@zlefin I would generally say that you are allowed to reconsider until decisions are made or dice rolled. I’ll look at it now but if you do change your mind at this point, let me know
2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Kansu 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter EDIT: Adding units owned by Chinese to Anhwe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Northwest Persia to Volgograd 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Borneo Battle in Iwo Jima Battle in Volgograd Americans attack with 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 4 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Tobruk to Alexandria 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Western United States 4 infantry and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Kansu 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter EDIT: Adding units owned by Chinese to Anhwe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 3 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 2 fighters and 3 infantry Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Volgograd British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 2 fighters moved from Kazakhstan to Northwest Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 8 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Libya to Tobruk 1 artillery and 3 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.67 British : 1.17 Americans : 1.17 Chinese : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Southern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Southern France to France Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov Place Units - Italians 1 mech_infantry placed in Southern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 2 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys Rostov : 2 aaGuns and 3 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 87 Russians : 14 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 39 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 358 times 2 was rolled 335 times 3 was rolled 314 times 4 was rolled 307 times 5 was rolled 354 times 6 was rolled 354 times Average roll : 3.507 Median : 4.000 Variance : 1.213 Standard Deviation : 1.101 Total rolls : 2022 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 116 times 2 was rolled 102 times 3 was rolled 96 times 4 was rolled 105 times 5 was rolled 112 times 6 was rolled 109 times Average roll : 3.503 Median : 4.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 640 British Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 11 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.250 Median : 3.000 Variance : 1.848 Standard Deviation : 1.359 Total rolls : 124 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - GermansCombat Hit Differential Summary :
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@dawgoneit orders from london sir
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@SixUnder no scramble
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Timguska Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport British defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Russians: 1 submarine Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Evenkiyskiy Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 16 armour and 22 mech_infantrys British defend with 1 infantry Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour and 22 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Kazakhstan to Samara 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 1 airfield placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 2.33 British : -0.17 Russians : -0.33Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour and 2 mech_infantrys Timguska : 1 flag, 1 artillery and 1 mech_infantry Kazakhstan : 1 flag, 2 mech_infantrys Iceland : 1 flag, 1 airfield Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 3 mech_infantrys Norway : 1 infantry Southern Italy : 3 bombers Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 2 infantry and 3 mech_infantrys Rostov : 1 flag, 1 mech_infantry and 1 tactical_bomber Nenetsia : 1 flag, 1 infantry Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 4 mech_infantrys Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 10 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag, 2 infantry Vologda : 1 flag Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Caucasus : 1 flag, 16 armour and 22 mech_infantrys Smolensk : 1 flag Samara : 1 flag, 1 fighter 112 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 70 / 97 Russians : 10 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 36 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 375 times 2 was rolled 346 times 3 was rolled 326 times 4 was rolled 318 times 5 was rolled 367 times 6 was rolled 366 times Average roll : 3.502 Median : 4.000 Variance : 1.328 Standard Deviation : 1.152 Total rolls : 2098 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 131 times 2 was rolled 113 times 3 was rolled 106 times 4 was rolled 114 times 5 was rolled 125 times 6 was rolled 119 times Average roll : 3.489 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 708 British Combat 1 was rolled 24 times 2 was rolled 28 times 3 was rolled 28 times 4 was rolled 12 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.234 Median : 3.000 Variance : 1.869 Standard Deviation : 1.367 Total rolls : 128 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 57 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 47 times 5 was rolled 52 times 6 was rolled 51 times Average roll : 3.492 Median : 3.000 Variance : 0.436 Standard Deviation : 0.660 Total rolls : 301 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Siberia to Amur 1 infantry moved from Amur to Korea 1 infantry moved from Manchuria to Korea Turn Complete - RussiansCombat Hit Differential Summary :
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@SixUnder you won this one. another?
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@dawgoneit yes please, same sides? whats your preference?
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@dawgoneit i do believe there should be a bid for the allies. does this sound ok with you?
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@dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2:
@dawgoneit i do believe there should be a bid for the allies. does this sound ok with you?
i dont care either way to be honest. iv heard people say it should be the axis, and then others say the allies.
ill do bid, + 6 for allies
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@SixUnder ok
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@dawgoneit bid placement please.
thank you for another game. (addicted):joy: -
@dawgoneit
1 infantry alexandria
1 infantry anglo eqypt sudan





