@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 infantry moved from Kenya to Tanganyika Territory
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Eastern Poland, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Eastern Poland, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
1 bomber moved from Eastern Poland to Slovakia Hungary
Place Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
French : -0.67
Russians : -0.67
Territory Summary for Italians :
Kenya : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tunisia : 1 flag
Slovakia Hungary : 1 bomber
Romania : 2 aaGuns, 2 infantry and 2 mech_infantrys
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Eastern Poland : 1 flag, 1 armour
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 53 / 64
Americans : 52 / 72
Chinese : 7 / 10
British : 28 / 30
UK_Pacific : 10 / 13
Italians : 13 / 15
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 73 times
2 was rolled 67 times
3 was rolled 53 times
4 was rolled 61 times
5 was rolled 62 times
6 was rolled 49 times
Average roll : 3.326
Median : 3.000
Variance : 1.068
Standard Deviation : 1.034
Total rolls : 365
Germans Combat
1 was rolled 21 times
2 was rolled 18 times
3 was rolled 5 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.256
Median : 4.000
Variance : 2.135
Standard Deviation : 1.461
Total rolls : 90
British Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.078
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 51
Italians Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.491
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 53
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.133
Median : 4.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.034
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
UK_Pacific Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 2
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.167
Median : 3.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 66
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 armour moved from Slovakia Hungary to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun and 1 artillery moved from Slovakia Hungary to Eastern Poland
2 artilleries and 6 infantry moved from Poland to Eastern Poland
1 aaGun, 1 armour, 4 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
6 armour and 3 mech_infantrys moved from France to Germany
2 artilleries moved from Southern France to France
1 infantry moved from Southern France to France
Place Units - Germans
1 fighter placed in Western Germany
10 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Romania : 1 armour
Poland : 1 aaGun
Germany : 1 aaGun, 6 armour, 1 factory_major and 13 mech_infantrys
Norway : 1 aaGun
Southern Italy : 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 2 aaGuns, 2 armour, 7 artilleries, 26 infantry and 7 mech_infantrys
Bessarabia : 1 flag, 1 armour and 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 48 / 52
Russians : 34 / 37
Japanese : 53 / 64
Americans : 52 / 72
Chinese : 7 / 10
British : 28 / 30
UK_Pacific : 10 / 13
Italians : 13 / 15
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 81 times
2 was rolled 67 times
3 was rolled 55 times
4 was rolled 64 times
5 was rolled 65 times
6 was rolled 51 times
Average roll : 3.308
Median : 3.000
Variance : 1.437
Standard Deviation : 1.199
Total rolls : 383
Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 7
Germans Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 5 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 11 times
Average roll : 3.268
Median : 4.000
Variance : 2.488
Standard Deviation : 1.577
Total rolls : 97
British Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.078
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 51
Italians Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.491
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 53
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.133
Median : 4.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.034
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
UK_Pacific Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 2
Russians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 7
Japanese Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.167
Median : 3.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 66
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter moved from Western Ukraine to Baltic States
1 tactical_bomber moved from Western Ukraine to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
14 infantry moved from Belarus to Bryansk
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Manchuria to Suiyuyan
1 infantry moved from Celebes to 44 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 battleship moved from 42 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
2 bombers moved from French Indo China to Yunnan
3 artilleries and 5 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.33 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 2 bombers and 5 infantry
Chinese defend with 3 infantry
Japanese roll dice for 4 artilleries, 2 bombers and 5 infantry in Yunnan, round 2 : 4/11 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Suiyuyan to Chahar
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Anhwe to Hunan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Manchuria to Chahar
3 infantry moved from Korea to Manchuria
1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 battleship moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.67
Japanese : -0.67
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 marine
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun and 6 infantry
Yunnan : 1 flag, 4 artilleries and 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 fighter and 1 tactical_bomber
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
36 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 1 cruiser, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 47 / 52
Russians : 35 / 42
Japanese : 58 / 68
Americans : 52 / 72
Chinese : 6 / 10
British : 28 / 30
UK_Pacific : 6 / 13
Italians : 13 / 15
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 86 times
