Scramble to 114 and N-B.
I would not worry about the name of the game as long as when the results we indicate PTV.
I see you just defeated 666. Congratulations, he is a vey good player and tough to beat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
3 infantry moved from French Indo China to Yunnan
2 submarines moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 factory_minor placed in Kiangsu
3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 0.67
Japanese : -3.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 6 infantry
Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 2 submarines
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 tactical_bombers and 1 transport
22 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
1 Sea Zone : 2 submarines
6 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 56 / 104
Russians : 24 / 0
Japanese : 56 / 59
Americans : 52 / 82
Chinese : 5 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 11 / 18
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 272 times
2 was rolled 244 times
3 was rolled 235 times
4 was rolled 223 times
5 was rolled 257 times
6 was rolled 245 times
Average roll : 3.463
Median : 3.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 1476
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Germans Combat
1 was rolled 99 times
2 was rolled 83 times
3 was rolled 78 times
4 was rolled 85 times
5 was rolled 91 times
6 was rolled 88 times
Average roll : 3.477
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 524
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3.495
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 91
Americans Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.815
Median : 4.000
Variance : 1.044
Standard Deviation : 1.022
Total rolls : 65
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 43 times
3 was rolled 36 times
4 was rolled 33 times
5 was rolled 42 times
6 was rolled 38 times
Average roll : 3.455
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 233
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.406
Median : 3.500
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 53 times
2 was rolled 39 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 44 times
Average roll : 3.451
Median : 3.000
Variance : 0.447
Standard Deviation : 0.668
Total rolls : 273
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 bomber moved from Tunisia to Northern Italy
1 infantry moved from Tunisia to Libya
3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@SixUnder suiside in sz22?
@dawgoneit no suicides on these combats, ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 bomber moved from Tunisia to Northern Italy
1 infantry moved from Tunisia to Libya
3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Marshall Islands
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 45 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 aaGun, 1 artillery and 1 infantry moved from Ontario to Eastern United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 bomber moved from Northern Italy to Tobruk
Place Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.67
AA fire in Northern Italy : : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 bomber moved from Tunisia to Northern Italy
1 infantry moved from Tunisia to Libya
3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Marshall Islands
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 45 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 aaGun, 1 artillery and 1 infantry moved from Ontario to Eastern United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 bomber moved from Northern Italy to Tobruk
Place Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 1 artillery, 4 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour, 4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tunisia to Libya
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Holland Belgium
Non Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -0.67
AA fire in Northern Italy : : -0.17
Chinese : -0.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 15 PUs;
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -0.33
Territory Summary for Italians :
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Rostov : 1 flag, 1 armour and 1 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 104
Russians : 22 / 0
Japanese : 54 / 59
Americans : 52 / 82
Chinese : 7 / 7
British : 39 / 45
UK_Pacific : 6 / 9
Italians : 13 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 278 times
2 was rolled 253 times
3 was rolled 243 times
4 was rolled 228 times
5 was rolled 264 times
6 was rolled 258 times
Average roll : 3.473
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 1524
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 11
Germans Combat
1 was rolled 99 times
2 was rolled 83 times
3 was rolled 78 times
4 was rolled 85 times
5 was rolled 91 times
6 was rolled 88 times
Average roll : 3.477
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 524
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3.418
Median : 3.000
Variance : 0.570
Standard Deviation : 0.755
Total rolls : 98
Americans Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3.837
Median : 4.000
Variance : 0.954
Standard Deviation : 0.977
Total rolls : 80
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 36 times
4 was rolled 34 times
5 was rolled 43 times
6 was rolled 42 times
Average roll : 3.490
Median : 3.000
Variance : 0.353
Standard Deviation : 0.595
Total rolls : 241
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 26 times
