@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 scramble 97.tsvg
The Mafia is too busy to fly today so no scramble
@Whackamatt thank you
Also, for future reference, I do the math 2 turns away for any frontline factory purchase I’m considering, particularly on the Russia vs Germany front, Russia vs Hisaichi, and at times a US island factory vs what Japan can bring.
As a made-up example, if you’re Russia and feel like taking the fight to Russia and are considering buying a factory for Kursk or Kiev, there’s a lot of math involved that should take you 2 rounds out.
Let’s just assume you want to place in Kiev.
• Examine existing units. You’ll end the turn with X units, and Germany can next-turn assault it with Y units.
• If that’s good, I look at what would Germany’s assault look like 2 rounds from now. I place, Germany reacts, moves, and buys, I reinforce and buy, Germany attacks. What does that look like?
Well, for part 2 you count any inf/art 2 space back, so anything in Krakow, Warsaw, Danzig can make it. Then you consider any tanks FOUR spaces away at the time you place your factory can assault you in 2 turns, and any mechs SIX spaces away could be called in to help. Then you look at the planes and assume they could all be used.
Third, you must consider what Germany has the money to purchase. Super tanks from Warsaw can make it, mechs from Bohemia, planes for further remote factories, and you get the idea.
Next, the same principal applies to you on the flip side. Whatever you purchase at the same time you buy the factory can be used to reinforce before that second German turn assault. So tanks from Rostov and Tula, mechs or mot. Inf from Moscow, Stalingrad, and Leningrad.
Do the math assume both sides go “All-in” trying to take/protect that factory. If the numbers show its guaranteed for Germany to take it, I don’t place as Russia. If it’s 50+% or more, I do consider it. And taking into account how the Allies work together, at times such factories can be “bait” for Germany. If you think about it this way, if Germany can only take the factory by spending everything they have on expensive tanks, mechs, and bombers, they will no longer have money for other fronts.
Sometimes the best way to put the squeeze on an Axis power is to do this on multiple fronts. On the above hypothetical, if Russia places a factory AND the UK deploys heavy navy to get the upper hand, now Germany has a difficult choice. If they go all-in against the factory, they’ve given up the naval arms race and run the risk of an amphibious invasion or the lose of Norway/Sweden, etc. If they spend big on the naval units, then they may never got the chance again against that factory. The goal for the Allies is to make every decision difficult for the Axis as to where to spend their money. If Germany tries to do both, it’s a more tenuous situation and they become more prone to bad luck at iffy odds for future battles. Throw in some additional US spending and landings in Europe, and now Germany is stretched even thinner.
The game is a series of tradeoffs. In the example above the Axis players need to recognize where the Allies are spending money, and more importantly where they’re NOT. If all the Allies go for German, then the UK will run out of money to spend in Cairo and India, probably defaulting to infantry if that. That’s when Italy should devise a 2-turn plan for pressure on Cairo and Japan should get aggressive against the DEI islands and south west China, etc.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Yunnan to N.French Indochina
2 Tanks moved from Hupeh to N.French Indochina
1 Infantry and 1 Tank moved from Suiyuan to Shansi
1 Infantry moved from Hupeh to Kweichow
1 Artillery, 1 Infantry and 1 Tank moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Hupeh
1 Artillery and 1 Infantry moved from Shensi to Shansi
2 Tanks moved from Gobi Altai to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Artillery and 3 Infantrys moved from E.Qinghai to Sikang
2 ArmoredCars and 1 Tank moved from Hsining to Sikang
Purchase Units - Chinese
Chinese buy 8 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.French Indochina
Chinese attack with 1 Infantry and 2 Tanks
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
Chinese win, taking N.French Indochina from Yamamoto with 2 Tanks remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Tank
Battle in Shansi
Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shansi, round 2 : 3/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Anhwei
Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys in Anhwei, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Anhwei
Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Chinese lost in Anhwei
Chinese roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Anhwei, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Anhwei, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 6 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Anhwei, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 7 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Anhwei, round 7 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 8 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Anhwei, round 8 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Chinese lost in Anhwei
Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -13
Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank
Battle in Sikang
Chinese attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank
Neutral defend with 4 Infantrys
Chinese roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 2.17 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 4 Infantrys
Non Combat Move - Chinese
1 AAGun moved from E.Qinghai to Lanchow
1 AAGun moved from E.Sinkiang to Gobi Altai
Place Units - Chinese
4 ArmoredCars and 2 Mech.Infs placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Hisaichi : -1.17
Yamamoto : 0.50
Chinese : -2.33
CHINA ROUND 2:
Knowing that Korea has to pull units to attack Hong Kong, I want to keep being offensive. To that end I’ve purchased all mobile units to quickly get to the front. As I suspect China isn’t his main priority, slow infantry will be the most likely reinforcements for the time being. Anything deployed from any factory is a couple turns out from being on the front, so if I can wear down what he has and prevent quick gains, I’ll slowly win the war of attrition.
