@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Jehol to Chahar 1 fighter moved from Suiyuyan to Chahar 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 2 infantry moved from Shensi to Szechwan 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 4 infantry moved from Libya to Tobruk 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Tobruk to Northern Italy 1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Normandy Bordeaux Battle in Southern France Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 35 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 32 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters and 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Jehol to Chahar 1 fighter moved from Suiyuyan to Chahar 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 2 infantry moved from Shensi to Szechwan 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Caucasus to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 armour and 2 mech_infantrys moved from Iraq to Caucasus 4 infantry moved from Trans-Jordan to Iraq 1 armour and 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Rostov British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 infantry British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Rostov to Caucasus Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 3 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6 UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1.50 Italians : 0.17 Americans : -1.50 AA fire in Northern Italy : : 0.83 Chinese : -0.83 Japanese : 1.17 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 4 infantry moved from Libya to Tobruk 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Tobruk to Northern Italy 1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Normandy Bordeaux Battle in Southern France Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 35 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 32 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters and 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Jehol to Chahar 1 fighter moved from Suiyuyan to Chahar 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 2 infantry moved from Shensi to Szechwan 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Caucasus to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 armour and 2 mech_infantrys moved from Iraq to Caucasus 4 infantry moved from Trans-Jordan to Iraq 1 armour and 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Rostov British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 infantry British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Rostov to Caucasus Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 3 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6 UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries and 6 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.50 Italians : 0.17 Americans : -1.50 AA fire in Northern Italy : : 0.83 Chinese : -0.83 Japanese : 1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 3 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in 93 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Italians attack with 1 bomber and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov retreated to Rostov British win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Ukraine 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -2.17 British : 1.67 Americans : -0.33Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry 93 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 57 / 77 Russians : 16 / 0 Japanese : 50 / 63 Americans : 56 / 104 Chinese : 13 / 14 British : 38 / 44 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 309 times 2 was rolled 284 times 3 was rolled 276 times 4 was rolled 256 times 5 was rolled 303 times 6 was rolled 304 times Average roll : 3.503 Median : 3.000 Variance : 1.215 Standard Deviation : 1.102 Total rolls : 1732 Null / Other 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 3.083 Median : 3.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Germans Combat 1 was rolled 106 times 2 was rolled 90 times 3 was rolled 92 times 4 was rolled 95 times 5 was rolled 96 times 6 was rolled 98 times Average roll : 3.484 Median : 4.000 Variance : 0.272 Standard Deviation : 0.522 Total rolls : 577 British Combat 1 was rolled 20 times 2 was rolled 25 times 3 was rolled 20 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.236 Median : 3.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 106 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 10 times 2 was rolled 18 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 17 times 6 was rolled 24 times Average roll : 3.860 Median : 4.000 Variance : 1.165 Standard Deviation : 1.079 Total rolls : 100 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 49 times 2 was rolled 55 times 3 was rolled 44 times 4 was rolled 37 times 5 was rolled 60 times 6 was rolled 55 times Average roll : 3.563 Median : 4.000 Variance : 1.191 Standard Deviation : 1.091 Total rolls : 300 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 32 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 28 times 6 was rolled 30 times Average roll : 3.573 Median : 4.000 Variance : 1.114 Standard Deviation : 1.056 Total rolls : 150 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.333 Median : 4.000 Variance : 0.824 Standard Deviation : 0.907 Total rolls : 18 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 43 times 5 was rolled 50 times 6 was rolled 47 times Average roll : 3.448 Median : 3.000 Variance : 0.503 Standard Deviation : 0.709 Total rolls : 290 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Caucasus to Rostov Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Vologda to Urals 1 artillery and 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Urals 1 artillery moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Russia to Kazakhstan 6 armour and 6 mech_infantrys moved from Russia to Rostov 1 armour and 1 artillery moved from Tambov to Rostov 9 armour moved from Bryansk to Rostov 7 mech_infantrys moved from Smolensk to Rostov 1 mech_infantry moved from Karelia to Belarus 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 9 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 10 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to 105 Sea Zone 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Germany to 112 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 5 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber British defend with 1 artillery; French defend with 2 infantry; ANZAC defend with 1 infantry Germans roll dice for 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 10/32 hits, 11.83 expected hits British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from British with 16 armour, 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Casualties for ANZAC: 1 infantry Casualties for French: 2 infantry Battle in Kazakhstan Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 bomber moved from 105 Sea Zone to Western Germany Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 1 bomber placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -3.67 British : -0.33 Americans : -0.33 Russians : -2.33Territory Summary for Germans :
