yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur 1 artillery and 2 infantry moved from Volgograd to Rostov 1 artillery moved from Tambov to Volgograd 1 infantry moved from Russia to Tambov 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 3 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Smolensk to Belarus 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 3 infantry Italians defend with 1 armour and 1 artillery Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 artillery in Rostov, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Archangel to Russia 1 armour moved from Vologda to Russia 1 artillery moved from Vologda to Russia 4 infantry moved from Vologda to Russia 1 artillery and 10 infantry moved from Smolensk to Russia 1 artillery moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : 1.17 Russians : 2.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 4 infantry moved from Jehol to Shantung 3 infantry moved from Anhwe to Shantung 1 fighter moved from Japan to 19 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 armour and 3 infantry moved from Java to 42 Sea Zone 1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 armour and 3 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from French Indo China to Shan State 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Borneo Japanese attack with 1 armour and 3 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese roll dice for 1 armour and 2 infantry in Borneo, round 3 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Shantung Japanese attack with 7 infantry ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 7 infantry in Shantung, round 2 : 2/7 hits, 1.17 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shantung Japanese roll dice for 6 infantry in Shantung, round 3 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 43 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Anhwe to Yunnan Place Units - Japanese 3 armour placed in Malaya 3 infantry placed in French Indo China 1 fighter placed in Japan 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.00 Russians : -0.33 Japanese : 2.33Territory Summary for Japanese :
Shantung : 1 flag, 5 infantry Kwangsi : 1 flag Korea : 1 artillery and 1 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry Jehol : 1 flag Manchuria : 1 flag, 1 infantry Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 armour, 6 artilleries, 1 infantry and 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour Borneo : 1 flag, 1 armour and 2 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 43 Sea Zone : 2 transports 37 Sea Zone : 1 flag 36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport 35 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer, 5 submarines and 1 transportProduction/PUs Summary :
Germans : 53 / 63 Russians : 27 / 34 Japanese : 60 / 69 Americans : 52 / 77 Chinese : 4 / 6 British : 36 / 45 UK_Pacific : 6 / 13 Italians : 11 / 18 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 202 times 2 was rolled 181 times 3 was rolled 170 times 4 was rolled 165 times 5 was rolled 183 times 6 was rolled 181 times Average roll : 3.452 Median : 3.000 Variance : 0.758 Standard Deviation : 0.871 Total rolls : 1082 Null / Other 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.222 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Germans Combat 1 was rolled 58 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 54 times 5 was rolled 55 times 6 was rolled 57 times Average roll : 3.533 Median : 4.000 Variance : 0.349 Standard Deviation : 0.590 Total rolls : 319 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 12 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.397 Median : 3.000 Variance : 0.519 Standard Deviation : 0.721 Total rolls : 78 Americans Combat 1 was rolled 3 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.808 Median : 4.000 Variance : 1.830 Standard Deviation : 1.353 Total rolls : 52 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 41 times 3 was rolled 31 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 36 times Average roll : 3.423 Median : 3.000 Variance : 0.705 Standard Deviation : 0.840 Total rolls : 213 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 3.333 Median : 3.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 24 times 2 was rolled 12 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 22 times 6 was rolled 13 times Average roll : 3.376 Median : 4.000 Variance : 1.908 Standard Deviation : 1.381 Total rolls : 93 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.176 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Russians Combat 1 was rolled 31 times 2 was rolled 19 times 3 was rolled 28 times 4 was rolled 23 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.416 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 149 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Tunisia to Northern Italy 1 bomber moved from Caroline Islands to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Guam Battle in Marianas Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 artillery and 4 bombers Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits 2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits 1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 4 bombers Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Tunisia 1 mech_infantry moved from Tobruk to Egypt 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 4 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba 1 artillery and 1 infantry moved from Eastern United States to Ontario 1 artillery and 2 infantry moved from Eastern United States to Quebec 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Ontario 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Western United States to Central United States 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 43 Sea Zone to Northern Territory Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 AA fire in Northern Italy : : -0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 10 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Tunisia to Northern Italy 1 bomber moved from Caroline Islands to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Guam Battle in Marianas Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 artillery and 4 