@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
6 artilleries and 5 infantry moved from Gibraltar to Spain
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
5 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 4/22 hits, 7.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber in Spain, round 3 : 7/19 hits, 6.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 6 Sea Zone
Americans attack with 5 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 70
Casualties for Americans: 3 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 4 transports
Non Combat Move - Americans
5 bombers moved from 6 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -1.17
Neutral_True : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
6 artilleries and 5 infantry moved from Gibraltar to Spain
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
5 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 4/22 hits, 7.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber in Spain, round 3 : 7/19 hits, 6.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 6 Sea Zone
Americans attack with 5 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 70
Casualties for Americans: 3 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 4 transports
Non Combat Move - Americans
5 bombers moved from 6 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from India to Yunnan
1 armour moved from Persia to Turkey
2 infantry moved from Iraq to Saudi Arabia
3 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys moved from Iraq to Turkey
1 armour, 3 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia
1 marine moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Saudi Arabia
1 marine moved from 80 Sea Zone to Saudi Arabia
2 fighters moved from Morocco to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in Saudi Arabia
British attack with 1 armour, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Saudi Arabia, round 2 : 7/9 hits, 3.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 4 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys in Turkey, round 2 : 5/18 hits, 5.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys in Turkey, round 3 : 4/15 hits, 4.67 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 92 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer
British roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
British attack with 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 armour and 2 mech_infantrys
British roll dice for 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Yunnan, round 2 : 3/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Yunnan
1 armour owned by the British retreated to Burma
Japanese win with 3 armour remaining. Battle score for attacker is -8
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Saudi Arabia to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Turkey to Persia
1 armour moved from Libya to Alexandria
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Spain
3 fighters moved from Saudi Arabia to Persia
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
Place Units - British
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Egypt
3 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 2.17
Americans : -1.17
Neutral_True : -0.67
Chinese : 0.50
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 20 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Java to India
2 fighters moved from Caroline Islands to Guam
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 33 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 14 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Finland to Norway
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Belarus
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 4 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 4 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Northern Italy
1 tactical_bomber moved from Belarus to Greater Southern Germany
2 tactical_bombers moved from Western Ukraine to Greater Southern Germany
1 armour and 4 mech_infantrys moved from Poland to Novgorod
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Eastern Poland to Novgorod
7 infantry moved from Western Germany to France
Place Units - Germans
10 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in France
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour and 2 mech_infantrys moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
1 aaGun, 6 armour and 7 mech_infantrys moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Archangel
Place Units - Russians
2 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 fighter moved from Paulau Island to 35 Sea Zone
3 bombers moved from Paulau Island to Guam
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 armour and 3 mech_infantrys moved from Hunan to Burma
2 armour moved from Yunnan to Burma
1 armour moved from Shan State to Burma
6 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Japan to Guam
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 5 armour, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour
Japanese roll dice for 5 armour, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 8/17 hits, 8.00 expected hits
UK_Pacific roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Guam
Japanese attack with 4 bombers
Americans defend with 1 airfield; ANZAC defend with 2 fighters
Japanese roll dice for 4 bombers in Guam, round 2 : 2/4 hits, 2.67 expected hits
Americans roll dice for 2 fighters in Guam, round 2 : 1/2 hits, 1.33 expected hits
2 fighters owned by the ANZAC and 1 bomber owned by the Japanese lost in Guam
Japanese win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
3 bombers moved from Guam to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Hunan
1 artillery moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to Chahar
2 aaGuns, 1 artillery and 5 infantry moved from Korea to Manchuria
2 artilleries and 3 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Shantung to Hunan
1 fighter moved from 35 Sea Zone to Kiangsi
6 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
7 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Brazil to 86 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 airfield and 1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
@samuel06 UK
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Brazil to 86 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 airfield and 1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Turkey to Greece
2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from India to Burma
1 bomber moved from Persia to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 5 armour and 2 mech_infantrys
British roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 3.50 expected hits
Japanese roll dice for 5 armour and 2 mech_infantrys in Burma, round 2 : 1/7 hits, 3.17 expected hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Burma
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 3 armour in Burma, round 3 : 1/3 hits, 1.50 expected hits
1 mech_infantry owned by the British and 3 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 5 armour and 2 mech_infantrys
Battle in Greece
British attack with 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Germans defend with 1 airfield and 3 infantry
British roll dice for 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Greece, round 2 : 3/14 hits, 4.00 expected hits
Germans roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
British win, taking Greece from Germans with 4 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 armour moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Iraq to Turkey
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to India
3 fighters moved from Persia to Turkey
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 armour, 2 infantry and 1 marine moved from Saudi Arabia to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
2 transports moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 42 PUs (1 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : -0.83
Americans : -1.33
Chinese : 0.17
Japanese : -1.67
@samuel06 Hey, btw, since I declared war on the true neutrals, you are allowed to capture any neutral territory as a pro Allie. You can edit your German units on them if you’d like on your Italy turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : 0.33
@dawgoneit you there?
bump
@dawgoneit Omg I’m so sorry for the delay. I had an issue with my emails and couldn’t see which game I played or not. I completely forgot about this one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 7 infantry moved from France to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Germany to Greater Southern Germany
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour and 3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Bulgaria
19 armour and 11 mech_infantrys moved from Eastern Poland to Romania
2 artilleries and 3 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from Greater Southern Germany to Southern France
1 tactical_bomber moved from Greater Southern Germany to Southern France
1 tactical_bomber moved from Greater Southern Germany to Southern France
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Northern Italy to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 1 bomber and 3 infantry in Western Ukraine, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Romania
2 infantry moved from Western Germany to Denmark
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in France
6 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -2.67
@samuel06 said in Samuel06 (Allies) -VS- dawgoneit (Axis) BM3:
@dawgoneit Omg I’m so sorry for the delay. I had an issue with my emails and couldn’t see which game I played or not. I completely forgot about this one.
all good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
5 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Archangel to Novgorod
5 armour and 6 mech_infantrys moved from Smolensk to Novgorod
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 artillery and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 5/7 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in Novgorod
Russians attack with 10 armour, 3 artilleries, 3 infantry and 11 mech_infantrys
Germans defend with 1 airfield, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 4 mech_infantrys
Russians roll dice for 10 armour, 3 artilleries, 3 infantry and 11 mech_infantrys in Novgorod, round 2 : 3/27 hits, 8.83 expected hits
Germans roll dice for 4 armour, 4 artilleries, 8 infantry and 4 mech_infantrys in Novgorod, round 2 : 6/20 hits, 7.33 expected hits
3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 10 armour, 3 artilleries and 8 mech_infantrys in Novgorod, round 3 : 7/21 hits, 7.83 expected hits
Germans roll dice for 4 armour, 4 artilleries, 5 infantry and 4 mech_infantrys in Novgorod, round 3 : 10/17 hits, 6.33 expected hits
8 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 10 armour and 1 artillery in Novgorod, round 4 : 5/11 hits, 5.33 expected hits
Germans roll dice for 4 armour, 4 artilleries and 2 mech_infantrys in Novgorod, round 4 : 5/10 hits, 4.00 expected hits
4 armour owned by the Russians, 3 artilleries owned by the Germans, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 6 armour in Novgorod, round 5 : 3/6 hits, 3.00 expected hits
Germans roll dice for 4 armour and 1 artillery in Novgorod, round 5 : 2/5 hits, 2.33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod
Russians roll dice for 4 armour in Novgorod, round 6 : 0/4 hits, 2.00 expected hits
Germans roll dice for 2 armour in Novgorod, round 6 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Novgorod
Russians roll dice for 2 armour in Novgorod, round 7 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 armour in Novgorod, round 7 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 armour in Novgorod, round 8 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Novgorod, round 8 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win with 1 armour remaining. Battle score for attacker is -51
Casualties for Russians: 10 armour, 3 artilleries, 3 infantry and 11 mech_infantrys
Casualties for Germans: 3 armour, 4 artilleries, 8 infantry and 4 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Russia to Bryansk
2 armour and 5 mech_infantrys moved from Russia to Smolensk
2 aaGuns, 9 artilleries and 23 infantry moved from Bryansk to Ukraine
1 aaGun and 6 infantry moved from Novosibirsk to Samara
Place Units - Russians
4 armour and 4 mech_infantrys placed in Russia
Russians undo move 1.
4 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 5.00
Russians : -4.67