Sorry for the delays but my PC is acting up.
I need to fix things on it and it cost me time.
Also triple a didn’t aööow me to post the game normal and i went on to use an older method.
Samuel06 (Allies) -VS- dawgoneit (Axis) BM3
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 4 tactical_bombers moved from Greece to Western Germany 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Norway 2 artilleries and 10 infantry moved from Baltic States to Novgorod 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 artilleries and 2 infantry moved from Western Germany to France 4 fighters moved from Tunisia to France 2 mech_infantrys moved from Germany to Denmark 1 armour and 1 mech_infantry moved from Germany to Holland Belgium 1 bomber, 2 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium 1 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Germans Battle in Belarus Germans attack with 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Belarus, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Belarus, round 4 : 1/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 infantry and 1 mech_infantry in Belarus, round 5 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 mech_infantry in Belarus, round 7 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/9 hits, 4.83 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 2 artilleries and 10 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 2 : 1/12 hits, 2.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 3 : 4/12 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Finland to Karelia 2 armour moved from Eastern Poland to Baltic States 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod 3 armour and 3 infantry moved from Eastern Poland to Baltic States 1 bomber, 2 fighters and 4 tactical_bombers moved from Holland Belgium to France Place Units - Germans 2 armour, 4 infantry and 4 mech_infantrys placed in Western Germany 2 artilleries and 3 infantry placed in Germany Germans undo move 1. 2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -4.33 British : -0.67 Russians : -1.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 5 infantry moved from Bryansk to Ukraine 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/9 hits, 3.00 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/7 hits, 2.67 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in Western Ukraine Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 1 infantry Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 3.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/8 hits, 2.83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 3 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Smolensk to Belarus 1 aaGun, 2 artilleries and 11 infantry moved from Archangel to Belarus 1 infantry moved from Vologda to Archangel 5 infantry moved from Vologda to Smolensk 1 artillery and 7 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 4 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.83 Italians : 0.00 Russians : 0.00 -
@samuel06 Hey, are you still playing ?
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to French Indo China 2 mech_infantrys moved from Shantung to Chahar 1 infantry moved from Anhwe to Kweichow 1 armour moved from Shantung to Chahar 1 tactical_bomber moved from Hunan to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Hunan to Shensi 3 fighters and 4 tactical_bombers moved from Hunan to Szechwan 1 artillery and 6 infantry moved from Korea to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Japan to Chahar 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Japanese Battle in Iwo Jima Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Iwo Jima from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Shensi, round 2 : 4/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 3 fighters and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters and 4 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Kwangsi 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 1 fighter and 2 tactical_bombers moved from Shensi to Hunan 1 bomber moved from Chahar to Kwangsi 1 tactical_bomber moved from Chahar to Hunan 1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to 20 Sea Zone 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from Caroline Islands to Kwangsi 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : 0.50 Japanese : 4.83 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 4 artilleries, 3 infantry and 1 marine Italians defend with 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 5/8 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 4 bombers moved from 25 Sea Zone to Queensland 4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 15 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 4 artilleries, 3 infantry and 1 marine Italians defend with 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 5/8 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 4 bombers moved from 25 Sea Zone to Queensland 4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 15 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Algeria 1 armour moved from Egypt to Tobruk British take Tobruk from Italians 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 fighter and 1 mech_infantry moved from India to Burma Combat - British Battle in Borneo Battle in Algeria British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Algeria British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Algeria British roll dice for 1 armour and 1 bomber in Algeria, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria British win, taking Borneo from Japanese, taking Algeria from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in 42 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 42 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Burma British attack with 1 artillery, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Burma, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 fighter moved from Burma to India 3 armour moved from Persia to West India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 bomber moved from Algeria to Morocco 1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 factory_minor placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,3,5,4 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Italians : -1.00 British : 2.00 Americans : 0.00 Japanese : -0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber, 4 infantry and 1 mech_infantry French defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 4 submarines placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 5 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Novgorod to Baltic States 2 artilleries and 5 infantry moved from Germany to Poland 2 armour and 4 mech_infantrys moved from Western Germany to Poland 3 aaGuns, 5 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States 3 fighters moved from France to Western Germany 1 fighter and 4 tactical_bombers moved from France to Poland 2 fighters moved from France to Southern Italy 1 bomber moved from France to Germany 1 armour and 1 mech_infantry moved from Holland Belgium to Germany 2 mech_infantrys moved from Denmark to Germany 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Vyborg to Finland Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 1. 4 armour and 4 mech_infantrys placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 4 armour and 5 mech_infantrys moved from Russia to Belarus 5 infantry moved from Smolensk to Belarus 2 artilleries moved from Ukraine to Bryansk 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Rostov to Bryansk 1 infantry moved from Archangel to Belarus 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : -0.33 -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 20 Sea Zone to 33 Sea Zone 4 bombers and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 4 fighters moved from Kwangsi to Malaya 1 fighter and 3 tactical_bombers moved from Hunan to Malaya 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 4 transports Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/17 hits, 9.50 expected hitsCombat Hit Differential Summary :
Japanese : -1.50 -
@samuel06 8 hits in sz39 ool please
-
@dawgoneit 4 AC, Battleship, 2 subs, 1 destroyer.
After that, it will be: 2 destroyer, 4 AC, 2 Cruiser, tactical bombers, fighters, battleship
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 20 Sea Zone to 33 Sea Zone 4 bombers and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 4 fighters moved from Kwangsi to Malaya 1 fighter and 3 tactical_bombers moved from Hunan to Malaya 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 4 transports Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/17 hits, 9.50 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports in 33 Sea Zone, round 2 : 7/18 hits, 8.83 expected hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 4 bombers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 10/17 hits, 9.50 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 4 transports in 33 Sea Zone, round 3 : 7/17 hits, 8.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 4 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 8/10 hits, 6.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 5 fighters and 4 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 3 transports owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship and 4 bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 4 transports Non Combat Move - Japanese 4 bombers moved from 33 Sea Zone to Paulau Island 2 fighters moved from 6 Sea Zone to Paulau Island 1 fighter moved from 43 Sea Zone to Malaya 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 bomber placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : -2.17 Japanese : 0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 5 bombers moved from Queensland to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - Americans 5 bombers moved from 33 Sea Zone to Caroline Islands 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 6 infantry placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 5 bombers moved from Queensland to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - Americans 5 bombers moved from 33 Sea Zone to Caroline Islands 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 6 infantry placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 mech_infantry moved from Burma to Yunnan 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Algeria to Libya British take Tunisia from Italians British take Libya from Italians Combat - British Battle in Yunnan British attack with 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 2 artilleries and 2 mech_infantrys British roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 4 mech_infantrys Casualties for Japanese: 1 armour, 2 artilleries and 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from India to 39 Sea Zone 1 armour moved from India to Burma 3 armour moved from West India to Burma 1 aaGun moved from India to Burma 1 armour and 2 mech_infantrys moved from Persia to Iraq 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Morocco to Iraq 1 infantry moved from Northwest Persia to Iraq Place Units - British 1 artillery and 2 infantry placed in Quebec 3 infantry placed in Iraq 1 armour and 1 fighter placed in Persia British undo move 3. 1 armour placed in Persia 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3 British collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 3 armour and 1 mech_infantryCombat Hit Differential Summary :
British : -2.83 Americans : 0.67 Chinese : -0.67 Japanese : -0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :





