@SS-GEN said in SS GEN's 1941 Global War Game:
Well with shut down and only one for now been test playing a bit and grabbing any bystander in the house lol the new CR Tac/Dive bombers values.
I’ve seen the Tac/Dive miss on first turn @6 pick target and then AD after that @4 is pretty cool. There’s even room to lower the after first round AD go down to @3. But then the Ger would be a bit penalized. If that happens can always give them a NA if @4 after first round and if we ever change the tech system they would get right away.
With the Cruiser now going down to A@7 and gaining the bonus AA plane shot from @1 to @2 makes them the premiere naval bonus plane killer in fleet. Also took away the Destroyer AA@1 and gave the USA Fletcher Destroyers for a NA at AD@3 and AA bonus plane shot @1.
Some say I’ll buy all Battleships but when it comes to number of ships in fleets it’s still gonna be the CR and DD buys.
Pretty interesting way to apply specific function for each unit. I like this because it help the purchase phase according to your on going strategy.
On Battleship cost, I would bend toward 15 PUs.
For balance, but also because of by 3 scaled cost:
DD 6, Cru 9, BB 15.
I like that only one roll per unit is enough per combat round. A fighter rolling a 2 means pick a plane, but roll a 3 it is usual way to assign casualty. This speed combat and a cool way to mimick dogfight casualty at this scale of war battle game.