I had terrible luck in Anhwei, but the strategy is still sound.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
2 Infantrys moved from Kirin to Khabarovsk
1 Tank moved from Heilungchiang to Chita
1 Tank moved from Changchun to Khabarovsk
1 Artillery and 1 Infantry moved from Chahar to Shansi
2 Infantrys moved from Anhwei to Shansi
3 Fighters moved from Shantung to Shansi
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Artillerys and 1 Tank moved from Manila to 92 Sea Zone
2 Artillerys and 2 Transports moved from 92 Sea Zone to 105 Sea Zone
2 Artillerys moved from 105 Sea Zone to S.Thailand
1 Bomber moved from Bangkok to S.Thailand
1 Tank moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from Kwangsi to N.French Indochina
1 Tank moved from Kwangsi to Hupeh
1 Tank moved from Shanghai to Hupeh
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Elites and 2 Infantrys moved from Changchun to 84 Sea Zone
2 Elites, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
2 Elites and 2 Infantrys moved from 92 Sea Zone to Hong Kong
1 Fighter moved from 92 Sea Zone to Hong Kong
1 Artillery moved from Heilungchiang to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
4 Infantrys moved from Heilungchiang to Chita
2 Transports moved from 92 Sea Zone to 105 Sea Zone
1 Battleship moved from 92 Sea Zone to 105 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 1 Factory, 6 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/5 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Hupeh
Hisaichi attack with 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in N.French Indochina
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 2 Tanks in N.French Indochina, round 2 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Tank in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in N.French Indochina
French win with no units remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Chinese: 2 Tanks
Battle in Hong Kong
Hisaichi attack with 2 Elites, 1 Fighter and 2 Infantrys
British defend with 1 AAGun, 1 Factory and 1 Tank
AA fire in Hong Kong : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Elites, 1 Fighter and 2 Infantrys in Hong Kong, round 2 : 3/5 hits, 1.33 expected hits
British roll dice for 1 Tank in Hong Kong, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Hong Kong
Hisaichi win, taking Hong Kong from British with 2 Elites, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Tank
Battle in S.Thailand
Hisaichi attack with 2 Artillerys and 1 Bomber
French defend with 1 Artillery
Hisaichi roll dice for 1 Battleship in S.Thailand, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in S.Thailand
Hisaichi win, taking S.Thailand from French with 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 4
Casualties for French: 1 Artillery
Battle in Shansi
Hisaichi attack with 1 Artillery, 3 Fighters and 3 Infantrys
Chinese defend with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Shansi, round 2 : 3/7 hits, 2.00 expected hits
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shansi, round 2 : 0/4 hits, 1.50 expected hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Shansi, round 3 : 2/7 hits, 2.00 expected hits
Chinese roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank
Non Combat Move - Hisaichi
1 Fighter moved from Hong Kong to 92 Sea Zone
1 Fighter moved from Shansi to 92 Sea Zone
2 Fighters moved from Shansi to Chita
1 Bomber moved from S.Thailand to Bangkok
Place Units - Hisaichi
1 Factory placed in Peking
3 Infantrys placed in Hulunbuir
3 Infantrys, 2 Mech.Infs and 2 Tanks placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 3.50
British : 0.50
French : -0.33
AA fire in Hong Kong : : -0.17
Chinese : -2.33
Russians : 1.00
HISAICHI ROUND2
Solid plays. His reach is limited so choices can be less than some other players. Somewhat of a defensive stalemate with Russia, which is better than losing. Korea has Hong Kong now, so it’ll probably be more units towards China than Russia moving forward.
India looks week. Russia can tighten up on defense pretty fast and respond to your purchases. If you choose a more defensive stance against Russia, make sure and keep a look out for mobile purchases. If he deploys 5 tanks or mechs and you don’t catch it and place 8 inf in Seoul and art at your advanced factory, there will be an imbalance on the front line in 1-2 turns. Those mobile units will reach the front before your infantry, such that Russia gains 10-12 units on its front line, but your slow marching inf arrive at a set 4/turn. Mobile purchases are what tip the balance in someone’s favor, but they are expensive.
In the middle of a match with with Whacka so its nice to see how his brain operates for this map :sunglasses:
@Colt45554 said in WAW - Whack (Allies, -VS- dawg Axis):
In the middle of a match with with Whacka so its nice to see how his brain operates for this map :sunglasses:
Cheers! I enjoy a bit of discussion about strategy. I find this map to have a lot of give-and-take, where less is prescribed.
