assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to Gibraltar
2 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 mech_infantrys and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bryansk to Tambov
4 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Russia
1 armour moved from Bryansk to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
10 armour moved from Bryansk to Russia
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 mech_infantrys moved from France to Southern France
1 bomber moved from Northern Italy to 81 Sea Zone
3 tactical_bombers moved from Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Southern France
2 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries and 1 bomber
British defend with 1 fighter; Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 1 bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 fighter owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/7 hits, 3.33 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Russia
Germans attack with 10 armour and 2 artilleries
Russians defend with 3 aaGuns, 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 10 armour and 2 artilleries in Russia, round 2 : 6/12 hits, 5.67 expected hits
Russians roll dice for 3 aaGuns and 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 10 armour and 1 artillery in Russia, round 3 : 4/11 hits, 5.33 expected hits
Russians roll dice for 3 infantry in Russia, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 3 aaGuns and 6 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Rostov to Western Ukraine
1 bomber, 1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 bomber moved from 81 Sea Zone to Greece
2 bombers moved from Southern France to Western Germany
7 mech_infantrys moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
9 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from France to Western Germany
Place Units - Germans
1 submarine placed in 114 Sea Zone
6 submarines placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Denmark: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.50
Americans : 0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
6 infantry moved from Korea to Manchuria
1 artillery moved from Samara to Vologda
Russians take Vologda from Germans
1 artillery moved from Samara to Tambov
2 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 3 armour
Russians roll dice for 6 infantry in Manchuria, round 2 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 3 armour in Manchuria, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 3 armour
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 infantry moved from Volgograd to Samara
1 artillery moved from Samara to Novosibirsk
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67
Russians : 2.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
1 armour moved from Shensi to Yunnan
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to India
Scramble Guam?
@weddingsinger
nah!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
1 armour moved from Shensi to Yunnan
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Manchuria
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 1/7 hits, 2.83 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 4 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 bomber moved from India to French Indo China
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shantung: 2 tactical_bombers
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Shantung: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -1.83
AA fire in India : : -0.17
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 5 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from Korea to Manchuria
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Manchuria
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to Norway
1 infantry moved from Libya to Tunisia
1 artillery moved from Iraq to Northwest Persia
2 fighters moved from Manchuria to Sakha
5 fighters moved from Korea to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 battleship, 4 carriers, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 5 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from Korea to Manchuria
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Manchuria
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to Norway
1 infantry moved from Libya to Tunisia
1 artillery moved from Iraq to Northwest Persia
2 fighters moved from Manchuria to Sakha
5 fighters moved from Korea to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 battleship, 4 carriers, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 armour moved from Norway to Vyborg
British take Vyborg from Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
1 artillery moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
3 fighters moved from Volgograd to Urals
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
British attack with 3 fighters
Germans defend with 1 armour
British roll dice for 3 fighters in Urals, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 fighters in Urals, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
British attack with 2 armour, 1 artillery and 4 mech_infantrys
Germans defend with 4 artilleries
British roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 4 artilleries in Rostov, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Rostov, round 3 : 4/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Germans: 4 artilleries
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Yunnan to Burma
1 fighter moved from Burma to India
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from India to Burma
1 armour moved from India to Burma
1 aaGun moved from Burma to India
2 armour and 5 mech_infantrys moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
3 fighters moved from Urals to Novosibirsk
Place Units - British
1 carrier placed in 110 Sea Zone
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.33
British : -1.33
Americans : 0.83
Chinese : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Vologda
1 artillery moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Vologda
Italians attack with 1 bomber
Russians defend with 1 artillery
Italians roll dice for 1 bomber in Vologda, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 2 armour
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : 1.33
Americans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Norway to Finland
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 bomber moved from Western Ukraine to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
3 bombers moved from Western Germany to Rostov
1 mech_infantry moved from Southern France to Holland Belgium
Germans take Holland Belgium from British
2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Denmark to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 bomber moved from Greece to Tambov
1 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
2 armour moved from Russia to Rostov
1 armour moved from Russia to Rostov
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 125 Sea Zone
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Novosibirsk
Germans attack with 4 armour and 1 bomber
British defend with 3 fighters; Russians defend with 1 artillery
Germans roll dice for 4 armour and 1 bomber in Novosibirsk, round 2 : 1/5 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 3 fighters in Novosibirsk, round 2 : 2/4 hits, 2.33 expected hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour and 1 bomber in Novosibirsk, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 3 fighters in Novosibirsk, round 3 : 3/3 hits, 2.00 expected hits
1 bomber owned by the Germans, 2 armour owned by the Germans and 2 fighters owned by the British lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 4 armour and 1 bomber
Casualties for Russians: 1 artillery
Casualties for British: 2 fighters
Battle in Tambov
Germans attack with 2 armour and 1 bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 1 bomber in Tambov, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 armour, 1 artillery, 3 bombers and 2 mech_infantrys
British defend with 2 armour, 1 artillery and 3 mech_infantrys
Germans roll dice for 4 armour, 1 artillery, 3 bombers and 2 mech_infantrys in Rostov, round 2 : 3/10 hits, 4.83 expected hits
British roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 4 armour, 1 artillery, 3 bombers and 1 mech_infantry in Rostov, round 3 : 8/9 hits, 4.67 expected hits
British roll dice for 2 armour and 1 artillery in Rostov, round 3 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 4 armour and 3 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 3 mech_infantrys
Battle in Samara
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Rostov to Bryansk
1 bomber moved from Tambov to Bryansk
4 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Eastern Poland to Novgorod
6 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
2 fighters moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 submarine moved from 113 Sea Zone to 114 Sea Zone
5 submarines moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
3 armour placed in Novgorod
1 infantry and 8 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 4.
8 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 6 submarines
EDIT: Adding units owned by Germans to 113 Sea Zone: 6 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 7 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys
EDIT: Removing units owned by Germans from Denmark: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : -0.67
Americans : -0.67
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Korea to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 artilleries and 7 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
7 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from Shantung to Yunnan
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 artilleries and 7 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
7 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from Shantung to Yunnan
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
Combat - Japanese
Battle in Korea
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Korea from Russians, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 9 artilleries and 8 infantry
British defend with 1 infantry
Japanese roll dice for 9 artilleries and 8 infantry in Shan State, round 2 : 6/17 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 fighters and 2 transports; ANZAC defend with 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 6/17 hits, 9.33 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 2 transports in 33 Sea Zone, round 2 : 7/16 hits, 8.67 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 7/15 hits, 8.67 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 8 fighters and 2 transports in 33 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 carriers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 8/12 hits, 7.17 expected hits
Americans roll dice for 1 battleship, 7 fighters and 2 transports in 33 Sea Zone, round 4 : 8/8 hits, 5.33 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 5 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 fighters and 2 transports
Non Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Shantung to Japan
1 fighter moved from 6 Sea Zone to Japan
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 3.
2 armour and 1 artillery placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Japanese undo move 4.
Japanese undo move 3.
2 armour and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 1.67
Chinese : 0.67
UK_Pacific : 0.67
Japanese : -4.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 33 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians : -0.50
Americans : 1.50
OOL off Caroline Islands? 1 hit for the SS to start… FTRs still to go.
Assumed no scramble off of Germany due to odds.
Correct on no scramble at Germany
OOL… depends on number of hits. So probably tactical, fighter, carrier, then battleships.