@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Algeria to Tunisia
2 fighters moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from Northern Italy to Tunisia
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
10 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Algeria to Tunisia
2 fighters moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from Northern Italy to Tunisia
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
10 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 fighters
EDIT: Turning off Edit Mode
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from Egypt to Gibraltar
1 artillery, 2 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 bomber moved from Egypt to Northern Italy
1 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Burma to India
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Non Combat Move - British
1 aaGun moved from Scotland to United Kingdom
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
British undo move 4.
British undo move 2.
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
AA fire in Northern Italy : : 0.67
Chinese : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x factory_major; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 artilleries moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Western Ukraine
Place Units - Italians
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.33
Russians : 0.00
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Rostov : 1 flag, 1 armour and 1 artillery
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 bomber
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 69
Russians : 24 / 33
Japanese : 54 / 68
Americans : 52 / 77
Chinese : 6 / 6
British : 36 / 45
UK_Pacific : 10 / 13
Italians : 13 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 173 times
2 was rolled 160 times
3 was rolled 147 times
4 was rolled 146 times
5 was rolled 156 times
6 was rolled 158 times
Average roll : 3.453
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 940
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Germans Combat
1 was rolled 47 times
2 was rolled 39 times
3 was rolled 36 times
4 was rolled 43 times
5 was rolled 41 times
6 was rolled 45 times
Average roll : 3.506
Median : 4.000
Variance : 0.323
Standard Deviation : 0.569
Total rolls : 251
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.447
Median : 3.500
Variance : 0.498
Standard Deviation : 0.706
Total rolls : 76
Americans Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.808
Median : 4.000
Variance : 1.830
Standard Deviation : 1.353
Total rolls : 52
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 33 times
2 was rolled 36 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 32 times
Average roll : 3.446
Median : 3.000
Variance : 0.434
Standard Deviation : 0.658
Total rolls : 184
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.382
Median : 4.000
Variance : 1.623
Standard Deviation : 1.274
Total rolls : 89
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 14
Russians Combat
1 was rolled 25 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 19 times
5 was rolled 21 times
6 was rolled 23 times
Average roll : 3.466
Median : 3.000
Variance : 0.253
Standard Deviation : 0.503
Total rolls : 131
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Shantung
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Shantung
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 4 artilleries, 24 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
5 bombers moved from Southern Italy to United Kingdom
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 tactical_bomber moved from Southern France to Western Germany
1 artillery moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 bombers moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,6,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/2 hits, 0.33 expected hits
Bombing raid in Volgograd rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Iceland
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries, 1 fighter, 28 infantry, 23 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 9 armour, 4 artilleries, 1 fighter, 28 infantry, 23 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/66 hits, 16.17 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Iceland from British, taking Bryansk from Russians with 9 armour, 4 artilleries, 1 fighter, 27 infantry, 23 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 aaGuns moved from Western Ukraine to Bryansk
4 bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Place Units - Germans
10 armour placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.83
AA fire in Volgograd : : -0.33
Russians : -0.33
AA fire in United Kingdom : : 0.17
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Germany : 1 aaGun, 10 armour and 1 factory_major
Holland Belgium : 1 artillery and 4 bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 9 armour, 4 artilleries, 27 infantry and 23 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 9 mech_infantrys
Bessarabia : 1 flag
Ukraine : 2 bombers, 1 fighter and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
123 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 63
Russians : 23 / 33
Japanese : 52 / 68
Americans : 52 / 77
Chinese : 8 / 6
British : 36 / 45
UK_Pacific : 10 / 13
Italians : 13 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 218 times
2 was rolled 192 times
3 was rolled 191 times
4 was rolled 182 times
5 was rolled 197 times
6 was rolled 200 times
Average roll : 3.464
Median : 3.000
Variance : 0.624
Standard Deviation : 0.790
Total rolls : 1180
Null / Other
1 was rolled 28 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.410
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 139
Germans Combat
1 was rolled 58 times
2 was rolled 49 times
3 was rolled 47 times
4 was rolled 55 times
5 was rolled 56 times
6 was rolled 58 times
Average roll : 3.545
Median : 4.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 323
British Combat
1 was rolled 18 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 20 times
Average roll : 3.347
Median : 3.000
Variance : 1.127
Standard Deviation : 1.062
Total rolls : 98
