@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
7 fighters moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Finland to Novgorod
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Morocco to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Philippines
Battle in 43 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking Philippines from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
6 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Finland to Norway
6 fighters moved from 41 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 1 infantry, 9 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
1 artillery and 2 infantry placed in West India
3 infantry placed in Norway
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
11 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Norway to Eastern Poland
1 armour, 3 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
EDIT: 2 fighters moved from Norway to Morocco
1 tactical_bomber moved from Norway to Eastern Poland
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.17
Chinese : -1.50
Japanese : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
7 fighters moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Finland to Novgorod
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Morocco to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Philippines
Battle in 43 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking Philippines from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
6 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Finland to Norway
6 fighters moved from 41 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 1 infantry, 9 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
1 artillery and 2 infantry placed in West India
3 infantry placed in Norway
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
11 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Norway to Eastern Poland
1 armour, 3 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
EDIT: 2 fighters moved from Norway to Morocco
1 tactical_bomber moved from Norway to Eastern Poland
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.17
Chinese : -1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Italians
2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Romania
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Romania
Italians attack with 2 artilleries, 2 bombers and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 2 artilleries, 2 bombers and 2 infantry in Romania, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians roll dice for 2 artilleries and 2 bombers in Romania, round 3 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Italians
2 bombers moved from Romania to Southern Italy
1 aaGun moved from Slovakia Hungary to Romania
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,2,3,3,4
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters moved from Java to Philippines
2 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Hello, I just got back from Labor Day weekend. I’m going to do this turn early tomorrow when I’m more awake. sorry for the delay.
@BSD All good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Germany to Poland
1 bomber, 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Poland
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Poland
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 4/7 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries and 4 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Scotland to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
1 bomber moved from Poland to Western Germany
1 bomber moved from Slovakia Hungary to Western Germany
2 tactical_bombers moved from Poland to 113 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Poland to 113 Sea Zone
1 fighter moved from Poland to Western Germany
4 carriers, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
4 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,1,6,5,3
Germans collect 42 PUs (7 lost to blockades); end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 artilleries and 2 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
1 bomber moved from Norway to Poland
Purchase Units - Russians
Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Poland
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Poland, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 aaGun and 2 artilleries
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 2 artilleries in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Romania
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 4 : 3/3 hits, 1.00 expected hits
Germans roll dice for 2 artilleries in Romania, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Italians: 1 aaGun and 2 artilleries
Non Combat Move - Russians
1 artillery and 9 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Bryansk to Belarus
5 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 bomber moved from Poland to Norway
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Russia to Vologda
9 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
@BSD Bump?
@BSD Bump #2.