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1914 Whack Centrals - dawg Allies
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Combat Move - Russia 1 conscript moved from Amur to Khabarovsk 1 conscript moved from Vladivostok to Primorsky 3 conscripts moved from Kiev to Odessa Purchase Units - Russia Russia buy 19 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia Place Units - Russia 3 infantry and 3 trenchs placed in Moscow 3 infantry placed in Kiev 6 infantry placed in St. Petersburg 3 infantry placed in Vladivostok Russia undo move 4. 3 infantry placed in Tehran 3 infantry placed in Irkutsk 1 infantry placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 47 PUs; end with 47 PUs Russia collect 9 PUs from War Bonds; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover industry Combat Move - Communists 1 conscript moved from Chita to Amur Communists take Amur from Russia 1 field_gun and 1 fighter moved from Vladimir to Archangelsk 1 cavalry moved from Ryazan to Novgorod Communists take Novgorod from Russia 1 cavalry moved from Omsk to Ryazan 1 cavalry and 1 heavy_gun moved from Don to Dnieper 1 late_fighter moved from Omsk to Ryazan 2 late_fighters moved from Vladimir to Archangelsk 3 conscripts and 3 infantry moved from Yakutsk to Aldan 3 conscripts and 3 infantry moved from Yakutsk to Sakhe 1 heavy_gun moved from Yakutsk to Aldan 1 heavy_gun moved from Yakutsk to Aldan 1 conscript and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 8 field_guns and 8 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Archangelsk Communists attack with 1 field_gun, 1 fighter and 2 late_fighters Russia defend with 1 trench Communists roll dice for 1 field_gun, 1 fighter and 2 late_fighters in Archangelsk, round 2 : 2/4 hits, 1.67 expected hits Russia roll dice for 1 trench in Archangelsk, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Archangelsk Communists win, taking Archangelsk from Russia with 1 field_gun, 1 fighter and 2 late_fighters remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Dnieper Communists attack with 1 cavalry and 1 heavy_gun Russia defend with 1 conscript Communists roll dice for 1 cavalry and 1 heavy_gun in Dnieper, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Dnieper, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry and 1 heavy_gun in Dnieper, round 3 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Dnieper, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry and 1 heavy_gun in Dnieper, round 4 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Dnieper, round 4 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Dnieper Communists win, taking Dnieper from Russia with 1 heavy_gun remaining. Battle score for attacker is -2 Casualties for Communists: 1 cavalry Casualties for Russia: 1 conscript Non Combat Move - Communists 1 fighter and 2 late_fighters moved from Archangelsk to Ryazan Place Units - Communists 3 trenchs placed in Ryazan 2 trenchs placed in Sakhe 2 trenchs placed in Aldan 1 trench placed in Bratsk 8 field_guns placed in Yakutsk Communists undo move 5. 2 field_guns placed in Omsk 6 field_guns placed in Yakutsk Activate Technology - Communists Communists activating industry Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 61 PUs; end with 61 PUs Communists collect 7 PUs from War Bonds; end with 68 PUsCombat Hit Differential Summary :
Communists : -0.67 Russia : 0.33 -
TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 5,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover workingWomen Combat Move - USA 2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 field_gun moved from Sea Zone 142 Pacific Ocean to Tokyo 1 field_gun and 2 infantry moved from Chubu to Tokyo 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 7 field_guns and 9 infantry moved from Tohoku to Tokyo 4 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea 4 field_guns and 1 infantry moved from Kyoto to Sea Zone 137 Yellow Sea 2 field_guns and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 142 Pacific Ocean 1 infantry moved from Kyoto to Sea Zone 137 Yellow Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 142 Pacific Ocean 4 field_guns and 2 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo 2 destroyers and 2 submarines moved from Sea Zone 135 Pacific Ocean to Sea Zone 125 Sulu Sea 1 cruiser, 1 destroyer and 5 