yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2
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is this just me? i am unable to post my turns complete at all. Maybe i should research and see if anyone else is experiencing the same problem. I am logged in, I have logged back out and in, obviously cause i am able to post. But i can not do crap:/

here is the file toowtf.tsvg
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@SixUnder awesome.:relaxed: now we can resume this interesting game. :wink:
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 infantry and 1 marine moved from Malaya to Shan State 1 armour, 6 artilleries and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 3 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 3 infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 infantry moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 6 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/11 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 airfield placed in French Indo China 1 armour placed in French Indo China 1 factory_minor placed in Malaya 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : 0.00 UK_Pacific : 0.67 Japanese : 1.50Territory Summary for Japanese :
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry Jehol : 1 flag, 4 infantry Manchuria : 1 flag, 1 infantry Hainan : 1 harbour Yunnan : 1 flag, 1 armour, 6 artilleries and 2 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 armour, 4 infantry and 1 mech_infantry Shan State : 1 flag, 1 artillery, 1 infantry and 1 marine Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry Celebes : 1 flag Java : 1 flag, 1 armour and 3 infantry Sumatra : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 4 transports 16 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 69 Russians : 26 / 33 Japanese : 60 / 68 Americans : 52 / 77 Chinese : 4 / 12 British : 36 / 45 UK_Pacific : 6 / 10 Italians : 11 / 11 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 167 times 2 was rolled 156 times 3 was rolled 142 times 4 was rolled 143 times 5 was rolled 153 times 6 was rolled 152 times Average roll : 3.455 Median : 3.000 Variance : 0.464 Standard Deviation : 0.681 Total rolls : 913 Germans Combat 1 was rolled 47 times 2 was rolled 39 times 3 was rolled 36 times 4 was rolled 43 times 5 was rolled 41 times 6 was rolled 45 times Average roll : 3.506 Median : 4.000 Variance : 0.323 Standard Deviation : 0.569 Total rolls : 251 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 16 times 6 was rolled 9 times Average roll : 3.435 Median : 3.000 Variance : 0.610 Standard Deviation : 0.781 Total rolls : 69 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 Americans Combat 1 was rolled 3 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.808 Median : 4.000 Variance : 1.830 Standard Deviation : 1.353 Total rolls : 52 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 20 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 11 times 5 was rolled 18 times 6 was rolled 9 times Average roll : 3.316 Median : 3.500 Variance : 1.698 Standard Deviation : 1.303 Total rolls : 76 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2.929 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Russians Combat 1 was rolled 24 times 2 was rolled 19 times 3 was rolled 22 times 4 was rolled 19 times 5 was rolled 21 times 6 was rolled 23 times Average roll : 3.492 Median : 3.000 Variance : 0.168 Standard Deviation : 0.410 Total rolls : 128 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 33 times 2 was rolled 35 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 31 times Average roll : 3.440 Median : 3.000 Variance : 0.372 Standard Deviation : 0.610 Total rolls : 182 -
it worked!
@dawgoneit -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 armour and 2 mech_infantrys moved from Algeria to Tunisia 2 fighters moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Borneo Non Combat Move - Americans 1 bomber moved from Northern Italy to Tunisia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Northern Italy : : -0.17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 armour and 2 mech_infantrys moved from Algeria to Tunisia 2 fighters moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Borneo Non Combat Move - Americans 1 bomber moved from Northern Italy to Tunisia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Turning off Edit Mode 2 infantry moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 fighters moved from Egypt to Gibraltar 1 artillery, 2 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 bomber moved from Egypt to Northern Italy 1 infantry moved from Trans-Jordan to Iraq 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Burma to India 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Non Combat Move - British 1 aaGun moved from Scotland to United Kingdom Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa British undo move 4. British undo move 2. 3 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in Iraq Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
AA fire in Northern Italy : : 0.67 Chinese : 0.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 4x factory_major; Remaining resources: 7 PUs; Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 artilleries moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 2 artilleries and 1 bomber Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Western Ukraine Place Units - Italians 1 artillery and 1 infantry placed in Ukraine Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1.33 Russians : 0.00Territory Summary for Italians :
Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry Rostov : 1 flag, 1 armour and 1 artillery Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys Western Ukraine : 1 bomber 93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 69 Russians : 24 / 33 Japanese : 54 / 68 Americans : 52 / 77 Chinese : 6 / 6 British : 36 / 45 UK_Pacific : 10 / 13 Italians : 13 / 18 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 173 times 2 was rolled 160 times 3 was rolled 147 times 4 was rolled 146 times 5 was rolled 156 times 6 was rolled 158 times Average roll : 3.453 Median : 3.000 Variance : 0.519 Standard Deviation : 0.720 Total rolls : 940 Null / Other 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 47 times 2 was rolled 39 times 3 was rolled 36 times 4 was rolled 43 times 5 was rolled 41 times 6 was rolled 45 times Average roll : 3.506 Median : 4.000 Variance : 0.323 Standard Deviation : 0.569 Total rolls : 251 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 15 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.447 Median : 3.500 Variance : 0.498 Standard Deviation : 0.706 Total rolls : 76 Americans Combat 1 was rolled 3 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.808 Median : 4.000 Variance : 1.830 Standard Deviation : 1.353 Total rolls : 52 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 32 times Average roll : 3.446 Median : 3.000 Variance : 0.434 Standard Deviation : 0.658 Total rolls : 184 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 11 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 20 times 6 was rolled 13 times Average roll : 3.382 Median : 4.000 Variance : 1.623 Standard Deviation : 1.274 Total rolls : 89 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2.929 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Russians Combat 1 was rolled 25 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 19 times 5 was rolled 21 times 6 was rolled 23 times Average roll : 3.466 Median : 3.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 131 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung Combat - ANZAC Battle in Shantung ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Japanese lost in Shantung ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung ANZAC win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 3 infantry Casualties for ANZAC: 1 infantry Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung Combat - ANZAC Battle in Shantung ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Japanese lost in Shantung ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung ANZAC win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 3 infantry Casualties for ANZAC: 1 infantry Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 4 artilleries, 24 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 4 infantry moved from Belarus to Bryansk 9 mech_infantrys moved from Germany to Eastern Poland 5 bombers moved from Southern Italy to United Kingdom 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland 1 cruiser moved from 112 Sea Zone to 123 Sea Zone 1 artillery moved from Southern France to France 1 infantry moved from Southern France to France 1 tactical_bomber moved from Southern France to Western Germany 1 artillery moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 bombers moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 7,6,5,6 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/2 hits, 0.33 expected hits Bombing raid in Volgograd rolls: 3,8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Iceland Battle in Bryansk Germans attack with 9 armour, 4 artilleries, 1 fighter, 28 infantry, 23 mech_infantrys and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 9 armour, 4 artilleries, 1 fighter, 28 infantry, 23 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/66 hits, 16.17 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Iceland from British, taking Bryansk from Russians with 9 armour, 4 artilleries, 1 fighter, 27 infantry, 23 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 2 bombers moved from Volgograd to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 3 aaGuns moved from Western Ukraine to Bryansk 4 bombers moved from United Kingdom to Holland Belgium 1 submarine moved from 112 Sea Zone to 119 Sea Zone Place Units - Germans 10 armour placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 1.83 AA fire in Volgograd : : -0.33 Russians : -0.33 AA fire in United Kingdom : : 0.17Territory Summary for Germans :
