Sure! Did you want me to make the edit or would you like to do it?
Adam514 (Allies +5) Vs BSD (Axis) BM3
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 2 artilleries and 2 infantry moved from Anhwe to Kweichow 3 fighters and 3 tactical_bombers moved from Yunnan to India 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to India 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 armour moved from Burma to India 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan Purchase Units - Japanese Japanese buy 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Kweichow Japanese attack with 2 artilleries and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 2 infantry, 1 marine and 6 tactical_bombers British defend with 2 aaGuns, 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 marine and 6 tactical_bombers in India, round 2 : 8/20 hits, 10.50 expected hits UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys in India, round 2 : 7/18 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 3 : 11/13 hits, 7.67 expected hits UK_Pacific roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in India, round 3 : 3/12 hits, 4.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 2/10 hits, 6.00 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Japanese: 2 artilleries, 6 fighters, 2 infantry, 1 marine and 2 tactical_bombers Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys Battle in New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Shan State to Burma 2 fighters and 4 tactical_bombers moved from India to Burma 2 bombers moved from India to Burma Place Units - Japanese 1 factory_minor placed in French Indo China 4 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 60 PUs (3 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : 0.67 Chinese : 1.33 UK_Pacific : -0.33 AA fire in India : : 1.00 Japanese : -2.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 2 marines moved from Morocco to 91 Sea Zone 2 marines moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from 33 Sea Zone to 46 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Manchuria Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 marines Germans defend with 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 46 Sea Zone 1 bomber moved from Iceland to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 12 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Combat Move - British 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Iraq to India 1 armour moved from Morocco to Tunisia 5 fighters moved from Morocco to Tunisia 1 fighter moved from 98 Sea Zone to Tunisia 1 marine moved from Alexandria to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia Combat - British Battle in 92 Sea Zone British attack with 1 cruiser Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Tunisia British attack with 1 armour, 6 fighters and 1 marine Italians defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 6 fighters and 1 marine in Tunisia, round 2 : 2/8 hits, 3.83 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 marine owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia British win with 6 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 armour and 1 marine Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in India British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the British lost in India British win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - British 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria 6 fighters moved from Tunisia to Algeria 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 armour and 1 artillery moved from Alexandria to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Kenya to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Iraq to Eastern Persia 1 cruiser moved from 123 Sea Zone to 106 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.17 Italians : 1.00 Americans : 0.00 Chinese : -0.83 Japanese : 0.50
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Hey, the map overlay made the 6 UK fighters appear to be in Morocco, so there will be a roll in your dice server of me hitting Algeria, but obviously I don’t want to do that now that I know that there are 6 Uk fighters in that zone.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 fighter French defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 94 Sea Zone Italians attack with 1 battleship and 1 cruiser British defend with 1 cruiser Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 94 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to Crete 1 bomber moved from 98 Sea Zone to Southern Italy 2 aaGuns, 1 armour and 5 infantry moved from Romania to Slovakia Hungary 2 fighters moved from Southern Italy to Slovakia Hungary Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 armour EDIT: Adding units owned by Italians to Northern Italy: 1 armour EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.50 French : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Caroline Islands to New Guinea 1 cruiser moved from 33 Sea Zone to 46 Sea Zone Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from Caroline Islands to Manchuria 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from Morocco to 93 Sea Zone Combat - French Battle in 93 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 93 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.50 ANZAC : -2.33 Japanese : 0.00
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If we take the first dice, your BB should be damaged right? (I edited it).
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@Adam514
Sure thing. Sorry, I’ve been playing a lot of 1941 lately (the battleships flip at end of combat) So I didn’t consider that factor. -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 marine moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 1 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to France 2 aaGuns moved from Western Germany to Germany 5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 armour and 1 artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 fighters placed in Western Germany 8 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 8 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 5. 1 artillery and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 marine moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 1 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to France 2 aaGuns moved from Western Germany to Germany 5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 armour and 1 artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 fighters placed in Western Germany 8 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 8 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 5. 1 artillery and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 93 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland retreated to Poland Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 4 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Ukraine to Bessarabia 2 artilleries and 4 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Yakut S.S.R. 2 aaGuns and 12 infantry moved from Amur to Manchuria 1 mech_infantry moved from Russia to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia 2 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -2.00
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Is it legal move for a submarine to enter a SZ with an enemy DD in noncombat? Such as in SZ 93.
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Yup. They just can’t go through a SZ with an enemy DD in it, but they can end their turn in one.
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Ok, thanks for the clarification.
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Japan wasn’t posted?
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Ah, gosh darnit. Let me see If I have an autosave.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to West India 1 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from Japan to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 3 submarines moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from Burma to West India 1 bomber moved from Burma to West India 2 tactical_bombers moved from Burma to India Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines ANZAC defend with 1 submarine Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in West India Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 4/4 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in India, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for British: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 transports moved from 39 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from India to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to Burma 2 bombers moved from West India to French Indo China 4 carriers moved from 35 Sea Zone to 42 Sea Zone 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 2 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 marine EDIT: Turning off Edit Mode 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 carrier, 4 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4 Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 UK_Pacific : 0.33 Japanese : 2.17
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Found one for the end of Japanese noncom. If you could do me a favor and adjust the blockade PUs to their original level that would be awesome. Thanks.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 submarines moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Western United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Guam Battle in 94 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Italians defend with 1 battleship and 1 cruiser Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone Americans win, taking Guam from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Italians: 1 battleship and 1 cruiser Battle in 104 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 104 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Morocco to Tunisia 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from Brazil to Suriname Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 fighters and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 submarine and 1 transport EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 mech_infantry EDIT: Adding units owned by Americans to Algeria: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Kweichow to Hunan 4 infantry moved from Kweichow to Hopei 6 infantry moved from Kweichow to Anhwe 1 fighter and 1 infantry moved from Kansu to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hopei, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 6 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Anhwe, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Kweichow 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Combat Move - British 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Algeria to 97 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 5 fighters moved from Algeria to 93 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Italians defend with 1 carrier British roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Battle in Greece Battle in 93 Sea Zone British attack with 5 fighters and 1 tactical_bomber; Russians loiter and taunt Germans defend with 1 carrier; Italians defend with 1 destroyer British roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 93 Sea Zone British win, taking Greece from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 fighter Casualties for Germans: 1 carrier Casualties for Italians: 1 destroyer Non Combat Move - British 4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Algeria to Morocco 1 mech_infantry moved from Egypt to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.17 British : 3.67 Americans : 0.00 Chinese : -1.83 Japanese : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 2 fighters moved from Slovakia Hungary to 114 Sea Zone 1 bomber moved from Southern Italy to 114 Sea Zone Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 114 Sea Zone Italians attack with 1 bomber and 2 fighters Russians defend with 1 cruiser Italians roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Russians: 1 cruiser Non Combat Move - Italians 1 bomber and 1 fighter moved from 114 Sea Zone to Slovakia Hungary 1 armour moved from Slovakia Hungary to Northern Italy 1 fighter moved from Crete to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,2,3,1,2 Italians collect 1 PU (8 lost to blockades); end with 1 PU Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 fighter moved from Dutch New Guinea to Guam 1 fighter moved from Manchuria to Guam 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Northern Territory to South Australia 1 aaGun moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turning on Edit Mode EDIT: ANZAC takes 35 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 44 Sea Zone to 21 Sea Zone Combat - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :