@simon33 Scramble sz 97?
yelrae (Axis) vs Simon33 (Allies) BM3
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I did a bunch of edit shuffling with noncombat moves and unit placements at the end.
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Realized I needed to get the hell out of Egypt :)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter and 2 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to New South Wales 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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@Yelrae said in yelrae (Axis) vs Simon33 (Allies) BM3:
Realized I needed to get the hell out of Egypt :)
Yeah, the allies were getting up some real strength. So looks like I’ll get some use out of that factory you built.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Bessarabia to 100 Sea Zone 2 infantry moved from Bessarabia to 100 Sea Zone 2 artilleries moved from 100 Sea Zone to Caucasus 2 infantry moved from 100 Sea Zone to Caucasus 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Romania to Western Ukraine 2 fighters moved from Romania to Western Ukraine 1 tactical_bomber moved from Romania to Caucasus 1 fighter moved from Romania to Caucasus Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Romania 1 tactical_bomber moved from Caucasus to Romania 2 fighters moved from Western Ukraine to Romania 2 tactical_bombers moved from Western Ukraine to Romania 1 aaGun moved from Bessarabia to Romania 13 infantry moved from Bessarabia to Romania 9 armour and 1 mech_infantry moved from Bessarabia to Belarus 2 aaGuns, 2 artilleries and 16 infantry moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Romania 1 aaGun and 8 infantry moved from Poland to Eastern Poland 4 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Germans 1 artillery and 2 infantry placed in Romania 3 armour, 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 44 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 8 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Finland to Russia 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Western Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Vologda to Volgograd 2 infantry moved from Vologda to Russia 2 aaGuns, 5 artilleries and 35 infantry moved from Ukraine to Bryansk 14 infantry moved from Ukraine to Bryansk 5 artilleries moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Volgograd 8 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 armour moved from Hunan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 3 armour moved from French Indo China to Szechwan 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 tactical_bomber moved from Kweichow to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan 3 infantry moved from French Indo China to Yunnan 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 4 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Cleaning up during movement phase 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Chahar 1 tactical_bomber moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar EDIT: 2 fighters moved from Philippines to 6 Sea Zone EDIT: 2 fighters moved from Japan to 6 Sea Zone EDIT: 1 fighter moved from 19 Sea Zone to 6 Sea Zone EDIT: 1 fighter moved from 22 Sea Zone to 6 Sea Zone EDIT: 5 transports moved from 36 Sea Zone to 6 Sea Zone EDIT: 2 carriers moved from 35 Sea Zone to 6 Sea Zone EDIT: 2 battleships moved from 35 Sea Zone to 6 Sea Zone EDIT: 1 cruiser moved from 35 Sea Zone to 6 Sea Zone EDIT: 1 fighter moved from 34 Sea Zone to 6 Sea Zone EDIT: 1 fighter moved from 6 Sea Zone to Japan EDIT: 2 tactical_bombers moved from 35 Sea Zone to Yunnan EDIT: Japanese undo move 22. EDIT: 1 tactical_bomber moved from 35 Sea Zone to Yunnan EDIT: 1 tactical_bomber moved from 35 Sea Zone to Japan EDIT: 4 tactical_bombers moved from Philippines to Japan EDIT: 1 destroyer moved from 35 Sea Zone to 6 Sea Zone EDIT: Japanese undo move 16. EDIT: 4 transports moved from 36 Sea Zone to 6 Sea Zone EDIT: 1 transport moved from 36 Sea Zone to 37 Sea Zone EDIT: 5 infantry moved from Japan to 6 Sea Zone EDIT: 5 infantry moved from 6 Sea Zone to Korea EDIT: 1 aaGun moved from Japan to 6 Sea Zone EDIT: 1 aaGun moved from 6 Sea Zone to Korea EDIT: 5 tactical_bombers moved from Japan to Korea EDIT: Japanese undo move 31. EDIT: 1 fighter moved from Chahar to Japan EDIT: 1 tactical_bomber moved from Japan to Chahar EDIT: 1 fighter moved from 37 Sea Zone to Japan EDIT: 1 tactical_bomber moved from Japan to 37 Sea Zone EDIT: 2 infantry moved from Anhwe to Hopei EDIT: Japanese undo move 35. EDIT: 1 infantry moved from Anhwe to Hopei EDIT: 1 infantry moved from Hopei to Shensi EDIT: 4 infantry moved from Yunnan to Szechwan EDIT: Japanese undo move 37. EDIT: 2 infantry moved from Yunnan to Szechwan EDIT: 1 infantry moved from Yunnan to Kweichow Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 armour placed in Malaya 2 armour and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu Japanese undo move 4. 2 armour and 4 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Japanese undo move 4. 2 armour placed in Kiangsu 4 infantry placed in Japan Japanese undo move 6. 1 infantry placed in Kiangsu 3 infantry placed in Japan Japanese undo move 3. 2 armour placed in French Indo China 1 infantry placed in Japan Japanese undo move 5. 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 0.33 Japanese : -2.