Iceland : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber Germany : 1 aaGun, 10 armour and 1 factory_major Holland Belgium : 1 artillery and 4 bombers Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 9 armour, 4 artilleries, 27 infantry and 23 mech_infantrys Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 9 mech_infantrys Bessarabia : 1 flag Ukraine : 2 bombers, 1 fighter and 3 tactical_bombers Western Ukraine : 1 flag Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 119 Sea Zone : 1 submarine 125 Sea Zone : 1 submarine 123 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 63 Russians : 23 / 33 Japanese : 52 / 68 Americans : 52 / 77 Chinese : 8 / 6 British : 36 / 45 UK_Pacific : 10 / 13 Italians : 13 / 18 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 218 times 2 was rolled 192 times 3 was rolled 191 times 4 was rolled 182 times 5 was rolled 197 times 6 was rolled 200 times Average roll : 3.464 Median : 3.000 Variance : 0.624 Standard Deviation : 0.790 Total rolls : 1180 Null / Other 1 was rolled 28 times 2 was rolled 20 times 3 was rolled 26 times 4 was rolled 20 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.410 Median : 3.000 Variance : 0.383 Standard Deviation : 0.619 Total rolls : 139 Germans Combat 1 was rolled 58 times 2 was rolled 49 times 3 was rolled 47 times 4 was rolled 55 times 5 was rolled 56 times 6 was rolled 58 times Average roll : 3.545 Median : 4.000 Variance : 0.344 Standard Deviation : 0.587 Total rolls : 323 British Combat 1 was rolled 18 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 20 times Average roll : 3.347 Median : 3.000 Variance : 1.127 Standard Deviation : 1.062 Total rolls : 98 Italians Combat 1 was rolled 15 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.447 Median : 3.500 Variance : 0.498 Standard Deviation : 0.706 Total rolls : 76 Americans Combat 1 was rolled 3 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.808 Median : 4.000 Variance : 1.830 Standard Deviation : 1.353 Total rolls : 52 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 34 times 2 was rolled 36 times 3 was rolled 28 times 4 was rolled 26 times 5 was rolled 34 times 6 was rolled 33 times Average roll : 3.466 Median : 3.000 Variance : 0.404 Standard Deviation : 0.636 Total rolls : 191 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 3.333 Median : 3.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 11 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 20 times 6 was rolled 13 times Average roll : 3.382 Median : 4.000 Variance : 1.623 Standard Deviation : 1.274 Total rolls : 89 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2.929 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Russians Combat 1 was rolled 28 times 2 was rolled 20 times 3 was rolled 26 times 4 was rolled 20 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.410 Median : 3.000 Variance : 0.383 Standard Deviation : 0.619 Total rolls : 139 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur 1 artillery and 2 infantry moved from Volgograd to Rostov 1 artillery moved from Tambov to Volgograd 1 infantry moved from Russia to Tambov 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 3 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Smolensk to Belarus 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 3 infantry Italians defend with 1 armour and 1 artillery Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 artillery in Rostov, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Archangel to Russia 1 armour moved from Vologda to Russia 1 artillery moved from Vologda to Russia 4 infantry moved from Vologda to Russia 1 artillery and 10 infantry moved from Smolensk to Russia 1 artillery moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : 1.17 Russians : 2.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 4 infantry moved from Jehol to Shantung 3 infantry moved from Anhwe to Shantung 1 fighter moved from Japan to 19 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 armour and 3 infantry moved from Java to 42 Sea Zone 1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 armour and 3 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from French Indo China to Shan State 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Borneo Japanese attack with 1 armour and 3 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese roll dice for 1 armour and 2 infantry in Borneo, round 3 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Shantung Japanese attack with 7 infantry ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 7 infantry in Shantung, round 2 : 2/7 hits, 1.17 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shantung Japanese roll dice for 6 infantry in Shantung, round 3 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 43 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Anhwe to Yunnan Place Units - Japanese 3 armour placed in Malaya 3 infantry placed in French Indo China 1 fighter placed in Japan 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.00 Russians : -0.33 Japanese : 2.33Territory Summary for Japanese :
Shantung : 1 flag, 5 infantry Kwangsi : 1 flag Korea : 1 artillery and 1 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry Jehol : 1 flag Manchuria : 1 flag, 1 infantry Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 armour, 6 artilleries, 1 infantry and 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour Borneo : 1 flag, 1 armour and 2 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 43 Sea Zone : 2 transports 37 Sea Zone : 1 flag 36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport 35 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer, 5 submarines and 1 transportProduction/PUs Summary :