It seems the most success I’ve had is when I’ve adapted strategy to what my opponent is doing; never give them anything for cheap!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
1 Transport moved from 58 Sea Zone to 62 Sea Zone
1 Artillery and 1 Infantry moved from Mozambique to 62 Sea Zone
1 Artillery and 1 Tank moved from Baluchistan to E.Iran
1 Artillery, 2 Infantrys and 2 Tanks moved from W.Iran to E.Iran
1 Tank moved from W.Iran to N.Saudi Arabia
1 Fighter moved from Syria to N.Saudi Arabia
1 Artillery and 1 Tank moved from S.Saudi Arabia to N.Saudi Arabia
1 Cruiser moved from 58 Sea Zone to 59 Sea Zone
1 Infantry moved from Bombay to 59 Sea Zone
1 Cruiser and 1 Infantry moved from 59 Sea Zone to 58 Sea Zone
1 Infantry moved from 58 Sea Zone to N.Saudi Arabia
1 Artillery, 1 Infantry and 1 Transport moved from 62 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to Italian East Africa
1 Transport moved from 57 Sea Zone to 56 Sea Zone
2 Infantrys moved from Cairo to 56 Sea Zone
1 Cruiser moved from 58 Sea Zone to 59 Sea Zone
1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Infantry moved from Bombay to 59 Sea Zone
1 Cruiser and 1 Infantry moved from 59 Sea Zone to 58 Sea Zone
1 Infantry moved from 58 Sea Zone to Italian East Africa
1 Artillery and 1 Infantry moved from Lower Egypt to 57 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
2 Infantrys and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
2 Infantrys moved from 57 Sea Zone to Yemen
1 Artillery and 1 Infantry moved from 58 Sea Zone to Yemen
1 Infantry moved from British Guiana to Venezuela
1 Infantry moved from Normandy to Orleanais
1 Tank moved from Normandy to Aquitaine
1 Infantry moved from Normandy to Paris
1 Bomber and 1 Fighter moved from Dover to 22 Sea Zone
1 Transport moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Dublin
2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
1 Tank moved from Scotland to Dublin
1 Infantry moved from Scotland to Northern Ireland
1 Fighter moved from Manchester to 22 Sea Zone
1 Fighter moved from Manchester to Dublin
1 Tank moved from Assam to S.Thailand
1 Artillery and 1 Infantry moved from Burma to S.Thailand
1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 67 Sea Zone
1 Infantry moved from Nigeria to French Equatorial Africa
1 Infantry moved from Equatoria to French Equatorial Africa
3 Infantrys moved from British Columbia to Northwest USA
2 Infantrys moved from Pearl Harbor to 90 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 97 Sea Zone
2 Infantrys moved from 97 Sea Zone to Johnston
1 Infantry moved from Gold Coast to French Sudan
1 Fighter moved from Quebec to 2 Sea Zone
2 Tanks moved from Quebec to South Central USA
1 Infantry moved from Quebec to Northeast USA
Purchase Units - British
British buy 2 Artillerys, 2 Elites, 1 Factory, 2 Fighters, 20 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 1 PUs;
Combat - British
Battle in 2 Sea Zone
British attack with 1 Fighter
Germans defend with 1 Submarine
British roll dice for 1 Fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 2 Sea Zone
British win with 1 Fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in E.Iran
British attack with 2 Artillerys, 2 Infantrys and 3 Tanks
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in E.Iran, round 2 : 3/7 hits, 2.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 3/4 hits, 1.50 expected hits
2 Infantrys owned by the Neutral, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in E.Iran
British roll dice for 1 Artillery and 3 Tanks in E.Iran, round 3 : 2/4 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery and 2 Infantrys
Casualties for Neutral: 1 Bunker and 3 Infantrys
Battle in Venezuela
British attack with 1 Infantry
Neutral defend with 3 Infantrys
British roll dice for 1 Infantry in Venezuela, round 2 : 1/1 hits, 0.17 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Venezuela
British roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.17 expected hits
Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Venezuela
British roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Venezuela, round 8 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Venezuela, round 9 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 9 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Venezuela, round 10 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 10 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Venezuela
Neutral win with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Infantry
Battle in N.Saudi Arabia
British attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Cruiser in N.Saudi Arabia, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in N.Saudi Arabia, round 2 : 1/5 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
British roll dice for 1 Artillery, 1 Fighter and 2 Tanks in N.Saudi Arabia, round 3 : 0/4 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Artillery, 1 Fighter and 2 Tanks in N.Saudi Arabia, round 4 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Saudi Arabia
British loses 0 PUs for violating N.Saudi Arabias neutrality.
