Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
8 infantry moved from Finland to Karelia
3 armour moved from Western Germany to Germany
7 mech_infantrys moved from Western Germany to Germany
2 armour moved from Southern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
2 infantry moved from Southern Italy to Northern Italy
Combat - Germans
Air Battle in Novgorod
Combat Hit Differential Summary :
intercept from leningrad?
Sure! Max
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
8 infantry moved from Finland to Karelia
3 armour moved from Western Germany to Germany
7 mech_infantrys moved from Western Germany to Germany
2 armour moved from Southern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
2 infantry moved from Southern Italy to Northern Italy
Combat - Germans
Air Battle in Novgorod
Germans attacks with 2 units heading to Novgorod
Russians launches 1 interceptors out of Novgorod
Attackers Fire, : 0/2 hits, 0,50 expected hits
Defenders Fire, : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans lost in Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 6 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Ukraine to Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
10 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1,17
Defenders Fire, : : 0,67
Americans : 0,00
AA fire in Ukraine : : -0,17
Attackers Fire, : : -0,50
AA fire in Novgorod : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 38 PUs;
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
Combat - Russians
Non Combat Move - Russians
1 aaGun, 2 armour, 3 artilleries and 1 mech_infantry moved from Belarus to Novgorod
9 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 artilleries and 6 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Russians undo move 2.
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 marine moved from Gilbert Islands to 48 Sea Zone
1 cruiser and 1 marine moved from 48 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
2 carriers, 1 destroyer and 4 tactical_bombers moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 bomber moved from Kweichow to Kansu
4 fighters moved from Kweichow to Kansu
3 tactical_bombers moved from Kweichow to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 battleship moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 submarines moved from 35 Sea Zone to 54 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers in Kansu, round 2 : 6/11 hits, 5,50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Kansu from Chinese with 1 artillery, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 aaGun moved from Shensi to Kansu
4 fighters moved from Kansu to Kweichow
1 bomber moved from Kansu to French Indo China
3 tactical_bombers moved from Kansu to Kweichow
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 armour placed in Manchuria
5 infantry and 3 mech_infantrys placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -0,67
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
7 artilleries and 6 infantry moved from Norway to 112 Sea Zone
7 artilleries, 6 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Holland Belgium
1 armour and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 64 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/18 hits, 6.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 1 armour, 4 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 3 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to United Kingdom
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/9 hits, 3.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
4 fighters moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1.00
British : 0.00
Italians : -1.00
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to Libya
1 armour moved from Romania to Poland
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
Americans defend with 3 artilleries
Italians roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,17 expected hits
Americans roll dice for 3 artilleries in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to Western Germany
Americans win with 3 artilleries remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : 0,83
Americans : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,6,2,3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
ANZAC collect 5 PUs (5 lost to blockades); end with 6 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 bomber moved from Germany to Baltic States
1 bomber moved from Western Germany to Bessarabia
2 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
3 artilleries and 7 infantry moved from France to Holland Belgium
8 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
9 infantry moved from Karelia to Finland
1 armour moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
2 armour and 8 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Western Germany
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 3 artilleries, 15 infantry and 5 mech_infantrys
Americans defend with 3 artilleries
Germans roll dice for 1 armour, 3 artilleries, 15 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 9/24 hits, 5,33 expected hits
Americans roll dice for 3 artilleries in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 3 artilleries
Battle in Finland
Germans attack with 9 infantry
Americans defend with 1 infantry
Germans roll dice for 9 infantry in Finland, round 2 : 1/9 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 armour and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Denmark, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Bessarabia to Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
1 artillery and 7 infantry placed in Germany
1 artillery placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 3,67
Americans : 1,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
4 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Eastern Poland, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 artilleries and 6 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novosibirsk to Kazakhstan
6 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 49 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
2 fighters moved from 47 Sea Zone to Hawaiian Islands
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
2 carriers, 1 cruiser, 1 marine and 3 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
3 tactical_bombers moved from 63 Sea Zone to New Zealand
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers and 3 destroyers moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from Shan State to Burma
4 fighters moved from Kweichow to Burma
3 tactical_bombers moved from Kweichow to Burma
1 bomber moved from French Indo China to Burma
1 armour moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Hunan to Yunnan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 marine moved from Jehol to Anhwe
3 armour moved from Manchuria to Anhwe
4 infantry moved from Korea to Manchuria
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Shensi to Kweichow
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 marine and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 marine and 3 tactical_bombers in New Zealand, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 5/10 hits, 5,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Malaya
2 tactical_bombers moved from New Zealand to 63 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from 35 Sea Zone to Philippines
5 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : -0,33
Japanese : -1,33
hey, are you here?
