@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Wow, Norway rolled so poorly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Baltic States to Slovakia Hungary
1 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 artilleries and 6 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 artilleries and 9 infantry; Italians defend with 2 aaGuns, 2 armour and 1 infantry
AA fire in Slovakia Hungary : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/16 hits, 4.83 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 4 artilleries and 10 infantry in Slovakia Hungary, round 2 : 5/16 hits, 5.67 expected hits
5 infantry owned by the Russians, 2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 6/11 hits, 4.00 expected hits
Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Slovakia Hungary, round 3 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 5/8 hits, 3.50 expected hits
Germans roll dice for 2 armour and 4 artilleries in Slovakia Hungary, round 4 : 3/6 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 5 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Italians: 2 aaGuns, 2 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns and 4 artilleries moved from Baltic States to Poland
1 aaGun moved from Bessarabia to Romania
2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Novgorod
3 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour placed in Novgorod
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
Turn Complete - Russians
Russians collect 47 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Slovakia Hungary : : -0.33
Germans : -1.83
Russians : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 5 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 1 cruiser and 2 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 armour moved from Philippines to 35 Sea Zone
2 mech_infantrys moved from Philippines to 35 Sea Zone
5 infantry moved from Philippines to 35 Sea Zone
2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to Burma
5 artilleries and 11 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber, 4 fighters and 3 tactical_bombers moved from Malaya to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
3 armour moved from Anhwe to Yunnan
1 artillery, 2 infantry and 1 marine moved from Anhwe to Kweichow
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Manchuria to Jehol
Non Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports
EDIT: Adding units owned by Japanese to 38 Sea Zone: 5 transports
EDIT: Adding units owned by Japanese to Burma: 2 armour, 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
5 fighters placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from 112 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Norway
1 tactical_bomber moved from Normandy Bordeaux to Norway
1 fighter moved from United Kingdom to Norway
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Battle in Norway
Americans attack with 3 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Norway, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Germans and 2 armour owned by the Americans lost in Norway
Americans win, taking Aleutian Islands from Japanese, taking Norway from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 armour
Casualties for Germans: 6 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 harbour and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 8 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - Americans
1 tactical_bomber moved from Norway to Finland
3 fighters moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
10 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
4 fighters moved from 10 Sea Zone to Western United States
2 carriers and 3 destroyers moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
2 fighters and 3 infantry placed in Western United States
2 artilleries and 8 infantry placed in Eastern United States
6 artilleries placed in Central United States
Americans undo move 1.
1 fighter and 3 infantry placed in Central United States
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 3.
2 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
Combat - British
Battle in Greece
Non Combat Move - British
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 3 artilleries and 21 infantry moved from India to West India
1 infantry moved from Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Iraq to West India
2 fighters moved from Iraq to West India
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 artillery and 1 infantry placed in Iraq
5 infantry placed in United Kingdom
1 artillery placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 fighter moved from Algeria to Southern Italy
1 bomber moved from Southern Italy to Norway
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
3 infantry moved from Tunisia to Algeria
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0,17 expected hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Norway to Germany
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
AA fire in Norway : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2,6,4
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Western Germany
1 artillery moved from Holland Belgium to Western Germany
3 armour and 10 mech_infantrys moved from France to Germany
2 bombers moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
4 artilleries and 3 infantry moved from Germany to Poland
1 carrier and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 2 aaGuns, 4 artilleries and 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Poland, round 2 : 0/7 hits, 2,33 expected hits
Russians roll dice for 2 aaGuns, 4 artilleries and 1 infantry in Poland, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans lost in Poland
4 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Germany
Russians win with 2 aaGuns, 4 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 2 bombers and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 bombers and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 2 armour in Slovakia Hungary, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 artillery
Non Combat Move - Germans
2 bombers moved from Slovakia Hungary to Southern Italy
Place Units - Germans