British win, taking N.Saudi Arabia from Neutral with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Dublin
British attack with 1 Fighter, 4 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Dublin, round 2 : 2/7 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Dublin
British roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Dublin, round 3 : 2/7 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in Dublin, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for British: 1 Infantry
Battle in S.Thailand
British attack with 1 Artillery, 1 Infantry and 1 Tank
Hisaichi defend with 2 Artillerys
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 2 : 0/3 hits, 1.17 expected hits
Thai roll dice for 2 Artillerys in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in S.Thailand
British roll dice for 1 Artillery and 1 Tank in S.Thailand, round 3 : 0/2 hits, 0.83 expected hits
Thai roll dice for 2 Artillerys in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the British lost in S.Thailand
British roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits
Thai roll dice for 2 Artillerys in S.Thailand, round 4 : 0/2 hits, 0.67 expected hits
1 Tank retreated to Burma
Thai win with 2 Artillerys remaining. Battle score for attacker is -6
Casualties for British: 1 Artillery and 1 Infantry
Battle in 22 Sea Zone
British attack with 1 Bomber and 2 Fighters
Finns defend with 1 Destroyer
British roll dice for 1 Bomber and 2 Fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Finns roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Finns lost in 22 Sea Zone
British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 8
Casualties for Finns: 1 Destroyer
Battle in French Equatorial Africa
British attack with 2 Infantrys
Italians defend with 1 Tank
British roll dice for 2 Infantrys in French Equatorial Africa, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 Tank in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 Infantry remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Italians: 1 Tank
Battle in Italian East Africa
British attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Artillery
British roll dice for 1 Artillery and 2 Infantrys in Italian East Africa, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 Artillery
Battle in Yemen
British attack with 1 Artillery and 3 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 1 Cruiser in Yemen, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Yemen, round 2 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Yemen, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Yemen
British roll dice for 1 Artillery and 3 Infantrys in Yemen, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Yemen, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Yemen
British loses 0 PUs for violating Yemens neutrality.
British win, taking Yemen from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - British
1 Fighter moved from N.Saudi Arabia to Syria
2 Infantrys moved from Lower Egypt to Cairo
1 AAGun moved from W.Iran to Iraq
1 AAGun and 1 Infantry moved from South Africa to Rhodesia
1 AAGun moved from Delhi to Bihar
1 AAGun moved from Bombay to Rajputana
2 Infantrys moved from Bihar to Assam
2 Artillerys moved from Hyderabad to Calcutta
1 Artillery and 1 Infantry moved from West Borneo to Banjarmasin
1 Fighter moved from Dublin to Wales
1 Bomber and 2 Fighters moved from 22 Sea Zone to Manchester
1 Infantry moved from Dover to Wales
1 Fighter moved from 2 Sea Zone to Montreal
1 Submarine and 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from Madras to Mysore
2 Infantrys moved from Hyderabad to Mysore
1 Submarine moved from 58 Sea Zone to 63 Sea Zone
1 Destroyer moved from 57 Sea Zone to 63 Sea Zone
1 Submarine moved from 115 Sea Zone to 104 Sea Zone
Place Units - British
1 Factory placed in S.Saudi Arabia
2 Artillerys and 4 Infantrys placed in Cairo
3 Infantrys placed in W.Iran
British undo move 2.
2 Artillerys, 2 Elites and 2 Infantrys placed in Cairo
2 Mech.Infs placed in Cape Town
2 Infantrys placed in Bombay
2 Fighters and 3 Infantrys placed in Madras
5 Infantrys placed in Delhi
British undo move 6.
2 Fighters and 2 Infantrys placed in Manchester
British undo move 7.
1 Fighter and 3 Infantrys placed in Manchester
1 Fighter, 3 Infantrys and 1 Tank placed in Madras
2 Infantrys placed in Wales
Turn Complete - British
British collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : -5.33
British : -2.83
Italians : 0.17
Thai : 0.00
Finns : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
1 Infantry moved from North New Zealand to Wellington
1 Artillery, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Submarine moved from 70 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
2 Fighters moved from Banjarmasin to Java
4 Infantrys moved from Canberra to New South Wales
EDIT: 1 Destroyer and 1 Submarine moved from 63 Sea Zone to 58 Sea Zone
1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia
Purchase Units - Anzac
Anzac buy 3 Cruisers; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
Thai defend with 1 Infantry
Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
2 Fighters moved from Java to Banjarmasin
Place Units - Anzac
3 Cruisers placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -0.33
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Dutch
1 Infantry and 1 Tank moved from Amazon to Venezuela
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter and 3 Tanks; Remaining resources: 3 PUs;
Combat - Dutch
Battle in Venezuela
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Venezuela, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Venezuela
Dutch loses 0 PUs for violating Venezuelas neutrality.
Dutch win, taking Venezuela from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Adv.Fighter and 3 Tanks placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 28 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Dutch : 0.67
UK ROUND2
I’ll start from London outward. I’m expanding money from the neutrals (sometimes I like to give those to the US for forward deployment). Germany has a small navy, but still bigger than mine. To offset, I’m focusing on small plane builds. If Germany doesn’t recognize that and advances, I can forward deploy 2 carriers and land existing planes on it. The goal is to keep up with the German navy such that a single purchase can even the odds, so to speak, should he get ahead of me.
Give what I have, it’s pretty clear the UK isn’t focusing on Germany at the moment.
Cairo sees no threat from Italy. Morocco is screwed, but that’s less of a tactical advantage than Cairo, so I’m okay with the trade off. The US will have to start small purchases to keep Italy in check should they expand beyond Morocco or threaten the Americas with their navy.