Germans : 53 / 63 Russians : 27 / 34 Japanese : 60 / 69 Americans : 52 / 77 Chinese : 4 / 6 British : 36 / 45 UK_Pacific : 6 / 13 Italians : 11 / 18 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 202 times 2 was rolled 181 times 3 was rolled 170 times 4 was rolled 165 times 5 was rolled 183 times 6 was rolled 181 times Average roll : 3.452 Median : 3.000 Variance : 0.758 Standard Deviation : 0.871 Total rolls : 1082 Null / Other 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.222 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Germans Combat 1 was rolled 58 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 54 times 5 was rolled 55 times 6 was rolled 57 times Average roll : 3.533 Median : 4.000 Variance : 0.349 Standard Deviation : 0.590 Total rolls : 319 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 12 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.397 Median : 3.000 Variance : 0.519 Standard Deviation : 0.721 Total rolls : 78 Americans Combat 1 was rolled 3 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.808 Median : 4.000 Variance : 1.830 Standard Deviation : 1.353 Total rolls : 52 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 41 times 3 was rolled 31 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 36 times Average roll : 3.423 Median : 3.000 Variance : 0.705 Standard Deviation : 0.840 Total rolls : 213 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 3.333 Median : 3.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 24 times 2 was rolled 12 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 22 times 6 was rolled 13 times Average roll : 3.376 Median : 4.000 Variance : 1.908 Standard Deviation : 1.381 Total rolls : 93 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.176 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Russians Combat 1 was rolled 31 times 2 was rolled 19 times 3 was rolled 28 times 4 was rolled 23 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.416 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 149 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Tunisia to Northern Italy 1 bomber moved from Caroline Islands to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Guam Battle in Marianas Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 artillery and 4 bombers Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits 2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits 1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 4 bombers Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Tunisia 1 mech_infantry moved from Tobruk to Egypt 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 4 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba 1 artillery and 1 infantry moved from Eastern United States to Ontario 1 artillery and 2 infantry moved from Eastern United States to Quebec 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Ontario 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Western United States to Central United States 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 43 Sea Zone to Northern Territory Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 AA fire in Northern Italy : : -0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 10 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Tunisia to Northern Italy 1 bomber moved from Caroline Islands to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Guam Battle in Marianas Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 artillery and 4 bombers Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits 2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits 1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 4 bombers Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Tunisia 1 mech_infantry moved from Tobruk to Egypt 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 4 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba 1 artillery and 1 infantry moved from Eastern United States to Ontario 1 artillery and 2 infantry moved from Eastern United States to Quebec 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Ontario 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Western United States to Central United States 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 43 Sea Zone to Northern Territory Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 10 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Northwest Persia 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 2 fighters moved from Gibraltar to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from India to Northwest Persia 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British Place Units - British 3 infantry placed in Iraq British undo move 1. 3 infantry placed in Quebec 2 armour and 1 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 AA fire in Northern Italy : : -0.17 Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 15 PUs; Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine Place Units - Italians 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 1.67Territory Summary for Italians :
Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry Rostov : 1 flag, 1 artillery and 1 mech_infantry Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 bomber, 1 factory_minor and 2 infantry 93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 63 Russians : 25 / 34 Japanese : 58 / 69 Americans : 52 / 82 Chinese : 6 / 6 British : 36 / 37 UK_Pacific : 6 / 9 Italians : 13 / 18 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 210 times 2 was rolled 190 times 3 was rolled 181 times 4 was rolled 168 times 5 was rolled 194 times 6 was rolled 190 times Average roll : 3.455 Median : 3.000 Variance : 0.859 Standard Deviation : 0.927 Total rolls : 1133 Null / Other 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.200 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Germans Combat 1 was rolled 59 times 2 was rolled 50 times 3 was rolled 49 times 4 was rolled 56 times 5 was rolled 56 times 6 was rolled 57 times Average roll : 3.523 Median : 4.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 327 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 18 times 2 was rolled 14 times 3 was rolled 12 times 4 was rolled 11 times 5 was rolled 21 times 6 was rolled 13 times Average roll : 3.472 Median : 4.000 Variance : 0.850 Standard Deviation : 0.922 Total rolls : 89 Americans Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 10 times 4 was rolled 15 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.844 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 64 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 36 times Average roll : 3.414 Median : 3.000 Variance : 0.714 Standard Deviation : 0.845 Total rolls : 215 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 3.333 Median : 3.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 26 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 16 times Average roll : 3.406 Median : 3.500 Variance : 1.613 Standard Deviation : 1.270 Total rolls : 106 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.176 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Russians Combat 1 was rolled 32 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 23 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.379 Median : 3.000 Variance : 0.562 Standard Deviation : 0.750 Total rolls : 153 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





