I surrender. Will post.
dawgoneit (Axis) vs trulpen (Allies), #2, G40 vanilla with a bid of 20
-
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Chahar to Hopei 2 infantry moved from Jehol to Anhwe 1 artillery and 3 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers, 2 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Caroline Islands to Kwangsi 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from Kiangsi to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 2 fighters, 3 infantry and 8 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 8 tactical_bombers in Yunnan, round 2 : 5/15 hits, 7.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -2.17
-
Thanks! That was gracious of you!
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States 1 tactical_bomber moved from Western United States to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 7 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 7 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 3 tactical_bombers placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 11 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 2/12 hits, 2,33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 1/10 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 1 infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Persia to India 1 armour and 2 mech_infantrys moved from India to Yunnan 1 fighter moved from Burma to Yunnan 3 aaGuns, 3 artilleries and 13 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kenya to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 carrier and 1 fighter moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom Place Units - British 2 infantry placed in Union of South Africa 1 artillery placed in United Kingdom 1 carrier and 1 destroyer placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to 109 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,4 British collect 27 PUs (4 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : 1,67
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Baltic States Italians take Eastern Poland from Russians Italians take Baltic States from Russians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Non Combat Move - Italians 1 armour moved from Romania to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Greece to Romania 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Libya 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 fighter moved from Greece to Southern Italy 1 artillery moved from Greece to Bulgaria Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 3 fighters moved from Burma to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,1,5,6,6,6,6,4,3,4,4,3 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Algeria to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 fighters moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 5 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Romania to Bessarabia 1 armour and 4 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 2 tactical_bombers moved from Greece to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans
Combat Hit Differential Summary :
-
@trulpenplay scramble in sz109?
also ool please -
What is attacking?
-
All ships I presume.
Full scramble. Have to.
-
OOL, depends on hits.
Dmg 2 ac is obvious. Likely max d after that, which depends partly on subs.
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 5 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Romania to Bessarabia 1 armour and 4 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 2 tactical_bombers moved from Greece to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 5 bombers, 1 cruiser, 2 destroyers and 3 submarines British defend with 2 carriers, 1 destroyer, 4 fighters and 2 transports; French defend with 2 fighters Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 5 bombers, 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Combat Hit Differential Summary :
Germans : -0.50
-
@trulpen 1 sub. took a tip on cv. 4 more hits
-
Not sure I’m correct, but think it all has to go on ships, so sink’em all.
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 5 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Romania to Bessarabia 1 armour and 4 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 2 tactical_bombers moved from Greece to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 5 bombers, 1 cruiser, 2 destroyers and 3 submarines British defend with 2 carriers, 1 destroyer, 4 fighters and 2 transports; French defend with 2 fighters Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 5 bombers, 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 2 carriers, 1 destroyer, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 3 submarines owned by the Germans and 2 carriers owned by the British lost in 109 Sea Zone Germans roll dice for 5 bombers and 1 cruiser in 109 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits British roll dice for 6 fighters and 2 transports in 109 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits 2 bombers owned by the Germans, 2 fighters owned by the French, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans roll dice for 3 bombers in 109 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 bombers in 109 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 2 bombers owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone British win with 2 transports remaining. Battle score for attacker is -6 Casualties for Germans: 5 bombers, 1 cruiser, 2 destroyers and 3 submarines Casualties for British: 2 carriers, 1 destroyer and 4 fighters Casualties for French: 2 fighters Non Combat Move - Germans 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 bomber placed in Western Germany 1 submarine placed in 113 Sea Zone 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : -0.67
-
Looks like I was pretty lucky there to keep my transports.
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Manchuria 2 infantry moved from Belarus to Baltic States 2 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 fighter moved from Russia to Bessarabia 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry
Combat Hit Differential Summary :
Russians : -1,00 Neutral_Axis : -0,33
-
Was cancelling the attack on Bessarabia, shifting the air to Baltic and Iraq. Seems one fig still was left there. Have only concluded the battle in Iraq, so restart the round and edit that outcome, completing the other battles.
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry EDIT: Changing ownership of Iraq from Neutral_Axis to Russians EDIT: Turning off Edit Mode Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 18 infantry Japanese defend with 1 aaGun, 1 artillery and 8 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits, 3,00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 8 infantry in Manchuria, round 2 : 2/9 hits, 3,00 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 16 infantry in Manchuria, round 3 : 2/16 hits, 2,67 expected hits Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 14 infantry in Manchuria, round 4 : 6/14 hits, 2,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 18 Casualties for Russians: 5 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians
Combat Hit Differential Summary :
Russians : 5,00 Japanese : -0,67
-
Apparently doing this battle for battle. Happened to click “done” after assigning Manchuria.