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 6 field_guns and 10 infantry moved from Valencia to Catalonia 2 field_guns moved from Kyoto to Chubu Purchase Units - USA USA buy 1 Factory, 5 field_guns, 11 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Sea Zone 14 Helgoland Bight USA attack with 1 cruiser, 1 destroyer and 5 submarines Germany defend with 4 battleships, 2 cruisers, 1 destroyer and 2 submarines USA roll dice for 5 submarines in Sea Zone 14 Helgoland Bight, round 2 : 1/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Germany USA roll dice for 1 cruiser and 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Germany Germany roll dice for 2 submarines in Sea Zone 14 Helgoland Bight, round 2 : 1/2 hits, 0.33 expected hits Germany roll dice for 4 battleships, 2 cruisers and 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 5/7 hits, 4.00 expected hits 1 destroyer owned by the USA and 5 submarines owned by the USA lost in Sea Zone 14 Helgoland Bight Germany roll dice for 2 submarines in Sea Zone 14 Helgoland Bight, round 3 : 0/2 hits, 0.33 expected hits USA roll dice for 1 cruiser in Sea Zone 14 Helgoland Bight, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germany Germany roll dice for 4 battleships, 2 cruisers and 1 destroyer in Sea Zone 14 Helgoland Bight, round 3 : 4/7 hits, 4.00 expected hits 1 cruiser owned by the USA lost in Sea Zone 14 Helgoland Bight Germany win with 4 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is -54 Casualties for USA: 1 cruiser, 1 destroyer and 5 submarines Battle in Tokyo USA attack with 13 field_guns and 13 infantry Neutral defend with 15 infantry USA roll dice for 13 field_guns and 13 infantry in Tokyo, round 2 : 13/26 hits, 8.67 expected hits Neutral roll dice for 15 infantry in Tokyo, round 2 : 6/15 hits, 5.00 expected hits 13 infantry owned by the Neutral and 6 infantry owned by the USA lost in Tokyo USA roll dice for 13 field_guns and 7 infantry in Tokyo, round 3 : 6/20 hits, 6.67 expected hits Neutral roll dice for 2 infantry in Tokyo, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Tokyo USA loses 0 PUs for violating Tokyos neutrality. USA win, taking Tokyo from Neutral with 13 field_guns and 7 infantry remaining. Battle score for attacker is 27 Casualties for USA: 6 infantry Casualties for Neutral: 15 infantry Battle in Catalonia USA attack with 6 field_guns and 10 infantry Neutral defend with 1 field_gun and 3 infantry USA roll dice for 6 field_guns and 10 infantry in Catalonia, round 2 : 4/16 hits, 4.67 expected hits Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral, 2 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia USA loses 0 PUs for violating Catalonias neutrality. USA win, taking Catalonia from Neutral with 6 field_guns and 8 infantry remaining. Battle score for attacker is 7 Casualties for USA: 2 infantry Casualties for Neutral: 1 field_gun and 3 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in Valencia 1 field_gun and 2 infantry placed in Morocco 1 field_gun and 1 infantry placed in Manila 1 field_gun and 2 infantry placed in Chubu 1 field_gun and 2 infantry placed in Tohoku 2 transports placed in Sea Zone 153 Pacific Ocean USA undo move 6. 1 transport placed in Sea Zone 153 Pacific Ocean 1 field_gun and 3 infantry placed in San Francisco 1 infantry placed in California 1 transport placed in Sea Zone 30 Mid Atlantic Activate Technology - USA USA activating workingWomen Trigger USAT1: buyfield_gun_w added to productionUSA Trigger USAT1: buyheavy_gun_w added to productionUSA Trigger USAT1: buyfield_gun removed from productionUSA Trigger USAT1: buyheavy_gun removed from productionUSA Trigger USAT1: buygas_w added to productionUSA Trigger USAT1: buyfighter_w added to productionUSA Trigger USAT1: buygas removed from productionUSA Trigger USAT1: buyfighter removed from productionUSA Turn Complete - USA USA collect 102 PUs; end with 102 PUs 3 units repaired.Combat Hit Differential Summary :
Neutral : 1.00 USA : 2.17 Germany : 1.33 -
TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Germany Germany roll 6,3,1,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover lateFighter Combat Move - Germany 1 cavalry, 5 field_guns and 6 infantry moved from Sweden to Finland Germany take Finland from Russia 1 cavalry moved from Finland to Murmansk Germany take Murmansk from Russia 1 field_gun moved from Latvia to Smolensk 1 infantry moved from Latvia to Pskov Germany take Pskov from Russia 1 infantry moved from Belarus to Smolensk 6 field_guns moved from Minsk to Belarus 2 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 field_gun moved from Crete to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean 1 field_gun moved from Sea Zone 71 Eastern Mediterranean to Cyprus Turkey take Cyprus from France 4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 2 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean 2 infantry moved from Sea Zone 59 Central Mediterranean to Tripoli Germany take Tripoli from Italy 2 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean 2 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania Germany take Tripolitania from Italy 2 infantry moved from Cape Colony to German Southwest Africa 4 infantry moved from German Southwest Africa to Northern Rhodesia 1 cavalry moved from Southern Rhodesia to Northern Rhodesia 1 cavalry moved from Bechuanaland to Northern Rhodesia 1 field_gun and 1 infantry moved from Transvaal to Southern Rhodesia 3 submarines moved from Sea Zone 75 Red Sea to Sea Zone 78 Indian Ocean 5 infantry moved from Belgium to Picardy 3 field_guns and 5 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 field_guns, 5 infantry and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia 3 field_guns and 5 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland Purchase Units - Germany Germany buy 1 battlecruiser, 3 battleships, 3 field_guns, 2 heavy_guns, 14 infantry and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Smolensk Germany attack with 1 field_gun and 1 infantry Russia defend with 1 conscript Germany roll dice for 1 field_gun and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russia roll dice for 1 conscript in Smolensk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Northern Rhodesia Germany attack with 2 cavalrys and 4 infantry Britain defend with 1 cavalry and 1 field_gun Germany roll dice for 2 cavalrys and 4 infantry in Northern Rhodesia, round 2 : 1/6 hits, 1.00 expected hits Britain roll dice for 1 cavalry and 1 field_gun in Northern Rhodesia, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Germany and 1 cavalry owned by the Britain lost in Northern Rhodesia Germany roll dice for 2 cavalrys and 3 infantry in Northern Rhodesia, round 3 : 3/5 hits, 0.83 expected hits Britain roll dice for 1 field_gun in Northern Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 field_gun owned by the Britain lost in Northern Rhodesia Germany win, taking Northern Rhodesia from Britain with 2 cavalrys and 2 infantry remaining. Battle score for attacker is 2 Casualties for Germany: 2 infantry Casualties for Britain: 1 cavalry and 1 field_gun Battle in Sea Zone 58 Tyrrhenian Sea Germany attack with 2 battleships, 7 cruisers, 2 destroyers and 3 submarines Britain defend with 3 submarines Germany roll dice for 3 submarines in Sea Zone 58 Tyrrhenian Sea, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Britain lost in Sea Zone 58 Tyrrhenian Sea Germany roll dice for 2 battleships, 7 cruisers and 2 destroyers in Sea Zone 58 Tyrrhenian Sea, round 2 : 3/11 hits, 5.50 expected hits Britain roll dice for 2 submarines in Sea Zone 58 Tyrrhenian Sea, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Britain lost in Sea Zone 58 Tyrrhenian Sea Germany win with 2 battleships, 7 cruisers, 2 destroyers and 3 submarines remaining. Battle score for attacker is 21 Casualties for Britain: 3 submarines Non Combat Move - Germany Turning on Edit Mode EDIT: Removing units owned by Germany from Northern Rhodesia: 2 cavalrys EDIT: Adding units owned by Germany to Northern Rhodesia: 2 infantry EDIT: Turning off Edit Mode Place Units - Germany 1 battlecruiser and 3 battleships placed in Sea Zone 14 Helgoland Bight 1 trench placed in Champagne 1 trench placed in Picardy 1 trench placed in Franche-Comte 2 heavy_guns, 2 infantry and 3 trenchs placed in German New Guinea 1 field_gun and 2 infantry placed in Dar es Salaam 1 trench placed in Belarus 2 field_guns and 3 infantry placed in Minsk 7 infantry placed in Mecklenburg Activate Technology - Germany Germany activating lateFighter Trigger GermanyT3: buylate_fighter added to productionGermany Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 170 PUs; end with 172 PUs Germany collect 3 PUs from War Bonds; end with 175 PUsCombat Hit Differential Summary :
Britain : 0.83 Germany : -0.17 Russia : -0.17 -
TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - France France spend 5 on tech rolls France roll 3,6,4,5 and gets 1 hit France removing all Technology Tokens after successful research. France discover workingWomen Purchase Units - France France buy 1 field_gun, 8 infantry and 15 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France 1 infantry moved from Brittany to Normandy Place Units - France 3 trenchs placed in Normandy 3 trenchs placed in Burgundy 3 trenchs placed in Rhone 3 infantry and 3 trenchs placed in Marseilles 1 field_gun, 5 infantry and 3 trenchs placed in Paris Activate Technology - France France activating workingWomen Trigger FranceT1: buyfield_gun_w added to productionFrance Trigger FranceT1: buyheavy_gun_w added to productionFrance Trigger FranceT1: buyfield_gun removed from productionFrance Trigger FranceT1: buyheavy_gun removed from productionFrance Trigger FranceT1: buygas_w added to productionFrance Trigger FranceT1: buyfighter_w added to productionFrance Trigger FranceT1: buygas removed from productionFrance Trigger FranceT1: buyfighter removed from productionFrance Trigger FranceP: France has 3 infantry placed in Paris Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - France France collect 71 PUs; end with 71 PUs France collect 8 PUs from War Bonds; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Austria Austria roll 1,4,6 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover aircraftCarrier Combat Move - Austria 1 heavy_gun and 2 infantry moved from Galicia to Belarus 1 submarine moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 zeppelin moved from Albania to Greece 1 fighter moved from Vienna to Montenegro 1 infantry moved from Trieste to Venice 2 infantry moved from Venice to Tuscany 5 infantry moved from Piedmont to Tuscany 3 heavy_guns moved from Rome to Latium Purchase Units - Austria Austria buy 9 field_guns, 2 heavy_guns, 18 infantry and 1 zeppelin; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Strategic bombing raid in Greece Bombing raid in Greece rolls: 1 and causes: 1 damage to unit: Factory Bombing raid in Greece causes 1 damage total. Non Combat Move - Austria 1 zeppelin moved from Greece to Albania Place Units - Austria 4 field_guns and 2 infantry placed in Belgrade 1 zeppelin placed in Trieste 2 heavy_guns placed in Rome 5 infantry placed in Piedmont 5 field_guns and 3 infantry placed in Galicia 8 infantry placed in Hungary Activate Technology - Austria Austria activating aircraftCarrier Trigger AustriaT4: buycarrier added to productionAustria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 115 PUs; end with 117 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 3,1 and gets 0 hits Combat Move - Turkey 12 field_guns and 1 heavy_gun moved from Lower Egypt to Western Sudan Turkey take Western Sudan from Britain 3 cruisers and 1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 59 Central Mediterranean 1 field_gun moved from Upper Egypt to Port Sudan 4 infantry moved from Cairo-Suez to Lower Egypt 2 infantry moved from Sinai to Cairo-Suez 2 field_guns and 3 infantry moved from Baghdad to Lurs 1 infantry moved from Kurdistan to Lurs 2 infantry moved from Syria to Mesopotamia 2 field_guns and 3 infantry moved from Damascus to Mesopotamia 1 field_gun and 2 infantry moved from Mesopotamia to Fars 1 infantry moved from Smyrna to Kurdistan 1 transport moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea 2 infantry moved from Constantinople to Sea Zone 67 Black Sea 2 infantry moved from Sea Zone 67 Black Sea to Bulgaria 2 late_fighters moved from Constantinople to Lurs Purchase Units - Turkey Turkey buy 1 Factory, 4 field_guns and 9 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 2 field_guns and 3 infantry placed in Baghdad 1 Factory placed in Mesopotamia 2 field_guns and 3 infantry placed in Damascus 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 76 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 5,6,2,3 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover mustardGas Combat Move - Britain 2 battlecruisers, 1 cruiser and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 54 Alboran Sea Purchase Units - Britain Britain buy 1 cavalry, 1 cruiser, 2 destroyers, 5 late_fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Britain 1 field_gun and 1 infantry moved from Papua to Sea Zone 120 Arafura Sea 1 colonial, 2 field_guns and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 117 Indian Ocean 2 battlecruisers, 3 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 117 Indian Ocean 1 fighter and 1 late_fighter moved from Aden to Baluchistan 1 cavalry, 2 field_guns and 4 infantry moved from Gujarat to Sindh 2 field_guns and 7 infantry moved from Bombay to Gujarat 1 field_gun and 6 infantry moved from Goa to Madras Place Units - Britain 5 late_fighters placed in London 1 cruiser, 2 destroyers and 1 transport placed in Sea Zone 73 Arabian Sea 1 cavalry placed in Nova Scotia Activate Technology - Britain Britain activating mustardGas Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Purchase Units - Russia Russia buy 19 conscripts and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 3 conscripts and 3 trenchs placed in Tehran 3 conscripts and 3 trenchs placed in Moscow 6 conscripts placed in St. Petersburg 3 conscripts placed in Vladivostok 3 conscripts placed in Irkutsk 1 conscript placed in Kiev Russia undo move 5. 2 conscripts placed in Kiev 1 conscript placed in Irkutsk Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 35 PUs; end with 35 PUs Russia collect 6 PUs from War Bonds; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Communists Communists spend 15 on tech rolls Communists roll 6,1,4,5 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover railwayGuns Combat Move - Communists 1 cavalry moved from Novgorod to Karelia Communists take Karelia from Russia 1 cavalry moved from Ryazan to Tver Communists take Tver from Russia 1 cavalry moved from Tver to Ryazan 1 cavalry moved from Karelia to Novgorod 1 field_gun moved from Archangelsk to Novgorod 2 field_guns moved from Omsk to Novosibirsk 6 field_guns moved from Yakutsk to Aldan 2 infantry moved from Yakutsk to Sakhe 1 infantry moved from Yakutsk to Aldan 5 infantry moved from Sakhe to Aldan 3 conscripts, 1 field_gun and 12 infantry moved from Aldan to Bratsk Purchase Units - Communists Communists buy 1 conscript, 12 gass, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Non Combat Move - Communists 1 conscript moved from Aldan to Bratsk 2 field_guns moved from Sakhe to Aldan Place Units - Communists 1 trench placed in Sakhe 1 trench placed in Aldan 1 conscript, 2 gass and 1 infantry placed in Omsk 10 gass placed in Yakutsk Activate Technology - Communists Communists activating railwayGuns Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 63 PUs; end with 63 PUs Communists collect 6 PUs from War Bonds; end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 5 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean 5 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk 5 field_guns, 5 infantry and 5 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk 1 field_gun and 3 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun and 3 infantry moved from Sea Zone 151 Bering Sea to Chukotka 7 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic 1 cavalry, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 54 Alboran Sea 1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 53 Mid Atlantic 1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira 2 destroyers and 2 submarines moved from Sea Zone 125 Sulu Sea to Sea Zone 84 Andaman Sea 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 3 field_guns and 2 infantry moved from Chubu to Tohoku 8 field_guns and 2 infantry moved from Tokyo to Tohoku 2 destroyers moved from Sea Zone 84 Andaman Sea to Sea Zone 83 Indian Ocean 2 destroyers moved from Sea Zone 46 Caribbean Sea to Sea Zone 54 Alboran Sea 6 field_guns and 8 infantry moved from Catalonia to Languedoc Purchase Units - USA USA buy 2 battleships, 1 cavalry, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Battle in Canary Islands USA attack with 1 cavalry, 1 field_gun and 2 infantry Neutral defend with 1 infantry USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Canary Islands, round 2 : 3/4 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Canary Islands USA loses 0 PUs for violating Canary Islandss neutrality. USA win, taking Canary Islands from Neutral with 1 cavalry, 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 1 cruiser and 2 destroyers placed in Sea Zone 54 Alboran Sea 2 battleships placed in Sea Zone 54 Alboran Sea 3 transports placed in Sea Zone 142 Pacific Ocean 1 cavalry placed in California Turn Complete - USA USA collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