I placed a factory in S Saudi Arabia and took E Iran. Mechs in South Africa. The goal is to put more units in Africa each round than Italy can. I’ll out-produce Italy till their off the continent. I still suspect a strike into Spain, which I’ve seen dawg do before. That does gain more ICs, but at battle losses vs. neutrals instead of your opponents. The dice can sometimes be painful, but that can be mostly mitigated with overwhelming force, a luxury when attacking neutrals.
Indian forces are lacking, and the ANZAC fleet was destroyed. The goal is to shore up the fleet for Anzac island retakes. India can fly a plane or so per round there. There is little chance of rebuilding the fleet in the short term though UK Middle Eastern forces should never be discounted from Japan’s calculations. I could in a single turn land 2 transports + 2 inf + 2 cruiser shots into the Pacific, and with Italy not threatening Cairo, that’s a real possibility.
Make sure you’re prepaid for the sudden about-face of the Indian fleet as Japan. It’s also doubly problematic for Italy too. The UK can swing its 2 cruisers, dd, sub, 2 tt and buy 6 units in the Med.
ANZAC ROUND 2
I purchased 3 cruisers. It’s great defense plus increases my transport capacity. I am thin on ground troops on Australia, but I have rarely seen an invasion of ANZAC be successful when India is still hanging around. It’s rare, and sometimes becomes a lost cause for the Pacific Axis if they try it.
I’ve attempted it and lost many times. It can also end in a stalemate where the top two factories get taken, but there’s nothing left to take the capital.
DUTCH ROUND 2
Reinforce. Oh hey, I took Venezuela
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
2 Infantrys moved from Tampere to Kotka
1 Tank moved from Tampere to Kotka
3 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 2 Infantrys and 1 Tank
Russians defend with 1 Tank
Finns roll dice for 2 Infantrys and 1 Tank in Kotka, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Tank in Kotka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Tank
Non Combat Move - Finns
Place Units - Finns
1 Elite and 5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Finns : 0.17
Russians : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
1 Infantry moved from E.Romania to Odessa
1 Infantry moved from Vinnytsia to Kiev
1 Fighter moved from E.Romania to Kiev
2 Artillerys, 1 Infantry and 1 Tank moved from Serbia to Croatia
1 Infantry moved from E.Romania to Bulgaria
3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Croatia
Romanians attack with 2 Artillerys, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys
Romanians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Croatia, round 2 : 0/4 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Romanians lost in Croatia
Romanians roll dice for 2 Artillerys and 1 Tank in Croatia, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Croatia
Romanians roll dice for 2 Artillerys and 1 Tank in Croatia, round 4 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Croatia
Romanians loses 0 PUs for violating Croatias neutrality.
Romanians win, taking Croatia from Neutral with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Kiev
Romanians attack with 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Kiev to Vinnytsia
Place Units - Romanians
1 Factory placed in Vinnytsia
2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians : 0.67
Neutral : -1.33
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from East And South Borneo to West Borneo
Thai take West Borneo from Dutch
1 Infantry moved from Panay to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Soembawa
Thai take Soembawa from Dutch
1 Transport moved from 111 Sea Zone to 105 Sea Zone
1 Tank moved from Bangkok to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.French Indochina
3 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 1 Fighter and 1 Tank
French defend with 1 Infantry
Thai roll dice for 1 Fighter and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Thai lost in N.Thailand
retreated to N.Thailand
French win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Thai: 1 Tank
Non Combat Move - Thai
1 Fighter moved from N.Thailand to Bangkok
Place Units - Thai
5 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French : 0.67
Thai : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
1 Marine moved from Pearl Harbor to 91 Sea Zone
1 Battleship, 1 Cruiser and 1 Marine moved from 91 Sea Zone to 96 Sea Zone
4 Fighters moved from 97 Sea Zone to Kwajalein
1 Marine moved from 96 Sea Zone to Kwajalein
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 82 Sea Zone to 91 Sea Zone
1 Artillery and 1 Infantry moved from 91 Sea Zone to Johnston
1 Submarine moved from 79 Sea Zone to 90 Sea Zone
1 Infantry moved from E.Mexico to 100 Sea Zone
1 Infantry and 2 Transports moved from 100 Sea Zone to 99 Sea Zone
1 Infantry and 2 Tanks moved from W.Mexico to 99 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 99 Sea Zone to 119 Sea Zone
2 Infantrys and 2 Tanks moved from 119 Sea Zone to Santiago
1 Artillery moved from E.Mexico to 25 Sea Zone
1 Artillery and 1 Infantry moved from Central America to 25 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 100 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 100 Sea Zone to 119 Sea Zone
2 Artillerys and 1 Infantry moved from 119 Sea Zone to Santiago
1 Tank moved from E.Mexico to 25 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 25 Sea Zone to 119 Sea Zone
1 Infantry and 1 Tank moved from 119 Sea Zone to Santiago
2 Infantrys and 1 Tank moved from Peru to N.Chile
1 Fighter moved from Colombia to N.Chile
1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
1 Tank moved from E.Mexico to 100 Sea Zone
1 Infantry and 1 Tank moved from 100 Sea Zone to Galapagos
1 Tank moved from W.Mexico to Central America
1 Artillery moved from W.Mexico to E.Mexico
1 Infantry moved from South Central USA to E.Mexico
1 Infantry moved from Northeast USA to South Central USA
3 Bombers moved from Midway to Kwajalein
Purchase Units - Americans
Americans buy 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Factorys, 4 Marines and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Santiago
Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Santiago, round 2 : 5/9 hits, 3.17 expected hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 0/6 hits, 2.33 expected hits
1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Santiago, round 3 : 1/9 hits, 3.17 expected hits
Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 20
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Casualties for Americans: 1 Infantry
Battle in Galapagos
Americans attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Tank in Galapagos, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Galapagos
Americans loses 0 PUs for violating Galapagoss neutrality.
