No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 fighter moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 artillery moved from Volgograd to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Russia
Italians win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Urals to Russia
1 fighter moved from Urals to Russia
2 aaGuns and 12 infantry moved from Sakha to Buryatia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.17
Italians : 1.67
Russians : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 fighter moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 artillery moved from Volgograd to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Russia
Italians win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Urals to Russia
1 fighter moved from Urals to Russia
2 aaGuns and 12 infantry moved from Sakha to Buryatia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 124 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Italians : 1.67
Russians : -1.17
Please use second post. I keep forgetting to move the long-forgotten Russian sub
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 8 infantry, 2 marines and 2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 3 mech_infantrys moved from Hunan to Shan State
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 3 infantry, 1 submarine, 4 tactical_bombers and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
Combat - Japanese
Battle in Midway
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 marines, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 marines, 5 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 7/20 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Midway from Americans, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 2 marines, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from French Indo China to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Kansu to Shensi
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 artilleries and 3 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 96 Sea Zone to Malta
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from India to Trans-Jordan
Place Units - Americans
1 harbour placed in Morocco
3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Trans-Jordan to 92 Sea Zone
4 fighters moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 92 Sea Zone
1 bomber moved from Trans-Jordan to 92 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble fighters out of Gibralter, and then OOL for battle?
@OwenToo No scramble. Default OOL. Planes last
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 96 Sea Zone to Malta
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from India to Trans-Jordan
Place Units - Americans
1 harbour placed in Morocco
3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 11 PUs;
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Trans-Jordan to 92 Sea Zone
4 fighters moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 92 Sea Zone
1 bomber moved from Trans-Jordan to 92 Sea Zone
Combat - British
Battle in Greece
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Greece from Italians, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 8 fighters, 7 submarines and 2 tactical_bombers
Germans defend with 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports; Italians defend with 1 battleship, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
British roll dice for 7 submarines in 92 Sea Zone, round 2 : 0/7 hits, 2.33 expected hits
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 8 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 9/18 hits, 9.17 expected hits
Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Italians
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 92 Sea Zone, round 2 : 5/13 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
3 destroyers owned by the Italians, 2 destroyers owned by the British, 3 submarines owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British roll dice for 6 submarines in 92 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
1 cruiser owned by the Italians and 2 carriers owned by the Germans lost in 92 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
Italians roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 4 transports in 92 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
2 transports owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British, 2 tactical_bombers owned by the Germans, 1 transport owned by the Germans, 1 battleship owned by the Italians, 1 submarine owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
British roll dice for 5 submarines in 92 Sea Zone, round 4 : 3/5 hits, 1.67 expected hits
British win with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 150
Casualties for British: 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
Casualties for Germans: 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - British
1 bomber moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to Morocco
2 tactical_bombers moved from 92 Sea Zone to Morocco
2 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 aaGun moved from Egypt to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
4 infantry moved from Alexandria to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Place Units - British
2 transports placed in 106 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 1.67
Italians : -2.67
Americans : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Gibraltar to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 armour and 1 mech_infantry moved from Algeria to Libya
Place Units - Italians
3 infantry placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from Morocco to Southeast Mexico
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Malta
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Tambov
1 bomber moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Western Ukraine to Tambov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
2 fighters and 2 tactical_bombers moved from Tambov to Western Ukraine
10 armour and 5 mech_infantrys moved from Rostov to Bryansk
2 armour, 1 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 1 armour, 14 artilleries, 14 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in France
1 fighter and 1 mech_infantry placed in Western Germany
3 armour placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Russia to Tambov
1 armour moved from Urals to Samara
1 mech_infantry moved from Urals to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 2 marines, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 armour, 2 artilleries, 7 infantry, 2 marines and 5 mech_infantrys moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in Alaska
Battle in Wake Island
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines, 14 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines, 14 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 12/31 hits, 8.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Alaska from Americans, taking Wake Island from Americans, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry, 2 marines, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 6 fighters, 4 submarines, 5 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 marines placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 62 PUs (5 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 3.67
I’ll be on vacation for the next 8-9 days, and won’t be able to post any moves. I am actually going on a Canadian Rockies train trip that ends in your fair city of Vancouver, BC
@OwenToo Oh wow, this is going to be a really fun trip, it is a beautiful place to visit. I’ve done it a couple time already, it is really worth it. Are you visiting from the US? No problem for the wait, enjoy your trip!
Yes, I live in Utah, USA, and have wanted to do this trip for several years. We fly from Salt Lake into Calgary this evening, and take the train from there…
@OwenToo That sounds awesome. Have a good time!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 submarines moved from 91 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Gibraltar
2 fighters moved from Western United States to Alaska
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alaska
Americans attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Alaska, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 4 infantry; Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 4/9 hits, 2.83 expected hits
Italians roll dice for 3 aaGuns, 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 1/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 4 : 3/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Gibraltar, round 5 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 20
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Italians: 2 aaGuns and 1 infantry
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
2 fighters moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Morocco
3 fighters moved from Malta to Greece
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
4 infantry and 1 marine placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.33
Italians : -1.33
Americans : 0.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 submarines moved from 91 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Gibraltar
2 fighters moved from Western United States to Alaska
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alaska
Americans attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Alaska, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 4 infantry; Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 4/9 hits, 2.83 expected hits
Italians roll dice for 3 aaGuns, 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 1/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 4 : 3/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Gibraltar, round 5 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 20
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Italians: 2 aaGuns and 1 infantry
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
2 fighters moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Morocco
3 fighters moved from Malta to Greece
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
4 infantry and 1 marine placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 bomber moved from Morocco to Northern Italy
3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
1 mech_infantry moved from Persia to Eastern Persia
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 aaGun moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Northern Italy to Greece
2 fighters moved from 92 Sea Zone to Greece
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to United Kingdom
1 tactical_bomber moved from Morocco to Gibraltar
1 fighter moved from 91 Sea Zone to 109 Sea Zone
5 submarines moved from 92 Sea Zone to 97 Sea Zone
3 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 transports placed in 109 Sea Zone
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Gibraltar : : -0.33
Italians : -1.33
British : 0.00
Americans : 0.00
AA fire in Northern Italy : : -0.17
Japanese : -1.33