Neutral : -0.33 USA : 2.00 USA rolls : : 0.00 -
TripleA Turn Summary: Germany round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 3,1,5,2 and gets 0 hits Combat Move - Germany 2 field_guns and 3 infantry moved from Minsk to Belarus 4 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 7 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 7 infantry moved from Sea Zone 12 Baltic Sea to Sweden 1 cavalry, 4 field_guns, 3 heavy_guns and 9 infantry moved from Dar es Salaam to German East Africa 4 infantry moved from Northern Rhodesia to German East Africa 2 infantry moved from German Southwest Africa to Northern Rhodesia 1 field_gun and 1 infantry moved from Southern Rhodesia to Northern Rhodesia 1 infantry moved from Tripolitania to Fezzan Germany take Fezzan from France 1 infantry moved from Tripolitania to Lower Algeria Germany take Lower Algeria from France 1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean 1 infantry moved from Sea Zone 55 Western Mediterranean to Algiers Germany take Algiers from France 1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 1 infantry moved from Sea Zone 57 Ligurian Sea to Corsica Germany take Corsica from France 2 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 55 Western Mediterranean Purchase Units - Germany Germany buy 2 cruisers, 5 field_guns, 11 gass, 5 heavy_guns, 11 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in German East Africa Germany attack with 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry Britain defend with 13 cavalrys, 1 colonial and 3 trenchs Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry in German East Africa, round 2 : 8/21 hits, 6.50 expected hits Britain roll dice for 13 cavalrys, 1 colonial and 3 trenchs in German East Africa, round 2 : 1/14 hits, 2.50 expected hits 1 infantry owned by the Germany, 2 cavalrys owned by the Britain and 3 trenchs owned by the Britain lost in German East Africa Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 12 infantry in German East Africa, round 3 : 7/20 hits, 6.33 expected hits Britain roll dice for 11 cavalrys and 1 colonial in German East Africa, round 3 : 1/12 hits, 2.17 expected hits 1 infantry owned by the Germany and 7 cavalrys owned by the Britain lost in German East Africa Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 11 infantry in German East Africa, round 4 : 7/19 hits, 6.17 expected hits Britain roll dice for 4 cavalrys and 1 colonial in German East Africa, round 4 : 1/5 hits, 1.00 expected hits 1 infantry owned by the Germany, 1 colonial owned by the Britain and 4 cavalrys owned by the Britain lost in German East Africa Germany win, taking German East Africa from Britain with 1 cavalry, 4 field_guns, 3 heavy_guns and 10 infantry remaining. Battle score for attacker is 55 Casualties for Germany: 3 infantry Casualties for Britain: 13 cavalrys, 1 colonial and 3 trenchs Non Combat Move - Germany 3 submarines moved from Sea Zone 78 Indian Ocean to Sea Zone 90 Indian Ocean 2 heavy_guns moved from Picardy to Champagne 2 heavy_guns moved from Champagne to Franche-Comte Place Units - Germany 1 trench placed in Picardy 1 trench placed in Champagne 3 trenchs placed in Franche-Comte 2 cruisers placed in Sea Zone 14 Helgoland Bight 2 infantry and 1 trench placed in German New Guinea 2 heavy_guns and 3 infantry placed in Dar es Salaam 3 heavy_guns and 2 infantry placed in Belgium 4 field_guns and 4 infantry placed in Mecklenburg 1 field_gun and 4 gass placed in Minsk 7 gass placed in Bavaria Activate Technology - Germany Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 176 PUs; end with 176 PUs Germany collect 5 PUs from War Bonds; end with 181 PUsCombat Hit Differential Summary :
Britain : -2.67 Germany : 3.00 -
TripleA Turn Summary: France round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Research Technology - France France spend 5 on tech rolls France roll 6,4 and gets 1 hit France removing all Technology Tokens after successful research. France discover armour Combat Move - France 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic Purchase Units - France France buy 2 field_guns, 7 infantry and 15 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - France Place Units - France 3 trenchs placed in Marseilles 3 trenchs placed in Rhone 3 trenchs placed in Burgundy 3 trenchs placed in Normandy 3 trenchs placed in Paris 1 field_gun and 1 infantry placed in Marseilles 1 field_gun and 6 infantry placed in Paris Activate Technology - France France activating armour Trigger FranceT5: buytank added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - France France collect 67 PUs; end with 68 PUs France collect 4 PUs from War Bonds; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Purchase Units - Serbia Serbia buy 2 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 2 trenchs placed in Greece Turn Complete - Serbia Serbia collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 1,1,3 and gets 0 hits Combat Move - Austria 4 field_guns and 2 infantry moved from Bulgaria to Macedonia 4 field_guns and 2 infantry moved from Belgrade to Bulgaria 1 infantry moved from Montenegro to Albania 1 fighter moved from Montenegro to Albania 1 zeppelin moved from Albania to Greece 1 zeppelin moved from Trieste to Greece 1 submarine moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 2 cavalrys, 2 field_guns, 6 heavy_guns and 2 infantry moved from Rome to Latium 2 cavalrys, 1 field_gun, 3 heavy_guns and 2 infantry moved from Latium to Tuscany 2 cavalrys, 2 field_guns and 12 infantry moved from Tuscany to Piedmont 1 infantry moved from Venice to Tuscany 8 infantry moved from Hungary to Croatia 1 gas moved from Vienna to Galicia Purchase Units - Austria Austria buy 1 destroyer, 16 field_guns, 8 infantry and 1 submarine; Remaining resources: 3 PUs; 3 techTokens; Combat - Austria Strategic bombing raid in Greece Bombing raid in Greece rolls: 6,5 and causes: 9 damage to unit: Factory Bombing raid in Greece causes 9 damage total. Non Combat Move - Austria 2 zeppelins moved from Greece to Macedonia Place Units - Austria 2 infantry placed in Belgrade 6 infantry placed in Galicia 5 field_guns placed in Piedmont 8 field_guns placed in Rome Austria undo move 4. 1 destroyer and 1 submarine placed in Sea Zone 57 Ligurian Sea 6 field_guns placed in Rome 5 field_guns placed in Venice Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Austria Austria collect 115 PUs; end with 118 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Turn Complete - ArabiaCombat Hit Differential Summary :
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@Whackamatt I’m pretty sure this one is over also.
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@dawgoneit so how was your long weekend? had a good G40 comeback the other night at a friends house. i had allies and my rolls stunk to start the night. both axis had all they’re bonuses and then i started to roll great and when i say great i mean great. the axis took out russia and they couldn’t do any thing with it. i only had my 3 ipc’s so they didn’t get a lot of cash and the us had already stopped japan they couldn’t do any thing to stop me. aaaaa what a night. the 3 of us have played for years. we have 5 of us now but the other 2 had things to do this weekend. but for a while now its been the 5 of us. almost every saturday.
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@dawgoneit said in 1914 Whack Centrals - dawg Allies:
@dawgoneit so how was your long weekend? had a good G40 comeback the other night at a friends house. i had allies and my rolls stunk to start the night. both axis had all they’re bonuses and then i started to roll great and when i say great i mean great. the axis took out russia and they couldn’t do any thing with it. i only had my 3 ipc’s so they didn’t get a lot of cash and the us had already stopped japan they couldn’t do any thing to stop me. aaaaa what a night. the 3 of us have played for years. we have 5 of us now but the other 2 had things to do this weekend. but for a while now its been the 5 of us. almost every saturday.
Every night? I’m jealous. I get to play the board game once a year with friends! But it’s a wild party for the whole weekend.
The weekend was nice. I live in the suburbs of Chicago 20 miles out. There’s a cabin in Northern Wisconsin that’s been in my family since the 40’s. It was my family vacation growing up. Now I’m taking my kids (11, 8, 5) up there to enjoy. We make it up once a year for the changing of the leaves.
Very relaxing with a lot of good food. Walking the dog in the woods. Saw two bald eagles flying around. Good times.