bombers Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits 2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits 1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 4 bombers Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Tunisia 1 mech_infantry moved from Tobruk to Egypt 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 4 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba 1 artillery and 1 infantry moved from Eastern United States to Ontario 1 artillery and 2 infantry moved from Eastern United States to Quebec 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Ontario 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Western United States to Central United States 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 43 Sea Zone to Northern Territory Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 10 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Northwest Persia 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 2 fighters moved from Gibraltar to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from India to Northwest Persia 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British Place Units - British 3 infantry placed in Iraq British undo move 1. 3 infantry placed in Quebec 2 armour and 1 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 AA fire in Northern Italy : : -0.17 Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 15 PUs; Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine Place Units - Italians 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 1.67Territory Summary for Italians :
Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry Rostov : 1 flag, 1 artillery and 1 mech_infantry Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 bomber, 1 factory_minor and 2 infantry 93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 63 Russians : 25 / 34 Japanese : 58 / 69 Americans : 52 / 82 Chinese : 6 / 6 British : 36 / 37 UK_Pacific : 6 / 9 Italians : 13 / 18 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 210 times 2 was rolled 190 times 3 was rolled 181 times 4 was rolled 168 times 5 was rolled 194 times 6 was rolled 190 times Average roll : 3.455 Median : 3.000 Variance : 0.859 Standard Deviation : 0.927 Total rolls : 1133 Null / Other 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.200 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Germans Combat 1 was rolled 59 times 2 was rolled 50 times 3 was rolled 49 times 4 was rolled 56 times 5 was rolled 56 times 6 was rolled 57 times Average roll : 3.523 Median : 4.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 327 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 18 times 2 was rolled 14 times 3 was rolled 12 times 4 was rolled 11 times 5 was rolled 21 times 6 was rolled 13 times Average roll : 3.472 Median : 4.000 Variance : 0.850 Standard Deviation : 0.922 Total rolls : 89 Americans Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 10 times 4 was rolled 15 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.844 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 64 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 36 times Average roll : 3.414 Median : 3.000 Variance : 0.714 Standard Deviation : 0.845 Total rolls : 215 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 3.333 Median : 3.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 26 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 16 times Average roll : 3.406 Median : 3.500 Variance : 1.613 Standard Deviation : 1.270 Total rolls : 106 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.176 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Russians Combat 1 was rolled 32 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 23 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.379 Median : 3.000 Variance : 0.562 Standard Deviation : 0.750 Total rolls : 153 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 4 artilleries, 27 infantry and 23 mech_infantrys moved from Bryansk to Russia 2 bombers, 1 fighter and 3 tactical_bombers moved from Ukraine to Russia 9 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone Combat - Germans Battle in Belarus Germans attack with 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 mech_infantrys in Belarus, round 2 : 3/9 hits, 1.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Russia Germans attack with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers Russians defend with 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/69 hits, 18.67 expected hits Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/60 hits, 21.17 expected hits 27 infantry owned by the Russians and 20 infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 7 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 16/49 hits, 15.33 expected hits Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/33 hits, 12.17 expected hits 16 infantry owned by the Russians, 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 20 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 13/39 hits, 13.67 expected hits Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/17 hits, 6.83 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 9 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 12 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 11/31 hits, 12.33 expected hits Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 34PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 82 Casualties for Germans: 27 infantry and 14 mech_infantrys Casualties for Russians: 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Ukraine 3 aaGuns moved from Bryansk to Russia 10 armour moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 6 infantry placed in Western Germany Germans undo move 2. 3 infantry placed in Western Germany 3 infantry placed in France 9 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Germans to Norway: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Germans to 125 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 55 PUs (2 lost to blockades); end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 8.50 Russians : -2.50Territory Summary for Germans :
