@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Farmboy (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 4 infantry moved from Greece to Bulgaria 2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 2 infantry moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians 2 armour moved from Poland to Eastern Poland 5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 16 infantry moved from Romania to Eastern Poland 2 fighters and 2 tactical_bombers moved from Finland to 115 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone Purchase Units - Germans Germans buy 5 artilleries, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 2 artilleries, 17 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 6/33 hits, 8.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries, 16 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 2 aaGuns moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 aaGun, 5 artilleries and 9 infantry moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 3 bombers and 1 fighter moved from Western Germany to Bessarabia 1 fighter moved from 115 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Finland 5 artilleries and 2 infantry moved from Germany to Poland 8 mech_infantrys moved from Western Germany to Poland 1 armour moved from Northern Italy to Romania 1 submarine moved from 124 Sea Zone to 125 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 5 artilleries, 1 infantry and 4 mech_infantrys placed in Germany 2 infantry placed in Western Germany Germans undo move 3. 2 infantry placed in France Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -2.67 Russians : 1.00 -
I’m a bit upset that I forgot to defend those 2 Japanese transports. That’s a major setback in spite of my good dice on Java.
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I assumed no scramble to SZ115.
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right assumption. And yeah, losing those transports will set Japan back. I feel guilty for not giving you a chance to change that move but I was reeling from the Java battle and made a mistake of my own that is giving you the British cruiser.
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@farmboy said in Farmboy (Allies+6) vs Simon33 (Axis) BM3:
right assumption. And yeah, losing those transports will set Japan back. I feel guilty for not giving you a chance to change that move but I was reeling from the Java battle and made a mistake of my own that is giving you the British cruiser.
That cruiser might have been a necessary sacrifice. Without it, I could have used my single artillery + 3 pairs of planes to take India. Although I guess without those 2 transports, you didn’t need to put so many infantry on Burma.
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@simon33 said in Farmboy (Allies+6) vs Simon33 (Axis) BM3:
@farmboy said in Farmboy (Allies+6) vs Simon33 (Axis) BM3:
right assumption. And yeah, losing those transports will set Japan back. I feel guilty for not giving you a chance to change that move but I was reeling from the Java battle and made a mistake of my own that is giving you the British cruiser.
That cruiser might have been a necessary sacrifice. Without it, I could have used my single artillery + 3 pairs of planes to take India. Although I guess without those 2 transports, you didn’t need to put so many infantry on Burma.
Yeah. On the China turn I assumed that I could safely hold both India and Burma with the Chinese fighter in Burma. When I was doing the UK NCMs I realized it was one or other and I would rather sacrifice the cruiser then the fighter in this case.
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No reason to feel guilty though. You had to kill the transports.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun and 3 artilleries moved from Ukraine to Bryansk 1 aaGun, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 artilleries moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 1 aaGun, 1 artillery and 17 infantry moved from Belarus to Smolensk 1 aaGun, 2 artilleries and 1 infantry moved from Novgorod to Archangel 3 armour and 4 mech_infantrys moved from Novgorod to Smolensk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Amur to Manchuria 1 infantry moved from Bryansk to Smolensk 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,6,3,6,4,6,5 Russians collect 35 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 artilleries and 5 infantry moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour and 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Yunnan 1 battleship moved from 6 Sea Zone to 36 Sea Zone 2 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Philippines to 36 Sea Zone 1 bomber moved from Philippines to 55 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 cruiser Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber and 1 cruiser British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 bomber and 1 cruiser in 36 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 5 artilleries and 10 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 5 artilleries and 10 infantry in Yunnan, round 2 : 2/16 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Philippines 1 artillery moved from Java to 42 Sea Zone 1 bomber moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to Chahar 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 4 infantry moved from Jehol to Chahar 1 bomber moved from 55 Sea Zone to French Indo China 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 destroyer and 3 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
British : 0.17 ANZAC : -0.33 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -1.00 -
I had meant to put the Soviet sub in 125. Its fine if its too late, but thought i would check.
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@farmboy said in Farmboy (Allies+6) vs Simon33 (Axis) BM3:
I had meant to put the Soviet sub in 125. Its fine if its too late, but thought i would check.
That’s fine.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat - Americans Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Midway 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 4 fighters moved from 55 Sea Zone to Sumatra 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to Morocco 1 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery moved from French West Africa to 87 Sea Zone 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from Brazil to Suriname 1 transport moved from 87 Sea Zone to 89 Sea Zone 3 mech_infantrys moved from Western United States to Central United States 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Sumatra 1 fighter moved from Western United States to Midway Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 4. 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 11 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Adding units owned by Chinese to Shensi: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Gibraltar to Iraq 1 fighter moved from India to Iraq Purchase Units - British British buy 1 airfield, 2 artilleries and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/8 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Algeria to 92 Sea Zone 1 aaGun and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 armour and 4 infantry moved from Algeria to Morocco 2 fighters moved from Gibraltar to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Trans-Jordan Place Units - British 1 airfield placed in Trans-Jordan 1 transport placed in 81 Sea Zone 2 artilleries placed in Egypt Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
British : 1.00 Americans : -1.00 Neutral_Axis : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 1 artillery and 3 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 2 armour and 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 7 PUs; Combat - Italians Non Combat Move - Italians Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 8 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 bombers moved from Bessarabia to Russia Purchase Units - Germans Germans buy 2 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in RussiaCombat Hit Differential Summary :
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Intercept in Moscow?
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@simon33 yep. Both fighters.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 8 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 bombers moved from Bessarabia to Russia Purchase Units - Germans Germans buy 2 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 2/3 hits, 0.50 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Western Ukraine 2 fighters moved from Bessarabia to Western Ukraine 1 aaGun, 5 artilleries and 9 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 2 aaGuns, 2 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine 7 mech_infantrys moved from Poland to Western Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 1 fighter moved from Finland to Western Germany 1 tactical_bomber moved from Western Germany to Western Ukraine 2 tactical_bombers moved from Finland to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 5 artilleries and 2 infantry moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 4 artilleries moved from Germany to Poland Place Units - Germans 2 artilleries placed in France 1 bomber and 7 mech_infantrys placed in Western Germany Germans undo move 2. 2 mech_infantrys placed in Germany 1 bomber and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 Defenders Fire, : : -0.67 Attackers Fire, : : 1.50