6 was rolled 20 times
Average roll : 3.471
Median : 4.000
Variance : 1.295
Standard Deviation : 1.138
Total rolls : 119
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 53 times
2 was rolled 40 times
3 was rolled 50 times
4 was rolled 42 times
5 was rolled 48 times
6 was rolled 44 times
Average roll : 3.448
Median : 3.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 277
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 artilleries and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 artilleries and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Novgorod to Archangel
9 mech_infantrys moved from Belarus to Smolensk
10 armour moved from Eastern Poland to Bryansk
2 artilleries moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
2 artilleries moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Norway to Karelia
2 bombers moved from Ukraine to Western Germany
1 tactical_bomber moved from Ukraine to Germany
1 tactical_bomber moved from Ukraine to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour
Russians defend with 1 infantry
Germans roll dice for 10 armour in Bryansk, round 2 : 8/10 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 artilleries in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 artilleries in Tambov, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 2 : 3/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 9 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 mech_infantrys in Smolensk, round 2 : 1/9 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 8 mech_infantrys in Smolensk, round 3 : 0/8 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 7 mech_infantrys in Smolensk, round 4 : 2/7 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 5.50
British : -0.33
Russians : 0.67
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major, 10 mech_infantrys and 2 tactical_bombers
Norway : 1 infantry
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag, 9 armour
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 9 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 7 armour, 1 factory_minor and 10 mech_infantrys
Tambov : 1 flag, 1 armour and 2 artilleries
Ukraine : 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Smolensk : 1 flag, 7 mech_infantrys
Samara : 1 flag, 1 artillery and 1 mech_infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 62 / 77
Russians : 16 / 0
Japanese : 52 / 59
Americans : 54 / 82
Chinese : 7 / 7
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 13 / 13
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 342 times
2 was rolled 302 times
3 was rolled 309 times
4 was rolled 281 times
5 was rolled 324 times
6 was rolled 316 times
Average roll : 3.475
Median : 3.000
Variance : 1.137
Standard Deviation : 1.066
Total rolls : 1874
Null / Other
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 44 times
5 was rolled 51 times
6 was rolled 47 times
Average roll : 3.455
Median : 3.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 292
Germans Combat
1 was rolled 106 times
2 was rolled 90 times
3 was rolled 92 times
4 was rolled 95 times
5 was rolled 96 times
6 was rolled 98 times
Average roll : 3.484
Median : 4.000
Variance : 0.272
Standard Deviation : 0.522
Total rolls : 577
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.319
Median : 3.000
Variance : 1.154
Standard Deviation : 1.074
Total rolls : 94
Italians Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3.418
Median : 3.000
Variance : 0.570
Standard Deviation : 0.755
Total rolls : 98
Americans Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3.837
Median : 4.000
Variance : 0.954
Standard Deviation : 0.977
Total rolls : 80
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 36 times
4 was rolled 34 times
5 was rolled 43 times
6 was rolled 42 times
Average roll : 3.490
Median : 3.000
Variance : 0.353
Standard Deviation : 0.595
Total rolls : 241
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 26 times
6 was rolled 20 times
Average roll : 3.471
Median : 4.000
Variance : 1.295
Standard Deviation : 1.138
Total rolls : 119
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 44 times
5 was rolled 51 times
6 was rolled 47 times
Average roll : 3.455
Median : 3.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 292
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Sakha
1 infantry moved from Sakha to Buryatia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yenisey to Timguska
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Urals to Evenkiyskiy
1 infantry moved from Evenkiyskiy to Urals
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 6 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour, 1 artillery, 1 infantry and 1 marine moved from Shan State to Burma
3 armour and 3 mech_infantrys moved from Malaya to Burma
1 armour moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys in Burma, round 2 : 5/24 hits, 8.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.17
ANZAC : -0.67
UK_Pacific : -0.33
Japanese : -4.67
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Ceylon : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag
Burma : 1 flag, 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 5 fighters, 3 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
45 Sea Zone : 1 destroyer and 1 submarine
32 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
35 Sea Zone : 1 destroyer
34 Sea Zone : 1 submarine
39 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer and 4 submarines
Production/PUs Summary :
Germans : 62 / 77
Russians : 16 / 0
Japanese : 55 / 63
Americans : 54 / 82
Chinese : 8 / 7
