in S. Caves
            1 balrog and 4 wargss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 54 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Goblins : 2.00
    Freefolk : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs and 2 oliphants; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            6 units repaired.
            4 oliphants moved from Angren Bank to Pinnath Gelin
            6 oliphants and 7 trebuches moved from Lossarnach to Minas Tirith
            2 spearInfantrys moved from Anorien to Minas Tirith
            3 trebuches moved from Anorien to Minas Tirith
            1 oliphant moved from W. Osg. to Minas Tirith
            1 corsairs and 1 spearInfantry moved from W. Osg. to Lossarnach
            1 oliphant moved from E. Osg. to Lossarnach
    
        Combat - Haradrim
            Battle in Pinnath Gelin
                Haradrim attack with 4 oliphants
                Gondor defend with 1 spearInfantry
                    Haradrim roll dice for 4 oliphants in Pinnath Gelin, round 2 : 4/4 hits, 2.00 expected hits
                    Gondor roll dice for 1 spearInfantry in Pinnath Gelin, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    1 spearInfantry owned by the Gondor lost in Pinnath Gelin
                Haradrim win, taking Pinnath Gelin from Gondor with 4 oliphants remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
            Battle in Minas Tirith
                Haradrim attack with 7 oliphants, 2 spearInfantrys and 10 trebuches
                Gondor defend with 1 castle, 11 spearInfantrys, 6 towers and 10 towerGuards
                    Haradrim roll dice for 7 oliphants, 2 spearInfantrys and 10 trebuches in Minas Tirith, round 2 : 12/19 hits, 9.17 expected hits
                    Gondor roll dice for 11 spearInfantrys, 6 towers and 10 towerGuards in Minas Tirith, round 2 : 11/27 hits, 12.67 expected hits
                Units damaged: 7 oliphants owned by the Haradrim
                    1 towerGuard owned by the Gondor, 2 trebuches owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 11 spearInfantrys owned by the Gondor lost in Minas Tirith
                    Haradrim roll dice for 7 oliphants and 8 trebuches in Minas Tirith, round 3 : 7/15 hits, 7.50 expected hits
                    Gondor roll dice for 6 towers and 9 towerGuards in Minas Tirith, round 3 : 8/15 hits, 8.50 expected hits
                    7 towerGuards owned by the Gondor and 8 trebuches owned by the Haradrim lost in Minas Tirith
                    Haradrim roll dice for 7 oliphants in Minas Tirith, round 4 : 3/7 hits, 3.50 expected hits
                    Gondor roll dice for 6 towers and 2 towerGuards in Minas Tirith, round 4 : 4/8 hits, 5.00 expected hits
                    2 towerGuards owned by the Gondor, 1 tower owned by the Gondor and 4 oliphants owned by the Haradrim lost in Minas Tirith
                    Haradrim roll dice for 3 oliphants in Minas Tirith, round 5 : 2/3 hits, 1.50 expected hits
                    Gondor roll dice for 5 towers in Minas Tirith, round 5 : 3/5 hits, 3.33 expected hits
                    2 towers owned by the Gondor and 3 oliphants owned by the Haradrim lost in Minas Tirith
                Gondor win with 3 towers remaining. Battle score for attacker is -42
                Casualties for Haradrim: 7 oliphants, 2 spearInfantrys and 10 trebuches
                Casualties for Gondor: 11 spearInfantrys, 3 towers and 10 towerGuards
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 oliphants placed in W. Osg.
            1 corsairs placed in E. Osg.
    