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from Kansu to Hopei 2 bombers moved from Queensland to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Hopei Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Alaska: 2 infantry EDIT: Changing ownership of Alaska from Japanese to Americans EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry EDIT: Turning off Edit Mode 2 bombers moved from 42 Sea Zone to India 1 fighter moved from Hopei to Kansu 1 bomber moved from Hopei to India 1 artillery and 1 infantry moved from Manchuria to Amur 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 mech_infantry moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 1 bomber moved from Western United States to Alaska 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 aaGuns moved from British Columbia to Western United States 1 destroyer moved from 2 Sea Zone to 10 Sea Zone 1 bomber moved from Alaska to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery and 1 infantry moved from Kansu to Shensi 1 artillery, 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Kansu Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 3 fighters moved from Russia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan 1 bomber moved from Eastern Persia to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan 2 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt EDIT: 1 fighter moved from Belgian Congo to Iraq Combat - British Battle in Egypt British attack with 2 armour, 1 artillery, 8 infantry and 4 mech_infantrys Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 armour, 1 artillery, 8 infantry and 4 mech_infantrys in Egypt, round 2 : 5/15 hits, 3.50 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Caucasus British attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 2 artilleries and 1 infantry British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus retreated to Caucasus Germans win with 2 artilleries remaining. Battle score for attacker is -7 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Caucasus to Iraq 1 fighter moved from Persia to India 1 bomber moved from Trans-Jordan to Eastern Persia 3 fighters moved from Trans-Jordan to Iraq 2 fighters moved from Iraq to Persia 2 artilleries and 1 infantry moved from Persia to Iraq EDIT: 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 aaGun, 11 infantry and 1 mech_infantry moved from India to Burma 3 infantry moved from India to Burma 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,5 British collect 32 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 1.00 British : 1.50 Italians : 1.67 Americans : -0.83 Chinese : 2.00 Japanese : -1.33
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Had to edit a couple of US moves, including an attack on Alaska. Sorry about that.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Syria to 99 Sea Zone 4 infantry moved from Syria to 99 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 4 mech_infantrys Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/14 hits, 4.67 expected hits British roll dice for 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys in Egypt, round 2 : 3/14 hits, 5.00 expected hits 5 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 3 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/11 hits, 4.17 expected hits British roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Egypt, round 3 : 3/9 hits, 3.33 expected hits 1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 3 artilleries, 4 fighters and 1 mech_infantry in Egypt, round 4 : 3/8 hits, 3.33 expected hits British roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Egypt, round 4 : 4/8 hits, 3.00 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt British win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Italians: 3 artilleries, 6 infantry and 1 mech_infantry Casualties for British: 7 infantry and 2 mech_infantrys 4 fighters owned by the Italians retreated Non Combat Move - Italians 3 fighters moved from Egypt to Syria 1 fighter moved from Egypt to Alexandria 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Syria 1 infantry moved from 99 Sea Zone to Syria Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Syria: 1 armour and 1 infantry EDIT: Removing units owned by Italians from Syria: 3 fighters EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Syria: 1 aaGun EDIT: Adding units owned by Italians to 98 Sea Zone: 1 aaGun EDIT: Removing units owned by Italians from 98 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to Alexandria: 1 aaGun, 1 armour, 3 fighters and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine EDIT: Removing units owned by Italians from 99 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 4 transports placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -4.33 British : -1.33
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I clicked end too soon at non-combat so finished with editing. I rolled terrible trying to take back Egypt :(