2 was rolled 73 times
3 was rolled 64 times
4 was rolled 71 times
5 was rolled 73 times
6 was rolled 61 times
Average roll : 3.362
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 428
Germans Combat
1 was rolled 27 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.223
Median : 3.000
Variance : 2.342
Standard Deviation : 1.530
Total rolls : 103
British Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.078
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 51
Italians Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.491
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 53
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.133
Median : 4.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.083
Median : 3.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 36
UK_Pacific Combat
1 was rolled 4 times
4 was rolled 2 times
Average roll : 2.000
Median : 1.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.177
Standard Deviation : 0.421
Total rolls : 17
Japanese Combat
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.418
Median : 3.000
Variance : 0.120
Standard Deviation : 0.347
Total rolls : 91
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Gibraltar to 106 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Philippines
Battle in 106 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 2 submarines
Americans roll dice for 1 bomber and 2 destroyers in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 2 destroyers
Casualties for Germans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 106 Sea Zone to West Indies
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.50
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
8 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 8 infantry in Hopei, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
2 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Gibraltar to 106 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Philippines
Battle in 106 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 2 submarines
Americans roll dice for 1 bomber and 2 destroyers in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 2 destroyers
Casualties for Germans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 106 Sea Zone to West Indies
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
8 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 8 infantry in Hopei, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
2 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Egypt to Algeria
2 fighters moved from Egypt to Gibraltar
1 tactical_bomber moved from Egypt to Algeria
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Algeria
British attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 5/9 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Algeria to Morocco
1 fighter moved from Algeria to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 artilleries and 2 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,6,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 1.50
British : 1.00
Italians : 1.50
Americans : 0.67
Chinese : 0.83
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Romania to Bessarabia
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Tunisia : 1 flag
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Eastern Poland : 1 flag, 1 armour and 1 bomber
Bessarabia : 2 aaGuns and 2 infantry
Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 52
Russians : 33 / 42
Japanese : 50 / 68
Americans : 54 / 79
Chinese : 7 / 8
British : 33 / 42
UK_Pacific : 11 / 13
Italians : 12 / 14
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 96 times
2 was rolled 83 times
3 was rolled 70 times
4 was rolled 75 times
5 was rolled 81 times
6 was rolled 68 times
Average roll : 3.351
Median : 3.000
Variance : 1.116
Standard Deviation : 1.056
Total rolls : 473
Germans Combat
1 was rolled 29 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.208
Median : 3.000
Variance : 2.584
Standard Deviation : 1.608
Total rolls : 106
British Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.212
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 66
Italians Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.386
Median : 3.000
Variance : 0.527
Standard Deviation : 0.726
Total rolls : 57
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.946
Median : 4.000
Variance : 1.356
Standard Deviation : 1.165
Total rolls : 37
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.255
Median : 4.000
Variance : 1.496
Standard Deviation : 1.223
Total rolls : 47
UK_Pacific Combat
1 was rolled 4 times
4 was rolled 2 times
Average roll : 2.000
Median : 1.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.177
Standard Deviation : 0.421
Total rolls : 17
Japanese Combat
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.354
Median : 3.000
Variance : 0.232
Standard Deviation : 0.481
Total rolls : 96
bump sir
bump sir
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour, 5 artilleries, 24 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 6/39 hits, 8.83 expected hits
Russians roll dice for 2 aaGuns and 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Baltic States
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 aaGuns and 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers and 3 tactical_bombers moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
4 armour moved from Germany to Eastern Poland
11 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 aaGun moved from Norway to Finland
6 infantry moved from Finland to Karelia
1 aaGun moved from Poland to Eastern Poland
2 bombers, 1 fighter and 3 tactical_bombers moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 bombers placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Southern Italy : 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 1 armour and 2 artilleries
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 2 armour and 2 mech_infantrys
Rostov : 1 flag, 1 armour
Vyborg : 1 flag
Eastern Poland : 1 aaGun, 4 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 aaGuns, 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 cruiser and 2 submarines
