@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
OwenToo (Allies) vs Samuel (Axis) BM3
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 13 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 13 infantry Japanese defend with 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Shensi, round 2 : 5/17 hits, 4.17 expected hits Japanese roll dice for 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 8/14 hits, 5.00 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 3 : 0/9 hits, 2.83 expected hits Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 3 : 0/9 hits, 3.33 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 4 : 3/9 hits, 2.83 expected hits Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 4 : 4/9 hits, 3.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 5 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Shensi, round 5 : 0/6 hits, 2.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 6 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour and 2 artilleries in Shensi, round 6 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 7 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Shensi, round 7 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 8 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Shensi, round 8 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 9 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Shensi, round 9 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 2 artilleries and 13 infantry Casualties for Japanese: 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : -3.00 Japanese : -3.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Queensland to 21 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to New Guinea 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 destroyers moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from British Columbia to Western United States 1 armour moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 armour, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 destroyers moved from 101 Sea Zone to 86 Sea Zone 2 carriers moved from 101 Sea Zone to 86 Sea Zone 4 fighters moved from Eastern United States to 86 Sea Zone 1 cruiser moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from Western United States to Central United States 3 submarines moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 fighter placed in Western United States 2 artilleries, 3 infantry and 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 13 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 13 infantry Japanese defend with 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Shensi, round 2 : 5/17 hits, 4.17 expected hits Japanese roll dice for 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 8/14 hits, 5.00 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 3 : 0/9 hits, 2.83 expected hits Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 3 : 0/9 hits, 3.33 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 4 : 3/9 hits, 2.83 expected hits Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 4 : 4/9 hits, 3.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 5 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Shensi, round 5 : 0/6 hits, 2.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 6 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour and 2 artilleries in Shensi, round 6 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 7 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Shensi, round 7 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 8 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Shensi, round 8 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 9 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Shensi, round 9 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 2 artilleries and 13 infantry Casualties for Japanese: 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 tactical_bomber moved from Trans-Jordan to Alexandria 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 1 artillery moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Trans-Jordan to 80 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Crete 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 artillery moved from 76 Sea Zone to British Somaliland 1 infantry moved from Ethiopia to British Somaliland 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in 80 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in British Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland British roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Crete British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Burma British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Burma to Persia 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 tactical_bomber moved from Alexandria to Trans-Jordan 1 tactical_bomber moved from Crete to 98 Sea Zone 1 fighter moved from Crete to 98 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 bomber moved from 80 Sea Zone to Trans-Jordan Place Units - British 1 factory_minor placed in Persia 2 submarines placed in 98 Sea Zone 1 fighter placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : -2.17 Italians : -1.00 Americans : -0.17 Chinese : -3.00 Japanese : -4.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 2 aaGuns and 2 infantry moved from Southern Italy to 95 Sea Zone 2 aaGuns, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 aaGuns and 2 infantry moved from 92 Sea Zone to Gibraltar 3 fighters moved from Southern Italy to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Algeria to Tunisia 1 aaGun and 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Eastern Poland 1 submarine moved from 83 Sea Zone to 70 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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@samuel06 That was a bad play of my part. I shoud have used that transport in sz99 and dropped an infantry on malta or cyprus with it… Too bad
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from New South Wales to 46 Sea Zone 1 fighter moved from India to Trans-Jordan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Well, it was a bad move on my part that the transport was still there in 99 anyway. I mismanaged my British air and didn’t eliminate him during the British turn
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Novgorod to Belarus 1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 2 bombers moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 2 bombers moved from Ukraine to Southern Italy 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 armour moved from Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 9 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Novgorod to Baltic States 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 2 armour and 1 infantry placed in Southern France 3 artilleries placed in Western Ukraine 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 2 fighters moved from Belarus to Bryansk 6 infantry moved from Novosibirsk to Vologda 3 artilleries and 6 infantry moved from Russia to Bryansk Place Units - Russians 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Kansu 1 armour and 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Kansu 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 2 bombers and 2 fighters moved from French Indo China to India 1 tactical_bomber moved from French Indo China to Burma Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in New Britain Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kansu Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 3 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Cleaning up after air battles Non Combat Move - Japanese 1 bomber and 2 fighters moved from India to Shan State 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 marine, 1 tactical_bomber and 4 transports moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Chahar 2 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
