@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Tambov
1 bomber moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Western Ukraine to Tambov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
2 fighters and 2 tactical_bombers moved from Tambov to Western Ukraine
10 armour and 5 mech_infantrys moved from Rostov to Bryansk
2 armour, 1 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 1 armour, 14 artilleries, 14 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in France
1 fighter and 1 mech_infantry placed in Western Germany
3 armour placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Russia to Tambov
1 armour moved from Urals to Samara
1 mech_infantry moved from Urals to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 2 marines, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 armour, 2 artilleries, 7 infantry, 2 marines and 5 mech_infantrys moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in Alaska
Battle in Wake Island
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines, 14 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines, 14 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 12/31 hits, 8.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Alaska from Americans, taking Wake Island from Americans, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry, 2 marines, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 6 fighters, 4 submarines, 5 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 marines placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 62 PUs (5 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 3.67
I’ll be on vacation for the next 8-9 days, and won’t be able to post any moves. I am actually going on a Canadian Rockies train trip that ends in your fair city of Vancouver, BC
@OwenToo Oh wow, this is going to be a really fun trip, it is a beautiful place to visit. I’ve done it a couple time already, it is really worth it. Are you visiting from the US? No problem for the wait, enjoy your trip!
Yes, I live in Utah, USA, and have wanted to do this trip for several years. We fly from Salt Lake into Calgary this evening, and take the train from there…
@OwenToo That sounds awesome. Have a good time!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 submarines moved from 91 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Gibraltar
2 fighters moved from Western United States to Alaska
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alaska
Americans attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Alaska, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 4 infantry; Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 4/9 hits, 2.83 expected hits
Italians roll dice for 3 aaGuns, 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 1/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 4 : 3/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Gibraltar, round 5 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 20
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Italians: 2 aaGuns and 1 infantry
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
2 fighters moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Morocco
3 fighters moved from Malta to Greece
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
4 infantry and 1 marine placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.33
Italians : -1.33
Americans : 0.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 submarines moved from 91 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Gibraltar
2 fighters moved from Western United States to Alaska
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alaska
Americans attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Alaska, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 4 infantry; Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 4/9 hits, 2.83 expected hits
Italians roll dice for 3 aaGuns, 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 1/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 4 : 3/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Gibraltar, round 5 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 20
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Italians: 2 aaGuns and 1 infantry
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
2 fighters moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Morocco
3 fighters moved from Malta to Greece
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
4 infantry and 1 marine placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 bomber moved from Morocco to Northern Italy
3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
1 mech_infantry moved from Persia to Eastern Persia
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 aaGun moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Northern Italy to Greece
2 fighters moved from 92 Sea Zone to Greece
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to United Kingdom
1 tactical_bomber moved from Morocco to Gibraltar
1 fighter moved from 91 Sea Zone to 109 Sea Zone
5 submarines moved from 92 Sea Zone to 97 Sea Zone
3 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 transports placed in 109 Sea Zone
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Gibraltar : : -0.33
Italians : -1.33
British : 0.00
Americans : 0.00
AA fire in Northern Italy : : -0.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bryansk to Rostov
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Yugoslavia to Albania
3 mech_infantrys moved from Northern Italy to Albania
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2,1,2,5,1,1,5
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Southeast Mexico to 26 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Malta to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
5 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
2 bombers moved from Western Ukraine to Caucasus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 5 mech_infantrys
British defend with 1 armour and 3 mech_infantrys
Germans roll dice for 2 bombers and 5 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
3 armour moved from Novgorod to Karelia
6 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry and 1 mech_infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
2 armour moved from Algeria to Libya
1 aaGun moved from Western Ukraine to Ukraine
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
Place Units - Germans
7 mech_infantrys placed in Western Germany
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Rostov
1 armour moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Volgograd
Russians attack with 2 armour and 2 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 1 Sea Zone
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win, taking 1 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Hopei
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 marines moved from Japan to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 2 marines moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 carriers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Morocco to 112 Sea Zone
1 bomber moved from Morocco to 112 Sea Zone
2 fighters moved from Greece to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to 1 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to Wake Island
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble German air from Western Germany into SZ 112 ?
@OwenToo No. Damn it, I missed this detail
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 carriers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Morocco to 112 Sea Zone
1 bomber moved from Morocco to 112 Sea Zone
2 fighters moved from Greece to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to 1 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to Wake Island
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in Philippines
Battle in Denmark
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 submarines; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Norway from Germans, taking Philippines from Japanese, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 1 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Wake Island to 26 Sea Zone
3 fighters moved from Wake Island to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
3 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 55 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
5 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
5 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Greece to Persia
1 armour moved from Alaska to Western United States
Place Units - Americans
2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 3.33
Japanese : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 artillery moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Greece to Caucasus
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 carrier moved from 109 Sea Zone to 113 Sea Zone
1 fighter moved from 109 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Greece to 113 Sea Zone
1 bomber moved from Greece to 113 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble German aircraft into SZ 113?