I agree with the shield and sword statement. It is my experience that Germany on its first turn should buy a transport for Italy and all men. Regroup your tanks and all your infantry into Eastern Europe and plan to take Karelia on turn 3 if possible. Turn 2 can work but can be costly. Germany should buy mostly all men on turn two and three as well and move them into Eastern Europr so as to overwhelm Russia and get ahead of their infantry total. Once Germany has more infantry than Russia attack Karelia with men and tanks only, save your planes. From Italy send two full transports every turn into Egypt and Trans Jordan until you secure the Suez and subsiquently Africa. Meanwhile Japan hits China, and India and then all out Russia, while still maintaining suppremacy in the Pacific by staying one step ahead of the US and as someone else mentioned take out as many US and UK ships as possible while not over commiting your fleet and only losing the cheap expendable replaceable pieces. An IC is a good idea if you are sure you can hold it: Manchuria is good to go after Russia, but can be reinforced by Japan transports anyway, FIC is safer but India is the best of both if you can capture and hold it, because it is two squares “a tank blitz” away from Caucauscus and Trans-Jordan and you can move fleet through the Suez if needed and assist Germany in conquering Africa as required. Not to mention taking precious money away from the UK. Japan would then purchase three tanks every round for India (or FIC) and keep that up until Russia falls. From India or FIC you can also launch a strike on Australia and New Zealand to further hurt UK. If UK buys an IC on India, Japan MUST capture it at all costs or UK will get the upper hand and its game over. If Germany and Japan hit fast and hard as a unit first at UK to bankrupt and “stall” them and get the valuable money they need and at US to “stall” them, then maintain that stall on both of them and go all out Russia so as to hit Moscow on the 5th or 6th turn from both sides, the Axis will have an IPC victory easily or if using victory cities (AA50 and new) or complete victory rules they will be on their way to world domination. :-)
Axis & Allies Revised FAQ
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For your reference, the A&A Revised FAQ:
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Faqs they are official?
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i don’t understand this example
Is antiaircraft fire targeted against specific aircraft?
A. Yes. In practice, you can roll a handful of dice against all enemy fighters, then roll another handful
against all enemy bombers. The reason for this rule is so that bombers will be forced to take hits from
AA guns. -
Is this when you do a strategic bombing?
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@lineker10365 said in Axis & Allies Revised FAQ:
i don’t understand this example
Is antiaircraft fire targeted against specific aircraft?
A. Yes. In practice, you can roll a handful of dice against all enemy fighters, then roll another handful
against all enemy bombers. The reason for this rule is so that bombers will be forced to take hits from
AA guns.Say you attack a territory with 2 fighters and 2 bombers. In that case the AA-gun rolls twice against the fighters and twice against the bombers. Let’s assume 1 hit against the fighters and 1 hit against the bombers. The attacker has to choose a fighter and a bomber.
If that rule wasn’t there you might have wanted to roll 4 rolls against all four planes. In case of two hits the attacker would have possibly chosen two fighters as casualties. That is why the above clarification has been included.
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but a single cannon AA can only fire up to 3 times, right?.
Guess you can’t shoot 4 shots? -
@lineker10365 said in Axis & Allies Revised FAQ:
but a single cannon AA can only fire up to 3 times, right?.
Guess you can’t shoot 4 shots?This forum category - as well as the FAQ-excerpt your question was about - is dedicated to the Revised edition. In Revised an AA-gun shoots one shot at every attacking plane. The rule you are referring to is from newer games, for example 1942 2nd edition or Europe/Pacific/Global 1940 2nd edition.
What actually is the game version/edition you are interested in?
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currently we play global
but I also play Europe and the Pacific
So these frequently Faqs questions would not be worth me?
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As I said this forum category is about the “Revised Edition”, an edition published in 2004.
Just look at the headline of this topic and of this forum category.
For your games we have other forum categories:
Look at:
https://www.axisandallies.org/forums/category/44/axis-allies-global-1940
and the subcategories:
https://www.axisandallies.org/forums/category/42/axis-allies-europe-1940
https://www.axisandallies.org/forums/category/43/axis-allies-pacific-1940There you will find FAQ-sheets addressing the respective games.
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Two questions about Revised…do subs block ship movement? and do transports have a defense value?
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Submarines block movement as long as they are not submerged.
Transports defend at 1. -