Italians Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.447
Median : 3.500
Variance : 0.498
Standard Deviation : 0.706
Total rolls : 76
Americans Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.808
Median : 4.000
Variance : 1.830
Standard Deviation : 1.353
Total rolls : 52
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 36 times
3 was rolled 28 times
4 was rolled 26 times
5 was rolled 34 times
6 was rolled 33 times
Average roll : 3.466
Median : 3.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 191
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.382
Median : 4.000
Variance : 1.623
Standard Deviation : 1.274
Total rolls : 89
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 14
Russians Combat
1 was rolled 28 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.410
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 139
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Amur
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Rostov, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Vologda to Russia
1 artillery moved from Vologda to Russia
4 infantry moved from Vologda to Russia
1 artillery and 10 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 1.17
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
4 infantry moved from Jehol to Shantung
3 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from Java to 42 Sea Zone
1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 armour and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Shan State
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Borneo
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 armour and 2 infantry in Borneo, round 3 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shantung
Japanese attack with 7 infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 7 infantry in Shantung, round 2 : 2/7 hits, 1.17 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shantung
Japanese roll dice for 6 infantry in Shantung, round 3 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
Place Units - Japanese
3 armour placed in Malaya
3 infantry placed in French Indo China
1 fighter placed in Japan
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.00
Russians : -0.33
Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag, 5 infantry
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 6 artilleries, 1 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 armour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 5 submarines and 1 transport
Production/PUs Summary :
Germans : 53 / 63
Russians : 27 / 34
Japanese : 60 / 69
Americans : 52 / 77
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 6 / 13
Italians : 11 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 202 times
2 was rolled 181 times
3 was rolled 170 times
4 was rolled 165 times
5 was rolled 183 times
6 was rolled 181 times
Average roll : 3.452
Median : 3.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 1082
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Germans Combat
1 was rolled 58 times
2 was rolled 49 times
3 was rolled 46 times
4 was rolled 54 times
5 was rolled 55 times
6 was rolled 57 times
Average roll : 3.533
Median : 4.000
Variance : 0.349
Standard Deviation : 0.590
Total rolls : 319
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.397
Median : 3.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 78
Americans Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.808
Median : 4.000
Variance : 1.830
Standard Deviation : 1.353
Total rolls : 52
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 41 times
3 was rolled 31 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.423
Median : 3.000
Variance : 0.705
Standard Deviation : 0.840
Total rolls : 213
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.376
Median : 4.000
Variance : 1.908
Standard Deviation : 1.381
Total rolls : 93
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 31 times
2 was rolled 19 times
3 was rolled 28 times
4 was rolled 23 times
5 was rolled 24 times
6 was rolled 24 times
Average roll : 3.416
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 149
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Tunisia to Northern Italy
1 bomber moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Guam
Battle in Marianas
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery and 4 bombers
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits
2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits
1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 4 bombers
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Tunisia
1 mech_infantry moved from Tobruk to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Eastern United States to Ontario
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Ontario
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Western United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 43 Sea Zone to Northern Territory
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
AA fire in Northern Italy : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
10 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Tunisia to Northern Italy
1 bomber moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Guam
Battle in Marianas
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery and 4 bombers
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits
2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits
1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 4 bombers
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Tunisia
1 mech_infantry moved from Tobruk to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Eastern United States to Ontario
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Ontario
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Western United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 43 Sea Zone to Northern Territory
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
10 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 armour, 1 fighter, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from India to Northwest Persia
1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Iraq
British undo move 1.
