Sorry about my dithering on this game. I’m going to give up there.
Yeah, alright we can switch sides. Let me know your bid and email.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        1 artillery and 1 infantry moved from Samara to Volgograd
        1 artillery and 1 infantry moved from Samara to Tambov
        1 fighter and 1 tactical_bomber moved from Russia to Volgograd
        2 fighters moved from Russia to Tambov
        1 infantry moved from Vologda to Archangel
              Russians take Archangel from Germans
        1 infantry moved from Russia to Smolensk
              Russians take Smolensk from Germans
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
    Combat - Russians
        Battle in Tambov
            Russians attack with 1 artillery, 2 fighters and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits
                Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Volgograd
            Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 infantry
                Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.83 expected hits
                Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1.83 expected hits
                Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1.83 expected hits
                Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        1 fighter and 1 tactical_bomber moved from Volgograd to Russia
        2 fighters moved from Tambov to Russia
        1 artillery moved from Samara to Russia
        1 aaGun, 1 artillery and 1 infantry moved from Samara to Kazakhstan
        2 aaGuns and 16 infantry moved from Amur to Sakha
    Place Units - Russians
        8 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,1,1,4,6
        Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 6 artilleries, 4 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 submarine moved from 6 Sea Zone to 5 Sea Zone
        1 infantry moved from Manchuria to Amur
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
        3 armour and 2 infantry moved from Manchuria to Korea
        1 artillery moved from Szechwan to Yunnan
        1 mech_infantry moved from French Indo China to Shan State
        1 bomber moved from French Indo China to Hopei
        1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
        3 mech_infantrys moved from Shantung to Hopei
        1 mech_infantry moved from Anhwe to Kweichow
        1 armour moved from French Indo China to Yunnan
        1 armour moved from French Indo China to Shan State
        1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
        1 tactical_bomber moved from French Indo China to Yunnan
        1 destroyer moved from 35 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        1 destroyer moved from 35 Sea Zone to 46 Sea Zone
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
        1 destroyer moved from 35 Sea Zone to 55 Sea Zone
        2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
        1 armour moved from Hunan to Kweichow
        1 tactical_bomber moved from Yunnan to Kweichow
        1 fighter moved from French Indo China to Kweichow
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in 55 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 55 Sea Zone
            Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 46 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 46 Sea Zone
            Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Kweichow
            Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.00 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Chinese: 3 infantry
        Battle in Amur
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Korea
            Japanese attack with 3 armour and 2 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 3 armour and 2 infantry in Korea, round 2 : 2/5 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Hopei
            Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
            Chinese defend with 3 infantry
                Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 2.33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Chinese: 3 infantry
        Battle in Yunnan
            Japanese attack with 1 armour and 1 artillery
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 artillery
            Casualties for Chinese: 1 infantry
        Battle in Shan State
            Japanese attack with 1 armour and 1 mech_infantry
            British defend with 1 mech_infantry
                Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
    Non Combat Move - Japanese
        2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
        1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
        1 bomber moved from Hopei to French Indo China
        1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
        1 transport moved from 36 Sea Zone to 19 Sea Zone
        2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
        2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
        2 battleships, 5 carriers and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
        2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
    Place Units - Japanese
        4 destroyers placed in 6 Sea Zone
        3 mech_infantrys placed in Shantung
        3 artilleries placed in French Indo China
        3 artilleries placed in Malaya
    Turn Complete - Japanese
        Japanese collect 59 PUs; end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.83
Chinese : -1.67
UK_Pacific : -0.33
Russians : 1.33
Japanese : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 46 Sea Zone
        2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
        2 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 destroyer moved from 92 Sea Zone to 110 Sea Zone
        1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 110 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 1 fighter
            Germans defend with 1 destroyer
                Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 110 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
    Non Combat Move - Americans
        1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom
        1 artillery moved from Anglo Egyptian Sudan to Egypt
        1 armour moved from Egypt to Iraq
        2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
        2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
        1 infantry moved from Morocco to Algeria
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 54 Sea Zone
        4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
        1 infantry placed in Eastern United States
        1 fighter placed in Western United States
        1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Szechwan
        1 infantry moved from Sikang to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 3 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 infantry moved from Suiyuyan to Shensi
        1 artillery and 1 infantry moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Suiyuyan
        2 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 46 Sea Zone
        2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
        2 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 destroyer moved from 92 Sea Zone to 110 Sea Zone
        1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 110 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 1 fighter
            Germans defend with 1 destroyer
                Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 110 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
    Non Combat Move - Americans
        1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom
        1 artillery moved from Anglo Egyptian Sudan to Egypt
        1 armour moved from Egypt to Iraq
        2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
        2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
        1 infantry moved from Morocco to Algeria
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 54 Sea Zone
        4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
        1 infantry placed in Eastern United States
        1 fighter placed in Western United States
        1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Szechwan
        1 infantry moved from Sikang to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 3 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 infantry moved from Suiyuyan to Shensi
        1 artillery and 1 infantry moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Suiyuyan
        2 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Iraq to Caucasus
        1 artillery moved from Northwest Persia to Caucasus
        1 bomber moved from Russia to Caucasus
    Combat - British
        Battle in Caucasus
            British attack with 1 armour, 1 artillery and 1 bomber
            Germans defend with 1 infantry
                British roll dice for 1 armour, 1 artillery and 1 bomber in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
                Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
            British win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
            Casualties for British: 1 artillery
            Casualties for Germans: 1 infantry
    Non Combat Move - British
        1 bomber moved from Caucasus to India
        1 artillery moved from Iraq to 80 Sea Zone
        1 infantry moved from Persia to 80 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
        1 artillery and 1 infantry moved from 39 Sea Zone to India
        1 infantry moved from India to Burma
        1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
        1 armour moved from Iraq to Eastern Persia
        1 armour moved from Trans-Jordan to Persia
        1 artillery and 1 infantry moved from Trans-Jordan to Iraq
        1 armour and 2 mech_infantrys moved from Egypt to Iraq
        1 fighter moved from Gibraltar to Egypt
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    Place Units - British
        3 mech_infantrys placed in Persia
        1 armour, 1 fighter and 1 mech_infantry placed in Egypt
        1 transport placed in 71 Sea Zone
        1 artillery and 1 infantry placed in Union of South Africa
    Turn Complete - British
        British collect 37 PUs; end with 37 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    Place Units - UK_Pacific
        2 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -0.50
Americans : -0.50
Chinese : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Combat - Italians
    Non Combat Move - Italians
        2 infantry moved from Northern Italy to Southern Italy
    Place Units - Italians
        3 infantry placed in Southern Italy
        1 infantry and 1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries and 2 infantry
        EDIT: Removing units owned by Italians from France: 2 artilleries and 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
    Combat - ANZAC
        Battle in Guam
        Battle in 55 Sea Zone
            ANZAC attack with 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
            ANZAC win, taking Guam from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
            Casualties for ANZAC: 1 fighter
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 55 Sea Zone to Queensland
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
    Combat - ANZAC
        Battle in Guam
        Battle in 55 Sea Zone
            ANZAC attack with 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
            ANZAC win, taking Guam from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
            Casualties for ANZAC: 1 fighter
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 55 Sea Zone to Queensland
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from Gibraltar to United Kingdom
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 bomber moved from Novgorod to Caucasus
        1 mech_infantry moved from Bryansk to Caucasus
        3 tactical_bombers moved from Novgorod to Tambov
        1 infantry moved from Bryansk to Tambov
        1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
        4 bombers moved from Western Germany to 110 Sea Zone
        1 mech_infantry moved from Vyborg to Archangel
        1 artillery moved from Novgorod to Archangel
        3 fighters moved from Western Germany to 110 Sea Zone
Scramble at sz110?
