Decided I could just go ahead with Bryansk since it was one round. If you want to lose an AA instead of an inf you can edit on your turn. But still need the decision on teh sub.
Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Amur to Sakha Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 infantry Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 fighters placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Malaya: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 armour EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Sakha to Timguska 1 infantry moved from Libya to Tobruk 3 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Norway to Karelia 2 fighters moved from Norway to Karelia 2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia 4 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 3 armour placed in Finland 2 bombers placed in Eastern United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 armour placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 1.50 Japanese : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Sakha to Timguska 1 infantry moved from Libya to Tobruk 3 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Norway to Karelia 2 fighters moved from Norway to Karelia 2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia 4 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 3 armour placed in Finland 2 bombers placed in Eastern United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 armour placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 4 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from India to Malaya Combat - British Battle in Malaya British attack with 4 artilleries, 1 fighter and 5 infantry Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 4 infantry British roll dice for 4 artilleries, 1 fighter and 5 infantry in Malaya, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya British roll dice for 4 artilleries, 1 fighter and 3 infantry in Malaya, round 3 : 5/8 hits, 2.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Japanese: 1 armour and 4 infantry Battle in Caucasus British attack with 2 armour and 5 mech_infantrys Germans defend with 1 armour British roll dice for 2 armour and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Malaya to Burma 9 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from India to Burma 1 artillery and 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg Place Units - British 2 infantry and 1 mech_infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 2 destroyers placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17 British : 3.00 Americans : 1.50 Chinese : 0.83 Japanese : 0.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from France to Holland Belgium 1 fighter moved from Ukraine to Northern Italy 3 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Holland Belgium Italians attack with 3 infantry Americans defend with 1 infantry Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 7 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Northern Italy to Romania 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Finland to Karelia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 mech_infantrys moved from Baltic States to Karelia 1 fighter moved from Western Germany to Karelia 5 armour and 11 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 bomber moved from Western Germany to Karelia 4 bombers and 1 tactical_bomber moved from Novgorod to Karelia 1 submarine moved from 114 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Karelia Germans attack with 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys Germans roll dice for 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 13/30 hits, 10.00 expected hits Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in Karelia, round 2 : 8/19 hits, 7.50 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the French, 8 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Karelia Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 9/22 hits, 8.67 expected hits Russians roll dice for 3 armour, 1 artillery and 2 fighters in Karelia, round 3 : 3/6 hits, 3.17 expected hits 3 armour owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the British and 3 mech_infantrys owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 5 armour, 5 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Germans: 11 mech_infantrys Casualties for Americans: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 5 bombers moved from Karelia to Novgorod 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Russia to Rostov 3 armour moved from Ukraine to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine Germans undo move 3. 2 armour and 1 mech_infantry placed in Russia 2 armour and 1 mech_infantry placed in Ukraine 6 mech_infantrys placed in Western Germany Germans undo move 5. 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Western Germany: 5 infantry EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Germany: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys EDIT: Removing units owned by Germans from Russia: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.00 Americans : 0.33 Russians : 0.33
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan
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Scramble Hawaii?
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@weddingsinger
no thanks -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone 2 artilleries placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 1.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Timguska to Kweichow 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 fighters moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone Combat - Americans Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone 1 submarine owned by the Americans Submerged Italians win with 1 fighter remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 9 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Non Combat Move - Americans 9 fighters moved from 112 Sea Zone to Finland 1 artillery and 2 infantry moved from Norway to Finland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 35 Sea Zone to Philippines 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Eastern United States to United Kingdom 2 fighters moved from Kweichow to Yunnan Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 3 infantry placed in Finland 3 armour placed in Norway 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -1.00 Americans : 0.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Kweichow Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Timguska to Kweichow 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 fighters moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone Combat - Americans Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone 1 submarine owned by the Americans Submerged Italians win with 1 fighter remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 9 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Non Combat Move - Americans 9 fighters moved from 112 Sea Zone to Finland 1 artillery and 2 infantry moved from Norway to Finland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 35 Sea Zone to Philippines 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Eastern United States to United Kingdom 2 fighters moved from Kweichow to Yunnan Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 3 infantry placed in Finland 3 armour placed in Norway 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Kweichow Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Rostov Combat - British Battle in Rostov British attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Samara 1 armour moved from Caucasus to Northwest Persia 1 artillery and 3 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from India to Yunnan 8 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Burma to Shan State 4 artilleries and 2 infantry moved from Malaya to Shan State 1 fighter moved from United Kingdom to Finland 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 artillery and 1 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 Italians : -1.00 British : 0.17 Americans : 0.33 Chinese : 1.50 Japanese : 0.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to 125 Sea Zone Combat - Italians Battle in 125 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 125 Sea Zone to Western Germany 2 infantry moved from Holland Belgium to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from Western Germany to Northern Italy 3 mech_infantrys moved from Romania to Ukraine 7 mech_infantrys moved from Poland to Western Ukraine Place Units - Italians 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys EDIT: Adding units owned by Italians to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Non Combat Move - ANZAC 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Non Combat Move - ANZAC 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Karelia to Finland 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Samara 1 artillery moved from Volgograd to Kazakhstan 2 armour and 1 mech_infantry moved from Ukraine to Rostov 2 artilleries moved from Volgograd to Caucasus 4 armour moved from Volgograd to Rostov 1 armour moved from Russia to Samara 2 submarines moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 2 artilleries British defend with 1 mech_infantry Germans roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries in Caucasus, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus Germans roll dice for 1 artillery in Caucasus, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Caucasus, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus British win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 2 artilleries Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 2 armour British defend with 1 mech_infantry Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 artillery British defend with 1 mech_infantry Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for British: 1 mech_infantry Battle in Rostov Germans attack with 6 armour and 1 mech_infantry British defend with 1 armour and 2 mech_infantrys Germans roll dice for 6 armour and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 3.17 expected hits British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 5 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Finland Germans attack with 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber British defend with 1 fighter; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 9 fighters and 5 infantry Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/22 hits, 8.67 expected hits Americans roll dice for 3 armour, 1 artillery, 10 fighters and 5 infantry in Finland, round 2 : 9/19 hits, 10.17 expected hits 5 infantry owned by the Americans, 1 artillery owned by the Americans and 9 mech_infantrys owned by the Germans lost in Finland Germans roll dice for 5 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.17 expected hits Americans roll dice for 3 armour and 10 fighters in Finland, round 3 : 5/13 hits, 8.17 expected hits 4 armour owned by the Germans, 3 armour owned by the Americans, 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 1 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Finland, round 4 : 4/8 hits, 5.00 expected hits Americans roll dice for 6 fighters in Finland, round 4 : 5/6 hits, 4.00 expected hits 3 bombers owned by the Germans, 1 fighter owned by the Germans, 4 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland Germans roll dice for 1 armour and 2 bombers in Finland, round 5 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 fighters in Finland, round 5 : 0/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 1 fighter owned by the British lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 4 armour, 3 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber Casualties for Americans: 3 armour, 1 artillery, 9 fighters and 5 infantry Casualties for British: 1 fighter Non Combat Move - Germans 2 bombers moved from Finland to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 fighter and 1 tactical_bomber placed in Western Germany 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 4 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 armour EDIT: Adding units owned by Germans to Northern Italy: 1 armour and 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Removing units owned by Germans from Germany: 1 aaGun and 8 infantry EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.17 British : 1.17 Americans : -5.00 Russians : 1.00