let me know if you want to change the chosen casualties; I assumed since its clear i’m going for London you want to lose the bomber and then some inf (americans first as the brit stack is larger). keeping the aa so they’ll help against the german air.
2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Jehol to Chahar 1 fighter moved from Suiyuyan to Chahar 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 2 infantry moved from Shensi to Szechwan 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 4 infantry moved from Libya to Tobruk 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Tobruk to Northern Italy 1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Normandy Bordeaux Battle in Southern France Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 35 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 32 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters and 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Jehol to Chahar 1 fighter moved from Suiyuyan to Chahar 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 2 infantry moved from Shensi to Szechwan 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Caucasus to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 armour and 2 mech_infantrys moved from Iraq to Caucasus 4 infantry moved from Trans-Jordan to Iraq 1 armour and 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Rostov British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 infantry British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Rostov to Caucasus Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 3 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6 UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1.50 Italians : 0.17 Americans : -1.50 AA fire in Northern Italy : : 0.83 Chinese : -0.83 Japanese : 1.17 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 4 infantry moved from Libya to Tobruk 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Tobruk to Northern Italy 1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Normandy Bordeaux Battle in Southern France Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 35 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 32 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters and 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Jehol to Chahar 1 fighter moved from Suiyuyan to Chahar 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 2 infantry moved from Shensi to Szechwan 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Caucasus to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 armour and 2 mech_infantrys moved from Iraq to Caucasus 4 infantry moved from Trans-Jordan to Iraq 1 armour and 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Rostov British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 infantry British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Rostov to Caucasus Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 3 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6 UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries and 6 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.50 Italians : 0.17 Americans : -1.50 AA fire in Northern Italy : : 0.83 Chinese : -0.83 Japanese : 1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 3 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in 93 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Italians attack with 1 bomber and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov retreated to Rostov British win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Ukraine 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -2.17 British : 1.67 Americans : -0.33Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry 93 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 57 / 77 Russians : 16 / 0 Japanese : 50 / 63 Americans : 56 / 104 Chinese : 13 / 14 British : 38 / 44 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 309 times 2 was rolled 284 times 3 was rolled 276 times 4 was rolled 256 times 5 was rolled 303 times 6 was rolled 304 times Average roll : 3.503 Median : 3.000 Variance : 1.215 Standard Deviation : 1.102 Total rolls : 1732 Null / Other 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 3.083 Median : 3.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Germans Combat 1 was rolled 106 times 2 was rolled 90 times 3 was rolled 92 times 4 was rolled 95 times 5 was rolled 96 times 6 was rolled 98 times Average roll : 3.484 Median : 4.000 Variance : 0.272 Standard Deviation : 0.522 Total rolls : 577 British Combat 1 was rolled 20 times 2 was rolled 25 times 3 was rolled 20 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.236 Median : 3.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 106 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 10 times 2 was rolled 18 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 17 times 6 was rolled 24 times Average roll : 3.860 Median : 4.000 Variance : 1.165 Standard Deviation : 1.079 Total rolls : 100 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 49 times 2 was rolled 55 times 3 was rolled 44 times 4 was rolled 37 times 5 was rolled 60 times 6 was rolled 55 times Average roll : 3.563 Median : 4.000 Variance : 1.191 Standard Deviation : 1.091 Total rolls : 300 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 32 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 28 times 6 was rolled 30 times Average roll : 3.573 Median : 4.000 Variance : 1.114 Standard Deviation : 1.056 Total rolls : 150 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.333 Median : 4.000 Variance : 0.824 Standard Deviation : 0.907 Total rolls : 18 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 43 times 5 was rolled 50 times 6 was rolled 47 times Average roll : 3.448 Median : 3.000 Variance : 0.503 Standard Deviation : 0.709 Total rolls : 290 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Caucasus to Rostov Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Vologda to Urals 1 artillery and 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Urals 1 artillery moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Russia to Kazakhstan 6 armour and 6 mech_infantrys moved from Russia to Rostov 1 armour and 1 artillery moved from Tambov to Rostov 9 armour moved from Bryansk to Rostov 7 mech_infantrys moved from Smolensk to Rostov 1 mech_infantry moved from Karelia to Belarus 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 9 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 10 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to 105 Sea Zone 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Germany to 112 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 5 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber British defend with 1 artillery; French defend with 2 infantry; ANZAC defend with 1 infantry Germans roll dice for 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 10/32 hits, 11.83 expected hits British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from British with 16 armour, 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Casualties for ANZAC: 1 infantry Casualties for French: 2 infantry Battle in Kazakhstan Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 bomber moved from 105 Sea Zone to Western Germany Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 1 bomber placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -3.67 British : -0.33 Americans : -0.33 Russians : -2.33Territory Summary for Germans :