@weddingsinger
No thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 bomber moved from Novgorod to Caucasus
        1 mech_infantry moved from Bryansk to Caucasus
        3 tactical_bombers moved from Novgorod to Tambov
        1 infantry moved from Bryansk to Tambov
        1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
        4 bombers moved from Western Germany to 110 Sea Zone
        1 mech_infantry moved from Vyborg to Archangel
        1 artillery moved from Novgorod to Archangel
        3 fighters moved from Western Germany to 110 Sea Zone
    Combat - Germans
        Battle in 110 Sea Zone
            Germans attack with 4 bombers, 1 cruiser, 1 destroyer and 3 fighters
            Americans defend with 1 destroyer
                Germans roll dice for 4 bombers, 1 cruiser, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 110 Sea Zone
            Germans win with 4 bombers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Tambov
            Germans attack with 1 infantry and 3 tactical_bombers
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.67 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
             retreated to Tambov
            Russians win with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Archangel
            Germans attack with 1 artillery and 1 mech_infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Caucasus
            Germans attack with 1 bomber and 1 mech_infantry
            British defend with 1 armour
                Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                1 mech_infantry owned by the Germans lost in Caucasus
             retreated to Caucasus
            Russians win with 1 armour remaining. Battle score for attacker is -4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Germans
        1 bomber moved from Caucasus to Bryansk
        3 tactical_bombers moved from Tambov to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        1 armour moved from Belarus to Bryansk
        2 armour moved from Novgorod to Bryansk
        1 tactical_bomber moved from Northern Italy to Western Germany
        4 bombers moved from 110 Sea Zone to Western Germany
        1 infantry moved from Vyborg to Finland
        2 artilleries moved from Novgorod to Belarus
        3 fighters moved from 110 Sea Zone to Western Germany
        3 infantry moved from Western Germany to 113 Sea Zone
        3 infantry moved from 113 Sea Zone to Norway
        9 mech_infantrys moved from Germany to Eastern Poland
    Place Units - Germans
        3 artilleries placed in Ukraine
        3 armour placed in Novgorod
        7 infantry placed in Western Germany
        7 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 53 PUs; end with 53 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Volgograd to Rostov
              Russians take Rostov from Germans
        2 mech_infantrys moved from Russia to Archangel
        1 mech_infantry moved from Russia to Belarus
        1 infantry moved from Smolensk to Belarus
        1 fighter and 1 tactical_bomber moved from Russia to Belarus
        2 fighters moved from Russia to Archangel
    Combat - Russians
        Battle in Archangel
            Russians attack with 2 fighters and 2 mech_infantrys
            Germans defend with 1 artillery and 1 mech_infantry
                Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
            Russians win with 2 fighters remaining. Battle score for attacker is 0
            Casualties for Russians: 2 mech_infantrys
            Casualties for Germans: 1 artillery and 1 mech_infantry
        Battle in Belarus
            Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 2 artilleries
                Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
                Italians roll dice for 2 artilleries in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Belarus
                Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
                Italians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Russians roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/2 hits, 1.17 expected hits
                Italians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Belarus
            Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry and 1 mech_infantry
            Casualties for Germans: 2 artilleries
    Non Combat Move - Russians
        1 fighter and 1 tactical_bomber moved from Belarus to Russia
        2 fighters moved from Archangel to Russia
        1 artillery moved from Tambov to Volgograd
        1 artillery and 1 infantry moved from Kazakhstan to Volgograd
        1 aaGun moved from Kazakhstan to Volgograd
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Smolensk
        2 aaGuns and 16 infantry moved from Sakha to Amur
    Place Units - Russians
        1 artillery, 6 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 25 PUs; end with 25 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : 0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 mech_infantry moved from Shan State to Szechwan
        1 armour moved from Yunnan to Szechwan
        1 armour moved from Kweichow to Shensi
        2 mech_infantrys moved from Hopei to Shensi
        1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
        1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
        4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
        1 destroyer moved from 44 Sea Zone to 55 Sea Zone
        1 destroyer moved from 35 Sea Zone to 46 Sea Zone
        1 bomber moved from French Indo China to 55 Sea Zone
        1 fighter moved from 42 Sea Zone to 46 Sea Zone
        1 fighter moved from 6 Sea Zone to 25 Sea Zone
        1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Scramble India?
