@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Simon33 (allies) BM3
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Do you realise that you don’t get the Novgorod objective if the Italians own it?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 3 bombers moved from Egypt to Persia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians Combat - Germans Battle in Persia Germans attack with 1 artillery, 3 bombers and 1 infantry British defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Persia, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Persia Germans roll dice for 1 artillery and 3 bombers in Persia, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber and 1 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Ukraine Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Iraq Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 fighter Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Iraq Germans roll dice for 1 tactical_bomber in Iraq, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Iraq British win with no units remaining. Battle score for attacker is -11 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 fighter Non Combat Move - Germans 2 bombers moved from Persia to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 3 aaGuns, 8 armour, 4 artilleries, 21 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 5 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Belarus to Baltic States 1 infantry moved from Western Germany to Germany 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 4 mech_infantrys moved from Germany to Western Germany Place Units - Germans 6 mech_infantrys placed in Western Germany 2 infantry placed in Germany 1 infantry placed in Germany 1 fighter placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 1.00 Russians : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Samara to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Tambov 1 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Archangel to Belarus Russians take Belarus from Italians 1 infantry moved from Archangel to Smolensk Russians take Smolensk from Germans 2 infantry moved from Olgiy to Kansu Combat - Russians Battle in Manchuria Russians attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 fighter moved from Tambov to Russia 2 aaGuns, 2 artilleries and 13 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Karelia to Finland 2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Norway to Finland Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 Russians : -0.50 Japanese : 0.67
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That Persia landing will be troublesome.
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@simon33 said in Odonis (Axis) vs Simon33 (allies) BM3:
That Persia landing will be troublesome.
not as troubling as the landing in Normandy!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Anhwe to Jehol 1 mech_infantry moved from Shantung to Jehol 1 tactical_bomber moved from Anhwe to Jehol 2 fighters moved from Anhwe to Kweichow 2 fighters moved from Kweichow to Szechwan 1 armour and 1 artillery moved from Kweichow to Szechwan 1 armour moved from Suiyuyan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 7 infantry Japanese roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/9 hits, 4.33 expected hits Chinese roll dice for 7 infantry in Szechwan, round 2 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Szechwan, round 3 : 3/6 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 2 fighters owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Szechwan, round 4 : 3/4 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -22 Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 1 infantry Casualties for Chinese: 7 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 1 submarine Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 cruiser moved from 36 Sea Zone to 46 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 artillery moved from Shan State to French Indo China 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Anhwe 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Jehol to 35 Sea Zone Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 tactical_bomber placed in French Indo China 3 mech_infantrys placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 1.33 Chinese : 0.67 Japanese : -2.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Queensland to 46 Sea Zone 2 submarines moved from 30 Sea Zone to 46 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Combat - Americans Battle in 91 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Italians defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Gibraltar from Italians, taking Morocco from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 46 Sea Zone Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Morocco to British Guiana 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry and 1 marine moved from India to 39 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry and 1 marine moved from 80 Sea Zone to Persia 1 fighter moved from Sikang to Persia 1 infantry moved from Burma to Shan State 1 fighter moved from 39 Sea Zone to Shan State Combat - British Battle in 80 Sea Zone British attack with 1 cruiser and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Persia British attack with 1 fighter, 2 infantry and 1 marine Germans defend with 1 artillery and 1 factory_minor British roll dice for 1 fighter, 2 infantry and 1 marine in Persia, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Anglo Egyptian Sudan British attack with 1 infantry and 4 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 4 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 carrier and 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from United Kingdom to Gold Coast 1 fighter moved from United Kingdom to Gibraltar 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from India to West India 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1.33 Italians : 0.83 British : -0.67 Americans : -1.50 Chinese : 0.17 Japanese : -1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 1 marine moved from Syria to 99 Sea Zone 2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 99 Sea Zone to 81 Sea Zone 2 artilleries and 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Northern Italy to Southern France Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 4 artilleries, 2 infantry, 1 marine and 1 mech_infantry British defend with 3 mech_infantrys Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 4 artilleries, 2 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits, 3.17 expected hits British roll dice for 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 4 artilleries, 2 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/9 hits, 3.17 expected hits British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 4 artilleries, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 2/7 hits, 2.50 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 4 artilleries, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 3 mech_infantrys Casualties for Italians: 2 infantry Battle in Southern France Italians attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 98 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 2 marines moved from Trans-Jordan to Iraq 2 infantry moved from Western Ukraine to Bryansk 1 armour moved from Novgorod to Eastern Poland Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 83 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 70 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Egypt 2 fighters and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,3,2,4 Italians collect 28 PUs (2 lost to blockades); end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -5.17 British : 0.00 Americans : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Northern Territory 2 aaGuns and 7 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Sikang to India 1 fighter moved from 80 Sea Zone to India Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 91 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from Baltic States to Belarus 2 infantry moved from Bryansk to Rostov 1 fighter moved from Germany to Belarus 2 bombers moved from Egypt to Persia 1 artillery moved from Bryansk to Rostov Combat - Germans Battle in Persia Germans attack with 2 bombers British defend with 1 factory_minor, 1 infantry and 1 marine Germans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 infantry and 1 marine in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia Germans roll dice for 2 bombers in Persia, round 3 : 2/2 hits, 1.33 expected hits British roll dice for 1 marine in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Persia Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 infantry and 1 marine Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Bryansk 5 artilleries moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 aaGun and 10 mech_infantrys moved from Western Germany to France 2 fighters moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 4 infantry and 4 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 bombers moved from Persia to Egypt Place Units - Germans 1 bomber and 3 infantry placed in Western Germany 3 infantry placed in France 1 armour and 5 mech_infantrys placed in Germany Germans undo move 3. 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.00 Russians : 2.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Belarus 1 infantry moved from Archangel to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 infantry moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 infantry moved from Tambov to Russia 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Volgograd to Samara 2 aaGuns, 2 artilleries and 13 infantry moved from Vologda to Russia 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 9 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan Combat - Japanese Battle in Soviet Far East Battle in Szechwan Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Soviet Far East from Russians, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Chinese: 4 infantry Battle in Shensi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Tsinghai 1 artillery moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Hopei 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 artillery moved from Hunan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines Place Units - Japanese 1 fighter placed in Japan 3 destroyers placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 3 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from British Guiana to Southern France 2 fighters moved from 91 Sea Zone to Southern France 1 artillery, 2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 45 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier Battle in Southern France Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber and 4 fighters moved from Southern France to Normandy Bordeaux 1 marine moved from Gibraltar to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 46 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Eastern United States 2 fighters placed in Western United States 1 airfield, 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Gibraltar to 93 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from 80 Sea Zone to Iraq 1 fighter moved from India to Iraq 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour, 13 infantry and 1 mech_infantry moved from Burma to Shan State 1 bomber moved from Gold Coast to Kenya 1 mech_infantry moved from Belgian Congo to Kenya Combat - British Battle in 93 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 93 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 2 fighters and 2 infantry Italians defend with 1 artillery, 1 infantry and 2 marines British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 marines in Iraq, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq Italians win with 2 marines remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry 2 fighters owned by the British retreated Battle in Shan State British attack with 1 armour, 13 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 13 infantry and 1 mech_infantry in Shan State, round 2 : 1/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya retreated to Kenya Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 1 bomber moved from Kenya to Rhodesia 3 mech_infantrys moved from Belgian Congo to Rhodesia 1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 fighters moved from Iraq to 80 Sea Zone 1 aaGun and 4 infantry moved from India to Burma 2 aaGuns moved from Burma to Shan State 1 fighter moved from 93 Sea Zone to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5 British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.33 British : -2.83 Americans : 2.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Iraq to Northwest Persia Italians take Northwest Persia from British 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour and 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour, 1 artillery, 1 battleship and 2 transports moved from 81 Sea Zone to 94 Sea Zone 1 armour and 1 artillery moved from 94 Sea Zone to Algeria 1 cruiser and 1 marine moved from 81 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 infantry moved from Tunisia to Algeria 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Bryansk to Rostov 1 armour moved from Eastern Poland to Belarus 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 marine Americans defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Algeria, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Algeria, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Rostov Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Southern France Italians attack with 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 carrier and 1 cruiser moved from 81 Sea Zone to 94 Sea Zone 2 armour and 1 mech_infantry moved from Egypt to Iraq 3 artilleries moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southern France to 94 Sea Zone 1 fighter moved from Rostov to Ukraine Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy 1 armour, 1 artillery and 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,1,3 Italians collect 32 PUs (2 lost to blockades); end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -4.17 Americans : 0.00 Russians : 1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Northern Territory to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Caroline Islands 1 fighter moved from 55 Sea Zone to Shan State 3 fighters moved from India to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 aaGuns and 7 infantry moved from Northern Territory to Queensland 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.50
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber, 3 fighters and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 artilleries, 2 fighters, 5 infantry and 10 mech_infantrys moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to French West Africa 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel Germans take Archangel from Russians 1 armour moved from Bryansk to Smolensk 1 armour moved from Smolensk to Vologda Germans take Vologda from Russians 1 artillery and 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber, 3 fighters and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 artilleries, 2 fighters, 5 infantry and 10 mech_infantrys moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to French West Africa 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel Germans take Archangel from Russians 1 armour moved from Bryansk to Smolensk 1 armour moved from Smolensk to Vologda Germans take Vologda from Russians 1 artillery and 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French West Africa Germans attack with 1 bomber British defend with 1 mech_infantry Germans roll dice for 1 bomber in French West Africa, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French West Africa Germans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Holland Belgium Germans attack with 3 infantry British defend with 1 infantry Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 14 mech_infantrys British defend with 1 aaGun, 1 artillery, 5 fighters and 1 infantry; Americans defend with 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 14 mech_infantrys in Normandy Bordeaux, round 2 : 6/27 hits, 7.33 expected hits
Combat Hit Differential Summary :
Germans : -1.33 AA fire in Persia : : -0.17 British : -0.33 AA fire in Normandy Bordeaux : : -0.50 Russians : -0.33
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Keep the bomber alive.
OOL: AA Gun, UK inf/art, US inf. 3xUS art, US mech inf, last US art, arm.