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys Iceland : 1 flag, 1 airfield Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 4 mech_infantrys Norway : 1 infantry Belarus : 1 flag, 2 infantry and 1 mech_infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 11 mech_infantrys Rostov : 1 flag, 16 armour, 1 artillery and 12 mech_infantrys Nenetsia : 1 flag, 1 infantry Urals : 1 flag, 1 armour and 2 mech_infantrys Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 10 mech_infantrys Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 1 fighter and 1 tactical_bomber Western Ukraine : 1 flag Novosibirsk : 1 flag, 1 artillery and 2 mech_infantrys Vologda : 1 flag, 2 infantry Volgograd : 1 flag, 1 artillery and 1 factory_minor Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 87 Russians : 11 / 0 Japanese : 46 / 63 Americans : 54 / 104 Chinese : 13 / 14 British : 36 / 44 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 317 times 2 was rolled 295 times 3 was rolled 282 times 4 was rolled 269 times 5 was rolled 320 times 6 was rolled 318 times Average roll : 3.519 Median : 4.000 Variance : 1.290 Standard Deviation : 1.136 Total rolls : 1801 Null / Other 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 3.083 Median : 3.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Germans Combat 1 was rolled 113 times 2 was rolled 101 times 3 was rolled 96 times 4 was rolled 104 times 5 was rolled 111 times 6 was rolled 109 times Average roll : 3.514 Median : 4.000 Variance : 0.334 Standard Deviation : 0.578 Total rolls : 634 British Combat 1 was rolled 21 times 2 was rolled 25 times 3 was rolled 21 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 19 times Average roll : 3.245 Median : 3.000 Variance : 1.297 Standard Deviation : 1.139 Total rolls : 110 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 10 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 17 times 6 was rolled 24 times Average roll : 3.851 Median : 4.000 Variance : 1.088 Standard Deviation : 1.043 Total rolls : 101 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 49 times 2 was rolled 55 times 3 was rolled 44 times 4 was rolled 37 times 5 was rolled 60 times 6 was rolled 55 times Average roll : 3.563 Median : 4.000 Variance : 1.191 Standard Deviation : 1.091 Total rolls : 300 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 32 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 28 times 6 was rolled 30 times Average roll : 3.573 Median : 4.000 Variance : 1.114 Standard Deviation : 1.056 Total rolls : 150 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.333 Median : 4.000 Variance : 0.824 Standard Deviation : 0.907 Total rolls : 18 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Soviet Far East Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 3 fighters and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys moved from Burma to India 5 fighters and 2 tactical_bombers moved from French Indo China to India 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Anhwe 2 fighters moved from 36 Sea Zone to Anhwe 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 carrier and 1 transport moved from 44 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Casualties for ANZAC: 1 cruiser Battle in Anhwe Japanese attack with 2 fighters and 4 infantry Chinese defend with 5 infantry Japanese roll dice for 2 fighters and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 2 fighters and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 5 infantry in Anhwe, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Chinese win with 3 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 6 armour, 8 artilleries, 5 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 7 artilleries and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/7 hits, 1.17 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 6 armour, 8 artilleries, 4 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 15/32 hits, 12.33 expected hits UK_Pacific roll dice for 3 aaGuns, 7 artilleries and 26 infantry in India, round 2 : 12/33 hits, 11.00 expected hits 5 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 6 armour, 4 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/20 hits, 9.00 expected hits UK_Pacific roll dice for 7 artilleries and 14 infantry in India, round 3 : 2/21 hits, 7.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the British lost in India Japanese roll dice for 6 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 4 : 11/18 hits, 8.33 expected hits UK_Pacific roll dice for 7 artilleries and 4 infantry in India, round 4 : 5/11 hits, 3.67 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 7 artilleries owned by the British and 4 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 7 artilleries, 1 fighter, 5 infantry, 1 marine and 6 mech_infantrys Casualties for British: 3 aaGuns, 7 artilleries and 26 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 4 fighters moved from India to Yunnan 2 tactical_bombers moved from India to Yunnan 3 mech_infantrys moved from Malaya to Burma 1 destroyer and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Anhwe to Kiangsu 1 mech_infantry moved from French Indo China to Kiangsi 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Hunan Place Units - Japanese 3 fighters placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 1 marine placed in Malaya 3 artilleries placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Japanese collect 38 PUs (8 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans : -0.17 Chinese : 0.33 UK_Pacific : -2.67 AA fire in India : : -0.17 Japanese : 1.33Territory Summary for Japanese :
Kwangsi : 1 flag Kiangsu : 1 flag, 3 artilleries, 1 factory_minor and 1 fighter Kiangsi : 1 flag, 1 mech_infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry Hainan : 1 harbour Yunnan : 1 flag, 4 fighters, 1 infantry and 2 tactical_bombers Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 mech_infantrys Szechwan : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag, 3 mech_infantrys India : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 1 harbour Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 marine Borneo : 1 flag Kwangtung : 1 flag, 1 harbour French Indo China : 1 flag, 1 airfield and 1 factory_minor Celebes : 1 flag, 1 armour and 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 destroyers 36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines, 4 tactical_bombers and 1 transport 39 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 66 / 87 Russians : 14 / 0 Japanese : 46 / 54 Americans : 54 / 104 Chinese : 13 / 14 British : 36 / 44 UK_Pacific : 2 / 0 Italians : 14 / 14 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 360 times 2 was rolled 349 times 3 was rolled 320 times 4 was rolled 322 times 5 was rolled 371 times 6 was rolled 376 times Average roll : 3.535 Median : 4.