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea ANZAC roll dice for 1 artillery in New Guinea, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from India to Burma 2 fighters moved from India to Kansu 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod Germans take Novgorod from Russians 1 armour and 1 mech_infantry moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 armour moved from Belarus to Nenetsia 1 armour moved from Belarus to Nenetsia 2 infantry moved from Romania to 100 Sea Zone 2 infantry moved from Romania to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Ukraine 2 infantry moved from 100 Sea Zone to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Belarus to Vologda Germans take Vologda from Russians 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 artilleries moved from Caucasus to Volgograd 1 bomber, 4 fighters and 4 tactical_bombers moved from Romania to Volgograd Combat - Germans Battle in Ukraine Battle in Rostov Battle in Western Ukraine Germans attack with 4 infantry Russians defend with 2 infantry Germans roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 4 infantry owned by the Germans retreated to Eastern Poland Battle in Volgograd Germans attack with 2 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers Russians defend with 1 armour, 1 factory_minor, 2 fighters, 3 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers in Volgograd, round 2 : 6/11 hits, 6.00 expected hits Russians roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 3/7 hits, 3.17 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Volgograd Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers in Volgograd, round 3 : 5/8 hits, 4.50 expected hits Russians roll dice for 1 fighter in Volgograd, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Volgograd Germans winRussians win, taking Ukraine from Russians, taking Rostov from Russians with 2 infantry remaining, taking Volgograd from Russians with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery, 2 fighters and 1 tactical_bomber Casualties for Russians: 1 armour, 2 fighters, 3 infantry and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Volgograd to Caucasus 1 bomber moved from Volgograd to Romania 3 tactical_bombers moved from Volgograd to Caucasus 1 artillery and 11 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 2 aaGuns, 5 armour, 2 artilleries and 13 infantry moved from Belarus to Novgorod 4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Eastern Poland to Bessarabia 3 armour moved from Germany to Eastern Poland 1 artillery and 6 infantry moved from Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Romania: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode 1 transport placed in 100 Sea Zone 1 artillery and 1 infantry placed in Romania 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 7 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 5 artilleries and 5 infantry moved from Russia to Vologda 4 artilleries and 7 infantry moved from Bryansk to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 3 artilleries and 8 infantry moved from Bryansk to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 4 artilleries and 7 infantry Germans defend with 2 infantry Russians roll dice for 4 artilleries and 7 infantry in Rostov, round 2 : 3/11 hits, 3.17 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 3 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 8 infantry in Smolensk, round 2 : 5/11 hits, 2.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 5 artilleries and 5 infantry Germans defend with 1 armour Russians roll dice for 5 artilleries and 5 infantry in Vologda, round 2 : 4/10 hits, 3.33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 7 infantry moved from Bryansk to Rostov 1 infantry moved from Western Ukraine to Bryansk 12 infantry moved from Russia to Vologda 3 artilleries moved from Russia to Smolensk 2 artilleries moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun and 24 infantry moved from Bryansk to Smolensk 1 aaGun, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Finland to Norway 2 aaGuns and 18 infantry moved from Manchuria to Amur Place Units - Russians 1 armour, 7 artilleries, 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : 2.83
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uk really needed to win that Caucasus battle. Could’ve put some planes on Stalingrad though.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 5 infantry moved from Korea to Amur 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 3 tactical_bombers moved from Japan to Amur 6 fighters moved from 6 Sea Zone to Amur 3 fighters moved from Japan to Amur 2 tactical_bombers moved from Chahar to Amur 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 armour moved from Kiangsu to 19 Sea Zone 2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 2 armour, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Amur 6 infantry moved from 5 Sea Zone to Amur 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 armour moved from Szechwan to Hopei 2 infantry moved from Kweichow to Hopei 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Szechwan to Shensi 1 infantry moved from Yunnan to Kweichow 1 armour moved from Chahar to Hopei 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 37 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 2 armour, 9 fighters, 11 infantry and 5 tactical_bombers Americans defend with 1 artillery and 1 infantry; Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 armour, 8 fighters, 11 infantry and 5 tactical_bombers in Amur, round 2 : 10/26 hits, 10.17 expected hits Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Amur, round 2 : 3/20 hits, 6.67 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Russians, 2 aaGuns owned by the Russians and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 2 armour, 8 fighters, 8 infantry and 5 tactical_bombers in Amur, round 3 : 9/23 hits, 9.67 expected hits Russians roll dice for 1 artillery and 11 infantry in Amur, round 3 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur Japanese roll dice for 2 armour, 8 fighters, 3 infantry and 5 tactical_bombers in Amur, round 4 : 8/18 hits, 8.