Please used J-5 with edited NCM. Moved a sub from 21 to 36.
Weddingsinger (Allies) vs Odonis (Axis) BM3 Game#2
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Russia balances out my earlier losses + a little extra :)
Surprised you wanted to leave Australia wide open - want to re-think that first?
If not, then scramble off PH?
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I mean, I certainly didn’t MEAN to leave ANZAC open. I figured I’d have another turn of non-combat. Hardly seems fair to ask a redo on that kind of mistake.
No scramble at Philippines.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to 41 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kiangsu to Kwangtung 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines Combat - Japanese Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 fighter, 1 marine and 1 mech_infantry in Kwangtung, round 3 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese captures 16PUs while taking ANZAC capital Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking New South Wales from ANZAC, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/8 hits, 2.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 4/6 hits, 2.50 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Casualties for Americans: 1 destroyer and 1 submarine Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.83 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Japanese: 2 fighters and 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in 62 Sea Zone and were removed 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 1.50 ANZAC : -0.17 Americans : 1.00 Chinese : 0.00 UK_Pacific : 1.67 Japanese : -0.83 -
Rules require that IF you can you must catch the planes you sent into combat, referring to sz 62.
I made this same mistake just a few weeks ago and Panther set me straight.
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Your option… either switch around the carriers or redo the combat.
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Also, might as well get ahead of this…
UK will be attacking Gibraltor with 2 fighters, 1 inf, 1 art (57% chance of victory), since there are bombers there… you want to change OOL just in case it goes your way?
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@weddingsinger said in Weddingsinger (Allies) vs Odonis (Axis) BM3 Game#2:
Your option… either switch around the carriers or redo the combat.
haha -considering the horrific losses I took in those attacks I’d opt for re-doing. But that wouldn’t be fair to you either. I realize the mistake I made was moving my carrier in combat phase into 35 when I really didn’t need to which left my planes hanging… I figure losing my planes was punishment enough. If we leave as is its actually better for you I would say, but happy to bring my carrier down and keep the planes if you’re ok with that?
By the way, the defence for both of us has been putting on a stellar fight!
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Good point. I suppose we can just move on as long as we both pretend since, well, its our game.
Yeah, some serious dice variance here. Russia’s will be more damning long run, I think. IF I had pulled off that 50/50 counter attack, I think it stalls Germany very nicely. Instead, I think I sped up Germany. Oops.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans win with 2 bombers, 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 2 bombers moved from 91 Sea Zone to British Guiana 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to Iceland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 53 Sea Zone 2 fighters moved from 25 Sea Zone to Johnston Island 1 artillery and 3 infantry moved from 53 Sea Zone to New Hebrides Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : 3.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : 0.33 -
@weddingsinger said in Weddingsinger (Allies) vs Odonis (Axis) BM3 Game#2:
Also, might as well get ahead of this…
UK will be attacking Gibraltor with 2 fighters, 1 inf, 1 art (57% chance of victory), since there are bombers there… you want to change OOL just in case it goes your way?
I’d like to see the first round combat for this one since I f&**ed upby leaving my bombers there in the first place…
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 bomber moved from Malta to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State -
3 UK hits round 1
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@weddingsinger
Argh… max defence then -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans win with 2 bombers, 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 2 bombers moved from 91 Sea Zone to British Guiana 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to Iceland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 53 Sea Zone 2 fighters moved from 25 Sea Zone to Johnston Island 1 artillery and 3 infantry moved from 53 Sea Zone to New Hebrides Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Malta to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 41 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British lost in 41 Sea Zone British roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 41 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -21 Casualties for British: 1 fighter and 1 tactical_bomber Battle in Gibraltar British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 3 bombers; Italians defend with 1 harbour and 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 0/5 hits, 1.17 expected hits 3 bombers owned by the Germans lost in Gibraltar British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 42 Casualties for Germans: 3 bombers Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 92 Sea Zone to Malta 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Shan State to Yunnan 3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 5 infantry moved from India to Burma 2 infantry moved from Rhodesia to Tanganyika Territory 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Northwest Persia Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2 UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : 1.00 British : -0.33 Italians : -2.50 Americans : 3.33 Chinese : 0.83 Japanese : -0.33 -
Your f*cking battleship took out two UKPac planes and survived.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Greece 2 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 1/5 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 4 : 3/4 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 bomber and 2 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 armour and 1 mech_infantry moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 1 artillery and 2 infantry moved from Libya to Tobruk 1 aaGun moved from Yugoslavia to Northern Italy 1 artillery moved from Yugoslavia to Romania 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.83 Neutral_Allies : 0.00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Java to 37 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from 41 Sea Zone to Burma Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,4,3,5,3,4,1 ANZAC collect 11 PUs (4 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.00 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Java to 37 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from 41 Sea Zone to Burma Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,4,3,5,3,4,1 ANZAC collect 11 PUs (4 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 4 armour and 4 mech_infantrys moved from Germany to Baltic States 3 armour, 5 artilleries and 8 infantry moved from Eastern Poland to Belarus 2 fighters and 2 tactical_bombers moved from Western Germany to Belarus 1 submarine moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 2 infantry Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 3 artilleries in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win with 3 artilleries remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 2 fighters and 1 transport; Americans defend with 2 carriers, 1 fighter and 1 tactical_bomber Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Baltic States Germans attack with 4 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 armour, 5 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers Russians defend with 4 aaGuns, 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers AA fire in Belarus : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Belarus Germans roll dice for 3 armour, 5 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Belarus, round 2 : 6/19 hits, 7.17 expected hits Russians roll dice for 4 aaGuns, 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 4/12 hits, 5.17 expected hits 2 infantry owned by the Russians, 4 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus Germans roll dice for 3 armour, 5 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 10/15 hits, 6.33 expected hits Russians roll dice for 3 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Belarus, round 3 : 1/10 hits, 4.50 expected hits 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 5 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Germans: 1 fighter and 5 infantry Casualties for Russians: 4 aaGuns, 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland 4 armour and 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Romania to Bessarabia 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 armour moved from Morocco to Tunisia 6 infantry moved from Finland to Karelia Place Units - Germans 4 armour and 5 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 3.17 Americans : 0.33 Russians : -4.00 AA fire in Belarus : : 0.33