British : 36 / 45
UK_Pacific : 5 / 9
Italians : 13 / 13
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 292 times
2 was rolled 270 times
3 was rolled 266 times
4 was rolled 241 times
5 was rolled 288 times
6 was rolled 283 times
Average roll : 3.495
Median : 3.000
Variance : 1.078
Standard Deviation : 1.038
Total rolls : 1640
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 11
Germans Combat
1 was rolled 106 times
2 was rolled 90 times
3 was rolled 92 times
4 was rolled 95 times
5 was rolled 96 times
6 was rolled 98 times
Average roll : 3.484
Median : 4.000
Variance : 0.272
Standard Deviation : 0.522
Total rolls : 577
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.319
Median : 3.000
Variance : 1.154
Standard Deviation : 1.074
Total rolls : 94
Italians Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3.418
Median : 3.000
Variance : 0.570
Standard Deviation : 0.755
Total rolls : 98
Americans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.855
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 83
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 57 times
6 was rolled 52 times
Average roll : 3.574
Median : 4.000
Variance : 1.015
Standard Deviation : 1.008
Total rolls : 284
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 26 times
6 was rolled 20 times
Average roll : 3.471
Median : 4.000
Variance : 1.295
Standard Deviation : 1.138
Total rolls : 119
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Russians Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 43 times
5 was rolled 50 times
6 was rolled 47 times
Average roll : 3.448
Median : 3.000
Variance : 0.503
Standard Deviation : 0.709
Total rolls : 290
@SixUnder said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2:
Americans : 0.17
ANZAC : -0.67
UK_Pacific : -0.33
> Japanese : -4.67
:skull_and_crossbones: :white_frowning_face: :jack_o_lantern:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Tobruk to Northern Italy
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans : -1.50
AA fire in Northern Italy : : 0.83
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Jehol to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
7 infantry moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Tobruk to Northern Italy
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Jehol to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
7 infantry moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
4 infantry moved from Trans-Jordan to Iraq
1 armour and 6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Rostov
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.50
Italians : 0.17
Americans : -1.50
AA fire in Northern Italy : : 0.83
Chinese : -0.83
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Tobruk to Northern Italy
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Jehol to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
7 infantry moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
4 infantry moved from Trans-Jordan to Iraq
1 armour and 6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Rostov
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries and 6 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.50
Italians : 0.17
Americans : -1.50
AA fire in Northern Italy : : 0.83
Chinese : -0.83
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
retreated to Rostov
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 1.67
Americans : -0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry
93 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 57 / 77
Russians : 16 / 0
Japanese : 50 / 63
Americans : 56 / 104
Chinese : 13 / 14
British : 38 / 44
UK_Pacific : 5 / 8
Italians : 14 / 14
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 309 times
2 was rolled 284 times
3 was rolled 276 times
4 was rolled 256 times
5 was rolled 303 times
6 was rolled 304 times
Average roll : 3.503
Median : 3.000
Variance : 1.215
Standard Deviation : 1.102
Total rolls : 1732
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Germans Combat
1 was rolled 106 times
2 was rolled 90 times
3 was rolled 92 times
4 was rolled 95 times
5 was rolled 96 times
6 was rolled 98 times
Average roll : 3.484
Median : 4.000
Variance : 0.272
Standard Deviation : 0.522
Total rolls : 577
British Combat
1 was rolled 20 times
2 was rolled 25 times
3 was rolled 20 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.236
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Italians Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 25 times
6 was rolled 18 times
Average roll : 3.504
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 113
Americans Combat
1 was rolled 10 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.860
Median : 4.000
Variance : 1.165
Standard Deviation : 1.079
Total rolls : 100
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 49 times
2 was rolled 55 times
3 was rolled 44 times
4 was rolled 37 times
5 was rolled 60 times
6 was rolled 55 times
Average roll : 3.563
Median : 4.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 300
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 32 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 22 times
5 was rolled 28 times
6 was rolled 30 times
Average roll : 3.573
Median : 4.000
Variance : 1.114
Standard Deviation : 1.056
Total rolls : 150
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Russians Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 43 times
5 was rolled 50 times
6 was rolled 47 times
Average roll : 3.448
Median : 3.000
Variance : 0.503
Standard Deviation : 0.709
Total rolls : 290