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 2098 Null / Other 1 was rolled 12 times 2 was rolled 21 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 26 times Average roll : 3.804 Median : 4.000 Variance : 1.057 Standard Deviation : 1.028 Total rolls : 112 Germans Combat 1 was rolled 113 times 2 was rolled 101 times 3 was rolled 96 times 4 was rolled 104 times 5 was rolled 111 times 6 was rolled 109 times Average roll : 3.514 Median : 4.000 Variance : 0.334 Standard Deviation : 0.578 Total rolls : 634 British Combat 1 was rolled 22 times 2 was rolled 26 times 3 was rolled 22 times 4 was rolled 14 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.256 Median : 3.000 Variance : 1.099 Standard Deviation : 1.048 Total rolls : 117 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 12 times 2 was rolled 21 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 26 times Average roll : 3.804 Median : 4.000 Variance : 1.057 Standard Deviation : 1.028 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 71 times 2 was rolled 71 times 3 was rolled 55 times 4 was rolled 54 times 5 was rolled 77 times 6 was rolled 72 times Average roll : 3.527 Median : 4.000 Variance : 1.176 Standard Deviation : 1.085 Total rolls : 400 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 20 times 3 was rolled 21 times 4 was rolled 27 times 5 was rolled 30 times 6 was rolled 31 times Average roll : 3.549 Median : 4.000 Variance : 1.063 Standard Deviation : 1.031 Total rolls : 164 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Northwest Persia to Volgograd 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Borneo Battle in Iwo Jima Battle in Volgograd Americans attack with 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 4 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Tobruk to Alexandria 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Western United States 4 infantry and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 1.17 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Kansu 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter EDIT: Adding units owned by Chinese to Anhwe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Northwest Persia to Volgograd 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Borneo Battle in Iwo Jima Battle in Volgograd Americans attack with 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 4 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Tobruk to Alexandria 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Western United States 4 infantry and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Kansu 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter EDIT: Adding units owned by Chinese to Anhwe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 3 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 2 fighters and 3 infantry Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Volgograd British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 2 fighters moved from Kazakhstan to Northwest Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 8 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Libya to Tobruk 1 artillery and 3 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.67 British : 1.17 Americans : 1.17 Chinese : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Southern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Southern France to France Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov Place Units - Italians 1 mech_infantry placed in Southern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 2 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys Rostov : 2 aaGuns and 3 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 87 Russians : 14 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 39 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 358 times 2 was rolled 335 times 3 was rolled 314 times 4 was rolled 307 times 5 was rolled 354 times 6 was rolled 354 times Average roll : 3.507 Median : 4.000 Variance : 1.213 Standard Deviation : 1.101 Total rolls : 2022 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 116 times 2 was rolled 102 times 3 was rolled 96 times 4 was rolled 105 times 5 was rolled 112 times 6 was rolled 109 times Average roll : 3.503 Median : 4.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 640 British Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 11 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.250 Median : 3.000 Variance : 1.848 Standard Deviation : 1.359 Total rolls : 124 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - GermansCombat Hit Differential Summary :
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@dawgoneit orders from london sir
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@SixUnder no scramble
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Timguska Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport British defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Russians: 1 submarine Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Evenkiyskiy Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 16 armour and 22 mech_infantrys British defend with 1 infantry Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour and 22 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Kazakhstan to Samara 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 1 airfield placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 2.33 British : -0.17 Russians : -0.33Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour and 2 mech_infantrys Timguska : 1 flag, 1 artillery and 1 mech_infantry Kazakhstan : 1 flag, 2 mech_infantrys Iceland : 1 flag, 1 airfield Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 3 mech_infantrys Norway : 1 infantry Southern Italy : 3 bombers Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 2 infantry and 3 mech_infantrys Rostov : 1 flag, 1 mech_infantry and 1 tactical_bomber Nenetsia : 1 flag, 1 infantry Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 4 mech_infantrys Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 10 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag, 2 infantry Vologda : 1 flag Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Caucasus : 1 flag, 16 armour and 22 mech_infantrys Smolensk : 1 flag Samara : 1 flag, 1 fighter 112 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 70 / 97 Russians : 10 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 36 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 375 times 2 was rolled 346 times 3 was rolled 326 times 4 was rolled 318 times 5 was rolled 367 times 6 was rolled 366 times Average roll : 3.502 Median : 4.000 Variance : 1.328 Standard Deviation : 1.152 Total rolls : 2098 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 131 times 2 was rolled 113 times 3 was rolled 106 times 4 was rolled 114 times 5 was rolled 125 times 6 was rolled 119 times Average roll : 3.489 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 708 British Combat 1 was rolled 24 times 2 was rolled 28 times 3 was rolled 28 times 4 was rolled 12 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.234 Median : 3.000 Variance : 1.869 Standard Deviation : 1.367 Total rolls : 128 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 57 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 47 times 5 was rolled 52 times 6 was rolled 51 times Average roll : 3.492 Median : 3.000 Variance : 0.436 Standard Deviation : 0.660 Total rolls : 301





