@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 harbour, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
3 armour moved from Burma to India
4 mech_infantrys moved from Burma to India
7 artilleries moved from Burma to India
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 5 transports moved from 38 Sea Zone to 36 Sea Zone
2 armour moved from Yunnan to French Indo China
12 infantry moved from Burma to India
1 armour moved from Yunnan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery, 3 infantry and 1 marine moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
6 submarines moved from 26 Sea Zone to 10 Sea Zone
2 battleships, 3 carriers, 6 destroyers and 2 fighters moved from 26 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
4 fighters moved from Japan to Caroline Islands
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 11/26 hits, 7,67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 harbour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans : -0,67
UK_Pacific : 0,33
Japanese : 2,33
yeah, if game continue i lose for sure. Why you don’t push with usa against jap first, to stop me to take 6 vc?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 63 PUs;
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
6 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
8 artilleries moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Morocco
2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Holland Belgium
Battle in Morocco
Battle in Denmark
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1,3,1,6,5,5,2,6,5,6,3
Americans collect 49 PUs (11 lost to blockades); end with 50 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Albania
3 artilleries, 3 fighters and 21 infantry moved from West India to India
2 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Tobruk to Greece
1 fighter moved from Tobruk to Greece
Combat - British
Battle in India
British attack with 3 artilleries, 3 fighters and 21 infantry
Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys
British roll dice for 3 artilleries, 3 fighters and 21 infantry in India, round 2 : 11/27 hits, 6.50 expected hits
Japanese roll dice for 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys in India, round 2 : 15/25 hits, 8.83 expected hits
11 infantry owned by the Japanese and 15 infantry owned by the British lost in India
British roll dice for 3 artilleries, 3 fighters and 6 infantry in India, round 3 : 6/12 hits, 4.00 expected hits
Japanese roll dice for 3 armour, 7 artilleries and 4 mech_infantrys in India, round 3 : 8/14 hits, 5.17 expected hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 6 infantry owned by the British lost in India
1 artillery owned by the British retreated to West India
Japanese win with 3 armour and 5 artilleries remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 21 infantry
Casualties for Japanese: 2 artilleries, 11 infantry and 4 mech_infantrys
Non Combat Move - British
3 fighters moved from India to Persia
1 artillery and 5 infantry moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
3 aaGuns moved from West India to Eastern Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from United Kingdom to Morocco
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 6.50
Japanese : 9.00
@VonAlba I wanted to try a game where I focus all the allies on Europe. If I put more of an effort to hold Hawaii or India that would of been better.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 artilleries moved from Yugoslavia to Slovakia Hungary
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 bomber moved from Germany to Novgorod
Combat - Italians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Gibraltar
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the British and 2 submarines owned by the British lost in 99 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking Gibraltar from British, taking 99 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 39
Casualties for British: 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Battle in Tunisia
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 2 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1,17 expected hits
French roll dice for 2 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 4/4 hits, 1,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Tunisia
1 armour owned by the Italians retreated to Algeria
French win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 artilleries
Russians defend with 1 infantry
Italians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Novgorod to Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2,17
British : -0,67
French : 2,33
Russians : 0,67
AA fire in Novgorod : : -0,17
Good game. Want to start another?
ok, what side do you prefer?
I could try allies again, but you can choose if you wish. I’m fine with either side.
ok, i prefer axis because i wanna try new tattics
later i start the new game
ps. remember to posto you defeat in post-league-game-results-here
Sounds good! Ready when you are.