Iceland : 1 flag, 1 airfield Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys Norway : 1 infantry and 1 mech_infantry Belarus : 1 flag, 9 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag Vyborg : 1 flag Eastern Poland : 10 armour Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 4 artilleries, 1 factory_minor and 9 mech_infantrys Ukraine : 2 bombers, 1 fighter and 3 tactical_bombers Western Ukraine : 1 flag Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry 125 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 104 Russians : 21 / 0 Japanese : 51 / 69 Americans : 52 / 82 Chinese : 6 / 6 British : 36 / 37 UK_Pacific : 6 / 9 Italians : 13 / 18 ANZAC : 17 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 320 times 2 was rolled 280 times 3 was rolled 275 times 4 was rolled 256 times 5 was rolled 299 times 6 was rolled 281 times Average roll : 3.454 Median : 3.000 Variance : 1.405 Standard Deviation : 1.185 Total rolls : 1711 Null / Other 1 was rolled 52 times 2 was rolled 40 times 3 was rolled 48 times 4 was rolled 42 times 5 was rolled 47 times 6 was rolled 43 times Average roll : 3.445 Median : 3.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 272 Germans Combat 1 was rolled 99 times 2 was rolled 83 times 3 was rolled 78 times 4 was rolled 85 times 5 was rolled 91 times 6 was rolled 88 times Average roll : 3.477 Median : 4.000 Variance : 0.500 Standard Deviation : 0.707 Total rolls : 524 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 18 times 2 was rolled 14 times 3 was rolled 12 times 4 was rolled 11 times 5 was rolled 21 times 6 was rolled 13 times Average roll : 3.472 Median : 4.000 Variance : 0.850 Standard Deviation : 0.922 Total rolls : 89 Americans Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 10 times 4 was rolled 15 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.844 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 64 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 36 times Average roll : 3.414 Median : 3.000 Variance : 0.714 Standard Deviation : 0.845 Total rolls : 215 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 3.333 Median : 3.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 26 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 16 times Average roll : 3.406 Median : 3.500 Variance : 1.613 Standard Deviation : 1.270 Total rolls : 106 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.176 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Russians Combat 1 was rolled 52 times 2 was rolled 40 times 3 was rolled 48 times 4 was rolled 42 times 5 was rolled 47 times 6 was rolled 43 times Average roll : 3.445 Median : 3.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 272 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans 1 artillery moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Urals 1 infantry moved from Archangel to Vologda 1 infantry moved from Vologda to Novosibirsk Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Italians : -0.67 Russians : 1.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 5 infantry moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 3 infantry moved from French Indo China to Yunnan 2 submarines moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 submarines moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 factory_minor placed in Kiangsu 3 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.67 Japanese : -3.33Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry Jehol : 1 flag, 1 infantry Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 6 infantry Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys Java : 1 flag, 1 armour Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer and 1 transport 44 Sea Zone : 1 flag, 1 submarine 45 Sea Zone : 2 submarines 37 Sea Zone : 1 flag 36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 tactical_bombers and 1 transport 22 Sea Zone : 1 submarine 21 Sea Zone : 1 submarine 1 Sea Zone : 2 submarines 6 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 56 / 104 Russians : 24 / 0 Japanese : 56 / 59 Americans : 52 / 82 Chinese : 5 / 6 British : 36 / 37 UK_Pacific : 6 / 9 Italians : 11 / 18 ANZAC : 13 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 272 times 2 was rolled 244 times 3 was rolled 235 times 4 was rolled 223 times 5 was rolled 257 times 6 was rolled 245 times Average roll : 3.463 Median : 3.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 1476 Null / Other 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.200 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Germans Combat 1 was rolled 99 times 2 was rolled 83 times 3 was rolled 78 times 4 was rolled 85 times 5 was rolled 91 times 6 was rolled 88 times Average roll : 3.477 Median : 4.000 Variance : 0.500 Standard Deviation : 0.707 Total rolls : 524 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 18 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 11 times 5 was rolled 21 times 6 was rolled 14 times Average roll : 3.495 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 91 Americans Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 10 times 4 was rolled 15 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.815 Median : 4.000 Variance : 1.044 Standard Deviation : 1.022 Total rolls : 65 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 41 times 2 was rolled 43 times 3 was rolled 36 times 4 was rolled 33 times 5 was rolled 42 times 6 was rolled 38 times Average roll : 3.455 Median : 3.000 Variance : 0.323 Standard Deviation : 0.568 Total rolls : 233 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.500 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 26 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 16 times Average roll : 3.406 Median : 3.500 Variance : 1.613 Standard Deviation : 1.270 Total rolls : 106 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.176 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Russians Combat 1 was rolled 53 times 2 was rolled 39 times 3 was rolled 48 times 4 was rolled 42 times 5 was rolled 47 times 6 was rolled 44 times Average roll : 3.451 Median : 3.000 Variance : 0.447 Standard Deviation : 0.668 Total rolls : 273 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Northern Territory to 42 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from Tunisia to Libya 3 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - AmericansCombat Hit Differential Summary :
-
@SixUnder suiside in sz22?