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Germans : -2,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 artilleries and 5 infantry moved from Romania to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 tactical_bomber moved from Eastern Poland to Yugoslavia
2 armour moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 4 artilleries and 5 infantry
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 4 artilleries and 5 infantry in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 4 artilleries and 2 infantry in Yugoslavia, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia
1 artillery owned by the Russians retreated to Romania
Germans win with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 5 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Non Combat Move - Russians
1 fighter moved from Yugoslavia to Romania
1 tactical_bomber moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Bessarabia to Romania
2 aaGuns moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 fighter placed in Russia
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 1.50
@VonAlba Oh right, you win with taking India. I thought you had to take one more VC. Oops.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 harbour, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
3 armour moved from Burma to India
4 mech_infantrys moved from Burma to India
7 artilleries moved from Burma to India
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 5 transports moved from 38 Sea Zone to 36 Sea Zone
2 armour moved from Yunnan to French Indo China
12 infantry moved from Burma to India
1 armour moved from Yunnan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery, 3 infantry and 1 marine moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
6 submarines moved from 26 Sea Zone to 10 Sea Zone
2 battleships, 3 carriers, 6 destroyers and 2 fighters moved from 26 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
4 fighters moved from Japan to Caroline Islands
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 11/26 hits, 7,67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 harbour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans : -0,67
UK_Pacific : 0,33
Japanese : 2,33
yeah, if game continue i lose for sure. Why you don’t push with usa against jap first, to stop me to take 6 vc?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 63 PUs;
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
6 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
8 artilleries moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Morocco
2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Holland Belgium
Battle in Morocco
Battle in Denmark
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1,3,1,6,5,5,2,6,5,6,3
Americans collect 49 PUs (11 lost to blockades); end with 50 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Albania
3 artilleries, 3 fighters and 21 infantry moved from West India to India
2 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Tobruk to Greece
1 fighter moved from Tobruk to Greece
Combat - British
Battle in India
British attack with 3 artilleries, 3 fighters and 21 infantry
Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys
British roll dice for 3 artilleries, 3 fighters and 21 infantry in India, round 2 : 11/27 hits, 6.50 expected hits
Japanese roll dice for 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys in India, round 2 : 15/25 hits, 8.83 expected hits
11 infantry owned by the Japanese and 15 infantry owned by the British lost in India
British roll dice for 3 artilleries, 3 fighters and 6 infantry in India, round 3 : 6/12 hits, 4.00 expected hits
Japanese roll dice for 3 armour, 7 artilleries and 4 mech_infantrys in India, round 3 : 8/14 hits, 5.17 expected hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 6 infantry owned by the British lost in India
1 artillery owned by the British retreated to West India
Japanese win with 3 armour and 5 artilleries remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 21 infantry
Casualties for Japanese: 2 artilleries, 11 infantry and 4 mech_infantrys
Non Combat Move - British
3 fighters moved from India to Persia
1 artillery and 5 infantry moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
3 aaGuns moved from West India to Eastern Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from United Kingdom to Morocco
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 6.50
Japanese : 9.00
@VonAlba I wanted to try a game where I focus all the allies on Europe. If I put more of an effort to hold Hawaii or India that would of been better.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 artilleries moved from Yugoslavia to Slovakia Hungary
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 bomber moved from Germany to Novgorod
Combat - Italians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Gibraltar
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the British and 2 submarines owned by the British lost in 99 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking Gibraltar from British, taking 99 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 39
Casualties for British: 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Battle in Tunisia
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 2 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1,17 expected hits
French roll dice for 2 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 4/4 hits, 1,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Tunisia
1 armour owned by the Italians retreated to Algeria
French win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 artilleries
Russians defend with 1 infantry
Italians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Novgorod to Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2,17
British : -0,67
French : 2,33
Russians : 0,67
AA fire in Novgorod : : -0,17
Good game. Want to start another?
ok, what side do you prefer?
I could try allies again, but you can choose if you wish. I’m fine with either side.
ok, i prefer axis because i wanna try new tattics
later i start the new game
ps. remember to posto you defeat in post-league-game-results-here
Sounds good! Ready when you are.