@peirce Hey Peirce. I am moving these weekend, so my free time is a bit narrowed.
I will try to set it up soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Baltic States to Slovakia Hungary
1 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 artilleries and 6 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 artilleries and 9 infantry; Italians defend with 2 aaGuns, 2 armour and 1 infantry
AA fire in Slovakia Hungary : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/16 hits, 4.83 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 4 artilleries and 10 infantry in Slovakia Hungary, round 2 : 5/16 hits, 5.67 expected hits
5 infantry owned by the Russians, 2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 6/11 hits, 4.00 expected hits
Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Slovakia Hungary, round 3 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 5/8 hits, 3.50 expected hits
Germans roll dice for 2 armour and 4 artilleries in Slovakia Hungary, round 4 : 3/6 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 5 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Italians: 2 aaGuns, 2 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns and 4 artilleries moved from Baltic States to Poland
1 aaGun moved from Bessarabia to Romania
2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Novgorod
3 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour placed in Novgorod
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
Turn Complete - Russians
Russians collect 47 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Slovakia Hungary : : -0.33
Germans : -1.83
Russians : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 5 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 1 cruiser and 2 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 armour moved from Philippines to 35 Sea Zone
2 mech_infantrys moved from Philippines to 35 Sea Zone
5 infantry moved from Philippines to 35 Sea Zone
2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to Burma
5 artilleries and 11 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber, 4 fighters and 3 tactical_bombers moved from Malaya to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
3 armour moved from Anhwe to Yunnan
1 artillery, 2 infantry and 1 marine moved from Anhwe to Kweichow
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Manchuria to Jehol
Non Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports
EDIT: Adding units owned by Japanese to 38 Sea Zone: 5 transports
EDIT: Adding units owned by Japanese to Burma: 2 armour, 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
5 fighters placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from 112 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Norway
1 tactical_bomber moved from Normandy Bordeaux to Norway
1 fighter moved from United Kingdom to Norway
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Battle in Norway
Americans attack with 3 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Norway, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Germans and 2 armour owned by the Americans lost in Norway
Americans win, taking Aleutian Islands from Japanese, taking Norway from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 armour
Casualties for Germans: 6 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 harbour and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 8 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - Americans
1 tactical_bomber moved from Norway to Finland
3 fighters moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
10 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
4 fighters moved from 10 Sea Zone to Western United States
2 carriers and 3 destroyers moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
2 fighters and 3 infantry placed in Western United States
2 artilleries and 8 infantry placed in Eastern United States
6 artilleries placed in Central United States
Americans undo move 1.
1 fighter and 3 infantry placed in Central United States
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 3.
2 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
Combat - British
Battle in Greece
Non Combat Move - British
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 3 artilleries and 21 infantry moved from India to West India
1 infantry moved from Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Iraq to West India
2 fighters moved from Iraq to West India
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 artillery and 1 infantry placed in Iraq
5 infantry placed in United Kingdom
1 artillery placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 fighter moved from Algeria to Southern Italy
1 bomber moved from Southern Italy to Norway
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
3 infantry moved from Tunisia to Algeria
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0,17 expected hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Norway to Germany
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
AA fire in Norway : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2,6,4
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Western Germany
1 artillery moved from Holland Belgium to Western Germany
3 armour and 10 mech_infantrys moved from France to Germany
2 bombers moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
4 artilleries and 3 infantry moved from Germany to Poland
1 carrier and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 2 aaGuns, 4 artilleries and 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Poland, round 2 : 0/7 hits, 2,33 expected hits
Russians roll dice for 2 aaGuns, 4 artilleries and 1 infantry in Poland, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans lost in Poland
4 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Germany
Russians win with 2 aaGuns, 4 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 2 bombers and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 bombers and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 2 armour in Slovakia Hungary, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 artillery
Non Combat Move - Germans
2 bombers moved from Slovakia Hungary to Southern Italy
Place Units - Germans