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Amur, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 armour, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 1 fighter and 9 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Hopei Japanese attack with 4 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour and 2 infantry in Hopei, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from Amur to 5 Sea Zone 1 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Amur to Chahar 3 tactical_bombers moved from Amur to Chahar 2 tactical_bombers moved from Amur to Korea 2 fighters moved from Amur to 6 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 armour moved from French Indo China to Hunan 1 armour moved from French Indo China to Kweichow 2 armour moved from Malaya to French Indo China 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 carrier moved from 37 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu Japanese undo move 1. 3 mech_infantrys placed in Malaya 1 artillery and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00 Chinese : -0.33 Russians : -2.67 Japanese : -2.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 2 bombers moved from India to Yunnan 1 bomber moved from India to Szechwan 1 fighter moved from Kansu to Szechwan 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Iraq to Egypt British take Trans-Jordan from Italians Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to India 2 bombers moved from Yunnan to India 1 bomber moved from Szechwan to India 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from 16 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Iraq to Egypt 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 bombers and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 artillery and 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 1 artillery and 3 infantry moved from Kansu to Tsinghai Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Yunnan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Tsinghai Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 11 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 bomber moved from Eastern Persia to Shan State 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Germans Combat - British Battle in Shan State British attack with 1 bomber, 1 fighter and 11 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 11 infantry in Shan State, round 2 : 2/13 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 10 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Shan State to India 1 aaGun moved from Burma to Shan State 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from Persia to India 1 armour and 1 artillery moved from Persia to Iraq 4 fighters moved from Iraq to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Finland to United Kingdom 1 infantry moved from Burma to Shan State Place Units - British 1 armour, 1 artillery and 1 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,3 British collect 30 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -1.00 British : -1.00 Americans : -0.33 Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Western Ukraine from Russians to Italians EDIT: Adding units owned by Italians to Western Ukraine: 1 armour EDIT: Removing units owned by Italians from Baltic States: 1 armour EDIT: Turning off Edit Mode 1 armour moved from Alexandria to 98 Sea Zone 1 aaGun moved from Alexandria to 98 Sea Zone 1 aaGun, 1 armour, 1 battleship, 1 cruiser, 1 destroyer and 5 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 aaGun moved from 97 Sea Zone to Southern Italy 4 fighters moved from Alexandria to Southern Italy 4 infantry moved from Romania to Bulgaria 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 artillery and 9 infantry placed in Northern Italy 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 1.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Queensland to Shan State 1 fighter moved from Burma to Shan State 2 fighters moved from Kansu to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Urals to Timguska Germans take Timguska from Russians 2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 3 infantry moved from Bessarabia to 100 Sea Zone 1 artillery moved from Romania to 100 Sea Zone 1 infantry moved from Romania to 100 Sea Zone 4 infantry moved from 100 Sea Zone to Caucasus 1 artillery moved from 100 Sea Zone to Caucasus 1 artillery moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 artillery and 12 infantry moved from Bessarabia to Ukraine 3 armour moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Romania to Caucasus 1 fighter moved from Romania to Caucasus 1 bomber moved from Romania to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ukraine Germans attack with 3 armour, 1 artillery and 12 infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 1 artillery and 12 infantry in Ukraine, round 2 : 4/16 hits, 4.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Romania 1 tactical_bomber moved from Caucasus to Romania 1 fighter moved from Romania to Novgorod 1 tactical_bomber moved from Romania to Novgorod 1 artillery and 6 infantry moved from Poland to Eastern Poland 5 artilleries and 5 infantry moved from Germany to Poland 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 5 armour moved from Novgorod to Eastern Poland 2 artilleries moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 2 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 bomber placed in France 3 infantry placed in Volgograd 3 armour placed in Novgorod 1 artillery and 2 infantry placed in Romania 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 0.00