@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Samuel06 (Allies) -VS- dawgoneit (Axis) BM3
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Paulau Island Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Java 1 fighter moved from Queensland to Sumatra 2 aaGuns, 1 armour, 1 fighter and 3 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : 1.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 4 tactical_bombers moved from Greece to Western Germany 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Norway 2 artilleries and 10 infantry moved from Baltic States to Novgorod 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 artilleries and 2 infantry moved from Western Germany to France 4 fighters moved from Tunisia to France 2 mech_infantrys moved from Germany to Denmark 1 armour and 1 mech_infantry moved from Germany to Holland Belgium 1 bomber, 2 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium 1 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Germans Battle in Belarus Germans attack with 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Belarus, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Belarus, round 4 : 1/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 infantry and 1 mech_infantry in Belarus, round 5 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 mech_infantry in Belarus, round 7 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/9 hits, 4.83 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 2 artilleries and 10 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 2 : 1/12 hits, 2.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 3 : 4/12 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Finland to Karelia 2 armour moved from Eastern Poland to Baltic States 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod 3 armour and 3 infantry moved from Eastern Poland to Baltic States 1 bomber, 2 fighters and 4 tactical_bombers moved from Holland Belgium to France Place Units - Germans 2 armour, 4 infantry and 4 mech_infantrys placed in Western Germany 2 artilleries and 3 infantry placed in Germany Germans undo move 1. 2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -4.33 British : -0.67 Russians : -1.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 5 infantry moved from Bryansk to Ukraine 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/9 hits, 3.00 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/7 hits, 2.67 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in Western Ukraine Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 1 infantry Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 3.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/8 hits, 2.83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 3 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Smolensk to Belarus 1 aaGun, 2 artilleries and 11 infantry moved from Archangel to Belarus 1 infantry moved from Vologda to Archangel 5 infantry moved from Vologda to Smolensk 1 artillery and 7 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 4 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.83 Italians : 0.00 Russians : 0.00 -
@samuel06 Hey, are you still playing ?
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to French Indo China 2 mech_infantrys moved from Shantung to Chahar 1 infantry moved from Anhwe to Kweichow 1 armour moved from Shantung to Chahar 1 tactical_bomber moved from Hunan to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Hunan to Shensi 3 fighters and 4 tactical_bombers moved from Hunan to Szechwan 1 artillery and 6 infantry moved from Korea to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Japan to Chahar 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Japanese Battle in Iwo Jima Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Iwo Jima from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Shensi, round 2 : 4/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 3 fighters and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters and 4 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Kwangsi 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 1 fighter and 2 tactical_bombers moved from Shensi to Hunan 1 bomber moved from Chahar to Kwangsi 1 tactical_bomber moved from Chahar to Hunan 1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to 20 Sea Zone 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from Caroline Islands to Kwangsi 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : 0.50 Japanese : 4.83 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 4 artilleries, 3 infantry and 1 marine Italians defend with 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 5/8 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 4 bombers moved from 25 Sea Zone to Queensland 4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 15 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 4 artilleries, 3 infantry and 1 marine Italians defend with 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 5/8 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 4 bombers moved from 25 Sea Zone to Queensland 4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 15 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Algeria 1 armour moved from Egypt to Tobruk British take Tobruk from Italians 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 fighter and 1 mech_infantry moved from India to Burma Combat - British Battle in Borneo Battle in Algeria British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Algeria British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Algeria British roll dice for 1 armour and 1 bomber in Algeria, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria British win, taking Borneo from Japanese, taking Algeria from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in 42 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 42 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Burma British attack with 1 artillery, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Burma, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 fighter moved from Burma to India 3 armour moved from Persia to West India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 bomber moved from Algeria to Morocco 1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 factory_minor placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,3,5,4 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Italians : -1.00 British : 2.00 Americans : 0.00 Japanese : -0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber, 4 infantry and 1 mech_infantry French defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 4 submarines placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 5 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Novgorod to Baltic States 2 artilleries and 5 infantry moved from Germany to Poland 2 armour and 4 mech_infantrys moved from Western Germany to Poland 3 aaGuns, 5 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States 3 fighters moved from France to Western Germany 1 fighter and 4 tactical_bombers moved from France to Poland 2 fighters moved from France to Southern Italy 1 bomber moved from France to Germany 1 armour and 1 mech_infantry moved from Holland Belgium to Germany 2 mech_infantrys moved from Denmark to Germany 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Vyborg to Finland Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 1. 4 armour and 4 mech_infantrys placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 4 armour and 5 mech_infantrys moved from Russia to Belarus 5 infantry moved from Smolensk to Belarus 2 artilleries moved from Ukraine to Bryansk 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Rostov to Bryansk 1 infantry moved from Archangel to Belarus 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : -0.33 -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 20 Sea Zone to 33 Sea Zone 4 bombers and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 4 fighters moved from Kwangsi to Malaya 1 fighter and 3 tactical_bombers moved from Hunan to Malaya 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 4 transports Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/17 hits, 9.50 expected hitsCombat Hit Differential Summary :
Japanese : -1.50 -
@samuel06 8 hits in sz39 ool please
-
@dawgoneit 4 AC, Battleship, 2 subs, 1 destroyer.
After that, it will be: 2 destroyer, 4 AC, 2 Cruiser, tactical bombers, fighters, battleship
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 20 Sea Zone to 33 Sea Zone 4 bombers and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 4 fighters moved from Kwangsi to Malaya 1 fighter and 3 tactical_bombers moved from Hunan to Malaya 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 4 transports Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/17 hits, 9.50 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports in 33 Sea Zone, round 2 : 7/18 hits, 8.83 expected hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 4 bombers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 10/17 hits, 9.50 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 4 transports in 33 Sea Zone, round 3 : 7/17 hits, 8.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 4 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 8/10 hits, 6.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 5 fighters and 4 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 3 transports owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship and 4 bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 4 transports Non Combat Move - Japanese 4 bombers moved from 33 Sea Zone to Paulau Island 2 fighters moved from 6 Sea Zone to Paulau Island 1 fighter moved from 43 Sea Zone to Malaya 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 bomber placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : -2.17 Japanese : 0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 5 bombers moved from Queensland to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - Americans 5 bombers moved from 33 Sea Zone to Caroline Islands 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 6 infantry placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 5 bombers moved from Queensland to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - Americans 5 bombers moved from 33 Sea Zone to Caroline Islands 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 6 infantry placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 mech_infantry moved from Burma to Yunnan 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Algeria to Libya British take Tunisia from Italians British take Libya from Italians Combat - British Battle in Yunnan British attack with 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 2 artilleries and 2 mech_infantrys British roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 4 mech_infantrys Casualties for Japanese: 1 armour, 2 artilleries and 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from India to 39 Sea Zone 1 armour moved from India to Burma 3 armour moved from West India to Burma 1 aaGun moved from India to Burma 1 armour and 2 mech_infantrys moved from Persia to Iraq 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Morocco to Iraq 1 infantry moved from Northwest Persia to Iraq Place Units - British 1 artillery and 2 infantry placed in Quebec 3 infantry placed in Iraq 1 armour and 1 fighter placed in Persia British undo move 3. 1 armour placed in Persia 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3 British collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 3 armour and 1 mech_infantryCombat Hit Differential Summary :
British : -2.83 Americans : 0.67 Chinese : -0.67 Japanese : -0.50