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys Iceland : 1 flag, 1 airfield Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 4 mech_infantrys Norway : 1 infantry Belarus : 1 flag, 2 infantry and 1 mech_infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 11 mech_infantrys Rostov : 1 flag, 16 armour, 1 artillery and 12 mech_infantrys Nenetsia : 1 flag, 1 infantry Urals : 1 flag, 1 armour and 2 mech_infantrys Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 10 mech_infantrys Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 1 fighter and 1 tactical_bomber Western Ukraine : 1 flag Novosibirsk : 1 flag, 1 artillery and 2 mech_infantrys Vologda : 1 flag, 2 infantry Volgograd : 1 flag, 1 artillery and 1 factory_minor Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 87 Russians : 11 / 0 Japanese : 46 / 63 Americans : 54 / 104 Chinese : 13 / 14 British : 36 / 44 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 317 times 2 was rolled 295 times 3 was rolled 282 times 4 was rolled 269 times 5 was rolled 320 times 6 was rolled 318 times Average roll : 3.519 Median : 4.000 Variance : 1.290 Standard Deviation : 1.136 Total rolls : 1801 Null / Other 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 3.083 Median : 3.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Germans Combat 1 was rolled 113 times 2 was rolled 101 times 3 was rolled 96 times 4 was rolled 104 times 5 was rolled 111 times 6 was rolled 109 times Average roll : 3.514 Median : 4.000 Variance : 0.334 Standard Deviation : 0.578 Total rolls : 634 British Combat 1 was rolled 21 times 2 was rolled 25 times 3 was rolled 21 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 19 times Average roll : 3.245 Median : 3.000 Variance : 1.297 Standard Deviation : 1.139 Total rolls : 110 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 10 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 17 times 6 was rolled 24 times Average roll : 3.851 Median : 4.000 Variance : 1.088 Standard Deviation : 1.043 Total rolls : 101 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 49 times 2 was rolled 55 times 3 was rolled 44 times 4 was rolled 37 times 5 was rolled 60 times 6 was rolled 55 times Average roll : 3.563 Median : 4.000 Variance : 1.191 Standard Deviation : 1.091 Total rolls : 300 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 32 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 28 times 6 was rolled 30 times Average roll : 3.573 Median : 4.000 Variance : 1.114 Standard Deviation : 1.056 Total rolls : 150 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.333 Median : 4.000 Variance : 0.824 Standard Deviation : 0.907 Total rolls : 18 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Soviet Far East Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 3 fighters and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys moved from Burma to India 5 fighters and 2 tactical_bombers moved from French Indo China to India 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Anhwe 2 fighters moved from 36 Sea Zone to Anhwe 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 carrier and 1 transport moved from 44 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Casualties for ANZAC: 1 cruiser Battle in Anhwe Japanese attack with 2 fighters and 4 infantry Chinese defend with 5 infantry Japanese roll dice for 2 fighters and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 2 fighters and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 5 infantry in Anhwe, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Chinese win with 3 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 6 armour, 8 artilleries, 5 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 7 artilleries and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/7 hits, 1.17 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 6 armour, 8 artilleries, 4 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 15/32 hits, 12.33 expected hits UK_Pacific roll dice for 3 aaGuns, 7 artilleries and 26 infantry in India, round 2 : 12/33 hits, 11.00 expected hits 5 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 6 armour, 4 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/20 hits, 9.00 expected hits UK_Pacific roll dice for 7 artilleries and 14 infantry in India, round 3 : 2/21 hits, 7.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the British lost in India Japanese roll dice for 6 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 4 : 11/18 hits, 8.33 expected hits UK_Pacific roll dice for 7 artilleries and 4 infantry in India, round 4 : 5/11 hits, 3.67 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 7 artilleries owned by the British and 4 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 7 artilleries, 1 fighter, 5 infantry, 1 marine and 6 mech_infantrys Casualties for British: 3 aaGuns, 7 artilleries and 26 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 4 fighters moved from India to Yunnan 2 tactical_bombers moved from India to Yunnan 3 mech_infantrys moved from Malaya to Burma 1 destroyer and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Anhwe to Kiangsu 1 mech_infantry moved from French Indo China to Kiangsi 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Hunan Place Units - Japanese 3 fighters placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 1 marine placed in Malaya 3 artilleries placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Japanese collect 38 PUs (8 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans : -0.17 Chinese : 0.33 UK_Pacific : -2.67 AA fire in India : : -0.17 Japanese : 1.33Territory Summary for Japanese :
Kwangsi : 1 flag Kiangsu : 1 flag, 3 artilleries, 1 factory_minor and 1 fighter Kiangsi : 1 flag, 1 mech_infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry Hainan : 1 harbour Yunnan : 1 flag, 4 fighters, 1 infantry and 2 tactical_bombers Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 mech_infantrys Szechwan : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag, 3 mech_infantrys India : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 1 harbour Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 marine Borneo : 1 flag Kwangtung : 1 flag, 1 harbour French Indo China : 1 flag, 1 airfield and 1 factory_minor Celebes : 1 flag, 1 armour and 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 destroyers 36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines, 4 tactical_bombers and 1 transport 39 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 66 / 87 Russians : 14 / 0 Japanese : 46 / 54 Americans : 54 / 104 Chinese : 13 / 14 British : 36 / 44 UK_Pacific : 2 / 0 Italians : 14 / 14 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 360 times 2 was rolled 349 times 3 was rolled 320 times 4 was rolled 322 times 5 was rolled 371 times 6 was rolled 376 times Average roll : 3.535 Median : 4.