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Germans : -2,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 artilleries and 5 infantry moved from Romania to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 tactical_bomber moved from Eastern Poland to Yugoslavia
2 armour moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 4 artilleries and 5 infantry
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 4 artilleries and 5 infantry in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 4 artilleries and 2 infantry in Yugoslavia, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia
1 artillery owned by the Russians retreated to Romania
Germans win with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 5 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Non Combat Move - Russians
1 fighter moved from Yugoslavia to Romania
1 tactical_bomber moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Bessarabia to Romania
2 aaGuns moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 fighter placed in Russia
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 1.50
@VonAlba Oh right, you win with taking India. I thought you had to take one more VC. Oops.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 harbour, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
3 armour moved from Burma to India
4 mech_infantrys moved from Burma to India
7 artilleries moved from Burma to India
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 5 transports moved from 38 Sea Zone to 36 Sea Zone
2 armour moved from Yunnan to French Indo China
12 infantry moved from Burma to India
1 armour moved from Yunnan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery, 3 infantry and 1 marine moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
6 submarines moved from 26 Sea Zone to 10 Sea Zone
2 battleships, 3 carriers, 6 destroyers and 2 fighters moved from 26 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
4 fighters moved from Japan to Caroline Islands
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 11/26 hits, 7,67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 harbour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans : -0,67
UK_Pacific : 0,33
Japanese : 2,33
yeah, if game continue i lose for sure. Why you don’t push with usa against jap first, to stop me to take 6 vc?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 63 PUs;
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
6 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
8 artilleries moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Morocco
2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Holland Belgium
Battle in Morocco
Battle in Denmark
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1,3,1,6,5,5,2,6,5,6,3
Americans collect 49 PUs (11 lost to blockades); end with 50 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Albania
3 artilleries, 3 fighters and 21 infantry moved from West India to India
2 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Tobruk to Greece
1 fighter moved from Tobruk to Greece
Combat - British
Battle in India
British attack with 3 artilleries, 3 fighters and 21 infantry
Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys
British roll dice for 3 artilleries, 3 fighters and 21 infantry in India, round 2 : 11/27 hits, 6.50 expected hits
Japanese roll dice for 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys in India, round 2 : 15/25 hits, 8.83 expected hits
11 infantry owned by the Japanese and 15 infantry owned by the British lost in India
British roll dice for 3 artilleries, 3 fighters and 6 infantry in India, round 3 : 6/12 hits, 4.00 expected hits
Japanese roll dice for 3 armour, 7 artilleries and 4 mech_infantrys in India, round 3 : 8/14 hits, 5.17 expected hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 6 infantry owned by the British lost in India
1 artillery owned by the British retreated to West India
Japanese win with 3 armour and 5 artilleries remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 21 infantry
Casualties for Japanese: 2 artilleries, 11 infantry and 4 mech_infantrys
Non Combat Move - British
3 fighters moved from India to Persia
1 artillery and 5 infantry moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
3 aaGuns moved from West India to Eastern Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from United Kingdom to Morocco
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 6.50
Japanese : 9.00
@VonAlba I wanted to try a game where I focus all the allies on Europe. If I put more of an effort to hold Hawaii or India that would of been better.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 artilleries moved from Yugoslavia to Slovakia Hungary
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 bomber moved from Germany to Novgorod
Combat - Italians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Gibraltar
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the British and 2 submarines owned by the British lost in 99 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking Gibraltar from British, taking 99 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 39
Casualties for British: 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Battle in Tunisia
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 2 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1,17 expected hits
French roll dice for 2 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 4/4 hits, 1,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Tunisia
1 armour owned by the Italians retreated to Algeria
French win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 artilleries
Russians defend with 1 infantry
Italians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Novgorod to Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2,17
British : -0,67
French : 2,33
Russians : 0,67
AA fire in Novgorod : : -0,17
Good game. Want to start another?
ok, what side do you prefer?
I could try allies again, but you can choose if you wish. I’m fine with either side.
ok, i prefer axis because i wanna try new tattics
later i start the new game
ps. remember to posto you defeat in post-league-game-results-here
Sounds good! Ready when you are.