Scramble to 114 and N-B.
I would not worry about the name of the game as long as when the results we indicate PTV.
I see you just defeated 666. Congratulations, he is a vey good player and tough to beat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Shantung
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Shantung
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 4 artilleries, 24 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
5 bombers moved from Southern Italy to United Kingdom
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 tactical_bomber moved from Southern France to Western Germany
1 artillery moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 bombers moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,6,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/2 hits, 0.33 expected hits
Bombing raid in Volgograd rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Iceland
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries, 1 fighter, 28 infantry, 23 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 9 armour, 4 artilleries, 1 fighter, 28 infantry, 23 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/66 hits, 16.17 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Iceland from British, taking Bryansk from Russians with 9 armour, 4 artilleries, 1 fighter, 27 infantry, 23 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 aaGuns moved from Western Ukraine to Bryansk
4 bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Place Units - Germans
10 armour placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.83
AA fire in Volgograd : : -0.33
Russians : -0.33
AA fire in United Kingdom : : 0.17
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Germany : 1 aaGun, 10 armour and 1 factory_major
Holland Belgium : 1 artillery and 4 bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 9 armour, 4 artilleries, 27 infantry and 23 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 9 mech_infantrys
Bessarabia : 1 flag
Ukraine : 2 bombers, 1 fighter and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
123 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 63
Russians : 23 / 33
Japanese : 52 / 68
Americans : 52 / 77
Chinese : 8 / 6
British : 36 / 45
UK_Pacific : 10 / 13
Italians : 13 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 218 times
2 was rolled 192 times
3 was rolled 191 times
4 was rolled 182 times
5 was rolled 197 times
6 was rolled 200 times
Average roll : 3.464
Median : 3.000
Variance : 0.624
Standard Deviation : 0.790
Total rolls : 1180
Null / Other
1 was rolled 28 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.410
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 139
Germans Combat
1 was rolled 58 times
2 was rolled 49 times
3 was rolled 47 times
4 was rolled 55 times
5 was rolled 56 times
6 was rolled 58 times
Average roll : 3.545
Median : 4.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 323
British Combat
1 was rolled 18 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 20 times
Average roll : 3.347
Median : 3.000
Variance : 1.127
Standard Deviation : 1.062
Total rolls : 98
Italians Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.447
Median : 3.500
Variance : 0.498
Standard Deviation : 0.706
Total rolls : 76
Americans Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.808
Median : 4.000
Variance : 1.830
Standard Deviation : 1.353
Total rolls : 52
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 36 times
3 was rolled 28 times
4 was rolled 26 times
5 was rolled 34 times
6 was rolled 33 times
Average roll : 3.466
Median : 3.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 191
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.382
Median : 4.000
Variance : 1.623
Standard Deviation : 1.274
Total rolls : 89
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 14
Russians Combat
1 was rolled 28 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.410
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 139
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Amur
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Rostov, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Vologda to Russia
1 artillery moved from Vologda to Russia
4 infantry moved from Vologda to Russia
1 artillery and 10 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 1.17
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
4 infantry moved from Jehol to Shantung
3 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from Java to 42 Sea Zone
1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 armour and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Shan State
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Borneo
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 armour and 2 infantry in Borneo, round 3 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shantung
Japanese attack with 7 infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 7 infantry in Shantung, round 2 : 2/7 hits, 1.17 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shantung
Japanese roll dice for 6 infantry in Shantung, round 3 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
Place Units - Japanese
3 armour placed in Malaya
3 infantry placed in French Indo China
1 fighter placed in Japan
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.00
Russians : -0.33
Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag, 5 infantry
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 6 artilleries, 1 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 armour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 5 submarines and 1 transport
Production/PUs Summary :
Germans : 53 / 63
Russians : 27 / 34
Japanese : 60 / 69
Americans : 52 / 77
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 6 / 13
Italians : 11 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 202 times
2 was rolled 181 times
3 was rolled 170 times
4 was rolled 165 times
5 was rolled 183 times
6 was rolled 181 times
Average roll : 3.452
Median : 3.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 1082
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Germans Combat
1 was rolled 58 times
2 was rolled 49 times
3 was rolled 46 times
4 was rolled 54 times
5 was rolled 55 times
6 was rolled 57 times
Average roll : 3.533
Median : 4.000
Variance : 0.349
Standard Deviation : 0.590
Total rolls : 319
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.397
Median : 3.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 78
Americans Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.808
Median : 4.000
Variance : 1.830
Standard Deviation : 1.353
Total rolls : 52
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 41 times
3 was rolled 31 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.423
Median : 3.000
Variance : 0.705
Standard Deviation : 0.840
Total rolls : 213
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.376
Median : 4.000
Variance : 1.908
Standard Deviation : 1.381
Total rolls : 93
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 31 times
2 was rolled 19 times
3 was rolled 28 times
4 was rolled 23 times
5 was rolled 24 times
6 was rolled 24 times
Average roll : 3.416
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 149
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Tunisia to Northern Italy
1 bomber moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Guam
Battle in Marianas
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery and 4 bombers
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits
2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits
1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 4 bombers
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Tunisia
1 mech_infantry moved from Tobruk to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Eastern United States to Ontario
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Ontario
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Western United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 43 Sea Zone to Northern Territory
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
AA fire in Northern Italy : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
10 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Tunisia to Northern Italy
1 bomber moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Guam
Battle in Marianas
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery and 4 bombers
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits
2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits
1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 4 bombers
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Tunisia
1 mech_infantry moved from Tobruk to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Eastern United States to Ontario
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Ontario
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Western United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 43 Sea Zone to Northern Territory
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
10 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 armour, 1 fighter, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from India to Northwest Persia
1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Iraq
British undo move 1.
3 infantry placed in Quebec
2 armour and 1 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
AA fire in Northern Italy : : -0.17
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 15 PUs;
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
Place Units - Italians
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 1.67
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Rostov : 1 flag, 1 artillery and 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 bomber, 1 factory_minor and 2 infantry
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 25 / 34
Japanese : 58 / 69
Americans : 52 / 82
Chinese : 6 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 13 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 210 times
2 was rolled 190 times
3 was rolled 181 times
4 was rolled 168 times
5 was rolled 194 times
6 was rolled 190 times
Average roll : 3.455
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 1133
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Germans Combat
1 was rolled 59 times
2 was rolled 50 times
3 was rolled 49 times
4 was rolled 56 times
5 was rolled 56 times
6 was rolled 57 times
Average roll : 3.523
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 327
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.472
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 89
Americans Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.844
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 64
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.414
Median : 3.000
Variance : 0.714
Standard Deviation : 0.845
Total rolls : 215
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.406
Median : 3.500
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 32 times
2 was rolled 21 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 24 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 153
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 4 artilleries, 27 infantry and 23 mech_infantrys moved from Bryansk to Russia
2 bombers, 1 fighter and 3 tactical_bombers moved from Ukraine to Russia
9 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 9 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 mech_infantrys in Belarus, round 2 : 3/9 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/69 hits, 18.67 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/60 hits, 21.17 expected hits
27 infantry owned by the Russians and 20 infantry owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 7 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 16/49 hits, 15.33 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/33 hits, 12.17 expected hits
16 infantry owned by the Russians, 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 20 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 13/39 hits, 13.67 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/17 hits, 6.83 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 9 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 12 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 11/31 hits, 12.33 expected hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Germans: 27 infantry and 14 mech_infantrys
Casualties for Russians: 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Russia
10 armour moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western Germany
3 infantry placed in France
9 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Germans to Norway: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 55 PUs (2 lost to blockades); end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 8.50
Russians : -2.50
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys
Norway : 1 infantry and 1 mech_infantry
Belarus : 1 flag, 9 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Eastern Poland : 10 armour
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 4 artilleries, 1 factory_minor and 9 mech_infantrys
Ukraine : 2 bombers, 1 fighter and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 104
Russians : 21 / 0
Japanese : 51 / 69
Americans : 52 / 82
Chinese : 6 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 13 / 18
ANZAC : 17 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 320 times
2 was rolled 280 times
3 was rolled 275 times
4 was rolled 256 times
5 was rolled 299 times
6 was rolled 281 times
Average roll : 3.454
Median : 3.000
Variance : 1.405
Standard Deviation : 1.185
Total rolls : 1711
Null / Other
1 was rolled 52 times
2 was rolled 40 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 43 times
Average roll : 3.445
Median : 3.000
Variance : 0.367
Standard Deviation : 0.605
Total rolls : 272
Germans Combat
1 was rolled 99 times
2 was rolled 83 times
3 was rolled 78 times
4 was rolled 85 times
5 was rolled 91 times
6 was rolled 88 times
Average roll : 3.477
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 524
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.472
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 89
Americans Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.844
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 64
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.414
Median : 3.000
Variance : 0.714
Standard Deviation : 0.845
Total rolls : 215
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.406
Median : 3.500
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 52 times
2 was rolled 40 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 43 times
Average roll : 3.445
Median : 3.000
Variance : 0.367
Standard Deviation : 0.605
Total rolls : 272
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Urals
1 infantry moved from Archangel to Vologda
1 infantry moved from Vologda to Novosibirsk
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.67
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
3 infantry moved from French Indo China to Yunnan
2 submarines moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 factory_minor placed in Kiangsu
3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 0.67
Japanese : -3.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 6 infantry
Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 2 submarines
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 tactical_bombers and 1 transport
22 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
1 Sea Zone : 2 submarines
6 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 56 / 104
Russians : 24 / 0
Japanese : 56 / 59
Americans : 52 / 82
Chinese : 5 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 11 / 18
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 272 times
2 was rolled 244 times
3 was rolled 235 times
4 was rolled 223 times
5 was rolled 257 times
6 was rolled 245 times
Average roll : 3.463
Median : 3.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 1476
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Germans Combat
1 was rolled 99 times
2 was rolled 83 times
3 was rolled 78 times
4 was rolled 85 times
5 was rolled 91 times
6 was rolled 88 times
Average roll : 3.477
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 524
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3.495
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 91
Americans Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.815
Median : 4.000
Variance : 1.044
Standard Deviation : 1.022
Total rolls : 65
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 43 times
3 was rolled 36 times
4 was rolled 33 times
5 was rolled 42 times
6 was rolled 38 times
Average roll : 3.455
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 233
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.406
Median : 3.500
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 53 times
2 was rolled 39 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 44 times
Average roll : 3.451
Median : 3.000
Variance : 0.447
Standard Deviation : 0.668
Total rolls : 273
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 bomber moved from Tunisia to Northern Italy
1 infantry moved from Tunisia to Libya
3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@SixUnder suiside in sz22?
@dawgoneit no suicides on these combats, ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 bomber moved from Tunisia to Northern Italy
1 infantry moved from Tunisia to Libya
3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Marshall Islands
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 45 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 aaGun, 1 artillery and 1 infantry moved from Ontario to Eastern United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 bomber moved from Northern Italy to Tobruk
Place Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.67
AA fire in Northern Italy : : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33