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Casualty selection?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - France
France spend 5 on tech rolls
France roll 3,6,4,5 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover workingWomen
Purchase Units - France
France buy 1 field_gun, 8 infantry and 15 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
1 infantry moved from Brittany to Normandy
Place Units - France
3 trenchs placed in Normandy
3 trenchs placed in Burgundy
3 trenchs placed in Rhone
3 infantry and 3 trenchs placed in Marseilles
1 field_gun, 5 infantry and 3 trenchs placed in Paris
Activate Technology - France
France activating workingWomen
Trigger FranceT1: buyfield_gun_w added to productionFrance
Trigger FranceT1: buyheavy_gun_w added to productionFrance
Trigger FranceT1: buyfield_gun removed from productionFrance
Trigger FranceT1: buyheavy_gun removed from productionFrance
Trigger FranceT1: buygas_w added to productionFrance
Trigger FranceT1: buyfighter_w added to productionFrance
Trigger FranceT1: buygas removed from productionFrance
Trigger FranceT1: buyfighter removed from productionFrance
Trigger FranceP: France has 3 infantry placed in Paris
Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - France
France collect 71 PUs; end with 71 PUs
France collect 8 PUs from War Bonds; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Austria
Austria roll 1,4,6 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover aircraftCarrier
Combat Move - Austria
1 heavy_gun and 2 infantry moved from Galicia to Belarus
1 submarine moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea
1 zeppelin moved from Albania to Greece
1 fighter moved from Vienna to Montenegro
1 infantry moved from Trieste to Venice
2 infantry moved from Venice to Tuscany
5 infantry moved from Piedmont to Tuscany
3 heavy_guns moved from Rome to Latium
Purchase Units - Austria
Austria buy 9 field_guns, 2 heavy_guns, 18 infantry and 1 zeppelin; Remaining resources: 2 PUs; 0 techTokens;
Combat - Austria
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 1 and causes: 1 damage to unit: Factory
Bombing raid in Greece causes 1 damage total.
Non Combat Move - Austria
1 zeppelin moved from Greece to Albania
Place Units - Austria
4 field_guns and 2 infantry placed in Belgrade
1 zeppelin placed in Trieste
2 heavy_guns placed in Rome
5 infantry placed in Piedmont
5 field_guns and 3 infantry placed in Galicia
8 infantry placed in Hungary
Activate Technology - Austria
Austria activating aircraftCarrier
Trigger AustriaT4: buycarrier added to productionAustria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 115 PUs; end with 117 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Turkey
Turkey spend 10 on tech rolls
Turkey roll 3,1 and gets 0 hits
Combat Move - Turkey
12 field_guns and 1 heavy_gun moved from Lower Egypt to Western Sudan
Turkey take Western Sudan from Britain
3 cruisers and 1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 59 Central Mediterranean
1 field_gun moved from Upper Egypt to Port Sudan
4 infantry moved from Cairo-Suez to Lower Egypt
2 infantry moved from Sinai to Cairo-Suez
2 field_guns and 3 infantry moved from Baghdad to Lurs
1 infantry moved from Kurdistan to Lurs
2 infantry moved from Syria to Mesopotamia
2 field_guns and 3 infantry moved from Damascus to Mesopotamia
1 field_gun and 2 infantry moved from Mesopotamia to Fars
1 infantry moved from Smyrna to Kurdistan
1 transport moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea
2 infantry moved from Constantinople to Sea Zone 67 Black Sea
2 infantry moved from Sea Zone 67 Black Sea to Bulgaria
2 late_fighters moved from Constantinople to Lurs
Purchase Units - Turkey
Turkey buy 1 Factory, 4 field_guns and 9 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat - Turkey
Non Combat Move - Turkey
Place Units - Turkey
2 field_guns and 3 infantry placed in Baghdad
1 Factory placed in Mesopotamia
2 field_guns and 3 infantry placed in Damascus
3 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 76 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 5,6,2,3 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover mustardGas
Combat Move - Britain
2 battlecruisers, 1 cruiser and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 54 Alboran Sea
Purchase Units - Britain
Britain buy 1 cavalry, 1 cruiser, 2 destroyers, 5 late_fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Britain
1 field_gun and 1 infantry moved from Papua to Sea Zone 120 Arafura Sea
1 colonial, 2 field_guns and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 117 Indian Ocean
2 battlecruisers, 3 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 117 Indian Ocean
1 fighter and 1 late_fighter moved from Aden to Baluchistan
1 cavalry, 2 field_guns and 4 infantry moved from Gujarat to Sindh
2 field_guns and 7 infantry moved from Bombay to Gujarat
1 field_gun and 6 infantry moved from Goa to Madras
Place Units - Britain
5 late_fighters placed in London
1 cruiser, 2 destroyers and 1 transport placed in Sea Zone 73 Arabian Sea
1 cavalry placed in Nova Scotia
Activate Technology - Britain
Britain activating mustardGas
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Purchase Units - Russia
Russia buy 19 conscripts and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
3 conscripts and 3 trenchs placed in Tehran
3 conscripts and 3 trenchs placed in Moscow
6 conscripts placed in St. Petersburg
3 conscripts placed in Vladivostok
3 conscripts placed in Irkutsk
1 conscript placed in Kiev
Russia undo move 5.