British : -0.67 ANZAC : -0.33 Chinese : -0.67 UK_Pacific : -1.00 AA fire in India : : 0.67 Japanese : -2.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone 1 armour moved from 47 Sea Zone to New Britain 1 infantry moved from 47 Sea Zone to New Britain 1 artillery moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 infantry moved from 47 Sea Zone to New Britain 1 bomber moved from New Guinea to 47 Sea Zone 3 fighters moved from 46 Sea Zone to New Britain 1 cruiser and 1 marine moved from 26 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 battleship moved from 46 Sea Zone to 47 Sea Zone 1 cruiser moved from 46 Sea Zone to 47 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 battleship, 1 bomber, 2 cruisers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Britain Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 marine Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 marine in New Britain, round 2 : 5/8 hits, 3.17 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Britain Americans win, taking New Britain from Japanese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 carriers, 3 destroyers, 1 fighter and 1 submarine moved from 46 Sea Zone to 47 Sea Zone 1 bomber moved from 47 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 47 Sea Zone 1 fighter moved from 26 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 47 Sea Zone 3 fighters moved from New Britain to 47 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to Suriname 1 marine moved from Central United States to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 2 artilleries moved from Central United States to Southeast Mexico 3 infantry moved from Central United States to Southeast Mexico 3 transports moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 104 Sea Zone to 119 Sea Zone 1 submarine moved from 104 Sea Zone to 107 Sea Zone 1 submarine moved from 104 Sea Zone to 102 Sea Zone 1 submarine moved from 87 Sea Zone to 68 Sea Zone 1 destroyer moved from 86 Sea Zone to 68 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 submarine moved from 87 Sea Zone to 89 Sea Zone 1 artillery moved from 89 Sea Zone to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 harbour placed in Southeast Mexico 2 fighters placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 1.83 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone 1 armour moved from 47 Sea Zone to New Britain 1 infantry moved from 47 Sea Zone to New Britain 1 artillery moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 infantry moved from 47 Sea Zone to New Britain 1 bomber moved from New Guinea to 47 Sea Zone 3 fighters moved from 46 Sea Zone to New Britain 1 cruiser and 1 marine moved from 26 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 battleship moved from 46 Sea Zone to 47 Sea Zone 1 cruiser moved from 46 Sea Zone to 47 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 battleship, 1 bomber, 2 cruisers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Britain Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 marine Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 marine in New Britain, round 2 : 5/8 hits, 3.17 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Britain Americans win, taking New Britain from Japanese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 carriers, 3 destroyers, 1 fighter and 1 submarine moved from 46 Sea Zone to 47 Sea Zone 1 bomber moved from 47 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 47 Sea Zone 1 fighter moved from 26 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 47 Sea Zone 3 fighters moved from New Britain to 47 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to Suriname 1 marine moved from Central United States to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 2 artilleries moved from Central United States to Southeast Mexico 3 infantry moved from Central United States to Southeast Mexico 3 transports moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 104 Sea Zone to 119 Sea Zone 1 submarine moved from 104 Sea Zone to 107 Sea Zone 1 submarine moved from 104 Sea Zone to 102 Sea Zone 1 submarine moved from 87 Sea Zone to 68 Sea Zone 1 destroyer moved from 86 Sea Zone to 68 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 submarine moved from 87 Sea Zone to 89 Sea Zone 1 artillery moved from 89 Sea Zone to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 harbour placed in Southeast Mexico 2 fighters placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Egypt to Trans-Jordan 1 artillery, 1 fighter, 21 infantry and 1 mech_infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 fighter, 21 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 21 infantry and 1 mech_infantry in Burma, round 2 : 5/24 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from British Somaliland to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to Ethiopia 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 artillery moved from Alexandria to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 aaGun moved from India to Burma Place Units - British 3 submarines placed in 98 Sea Zone 1 fighter and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0.33 Americans : 1.83 Japanese : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Belarus 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Western Ukraine to Belarus 1 submarine moved from 70 Sea Zone to 68 Sea Zone Combat - Italians Battle in Belarus Italians attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 68 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 68 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Non Combat Move - Italians 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Belarus to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Tunisia to Libya Place Units - Italians 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 0.83 Russians : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone 1 submarine moved from 46 Sea Zone to 47 Sea Zone 1 destroyer moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from Egypt to Alexandria Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 2 fighters, 2 infantry and 2 tactical_bombers moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Archangel 3 infantry moved from Baltic States to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 2 bombers moved from Southern Italy to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 3 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 aaGun, 1 armour and 2 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 armour moved from Southern France to Southern Italy 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 97 Sea Zone to Southern Italy Place Units - Germans 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 armour and 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Ukraine to Russia 4 aaGuns, 2 armour, 9 artilleries, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Russia 1 infantry moved from Vologda to Nenetsia 4 infantry moved from Vologda to Russia 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara Place Units - Russians 1 artillery placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.83 Russians : -3.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 bomber moved from Shan State to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Kansu Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kansu to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 artillery, 2 fighters and 1 infantry moved from Shan State to French Indo China 2 mech_infantrys moved from Hunan to French Indo China 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Chahar to Shensi 1 armour moved from Shensi to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Kweichow 2 mech_infantrys moved from Shantung to Hunan 2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 36 Sea Zone to French Indo China 1 bomber moved from India to French Indo China Place Units - Japanese 2 carriers and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese : -0.33 AA fire in India : : -0.17 Japanese : 0.50 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Southeast Mexico to 89 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 mech_infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from Southeast Mexico to 64 Sea Zone 2 infantry moved from Southeast Mexico to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 destroyer moved from 68 Sea Zone to 86 Sea Zone 1 submarine moved from 68 Sea Zone to 87 Sea Zone 1 submarine moved from 89 Sea Zone to 91 Sea Zone 2 carriers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 107 Sea Zone to 91 Sea Zone 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Southeast Mexico to Central United States 1 infantry moved from Southeast Mexico to Central United States Combat - AmericansCombat Hit Differential Summary :
-
scramble fighters from Gibralter into SZ 91 ?
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@OwenToo No thanks
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Southeast Mexico to 89 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 mech_infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from Southeast Mexico to 64 Sea Zone 2 infantry moved from Southeast Mexico to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 destroyer moved from 68 Sea Zone to 86 Sea Zone 1 submarine moved from 68 Sea Zone to 87 Sea Zone 1 submarine moved from 89 Sea Zone to 91 Sea Zone 2 carriers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 107 Sea Zone to 91 Sea Zone 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Southeast Mexico to Central United States 1 infantry moved from Southeast Mexico to Central United States Combat - Americans Battle in Morocco Non Combat Move - Americans 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 artillery moved from New Britain to 47 Sea Zone 1 armour moved from New Britain to 47 Sea Zone 1 marine moved from New Britain to 47 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 47 Sea Zone to 30 Sea Zone 1 armour moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Queensland to India 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter, 1 infantry and 1 marine placed in Western United States 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :