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun
Production/PUs Summary :
Germans : 55 / 63
Russians : 25 / 42
Japanese : 46 / 68
Americans : 54 / 79
Chinese : 7 / 8
British : 33 / 42
UK_Pacific : 11 / 13
Italians : 12 / 14
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 108 times
2 was rolled 95 times
3 was rolled 99 times
4 was rolled 89 times
5 was rolled 95 times
6 was rolled 86 times
Average roll : 3.395
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 572
Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.621
Median : 3.000
Variance : 0.315
Standard Deviation : 0.562
Total rolls : 29
Germans Combat
1 was rolled 36 times
2 was rolled 24 times
3 was rolled 25 times
4 was rolled 28 times
5 was rolled 28 times
6 was rolled 23 times
Average roll : 3.348
Median : 3.000
Variance : 0.683
Standard Deviation : 0.826
Total rolls : 164
British Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.212
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 66
Italians Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.386
Median : 3.000
Variance : 0.527
Standard Deviation : 0.726
Total rolls : 57
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.946
Median : 4.000
Variance : 1.356
Standard Deviation : 1.165
Total rolls : 37
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.255
Median : 4.000
Variance : 1.496
Standard Deviation : 1.223
Total rolls : 47
UK_Pacific Combat
1 was rolled 4 times
4 was rolled 2 times
Average roll : 2.000
Median : 1.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6
Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.621
Median : 3.000
Variance : 0.315
Standard Deviation : 0.562
Total rolls : 29
Japanese Combat
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.354
Median : 3.000
Variance : 0.232
Standard Deviation : 0.481
Total rolls : 96
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 artilleries
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Russians
2 armour, 2 artilleries, 30 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Jehol to Chahar
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to 42 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer and 3 transports in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 armour and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 4 infantry in Java, round 2 : 1/5 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour and 4 infantry in Java, round 3 : 2/5 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 bomber in Burma, round 3 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
5 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Japan
1 aaGun moved from Manchuria to Jehol
2 mech_infantrys moved from Shantung to Chahar
1 infantry moved from Jehol to Chahar
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -1.67
UK_Pacific : -0.67
Japanese : -0.67
Territory Summary for Japanese :
Shantung : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun and 5 infantry
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries and 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry and 2 mech_infantrys
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 2 bombers and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 3 transports
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer, 2 submarines and 1 transport
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 52 / 63
Russians : 30 / 37
Japanese : 59 / 67
Americans : 52 / 79
Chinese : 6 / 8
British : 33 / 42
UK_Pacific : 5 / 13
Italians : 10 / 14
ANZAC : 10 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 115 times
2 was rolled 109 times
3 was rolled 102 times
4 was rolled 100 times
5 was rolled 103 times
6 was rolled 92 times
Average roll : 3.391
Median : 3.000
Variance : 0.499
Standard Deviation : 0.707
Total rolls : 621
Germans Combat
1 was rolled 37 times
2 was rolled 25 times
3 was rolled 25 times
4 was rolled 31 times
5 was rolled 28 times
6 was rolled 23 times
Average roll : 3.337
Median : 3.000
Variance : 0.791
Standard Deviation : 0.889
Total rolls : 169
British Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.212
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 66
Italians Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.433
Median : 3.500
Variance : 0.339
Standard Deviation : 0.582
Total rolls : 60
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.000
Median : 4.000
Variance : 2.195
Standard Deviation : 1.482
Total rolls : 42
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.255
Median : 4.000
Variance : 1.496
Standard Deviation : 1.223
Total rolls : 47
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.909
Median : 4.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.449
Median : 3.000
Variance : 0.351
Standard Deviation : 0.592
Total rolls : 49
Japanese Combat
1 was rolled 23 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.364
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 132
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
10 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
10 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to Burma
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 tactical_bomber moved from Morocco to Tobruk
1 armour moved from Libya to Tobruk
1 bomber moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Southern France
Battle in French Indo China
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 bombers and 1 factory_minor
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 0.33 expected hits
2 bombers owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
British win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 2 bombers
Battle in Iraq
British attack with 1 artillery, 3 infantry and 5 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 3 infantry and 5 mech_infantrys in Iraq, round 2 : 4/9 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to Kweichow
1 fighter moved from French Indo China to Kweichow
3 infantry moved from India to Burma
4 artilleries moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
3 armour placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 3.00
Americans : 0.67
Chinese : 0.67
Neutral_Axis : 0.00
Japanese : -0.67