2 conscripts placed in Kiev
1 conscript placed in Irkutsk
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 35 PUs; end with 35 PUs
Russia collect 6 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Communists
Communists spend 15 on tech rolls
Communists roll 6,1,4,5 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover railwayGuns
Combat Move - Communists
1 cavalry moved from Novgorod to Karelia
Communists take Karelia from Russia
1 cavalry moved from Ryazan to Tver
Communists take Tver from Russia
1 cavalry moved from Tver to Ryazan
1 cavalry moved from Karelia to Novgorod
1 field_gun moved from Archangelsk to Novgorod
2 field_guns moved from Omsk to Novosibirsk
6 field_guns moved from Yakutsk to Aldan
2 infantry moved from Yakutsk to Sakhe
1 infantry moved from Yakutsk to Aldan
5 infantry moved from Sakhe to Aldan
3 conscripts, 1 field_gun and 12 infantry moved from Aldan to Bratsk
Purchase Units - Communists
Communists buy 1 conscript, 12 gass, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Non Combat Move - Communists
1 conscript moved from Aldan to Bratsk
2 field_guns moved from Sakhe to Aldan
Place Units - Communists
1 trench placed in Sakhe
1 trench placed in Aldan
1 conscript, 2 gass and 1 infantry placed in Omsk
10 gass placed in Yakutsk
Activate Technology - Communists
Communists activating railwayGuns
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 63 PUs; end with 63 PUs
Communists collect 6 PUs from War Bonds; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
5 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean
5 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk
5 field_guns, 5 infantry and 5 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk
1 field_gun and 3 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 field_gun and 3 infantry moved from Sea Zone 151 Bering Sea to Chukotka
7 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
1 cavalry, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 54 Alboran Sea
1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 53 Mid Atlantic
1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands
7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
2 destroyers and 2 submarines moved from Sea Zone 125 Sulu Sea to Sea Zone 84 Andaman Sea
1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
3 field_guns and 2 infantry moved from Chubu to Tohoku
8 field_guns and 2 infantry moved from Tokyo to Tohoku
2 destroyers moved from Sea Zone 84 Andaman Sea to Sea Zone 83 Indian Ocean
2 destroyers moved from Sea Zone 46 Caribbean Sea to Sea Zone 54 Alboran Sea
6 field_guns and 8 infantry moved from Catalonia to Languedoc
Purchase Units - USA
USA buy 2 battleships, 1 cavalry, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat - USA
Battle in Canary Islands
USA attack with 1 cavalry, 1 field_gun and 2 infantry
Neutral defend with 1 infantry
USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Canary Islands, round 2 : 3/4 hits, 1.00 expected hits
Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Canary Islands
USA loses 0 PUs for violating Canary Islandss neutrality.