@VonAlba Hey sorry – I’ve been traveling for work this week. I’ll be able to take my turn this weekend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 armour, 2 fighters and 8 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 8 infantry moved from Normandy Bordeaux to Holland Belgium
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 8 artilleries, 5 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 12 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 8/27 hits, 9.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 8/23 hits, 7.83 expected hits
8 infantry owned by the Germans and 8 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 5/19 hits, 7.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Holland Belgium, round 3 : 3/15 hits, 5.17 expected hits
5 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in Holland Belgium, round 4 : 5/10 hits, 3.50 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 4 artilleries, 5 fighters and 1 tactical_bomber in Holland Belgium, round 5 : 5/11 hits, 5.00 expected hits
Germans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Holland Belgium, round 5 : 1/6 hits, 2.17 expected hits
3 artilleries owned by the Germans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 1 tactical_bomber in Holland Belgium, round 6 : 5/10 hits, 4.67 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 5 artilleries and 12 infantry
Casualties for Germans: 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys
Non Combat Move - Americans
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Norway
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
10 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Norway
3 armour placed in Normandy Bordeaux
8 infantry placed in Eastern United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
Combat - British
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Norway
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
3 infantry moved from Iraq to Persia
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.17
Americans : -7.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 artillery and 4 infantry moved from Libya to Tunisia
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Poland to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
Combat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 1 armour and 3 artilleries
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
Americans roll dice for 1 armour and 3 artilleries in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 armour and 2 artilleries in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 5 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 fighter owned by the Italians lost in Holland Belgium
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 4 infantry
Casualties for Americans: 1 armour and 3 artilleries
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits, 1,50 expected hits
French roll dice for 5 infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits, 0,83 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
2 aaGuns moved from Poland to Slovakia Hungary
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
4 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,67
French : 1,00
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 artillery, 3 fighters and 7 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,4,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,4
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Holland Belgium
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
1 bomber moved from Germany to Norway
9 infantry moved from Finland to Norway
2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
2 armour, 1 artillery, 4 infantry and 10 mech_infantrys moved from Western Germany to France
1 carrier and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Denmark to France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Norway
Germans attack with 2 bombers and 9 infantry
British defend with 1 fighter; Americans defend with 3 armour, 1 factory_minor and 2 fighters
Germans roll dice for 2 bombers and 9 infantry in Norway, round 2 : 3/11 hits, 2,83 expected hits
Americans roll dice for 3 armour and 3 fighters in Norway, round 2 : 1/6 hits, 3,50 expected hits
1 infantry owned by the Germans and 3 armour owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 8 infantry in Norway, round 3 : 2/10 hits, 2,67 expected hits
Americans roll dice for 3 fighters in Norway, round 3 : 2/3 hits, 2,00 expected hits
2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 6 infantry in Norway, round 4 : 2/8 hits, 2,33 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 bombers and 6 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 3 infantry
Casualties for Americans: 3 armour and 2 fighters
Casualties for British: 1 fighter
Battle in France
Germans attack with 3 armour, 1 artillery, 4 infantry and 10 mech_infantrys
British defend with 1 aaGun and 4 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 4 infantry and 10 mech_infantrys in France, round 2 : 6/18 hits, 4,33 expected hits
French roll dice for 1 aaGun and 7 infantry in France, round 2 : 4/7 hits, 2,33 expected hits
1 aaGun owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in France
Germans roll dice for 3 armour, 1 artillery and 10 mech_infantrys in France, round 3 : 5/14 hits, 3,67 expected hits
French roll dice for 2 infantry in France, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun and 4 infantry
Casualties for French: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Germany
2 bombers moved from Norway to Germany
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 2,50
French : 1,00
Americans : -2,50
Wow, Norway rolled so poorly.