Americans win, taking Galapagos from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in N.Chile
Americans attack with 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Chile, round 2 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in N.Chile
Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Chile, round 3 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in N.Chile
Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Chile, round 4 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Chile, round 5 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Americans: 1 Infantry
Battle in Kwajalein
Americans attack with 3 Bombers, 4 Fighters and 1 Marine
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 3 Bombers, 4 Fighters and 1 Marine in Kwajalein, round 2 : 3/8 hits, 3.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 2/2 hits, 0.67 expected hits
2 Fighters owned by the Americans, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein
Americans win, taking Kwajalein from Yamamoto with 3 Bombers, 2 Fighters and 1 Marine remaining. Battle score for attacker is -10
Casualties for Americans: 2 Fighters
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Americans
2 Carriers moved from 97 Sea Zone to 96 Sea Zone
3 Bombers and 2 Fighters moved from Kwajalein to Nauru
1 Fighter moved from N.Chile to Peru
Place Units - Americans
1 Factory placed in Peru
1 Factory placed in New Caledonia
1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
2 Transports placed in 83 Sea Zone
4 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : -3.50
Yamamoto : 1.33
Americans : -2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Germans
6 ArmoredCars, 2 Artillerys, 7 Infantrys and 10 Tanks moved from Burgundy to Paris
2 Tanks moved from Lorraine to Orleanais
3 Mech.Infs moved from Bavaria to Paris
4 Mech.Infs moved from Rhine to Paris
1 Infantry and 1 Tank moved from Languedoc to Aquitaine
1 Stuka moved from Lorraine to Paris
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Pomerania to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Pomerania to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
2 Artillerys and 3 Infantrys moved from 24 Sea Zone to Lapland
1 Bomber moved from Pomerania to Lapland
1 Tank moved from Lithuania to Vinnytsia
2 Artillerys and 4 Infantrys moved from Brest to Vinnytsia
2 Artillerys and 3 Infantrys moved from E.Romania to Vinnytsia
1 Elite and 4 Infantrys moved from Krakow to Vinnytsia
1 Infantry moved from Krakow to E.Romania
1 Tank moved from Bohemia to Vinnytsia
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
2 Infantrys moved from Danzig to Brest
2 Infantrys moved from Pomerania to Danzig
1 Artillery and 4 Infantrys moved from Hamburg to Denmark
3 Infantrys moved from Bohemia to Krakow
1 Artillery moved from Brandenburg to Pomerania
1 Stuka moved from Lorraine to Paris
1 Submarine moved from 33 Sea Zone to 38 Sea Zone
1 Tank moved from Darfur to French Equatorial Africa
1 Tank moved from Darfur to French Equatorial Africa
2 Infantrys moved from Tobruk to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Crete
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 38 Sea Zone
Germans attack with 1 Submarine
French defend with 1 Transport
Germans roll dice for 1 Submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Transport in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Germans lost in 38 Sea Zone
French win with 1 Transport remaining. Battle score for attacker is -7
Casualties for Germans: 1 Submarine
Battle in Paris
Germans attack with 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 7 Mech.Infs, 2 Stukas and 10 Tanks
British defend with 1 Infantry; French defend with 1 AAGun, 2 Adv.Fighters, 1 Artillery, 1 Factory, 1 Fighter, 13 Infantrys and 6 Tanks
AA fire in Paris : 0/2 hits, 0.33 expected hits
Germans roll dice for 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 2 : 10/34 hits, 13.33 expected hits
French roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 14 Infantrys and 6 Tanks in Paris, round 2 : 10/24 hits, 9.83 expected hits
3 ArmoredCars owned by the Germans, 7 Infantrys owned by the Germans and 10 Infantrys owned by the French lost in Paris
Germans roll dice for 3 ArmoredCars, 2 Artillerys, 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 3 : 6/24 hits, 10.00 expected hits
French roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 4 Infantrys and 6 Tanks in Paris, round 3 : 5/14 hits, 6.50 expected hits
3 ArmoredCars owned by the Germans, 1 Tank owned by the French, 2 Artillerys owned by the Germans, 1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the British lost in Paris
Germans roll dice for 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 4 : 9/19 hits, 8.33 expected hits
French roll dice for 2 Adv.Fighters, 1 Fighter and 5 Tanks in Paris, round 4 : 6/8 hits, 4.33 expected hits
1 Fighter owned by the French, 5 Tanks owned by the French, 2 Adv.Fighters owned by the French and 6 Mech.Infs owned by the Germans lost in Paris
Germans captures 43PUs while taking French capital
Germans win, taking Paris from French with 1 Mech.Inf, 2 Stukas and 10 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 6 ArmoredCars, 2 Artillerys, 7 Infantrys and 6 Mech.Infs
Casualties for French: 2 Adv.Fighters, 1 Artillery, 1 Fighter, 13 Infantrys and 6 Tanks
Casualties for British: 1 Infantry
Battle in French Equatorial Africa
Germans attack with 2 Tanks
British defend with 1 Infantry
Germans roll dice for 2 Tanks in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from French with 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Orleanais
Germans attack with 2 Tanks
British defend with 1 Infantry
Germans roll dice for 2 Tanks in Orleanais, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Orleanais
Germans win, taking Orleanais from French with 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Lapland
Germans attack with 2 Artillerys, 1 Bomber and 3 Infantrys
Russians defend with 2 Infantrys and 2 Tanks
Germans roll dice for 1 Battleship in Lapland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Lapland, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 Infantrys and 2 Tanks in Lapland, round 2 : 4/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 3 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Lapland
Germans roll dice for 1 Artillery and 1 Bomber in Lapland, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Tank in Lapland, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Lapland
Germans win with 1 Bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 Artillerys and 3 Infantrys
Casualties for Russians: 2 Infantrys and 2 Tanks
Battle in Denmark
Germans attack with 1 Artillery and 4 Infantrys
Neutral defend with 3 Infantrys
Germans roll dice for 1 Artillery and 4 Infantrys in Denmark, round 2 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Denmark, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 Artillery and 4 Infantrys in Denmark, round 3 : 3/5 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Denmark, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
Germans loses 0 PUs for violating Denmarks neutrality.
Germans win, taking Denmark from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Aquitaine
Germans attack with 1 Infantry and 1 Tank
British defend with 1 Tank
Germans roll dice for 1 Infantry and 1 Tank in Aquitaine, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 Tank in Aquitaine, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Aquitaine
Germans win, taking Aquitaine from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Crete
Germans attack with 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
Germans roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Crete
Germans roll dice for 1 Infantry in Crete, round 3 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Crete
Neutral win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 Infantrys
Non Combat Move - Germans
2 Stukas moved from Paris to Lorraine
1 Bomber moved from Lapland to Danzig
Place Units - Germans
2 ArmoredCars and 2 Tanks placed in Warsaw
2 Artillerys and 4 Infantrys placed in Hamburg
5 Infantrys placed in Bohemia
3 Infantrys placed in Bavaria
15 Infantrys placed in Berlin
Germans undo move 5.
4 Infantrys placed in Rhine
13 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 96 PUs; end with 139 PUs
Combat Hit Differential Summary :
Germans : -4.33
Neutral : 1.33
French : -0.00
AA fire in Paris : : -0.33
Russians : 2.83
@dawgoneit whats up with those pesky russians?