@weddingsinger
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 mech_infantry moved from Shan State to Szechwan
        1 armour moved from Yunnan to Szechwan
        1 armour moved from Kweichow to Shensi
        2 mech_infantrys moved from Hopei to Shensi
        1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
        1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
        4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
        1 destroyer moved from 44 Sea Zone to 55 Sea Zone
        1 destroyer moved from 35 Sea Zone to 46 Sea Zone
        1 bomber moved from French Indo China to 55 Sea Zone
        1 fighter moved from 42 Sea Zone to 46 Sea Zone
        1 fighter moved from 6 Sea Zone to 25 Sea Zone
        1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    Combat - Japanese
        Battle in 21 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 21 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 46 Sea Zone
            Japanese attack with 1 destroyer and 1 fighter
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 destroyer
        Battle in 39 Sea Zone
            Japanese attack with 4 fighters and 4 tactical_bombers
            British defend with 1 destroyer and 1 transport
                Japanese roll dice for 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 transport owned by the British lost in 39 Sea Zone
            Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in 55 Sea Zone
            Japanese attack with 1 bomber and 1 destroyer
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 55 Sea Zone
            Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 25 Sea Zone
            Japanese attack with 1 destroyer and 1 fighter
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Shensi
            Japanese attack with 1 armour and 2 mech_infantrys
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Szechwan
            Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 2.17 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 armour and 1 mech_infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
        1 fighter moved from 25 Sea Zone to 6 Sea Zone
        3 armour and 1 infantry moved from Korea to Manchuria
        3 artilleries moved from French Indo China to Yunnan
        3 artilleries moved from Malaya to Shan State
        1 mech_infantry moved from Anhwe to Yunnan
        1 mech_infantry moved from Hunan to Yunnan
        1 mech_infantry moved from Kweichow to Yunnan
        1 mech_infantry moved from Shantung to Anhwe
        1 mech_infantry moved from Shantung to Kweichow
        1 mech_infantry moved from Shantung to Hunan
        1 bomber moved from 55 Sea Zone to Java
        1 fighter moved from 46 Sea Zone to 42 Sea Zone
        1 cruiser moved from 35 Sea Zone to 42 Sea Zone
        4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
        1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        2 destroyers moved from 6 Sea Zone to 36 Sea Zone
    Place Units - Japanese
        3 infantry placed in Malaya
        3 artilleries placed in French Indo China
        3 armour placed in Shantung
        1 destroyer placed in 6 Sea Zone
        2 fighters placed in Japan
    Turn Complete - Japanese
        Japanese collect 60 PUs; end with 60 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 fighters moved from Hawaiian Islands to 25 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
        1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
        2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
        2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
        2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
        1 submarine moved from 91 Sea Zone to 110 Sea Zone
    Combat - Americans
        Battle in Philippines
        Battle in 110 Sea Zone
            Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports
            Germans defend with 1 cruiser and 1 destroyer
                Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
            Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14
            Casualties for Americans: 1 submarine
            Casualties for Germans: 1 cruiser and 1 destroyer
        Battle in Normandy Bordeaux
        Battle in Caroline Islands
            Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in 25 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 25 Sea Zone
            Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters moved from 25 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
        4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
        1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from Algeria to Tunisia
        1 armour moved from Iraq to Caucasus
        1 artillery moved from Egypt to Trans-Jordan
    Place Units - Americans
        1 destroyer and 1 transport placed in 10 Sea Zone
        1 armour and 1 infantry placed in Western United States
        1 destroyer and 1 transport placed in 101 Sea Zone
        1 artillery placed in Eastern United States
        1 transport placed in 101 Sea Zone
        1 artillery and 1 infantry placed in Eastern United States
        1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 60 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 2.00
AA fire in Caroline Islands : : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 artillery and 3 infantry moved from Kansu to Shensi
        1 infantry moved from Suiyuyan to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 artillery and 4 infantry
            Japanese defend with 1 armour and 2 mech_infantrys
                Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits
                1 mech_infantry owned by the Japanese lost in Shensi
                Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits
                Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 armour and 2 mech_infantrys
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Suiyuyan
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 fighters moved from Hawaiian Islands to 25 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
        1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
        2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
        2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
        2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
        1 submarine moved from 91 Sea Zone to 110 Sea Zone
    Combat - Americans
        Battle in Philippines
        Battle in 110 Sea Zone
            Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports
            Germans defend with 1 cruiser and 1 destroyer
                Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
            Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14
            Casualties for Americans: 1 submarine
            Casualties for Germans: 1 cruiser and 1 destroyer
        Battle in Normandy Bordeaux
        Battle in Caroline Islands
            Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in 25 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 25 Sea Zone
            Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters moved from 25 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
        4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
        1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from Algeria to Tunisia
        1 armour moved from Iraq to Caucasus
        1 artillery moved from Egypt to Trans-Jordan
    Place Units - Americans
        1 destroyer and 1 transport placed in 10 Sea Zone
        1 armour and 1 infantry placed in Western United States
        1 destroyer and 1 transport placed in 101 Sea Zone
        1 artillery placed in Eastern United States
        1 transport placed in 101 Sea Zone
        1 artillery and 1 infantry placed in Eastern United States
        1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 60 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 artillery and 3 infantry moved from Kansu to Shensi
        1 infantry moved from Suiyuyan to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 artillery and 4 infantry
            Japanese defend with 1 armour and 2 mech_infantrys
                Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits
                1 mech_infantry owned by the Japanese lost in Shensi
                Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits
                Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 armour and 2 mech_infantrys
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Suiyuyan
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 armour, 1 fighter, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
        EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        1 infantry moved from Burma to Shan State
        1 mech_infantry moved from India to Shan State
        1 bomber and 2 fighters moved from India to Shan State
    Combat - British
        Battle in Shan State
            British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
            Japanese defend with 3 artilleries
                British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                Japanese roll dice for 3 artilleries in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
                British roll dice for 1 bomber and 2 fighters in Shan State, round 3 : 1/3 hits, 1.67 expected hits
                Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State
            British win with 2 fighters remaining. Battle score for attacker is -7
            Casualties for British: 1 bomber, 1 infantry and 1 mech_infantry
            Casualties for Japanese: 3 artilleries
    Non Combat Move - British
        2 fighters moved from Shan State to India
        1 artillery and 1 infantry moved from Eastern Persia to West India
        1 armour moved from Eastern Persia to India
        1 artillery and 1 infantry moved from Iraq to Northwest Persia
        2 fighters moved from Egypt to Northwest Persia
        1 armour and 1 mech_infantry moved from Egypt to Iraq
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from 80 Sea Zone to Persia
        1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 mech_infantry moved from Eire to United Kingdom
        2 fighters moved from United Kingdom to Normandy Bordeaux
        1 armour and 3 mech_infantrys moved from Persia to Turkmenistan
        1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
        1 armour moved from Caucasus to Northwest Persia
    Place Units - British
        2 transports placed in 110 Sea Zone
        1 armour and 1 fighter placed in United Kingdom
        3 mech_infantrys placed in Persia
        1 mech_infantry placed in Egypt
    Turn Complete - British
        British collect 37 PUs; end with 37 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.17
British : -0.67
Americans : 2.00
AA fire in Caroline Islands : : -0.33
Chinese : -0.17
Japanese : 1.17