USA win, taking Canary Islands from Neutral with 1 cavalry, 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - USA
Place Units - USA
1 cruiser and 2 destroyers placed in Sea Zone 54 Alboran Sea
2 battleships placed in Sea Zone 54 Alboran Sea
3 transports placed in Sea Zone 142 Pacific Ocean
1 cavalry placed in California
Turn Complete - USA
USA collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Neutral : -0.33
USA : 2.00
USA rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 3,1,5,2 and gets 0 hits
Combat Move - Germany
2 field_guns and 3 infantry moved from Minsk to Belarus
4 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
7 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
7 infantry moved from Sea Zone 12 Baltic Sea to Sweden
1 cavalry, 4 field_guns, 3 heavy_guns and 9 infantry moved from Dar es Salaam to German East Africa
4 infantry moved from Northern Rhodesia to German East Africa
2 infantry moved from German Southwest Africa to Northern Rhodesia
1 field_gun and 1 infantry moved from Southern Rhodesia to Northern Rhodesia
1 infantry moved from Tripolitania to Fezzan
Germany take Fezzan from France
1 infantry moved from Tripolitania to Lower Algeria
Germany take Lower Algeria from France
1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean
1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean
1 infantry moved from Sea Zone 55 Western Mediterranean to Algiers
Germany take Algiers from France
1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean
1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
1 infantry moved from Sea Zone 57 Ligurian Sea to Corsica
Germany take Corsica from France
2 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 55 Western Mediterranean
Purchase Units - Germany
Germany buy 2 cruisers, 5 field_guns, 11 gass, 5 heavy_guns, 11 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Germany
Battle in German East Africa
Germany attack with 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry
Britain defend with 13 cavalrys, 1 colonial and 3 trenchs
Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry in German East Africa, round 2 : 8/21 hits, 6.50 expected hits
Britain roll dice for 13 cavalrys, 1 colonial and 3 trenchs in German East Africa, round 2 : 1/14 hits, 2.50 expected hits
1 infantry owned by the Germany, 2 cavalrys owned by the Britain and 3 trenchs owned by the Britain lost in German East Africa
Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 12 infantry in German East Africa, round 3 : 7/20 hits, 6.33 expected hits
Britain roll dice for 11 cavalrys and 1 colonial in German East Africa, round 3 : 1/12 hits, 2.17 expected hits
1 infantry owned by the Germany and 7 cavalrys owned by the Britain lost in German East Africa
Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 11 infantry in German East Africa, round 4 : 7/19 hits, 6.17 expected hits
Britain roll dice for 4 cavalrys and 1 colonial in German East Africa, round 4 : 1/5 hits, 1.00 expected hits
1 infantry owned by the Germany, 1 colonial owned by the Britain and 4 cavalrys owned by the Britain lost in German East Africa
Germany win, taking German East Africa from Britain with 1 cavalry, 4 field_guns, 3 heavy_guns and 10 infantry remaining. Battle score for attacker is 55
Casualties for Germany: 3 infantry
Casualties for Britain: 13 cavalrys, 1 colonial and 3 trenchs
Non Combat Move - Germany
3 submarines moved from Sea Zone 78 Indian Ocean to Sea Zone 90 Indian Ocean
2 heavy_guns moved from Picardy to Champagne
2 heavy_guns moved from Champagne to Franche-Comte
Place Units - Germany
1 trench placed in Picardy
1 trench placed in Champagne
3 trenchs placed in Franche-Comte
2 cruisers placed in Sea Zone 14 Helgoland Bight
2 infantry and 1 trench placed in German New Guinea
2 heavy_guns and 3 infantry placed in Dar es Salaam
3 heavy_guns and 2 infantry placed in Belgium
4 field_guns and 4 infantry placed in Mecklenburg
1 field_gun and 4 gass placed in Minsk
7 gass placed in Bavaria
Activate Technology - Germany
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Germany
Germany collect 176 PUs; end with 176 PUs
Germany collect 5 PUs from War Bonds; end with 181 PUs
Combat Hit Differential Summary :
Britain : -2.67
Germany : 3.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Research Technology - France
France spend 5 on tech rolls
France roll 6,4 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover armour
Combat Move - France
2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic
Purchase Units - France
France buy 2 field_guns, 7 infantry and 15 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - France
Place Units - France
3 trenchs placed in Marseilles