3 infantry placed in Quebec
2 armour and 1 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
AA fire in Northern Italy : : -0.17
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 15 PUs;
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
Place Units - Italians
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 1.67
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Rostov : 1 flag, 1 artillery and 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 bomber, 1 factory_minor and 2 infantry
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 25 / 34
Japanese : 58 / 69
Americans : 52 / 82
Chinese : 6 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 13 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 210 times
2 was rolled 190 times
3 was rolled 181 times
4 was rolled 168 times
5 was rolled 194 times
6 was rolled 190 times
Average roll : 3.455
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 1133
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Germans Combat
1 was rolled 59 times
2 was rolled 50 times
3 was rolled 49 times
4 was rolled 56 times
5 was rolled 56 times
6 was rolled 57 times
Average roll : 3.523
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 327
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.472
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 89
Americans Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.844
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 64
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.414
Median : 3.000
Variance : 0.714
Standard Deviation : 0.845
Total rolls : 215
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.406
Median : 3.500
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 32 times
2 was rolled 21 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 24 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 153
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 4 artilleries, 27 infantry and 23 mech_infantrys moved from Bryansk to Russia
2 bombers, 1 fighter and 3 tactical_bombers moved from Ukraine to Russia
9 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 9 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 mech_infantrys in Belarus, round 2 : 3/9 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/69 hits, 18.67 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/60 hits, 21.17 expected hits
27 infantry owned by the Russians and 20 infantry owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 7 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 16/49 hits, 15.33 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/33 hits, 12.17 expected hits
16 infantry owned by the Russians, 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 20 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 13/39 hits, 13.67 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/17 hits, 6.83 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 9 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 12 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 11/31 hits, 12.33 expected hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Germans: 27 infantry and 14 mech_infantrys
Casualties for Russians: 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Russia
10 armour moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western Germany
3 infantry placed in France
9 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Germans to Norway: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 55 PUs (2 lost to blockades); end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 8.50
Russians : -2.50
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys
Norway : 1 infantry and 1 mech_infantry
Belarus : 1 flag, 9 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Eastern Poland : 10 armour
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 4 artilleries, 1 factory_minor and 9 mech_infantrys
Ukraine : 2 bombers, 1 fighter and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 104
Russians : 21 / 0
Japanese : 51 / 69
Americans : 52 / 82
Chinese : 6 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 13 / 18
ANZAC : 17 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 320 times
2 was rolled 280 times
3 was rolled 275 times
4 was rolled 256 times
5 was rolled 299 times
6 was rolled 281 times
Average roll : 3.454
Median : 3.000
Variance : 1.405
Standard Deviation : 1.185
Total rolls : 1711
Null / Other
1 was rolled 52 times
2 was rolled 40 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 43 times
Average roll : 3.445
Median : 3.000
Variance : 0.367
Standard Deviation : 0.605
Total rolls : 272
Germans Combat
1 was rolled 99 times
2 was rolled 83 times
3 was rolled 78 times
4 was rolled 85 times
5 was rolled 91 times
6 was rolled 88 times
Average roll : 3.477
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 524
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.472
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 89
Americans Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.844
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 64
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.414
Median : 3.000
Variance : 0.714
Standard Deviation : 0.845
Total rolls : 215
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.406
Median : 3.500
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 52 times
2 was rolled 40 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 43 times
Average roll : 3.445
Median : 3.000
Variance : 0.367
Standard Deviation : 0.605
Total rolls : 272
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Urals
1 infantry moved from Archangel to Vologda
1 infantry moved from Vologda to Novosibirsk
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.67
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
3 infantry moved from French Indo China to Yunnan
2 submarines moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 factory_minor placed in Kiangsu
3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 0.67
Japanese : -3.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 6 infantry
Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 2 submarines
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 tactical_bombers and 1 transport
22 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
1 Sea Zone : 2 submarines
6 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 56 / 104
Russians : 24 / 0
Japanese : 56 / 59
Americans : 52 / 82
Chinese : 5 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 11 / 18
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 272 times
2 was rolled 244 times
3 was rolled 235 times
4 was rolled 223 times
5 was rolled 257 times
6 was rolled 245 times
Average roll : 3.463
Median : 3.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 1476
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Germans Combat
1 was rolled 99 times
2 was rolled 83 times
3 was rolled 78 times
4 was rolled 85 times
5 was rolled 91 times
6 was rolled 88 times
Average roll : 3.477
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 524
British Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.301
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3.495
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 91
Americans Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.815
Median : 4.000
Variance : 1.044
Standard Deviation : 1.022
Total rolls : 65
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 43 times
3 was rolled 36 times
4 was rolled 33 times
5 was rolled 42 times
6 was rolled 38 times
Average roll : 3.455
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 233
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.406
Median : 3.500
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 53 times
2 was rolled 39 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 44 times
Average roll : 3.451
Median : 3.000
Variance : 0.447
Standard Deviation : 0.668
Total rolls : 273
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 bomber moved from Tunisia to Northern Italy
1 infantry moved from Tunisia to Libya
3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@SixUnder suiside in sz22?