        Turn Complete - Haradrim
            Haradrim collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 4.33
    Gondor : -2.83
    

    Savegame


  • TripleA Turn Summary: Gondor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Gondor
            Gondor buy 12 fortificationss; Remaining resources: 1 PUs; 
    
        Place Units - Gondor
            10 fortificationss placed in Minas Tirith
            2 fortificationss placed in Andrast
    
        Turn Complete - Gondor
            Gondor collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Khand
            Khand buy 4 raiderCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys and 2 warWolvess moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to N. Ithilien
            8 raiderCavalrys moved from Anfalas to Andrast
            2 raiderCavalrys moved from Lebennin to Andrast
            2 warWolvess moved from Lebennin to Minas Tirith
            2 raiderCavalrys moved from Lossarnach to Minas Tirith
            2 warWolvess moved from Anorien to Minas Tirith
    
        Combat - Khand
            Battle in Minas Tirith
                Khand attack with 2 raiderCavalrys and 4 warWolvess
                Gondor defend with 1 castle, 10 fortificationss and 3 towers
                    Khand roll dice for 2 raiderCavalrys and 4 warWolvess in Minas Tirith, round 2 : 1/6 hits, 1.67 expected hits
                    Gondor roll dice for 10 fortificationss and 3 towers in Minas Tirith, round 2 : 3/13 hits, 3.67 expected hits
                    1 fortifications owned by the Gondor and 3 warWolvess owned by the Khand lost in Minas Tirith
                    Khand roll dice for 2 raiderCavalrys and 1 warWolves in Minas Tirith, round 3 : 2/3 hits, 1.17 expected hits
                    Gondor roll dice for 9 fortificationss and 3 towers in Minas Tirith, round 3 : 3/12 hits, 3.50 expected hits
                    2 fortificationss owned by the Gondor, 1 warWolves owned by the Khand and 2 raiderCavalrys owned by the Khand lost in Minas Tirith
                Gondor win with 7 fortificationss and 3 towers remaining. Battle score for attacker is -16
                Casualties for Khand: 2 raiderCavalrys and 4 warWolvess
                Casualties for Gondor: 3 fortificationss
            Battle in Andrast
                Khand attack with 10 raiderCavalrys
                Gondor defend with 1 castle, 6 fortificationss, 2 spearInfantrys and 1 towerGuard
                    Khand roll dice for 10 raiderCavalrys in Andrast, round 2 : 4/10 hits, 5.00 expected hits
                    Gondor roll dice for 6 fortificationss, 2 spearInfantrys and 1 towerGuard in Andrast, round 2 : 0/9 hits, 2.17 expected hits
                    4 fortificationss owned by the Gondor lost in Andrast
                    Khand roll dice for 10 raiderCavalrys in Andrast, round 3 : 4/10 hits, 5.00 expected hits
                    Gondor roll dice for 2 fortificationss, 2 spearInfantrys and 1 towerGuard in Andrast, round 3 : 2/5 hits, 1.50 expected hits
                    2 spearInfantrys owned by the Gondor, 2 fortificationss owned by the Gondor and 2 raiderCavalrys owned by the Khand lost in Andrast
                    Khand roll dice for 8 raiderCavalrys in Andrast, round 4 : 3/8 hits, 4.00 expected hits
                    Gondor roll dice for 1 towerGuard in Andrast, round 4 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Andrast
                Khand win, taking Andrast from Gondor with 8 raiderCavalrys remaining. Battle score for attacker is 12
                Casualties for Gondor: 6 fortificationss, 2 spearInfantrys and 1 towerGuard
                Casualties for Khand: 2 raiderCavalrys
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Lossarnach
            2 raiderCavalrys placed in Anfalas
    
        Turn Complete - Khand
            Khand collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Gondor : -3.33
    Khand : -2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Saruman
            Saruman buy 1 trolls and 1 urukhai; Remaining resources: 0 PUs; 
    
        Non Combat Move - Saruman
            4 urukhais moved from Isengard to Eastfold
    
        Place Units - Saruman
            1 trolls and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel and 3 galleons; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            1 unit repaired.
            1 oliphant moved from Lossarnach to Lamedon
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 caravel and 1 galleon placed in Anduin Mouth
            2 galleons placed in Anduin Mouth
    
        Turn Complete - Haradrim
            Haradrim collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    I think that’s game.


  • TripleA Turn Summary: Gondor round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Combat Move - Gondor
            7 galleons moved from Bay of Harad to Umbar Peninsula Coast
    
        Non Combat Move - Gondor
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Want me to start another one?


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