3 trenchs placed in Rhone
3 trenchs placed in Burgundy
3 trenchs placed in Normandy
3 trenchs placed in Paris
1 field_gun and 1 infantry placed in Marseilles
1 field_gun and 6 infantry placed in Paris
Activate Technology - France
France activating armour
Trigger FranceT5: buytank added to productionFrance
Trigger FranceP: France has 3 infantry placed in Paris
Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - France
France collect 67 PUs; end with 68 PUs
France collect 4 PUs from War Bonds; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Purchase Units - Serbia
Serbia buy 2 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Serbia
Place Units - Serbia
2 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,1,3 and gets 0 hits
Combat Move - Austria
4 field_guns and 2 infantry moved from Bulgaria to Macedonia
4 field_guns and 2 infantry moved from Belgrade to Bulgaria
1 infantry moved from Montenegro to Albania
1 fighter moved from Montenegro to Albania
1 zeppelin moved from Albania to Greece
1 zeppelin moved from Trieste to Greece
1 submarine moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 cavalrys, 2 field_guns, 6 heavy_guns and 2 infantry moved from Rome to Latium
2 cavalrys, 1 field_gun, 3 heavy_guns and 2 infantry moved from Latium to Tuscany
2 cavalrys, 2 field_guns and 12 infantry moved from Tuscany to Piedmont
1 infantry moved from Venice to Tuscany
8 infantry moved from Hungary to Croatia
1 gas moved from Vienna to Galicia
Purchase Units - Austria
Austria buy 1 destroyer, 16 field_guns, 8 infantry and 1 submarine; Remaining resources: 3 PUs; 3 techTokens;
Combat - Austria
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 6,5 and causes: 9 damage to unit: Factory
Bombing raid in Greece causes 9 damage total.
Non Combat Move - Austria
2 zeppelins moved from Greece to Macedonia
Place Units - Austria
2 infantry placed in Belgrade
6 infantry placed in Galicia
5 field_guns placed in Piedmont
8 field_guns placed in Rome
Austria undo move 4.
1 destroyer and 1 submarine placed in Sea Zone 57 Ligurian Sea
6 field_guns placed in Rome
5 field_guns placed in Venice
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Austria
Austria collect 115 PUs; end with 118 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Turn Complete - Arabia
Combat Hit Differential Summary :
@Whackamatt I’m pretty sure this one is over also.
@dawgoneit so how was your long weekend? had a good G40 comeback the other night at a friends house. i had allies and my rolls stunk to start the night. both axis had all they’re bonuses and then i started to roll great and when i say great i mean great. the axis took out russia and they couldn’t do any thing with it. i only had my 3 ipc’s so they didn’t get a lot of cash and the us had already stopped japan they couldn’t do any thing to stop me. aaaaa what a night. the 3 of us have played for years. we have 5 of us now but the other 2 had things to do this weekend. but for a while now its been the 5 of us. almost every saturday.
@dawgoneit said in 1914 Whack Centrals - dawg Allies:
@dawgoneit so how was your long weekend? had a good G40 comeback the other night at a friends house. i had allies and my rolls stunk to start the night. both axis had all they’re bonuses and then i started to roll great and when i say great i mean great. the axis took out russia and they couldn’t do any thing with it. i only had my 3 ipc’s so they didn’t get a lot of cash and the us had already stopped japan they couldn’t do any thing to stop me. aaaaa what a night. the 3 of us have played for years. we have 5 of us now but the other 2 had things to do this weekend. but for a while now its been the 5 of us. almost every saturday.
Every night? I’m jealous. I get to play the board game once a year with friends! But it’s a wild party for the whole weekend.
The weekend was nice. I live in the suburbs of Chicago 20 miles out. There’s a cabin in Northern Wisconsin that’s been in my family since the 40’s. It was my family vacation growing up. Now I’m taking my kids (11, 8, 5) up there to enjoy. We make it up once a year for the changing of the leaves.
Very relaxing with a lot of good food. Walking the dog in the woods. Saw two bald eagles flying around. Good times.
@Whackamatt gotta love nature. my family camps about 6 times a year. he hike about 10 times a year. love it out side. i try to walk the dogs about 3 times a week. all 4 of them. i live way out in the boonies. in a small town of about 50 people. i love it here. believe it or not when i grew up there wasn’t a house a mile from us. 8 boys and 1 girl. plenty to do though.
@dawgoneit do you no how many games we have left?
I think down to 3. A Napoleon, LOTR, and 1914