-
@dawgoneit no suicides on these combats, ty
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Northern Territory to 42 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from Tunisia to Libya 3 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Marshall Islands Battle in 45 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 45 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 1 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 submarines Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 1 Sea Zone to 26 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 aaGun, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 aaGun, 1 artillery and 1 infantry moved from Ontario to Eastern United States 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States 1 bomber moved from Northern Italy to Tobruk Place Units - Americans 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : -0.67 AA fire in Northern Italy : : -0.17 Japanese : -0.17 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Northern Territory to 42 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from Tunisia to Libya 3 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Marshall Islands Battle in 45 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 45 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 1 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 submarines Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 1 Sea Zone to 26 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 aaGun, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 aaGun, 1 artillery and 1 infantry moved from Ontario to Eastern United States 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States 1 bomber moved from Northern Italy to Tobruk Place Units - Americans 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour, 1 artillery, 4 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 armour, 4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from Tobruk to Egypt 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tunisia to Libya 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Holland Belgium Non Combat Move - British Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans : -0.67 AA fire in Northern Italy : : -0.17 Chinese : -0.50 Japanese : 0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 15 PUs; Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 1 infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Ukraine 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : 1.17 Russians : -0.33Territory Summary for Italians :
Northern Italy : 1 factory_major and 2 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Rostov : 1 flag, 1 armour and 1 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 104 Russians : 22 / 0 Japanese : 54 / 59 Americans : 52 / 82 Chinese : 7 / 7 British : 39 / 45 UK_Pacific : 6 / 9 Italians : 13 / 13 ANZAC : 13 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 278 times 2 was rolled 253 times 3 was rolled 243 times 4 was rolled 228 times 5 was rolled 264 times 6 was rolled 258 times Average roll : 3.473 Median : 3.000 Variance : 0.978 Standard Deviation : 0.989 Total rolls : 1524 Null / Other 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 3.273 Median : 3.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 11 Germans Combat 1 was rolled 99 times 2 was rolled 83 times 3 was rolled 78 times 4 was rolled 85 times 5 was rolled 91 times 6 was rolled 88 times Average roll : 3.477 Median : 4.000 Variance : 0.500 Standard Deviation : 0.707 Total rolls : 524 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 19 times 2 was rolled 17 times 3 was rolled 15 times 4 was rolled 12 times 5 was rolled 21 times 6 was rolled 14 times Average roll : 3.418 Median : 3.000 Variance : 0.570 Standard Deviation : 0.755 Total rolls : 98 Americans Combat 1 was rolled 8 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 12 times 6 was rolled 19 times Average roll : 3.837 Median : 4.000 Variance : 0.954 Standard Deviation : 0.977 Total rolls : 80 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 42 times 2 was rolled 44 times 3 was rolled 36 times 4 was rolled 34 times 5 was rolled 43 times 6 was rolled 42 times Average roll : 3.490 Median : 3.000 Variance : 0.353 Standard Deviation : 0.595 Total rolls : 241 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.500 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 27 times 2 was rolled 16 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 26 times 6 was rolled 20 times Average roll : 3.471 Median : 4.000 Variance : 1.295 Standard Deviation : 1.138 Total rolls : 119 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.176 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Russians Combat 1 was rolled 53 times 2 was rolled 40 times 3 was rolled 50 times 4 was rolled 42 times 5 was rolled 48 times 6 was rolled 44 times Average roll : 3.448 Median : 3.000 Variance : 0.452 Standard Deviation : 0.673 Total rolls : 277 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :