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Russians
3 Infantrys moved from N.Karelia to Murmansk
2 Infantrys moved from N.Karelia to Oulu
1 Fighter moved from Leningrad to Oulu
1 Infantry moved from Latvia to East Prussia
Russians take East Prussia from Germans
1 Infantry moved from Latvia to Lithuania
Russians take Lithuania from Germans
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Infantry moved from Kursk to Donetsk
1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
1 Artillery moved from Tula to Rostov
1 Artillery and 2 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Penza to Rostov
1 Artillery moved from Latvia to Leningrad
1 Elite and 2 Infantrys moved from Estonia to Leningrad
3 Infantrys moved from Vyborg to Kotka
2 Tanks moved from Leningrad to Kotka
1 Tank moved from Leningrad to Oulu
1 Tank moved from Leningrad to Kotka
1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery, 1 Fighter and 4 Infantrys moved from Yakutsk to N.Buryat Mongolia
1 Bomber, 1 Fighter and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
1 Bomber moved from N.Buryat Mongolia to Hulunbuir
2 Mot.Infs moved from Sibirsky to N.Buryat Mongolia
4 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Okhotsk to Ayan
1 Infantry moved from Kolyma to Okhotsk
1 Artillery and 1 Infantry moved from Khobdo to Gobi Altai
1 Tank moved from Khobdo to Ningsia
2 Infantrys moved from Semipalatinsk to Khobdo
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 3 Elites, 19 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Strategic bombing raid in Hulunbuir
Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Kotka
Russians attack with 3 Infantrys and 3 Tanks
Finns defend with 1 Infantry and 1 Tank
Russians roll dice for 3 Infantrys and 3 Tanks in Kotka, round 2 : 2/6 hits, 2.00 expected hits
Finns roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Finns and 1 Tank owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
Casualties for Finns: 1 Infantry and 1 Tank
Battle in Murmansk
Russians attack with 3 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 3 Infantrys in Murmansk, round 2 : 0/3 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 Infantrys in Murmansk, round 3 : 1/3 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Murmansk
Russians win, taking Murmansk from Finns with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Oulu
Russians attack with 1 Fighter, 2 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Oulu, round 2 : 2/4 hits, 1.17 expected hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Oulu to Leningrad
2 Infantrys moved from S.Karelia to Vyborg
4 Infantrys moved from Arkhangelsk to S.Karelia
1 AAGun and 1 Infantry moved from Kuybyshev to Penza
5 Infantrys moved from Moscow to Tula
5 Infantrys moved from Moscow to Yaroslavl
1 AAGun moved from Krasnoyarsk to Irkutsk
1 AAGun moved from Olyokminsk to N.Buryat Mongolia
1 Bomber moved from Hulunbuir to N.Buryat Mongolia
Place Units - Russians
1 ArmoredCar, 1 Elite and 1 Tank placed in Georgia
5 Tanks placed in Stalingrad
1 Artillery and 1 Elite placed in Rostov
2 Tanks placed in Tula
10 Infantrys placed in Moscow
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Mot.Inf placed in Sibirsky
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Finns : -1.83
Russians : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Italians
2 Infantrys moved from New Valley to Lower Egypt
1 Artillery moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Darfur to Equatoria
Italians take Equatoria from British
1 Infantry moved from S.Algeria to E.Morocco
2 Artillerys moved from Provence to 43 Sea Zone
1 Tank moved from Provence to 43 Sea Zone
1 ArmoredCar moved from Provence to 43 Sea Zone
2 Infantrys moved from Provence to 43 Sea Zone
1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 43 Sea Zone to 41 Sea Zone
1 Tank moved from 41 Sea Zone to E.Morocco
2 Infantrys moved from 41 Sea Zone to E.Morocco
2 Artillerys moved from 41 Sea Zone to E.Morocco
1 ArmoredCar moved from 41 Sea Zone to E.Morocco
1 Carrier moved from 45 Sea Zone to 41 Sea Zone
1 Adv.Fighter and 3 Fighters moved from N.Algeria to E.Morocco
1 Infantry moved from S.Algeria to E.Morocco
2 Artillerys moved from N.Tunisia to 45 Sea Zone
2 Tanks moved from N.Algeria to E.Morocco
1 Tank moved from N.Tunisia to 45 Sea Zone
3 Infantrys moved from N.Tunisia to 45 Sea Zone
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 45 Sea Zone to 48 Sea Zone
2 Artillerys, 3 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
4 Mech.Infs moved from Tunis to El Agheila
3 Infantrys moved from N.Tunisia to N.Algeria
1 ArmoredCar and 2 Infantrys moved from Rome to Campania
1 Tank moved from Provence to Tuscany
Purchase Units - Italians
Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 1 Artillery and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in E.Morocco
Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 4 Infantrys and 3 Tanks
French defend with 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
AA fire in E.Morocco : 1/4 hits, 0.67 expected hits
1 Fighter owned by the Italians lost in E.Morocco
Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 4 Infantrys and 3 Tanks in E.Morocco, round 2 : 1/13 hits, 4.67 expected hits
French roll dice for 1 Artillery and 4 Infantrys in E.Morocco, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in E.Morocco
Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys and 3 Tanks in E.Morocco, round 3 : 5/12 hits, 4.50 expected hits
French roll dice for 1 Artillery and 3 Infantrys in E.Morocco, round 3 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in E.Morocco
Italians win, taking E.Morocco from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Fighter and 2 Infantrys
Casualties for French: 1 Artillery and 4 Infantrys
Non Combat Move - Italians
1 Adv.Fighter moved from E.Morocco to 41 Sea Zone
1 Fighter moved from E.Morocco to S.Tunisia
1 Fighter moved from E.Morocco to S.Tunisia
2 Fighters moved from S.Tunisia to Tripoli
1 AAGun moved from N.Tunisia to N.Algeria
Place Units - Italians
1 Factory placed in Hun
1 Destroyer placed in 47 Sea Zone
2 ArmoredCars placed in Tunis
1 Transport placed in 46 Sea Zone
Italians undo move 2.
2 Infantrys placed in Tunis
1 Destroyer placed in 46 Sea Zone
2 Artillerys, 1 Elite and 4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -3.00
British : -0.33
French : -1.00
AA fire in E.Morocco : : 0.33