got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 aaGuns and 1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Bulgaria to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,67
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to Algeria
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
22 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 destroyers and 1 fighter
62 Sea Zone : 2 transports
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Algeria : 1 fighter
Caucasus : 1 infantry
Iraq : 2 infantry
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 24 / 35
Japanese : 55 / 86
Americans : 58 / 84
Chinese : 6 / 6
British : 34 / 44
UK_Pacific : 5 / 5
Italians : 14 / 16
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Bryansk to Caucasus
5 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 7 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 7 armour and 3 mech_infantrys in Volgograd, round 2 : 2/10 hits, 4,00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 7 armour and 3 mech_infantrys in Volgograd, round 3 : 6/10 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 mech_infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Volgograd
3 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 aaGun, 5 artilleries and 18 infantry moved from Bryansk to Rostov
1 aaGun and 3 infantry moved from Ukraine to Rostov
6 mech_infantrys moved from Western Germany to Yugoslavia
3 artilleries and 7 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
1 fighter moved from Germany to Ukraine
1 armour and 1 mech_infantry moved from Poland to Romania
1 armour and 2 mech_infantrys moved from Greece to Romania
2 mech_infantrys moved from Baltic States to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 armour moved from Bessarabia to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Tambov to Ukraine
1 mech_infantry moved from Novgorod to Vyborg
Place Units - Germans
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,33
Sir, I made an edit with Italy. Was intended before the German turn and certainly not affected by Franzac, thus I hope it is ok.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Urals
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.50
Territory Summary for Russians :
Kazakhstan : 2 infantry
Bryansk : 1 infantry
Urals : 2 aaGuns and 12 infantry
Archangel : 2 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 2 infantry
Smolensk : 1 infantry
Samara : 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 56 / 79
Russians : 21 / 32
Japanese : 55 / 86
Americans : 58 / 84
Chinese : 6 / 6
British : 34 / 44
UK_Pacific : 5 / 5
Italians : 14 / 16
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from Philippines to Szechwan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from French Indo China to Java
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2,67 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/8 hits, 4,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from French Indo China to 6 Sea Zone
1 aaGun and 3 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
3 fighters moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from India to Yunnan
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 bombers and 1 infantry placed in Japan
Japanese undo move 3.
1 mech_infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,50
ANZAC : -0,17
Chinese : 0,00
UK_Pacific : -0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from Trans-Jordan to India
1 bomber moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from Trans-Jordan to India
1 bomber moved from West India to India
Combat - Americans
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in India, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
Americans roll dice for 2 bombers in India, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Gibraltar to 98 Sea Zone
2 fighters moved from 94 Sea Zone to Trans-Jordan
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 transports moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from India to Trans-Jordan
1 bomber moved from India to West India
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.00
Japanese : -1.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 aaGun, 1 artillery, 3 infantry and 1 marine
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
30 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
West India : 1 bomber
Trans-Jordan : 1 bomber and 2 fighters
Morocco : 3 infantry and 3 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour and 1 mech_infantry
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier and 1 fighter
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 56 / 79
Russians : 19 / 32
Japanese : 64 / 77
Americans : 54 / 80
Chinese : 6 / 6
British : 34 / 44
UK_Pacific : 2 / 0
Italians : 14 / 16
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Sikang to Shensi
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67
Territory Summary for Chinese :
Shensi : 1 fighter and 6 infantry
Suiyuyan : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 56 / 79
Russians : 19 / 32
Japanese : 64 / 77
Americans : 54 / 80
Chinese : 6 / 6
British : 34 / 44
UK_Pacific : 2 / 0
Italians : 14 / 16
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 bomber moved from West India to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from Trans-Jordan to India
1 bomber moved from West India to India
Combat - Americans
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in India, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
Americans roll dice for 2 bombers in India, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Gibraltar to 98 Sea Zone
2 fighters moved from 94 Sea Zone to Trans-Jordan
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 transports moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from India to Trans-Jordan
1 bomber moved from India to West India
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Sikang to Shensi
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 bomber moved from West India to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
retreated to Kweichow
Non Combat Move - British
1 bomber moved from Kweichow to Kansu
1 fighter moved from Nenetsia to Kansu
1 armour and 1 mech_infantry moved from West India to Persia
1 fighter moved from West India to Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Algeria to 98 Sea Zone
1 fighter moved from Algeria to Trans-Jordan
1 fighter moved from Malta to Trans-Jordan
1 armour moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
British undo move 3.
2 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -2.67
Americans : 0.00
Chinese : -0.67
Japanese : -1.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shensi : 1 fighter and 6 infantry
Suiyuyan : 1 infantry
Kansu : 1 bomber and 1 fighter
Szechwan : 1 infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 artillery, 3 infantry and 1 marine
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
30 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
54 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
West India : 3 aaGuns, 2 artilleries, 1 bomber and 5 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 3 infantry and 3 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier and 2 transports
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 56 / 79
Russians : 19 / 32
Japanese : 61 / 77
Americans : 54 / 80
Chinese : 6 / 6
British : 34 / 43
UK_Pacific : 5 / 8
Italians : 14 / 16
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
What a pathetic performance from both powers at Kweichow:D
You decided to end this fiasco by calling it a draw?:D
@JDOW that JPN inf in KWE…can’t kill it…figured after a fgt and inf miss and 4-5 bmb attempts I should just forget about it.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from Trans-Jordan to India
1 bomber moved from West India to India
Combat - Americans
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in India, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
Americans roll dice for 2 bombers in India, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Gibraltar to 98 Sea Zone
2 fighters moved from 94 Sea Zone to Trans-Jordan
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 transports moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from India to Trans-Jordan
1 bomber moved from India to West India
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Sikang to Shensi
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 bomber moved from West India to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
retreated to Kweichow
Non Combat Move - British
1 bomber moved from Kweichow to Kansu
1 fighter moved from Nenetsia to Kansu
1 armour and 1 mech_infantry moved from West India to Persia
1 fighter moved from West India to Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Algeria to 98 Sea Zone
1 fighter moved from Algeria to Trans-Jordan
1 fighter moved from Malta to Trans-Jordan
1 armour moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
British undo move 3.
2 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -2.67
Americans : 0.00
Chinese : -0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from French
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 11 PUs (3 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Algeria to Trans-Jordan
2 infantry moved from Morocco to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun and 2 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
22 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 2 transports
62 Sea Zone : 1 submarine
Trans-Jordan : 1 fighter and 1 infantry
United Kingdom : 2 infantry
80 Sea Zone : 1 destroyer
Persia : 2 infantry
91 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 56 / 79
Russians : 19 / 32
Japanese : 61 / 77
Americans : 54 / 80
Chinese : 6 / 6
British : 34 / 43
UK_Pacific : 5 / 8
Italians : 14 / 15
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
2 tactical_bombers moved from Southern Italy to Iraq
1 infantry moved from Rostov to Tambov
1 fighter moved from Ukraine to Tambov
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
2 infantry moved from Novgorod to Archangel
1 bomber moved from Ukraine to Archangel
Combat - Germans
Battle in Iraq
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Ukraine
1 bomber moved from Bryansk to Northwest Persia
7 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
7 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Tambov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
6 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Caucasus
8 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
2 armour and 8 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Germany to Romania
4 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from Northern Italy to France
1 bomber moved from Western Germany to Southern Italy
1 aaGun and 4 infantry moved from Finland to Norway
1 fighter moved from Western Germany to Norway
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Vyborg to Novgorod
2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
4 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Western Germany
Germans undo move 8.
Germans undo move 4.
2 infantry placed in Normandy Bordeaux
1 infantry placed in France
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : -0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
2 tactical_bombers moved from Southern Italy to Iraq
1 infantry moved from Rostov to Tambov
1 fighter moved from Ukraine to Tambov
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
2 infantry moved from Novgorod to Archangel
1 bomber moved from Ukraine to Archangel
Combat - Germans
Battle in Iraq
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Ukraine
1 bomber moved from Bryansk to Northwest Persia
7 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
7 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Tambov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
6 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Caucasus
8 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
2 armour and 8 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Germany to Romania
4 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from Northern Italy to France
1 bomber moved from Western Germany to Southern Italy
1 aaGun and 4 infantry moved from Finland to Norway
1 fighter moved from Western Germany to Norway
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Vyborg to Novgorod
2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
4 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Western Germany
Germans undo move 8.
Germans undo move 4.
2 infantry placed in Normandy Bordeaux
1 infantry placed in France
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83
British : -0,67
Russians : -0,67