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 2098 Null / Other 1 was rolled 12 times 2 was rolled 21 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 26 times Average roll : 3.804 Median : 4.000 Variance : 1.057 Standard Deviation : 1.028 Total rolls : 112 Germans Combat 1 was rolled 113 times 2 was rolled 101 times 3 was rolled 96 times 4 was rolled 104 times 5 was rolled 111 times 6 was rolled 109 times Average roll : 3.514 Median : 4.000 Variance : 0.334 Standard Deviation : 0.578 Total rolls : 634 British Combat 1 was rolled 22 times 2 was rolled 26 times 3 was rolled 22 times 4 was rolled 14 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.256 Median : 3.000 Variance : 1.099 Standard Deviation : 1.048 Total rolls : 117 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 12 times 2 was rolled 21 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 26 times Average roll : 3.804 Median : 4.000 Variance : 1.057 Standard Deviation : 1.028 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 71 times 2 was rolled 71 times 3 was rolled 55 times 4 was rolled 54 times 5 was rolled 77 times 6 was rolled 72 times Average roll : 3.527 Median : 4.000 Variance : 1.176 Standard Deviation : 1.085 Total rolls : 400 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 20 times 3 was rolled 21 times 4 was rolled 27 times 5 was rolled 30 times 6 was rolled 31 times Average roll : 3.549 Median : 4.000 Variance : 1.063 Standard Deviation : 1.031 Total rolls : 164 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Northwest Persia to Volgograd 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Borneo Battle in Iwo Jima Battle in Volgograd Americans attack with 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 4 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Tobruk to Alexandria 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Western United States 4 infantry and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 1.17 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Kansu 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter EDIT: Adding units owned by Chinese to Anhwe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Northwest Persia to Volgograd 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Borneo Battle in Iwo Jima Battle in Volgograd Americans attack with 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 4 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Tobruk to Alexandria 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Western United States 4 infantry and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Kansu 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter EDIT: Adding units owned by Chinese to Anhwe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 3 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 2 fighters and 3 infantry Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Volgograd British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 2 fighters moved from Kazakhstan to Northwest Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 8 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Libya to Tobruk 1 artillery and 3 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.67 British : 1.17 Americans : 1.17 Chinese : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Southern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Southern France to France Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov Place Units - Italians 1 mech_infantry placed in Southern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 2 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys Rostov : 2 aaGuns and 3 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 87 Russians : 14 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 39 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 358 times 2 was rolled 335 times 3 was rolled 314 times 4 was rolled 307 times 5 was rolled 354 times 6 was rolled 354 times Average roll : 3.507 Median : 4.000 Variance : 1.213 Standard Deviation : 1.101 Total rolls : 2022 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 116 times 2 was rolled 102 times 3 was rolled 96 times 4 was rolled 105 times 5 was rolled 112 times 6 was rolled 109 times Average roll : 3.503 Median : 4.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 640 British Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 11 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.250 Median : 3.000 Variance : 1.848 Standard Deviation : 1.359 Total rolls : 124 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - GermansCombat Hit Differential Summary :
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@dawgoneit orders from london sir
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@SixUnder no scramble
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Timguska Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport British defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Russians: 1 submarine Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Evenkiyskiy Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 16 armour and 22 mech_infantrys British defend with 1 infantry Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour and 22 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Kazakhstan to Samara 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 1 airfield placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 2.33 British : -0.17 Russians : -0.33Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour and 2 mech_infantrys Timguska : 1 flag, 1 artillery and 1 mech_infantry Kazakhstan : 1 flag, 2 mech_infantrys Iceland : 1 flag, 1 airfield Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 3 mech_infantrys Norway : 1 infantry Southern Italy : 3 bombers Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 2 infantry and 3 mech_infantrys Rostov : 1 flag, 1 mech_infantry and 1 tactical_bomber Nenetsia : 1 flag, 1 infantry Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 4 mech_infantrys Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 10 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag, 2 infantry Vologda : 1 flag Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Caucasus : 1 flag, 16 armour and 22 mech_infantrys Smolensk : 1 flag Samara : 1 flag, 1 fighter 112 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 70 / 97 Russians : 10 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 36 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 375 times 2 was rolled 346 times 3 was rolled 326 times 4 was rolled 318 times 5 was rolled 367 times 6 was rolled 366 times Average roll : 3.502 Median : 4.000 Variance : 1.328 Standard Deviation : 1.152 Total rolls : 2098 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 131 times 2 was rolled 113 times 3 was rolled 106 times 4 was rolled 114 times 5 was rolled 125 times 6 was rolled 119 times Average roll : 3.489 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 708 British Combat 1 was rolled 24 times 2 was rolled 28 times 3 was rolled 28 times 4 was rolled 12 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.234 Median : 3.000 Variance : 1.869 Standard Deviation : 1.367 Total rolls : 128 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 57 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 47 times 5 was rolled 52 times 6 was rolled 51 times Average roll : 3.492 Median : 3.000 Variance : 0.436 Standard Deviation : 0.660 Total rolls : 301





