@nikola1975 Tempting…very tempting. I think I am going to decline this time.
Adam514 (Allies +5) Vs BSD (Axis) BM3
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Caroline Islands to New Guinea 1 cruiser moved from 33 Sea Zone to 46 Sea Zone Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from Caroline Islands to Manchuria 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from Morocco to 93 Sea Zone Combat - French Battle in 93 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 93 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.50 ANZAC : -2.33 Japanese : 0.00
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If we take the first dice, your BB should be damaged right? (I edited it).
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@Adam514
Sure thing. Sorry, I’ve been playing a lot of 1941 lately (the battleships flip at end of combat) So I didn’t consider that factor. -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 marine moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 1 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to France 2 aaGuns moved from Western Germany to Germany 5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 armour and 1 artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 fighters placed in Western Germany 8 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 8 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 5. 1 artillery and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 marine moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 1 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to France 2 aaGuns moved from Western Germany to Germany 5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 armour and 1 artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 fighters placed in Western Germany 8 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 8 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 5. 1 artillery and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 93 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland retreated to Poland Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 4 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Ukraine to Bessarabia 2 artilleries and 4 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Yakut S.S.R. 2 aaGuns and 12 infantry moved from Amur to Manchuria 1 mech_infantry moved from Russia to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia 2 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -2.00
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Is it legal move for a submarine to enter a SZ with an enemy DD in noncombat? Such as in SZ 93.
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Yup. They just can’t go through a SZ with an enemy DD in it, but they can end their turn in one.
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Ok, thanks for the clarification.
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Japan wasn’t posted?
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Ah, gosh darnit. Let me see If I have an autosave.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to West India 1 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from Japan to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 3 submarines moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from Burma to West India 1 bomber moved from Burma to West India 2 tactical_bombers moved from Burma to India Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines ANZAC defend with 1 submarine Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in West India Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 4/4 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in India, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for British: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 transports moved from 39 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from India to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to Burma 2 bombers moved from West India to French Indo China 4 carriers moved from 35 Sea Zone to 42 Sea Zone 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 2 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 marine EDIT: Turning off Edit Mode 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 carrier, 4 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4 Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 UK_Pacific : 0.33 Japanese : 2.17
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Found one for the end of Japanese noncom. If you could do me a favor and adjust the blockade PUs to their original level that would be awesome. Thanks.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 submarines moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Western United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Guam Battle in 94 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Italians defend with 1 battleship and 1 cruiser Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone Americans win, taking Guam from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Italians: 1 battleship and 1 cruiser Battle in 104 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 104 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Morocco to Tunisia 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from Brazil to Suriname Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 fighters and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 submarine and 1 transport EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 mech_infantry EDIT: Adding units owned by Americans to Algeria: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Kweichow to Hunan 4 infantry moved from Kweichow to Hopei 6 infantry moved from Kweichow to Anhwe 1 fighter and 1 infantry moved from Kansu to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hopei, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 6 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Anhwe, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Kweichow 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Combat Move - British 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Algeria to 97 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 5 fighters moved from Algeria to 93 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Italians defend with 1 carrier British roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Battle in Greece Battle in 93 Sea Zone British attack with 5 fighters and 1 tactical_bomber; Russians loiter and taunt Germans defend with 1 carrier; Italians defend with 1 destroyer British roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 93 Sea Zone British win, taking Greece from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 fighter Casualties for Germans: 1 carrier Casualties for Italians: 1 destroyer Non Combat Move - British 4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Algeria to Morocco 1 mech_infantry moved from Egypt to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.17 British : 3.67 Americans : 0.00 Chinese : -1.83 Japanese : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 2 fighters moved from Slovakia Hungary to 114 Sea Zone 1 bomber moved from Southern Italy to 114 Sea Zone Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 114 Sea Zone Italians attack with 1 bomber and 2 fighters Russians defend with 1 cruiser Italians roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Russians: 1 cruiser Non Combat Move - Italians 1 bomber and 1 fighter moved from 114 Sea Zone to Slovakia Hungary 1 armour moved from Slovakia Hungary to Northern Italy 1 fighter moved from Crete to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,2,3,1,2 Italians collect 1 PU (8 lost to blockades); end with 1 PU Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 fighter moved from Dutch New Guinea to Guam 1 fighter moved from Manchuria to Guam 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Northern Territory to South Australia 1 aaGun moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turning on Edit Mode EDIT: ANZAC takes 35 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 44 Sea Zone to 21 Sea Zone Combat - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 marine moved from Scotland to 111 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 marine moved from 111 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Baltic States 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway 1 artillery and 3 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Poland to Baltic States Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat - Germans Battle in 115 Sea Zone Germans attack with 1 bomber, 2 carriers, 1 destroyer and 3 transports Russians defend with 1 submarine Germans roll dice for 1 bomber, 2 carriers, 1 destroyer and 3 transports in 115 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Romania Germans attack with 1 artillery and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Romania, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Finland Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Finland from Russians with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun, 2 artilleries and 7 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Baltic States to Western Germany 5 armour moved from Western Germany to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone 1 bomber moved from 115 Sea Zone to Western Germany 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 aaGun moved from Slovakia Hungary to Romania 3 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from France to Southern France 1 aaGun moved from France to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 artillery moved from France to Western Germany 2 infantry moved from France to Southern France 1 mech_infantry moved from Southern Italy to Northern Italy Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in Western Germany 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,2,3,1,4 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Karelia to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 artillery and 3 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 3 artilleries and 5 infantry moved from Eastern Poland to Romania Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in Novgorod Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod Russians win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Romania Russians attack with 3 artilleries and 6 infantry Germans defend with 1 aaGun, 1 artillery and 4 infantry Russians roll dice for 3 artilleries and 6 infantry in Romania, round 2 : 1/9 hits, 2.50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Romania Russians roll dice for 3 artilleries and 5 infantry in Romania, round 3 : 5/8 hits, 2.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry Battle in Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Poland, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Poland, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 artillery and 2 infantry in Poland, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Poland, round 6 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Poland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland Russians roll dice for 1 artillery and 1 infantry in Poland, round 7 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 8 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 9 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 2 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Russia to Belarus 3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 mech_infantry moved from Kazakhstan to Eastern Persia 4 infantry moved from Kazakhstan to Turkmenistan 1 mech_infantry moved from Volgograd to Turkmenistan 1 mech_infantry moved from Volgograd to Bryansk 1 artillery and 2 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Manchuria to Jehol 2 infantry moved from Kansu to Novosibirsk 1 fighter moved from Yakut S.S.R. to Jehol 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Volgograd 2 artilleries, 1 bomber and 6 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -3.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to South Australia 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 6 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour and 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Burma to Hunan 2 bombers moved from French Indo China to Hunan 1 fighter moved from 42 Sea Zone to South Australia 1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 carrier moved from 42 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Western Australia Battle in New Guinea Battle in Dutch New Guinea Battle in Ceylon Battle in 62 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking Dutch New Guinea from ANZAC, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 4.50 expected hits Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in South Australia Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 3 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from South Australia to 61 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 carrier, 4 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to French Indo China 2 fighters moved from Korea to Japan 1 aaGun moved from Korea to Amur 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 4 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Hunan to India Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 1 fighter and 9 infantry placed in Japan Japanese undo move 2. 2 infantry placed in India 1 destroyer placed in 39 Sea Zone 1 fighter and 8 infantry placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.33 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 marines moved from Gibraltar to 91 Sea Zone 2 cruisers and 2 marines moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to United Kingdom 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 fighter moved from 21 Sea Zone to 45 Sea Zone 1 fighter moved from 21 Sea Zone to 46 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in United Kingdom Battle in Iwo Jima Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 4 submarines moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Midway 1 aaGun, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Algeria to Libya 2 submarines moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone EDIT: 1 submarine moved from 91 Sea Zone to 108 Sea Zone 1 aaGun moved from Western United States to Central United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 bomber and 1 fighter EDIT: Adding units owned by Americans to Morocco: 1 bomber and 1 fighter EDIT: Turning off Edit Mode 1 airfield placed in Morocco 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Anhwe to Hunan 2 infantry moved from Kweichow to Hunan EDIT: 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Hunan 3 infantry moved from Hopei to Chahar 1 fighter and 1 infantry moved from Jehol to Manchuria Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Manchuria Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria retreated to Manchuria Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 5 infantry in Hunan, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Anhwe Place Units - Chinese 2 infantry placed in Jehol 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 83 Sea Zone to 91 Sea Zone 2 fighters moved from 97 Sea Zone to Morocco 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Eastern Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : -2.33 Japanese : 2.50