Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Morocco Battle in 104 Sea Zone Americans attack with 2 destroyers and 2 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 carrier and 6 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to British Guiana 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Western United States 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Americans collect 55 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 12 infantry moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Anhwe, round 2 : 3/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Jehol to Anhwe Place Units - Chinese 3 infantry placed in Anhwe 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 4 infantry and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 19 infantry and 4 mech_infantrys moved from Burma to Shan State Combat - British Battle in Shan State British attack with 19 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 19 infantry and 4 mech_infantrys in Shan State, round 2 : 7/23 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Shan State 3 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 tactical_bomber moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Persia to Northwest Persia 1 aaGun, 1 artillery and 7 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 1 armour and 2 infantry placed in United Kingdom 1 armour and 2 infantry placed in Persia 3 submarines placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,50 British : 3,17 Americans : 0,33 Chinese : 1,00 Japanese : -0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Caucasus to Sikang Italians take Sikang from Chinese 1 mech_infantry moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Romania to Ukraine Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : 0.33
Territory Summary for Italians :
Sikang : 1 flag, 1 armour Kazakhstan : 1 flag, 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 5 mech_infantrys Western Ukraine : 1 flag Volgograd : 1 flag, 1 armour, 1 factory_minor and 5 mech_infantrys Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 98 Russians : 6 / 0 Japanese : 47 / 55 Americans : 56 / 82 Chinese : 15 / 18 British : 34 / 46 UK_Pacific : 7 / 9 Italians : 25 / 26 ANZAC : 14 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 220 times 2 was rolled 211 times 3 was rolled 221 times 4 was rolled 185 times 5 was rolled 218 times 6 was rolled 253 times Average roll : 3.557 Median : 4.000 Variance : 1.818 Standard Deviation : 1.348 Total rolls : 1308 Null / Other 1 was rolled 1 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.316 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 19 Germans Combat 1 was rolled 47 times 2 was rolled 46 times 3 was rolled 61 times 4 was rolled 49 times 5 was rolled 55 times 6 was rolled 61 times Average roll : 3.633 Median : 4.000 Variance : 0.732 Standard Deviation : 0.856 Total rolls : 319 British Combat 1 was rolled 33 times 2 was rolled 25 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 17 times 6 was rolled 16 times Average roll : 3.051 Median : 3.000 Variance : 2.627 Standard Deviation : 1.621 Total rolls : 118 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 10 times 5 was rolled 16 times 6 was rolled 22 times Average roll : 3.558 Median : 4.000 Variance : 1.222 Standard Deviation : 1.105 Total rolls : 95 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 30 times 5 was rolled 40 times 6 was rolled 59 times Average roll : 3.727 Median : 4.000 Variance : 1.997 Standard Deviation : 1.413 Total rolls : 242 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 14 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 22 times Average roll : 3.729 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 118 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 51 times 4 was rolled 32 times 5 was rolled 39 times 6 was rolled 40 times Average roll : 3.554 Median : 3.000 Variance : 1.033 Standard Deviation : 1.016 Total rolls : 231
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 17 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 47 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from Celebes to Shan State Turn Complete - ANZAC ANZAC collect 14 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 17 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 47 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from Celebes to Shan State Turn Complete - ANZAC ANZAC collect 14 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x airfield, 2x factory_minor; Remaining resources: 94 PUs; Germans buy 4 armour, 5 artilleries, 1 factory_upgrade, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Smolensk to Samara 7 armour moved from Russia to Samara 2 infantry moved from Ukraine to Rostov 10 mech_infantrys moved from Bryansk to Samara 2 fighters and 1 tactical_bomber moved from Bryansk to Samara 5 infantry moved from Smolensk to Russia 4 transports moved from 112 Sea Zone to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 marines moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 marines and 7 submarines moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to United Kingdom 5 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Germany to United Kingdom Combat - Germans Battle in Samara Germans attack with 7 armour, 2 fighters, 13 mech_infantrys and 1 tactical_bomber Russians defend with 17 infantry Germans roll dice for 7 armour, 2 fighters, 13 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 6/23 hits, 7.33 expected hits Russians roll dice for 17 infantry in Samara, round 2 : 5/17 hits, 5.67 expected hits 6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 7 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 7/18 hits, 6.50 expected hits Russians roll dice for 11 infantry in Samara, round 3 : 6/11 hits, 3.67 expected hits 7 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 7 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 4 : 6/12 hits, 5.50 expected hits Russians roll dice for 4 infantry in Samara, round 4 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 7 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 13 mech_infantrys Casualties for Russians: 17 infantry Battle in United Kingdom Germans attack with 3 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 2/10 hits, 1.67 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 8/18 hits, 7.83 expected hits British roll dice for 5 aaGuns, 1 armour, 1 artillery, 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits, 6.50 expected hits 5 aaGuns owned by the British, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom 2 bombers owned by the Germans, 3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated Germans roll dice for 2 marines in United Kingdom, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/14 hits, 5.50 expected hits 2 marines owned by the Germans lost in United Kingdom British win with 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for Germans: 3 artilleries, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry Casualties for British: 5 aaGuns and 2 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers moved from United Kingdom to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 3 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters and 1 tactical_bomber moved from Samara to Volgograd 2 aaGuns moved from Bryansk to Rostov 1 aaGun moved from Smolensk to Russia Place Units - Germans 1 transport placed in 110 Sea Zone 5 artilleries and 4 infantry placed in Western Germany 3 armour placed in Russia 1 armour, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 2.00 Russians : 2.33 AA fire in United Kingdom : : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry Germany : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys Holland Belgium : 2 bombers, 3 fighters and 3 tactical_bombers Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 2 aaGuns and 2 infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 5 infantry Tambov : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 2 fighters and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag, 7 armour 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Production/PUs Summary :
Germans : 58 / 78 Russians : 4 / 0 Japanese : 47 / 55 Americans : 56 / 82 Chinese : 15 / 18 British : 34 / 46 UK_Pacific : 7 / 9 Italians : 25 / 26 ANZAC : 14 / 34 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 250 times 2 was rolled 236 times 3 was rolled 251 times 4 was rolled 211 times 5 was rolled 241 times 6 was rolled 278 times Average roll : 3.539 Median : 3.000 Variance : 1.638 Standard Deviation : 1.280 Total rolls : 1467 Null / Other 1 was rolled 1 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.316 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 19 Germans Combat 1 was rolled 61 times 2 was rolled 55 times 3 was rolled 78 times 4 was rolled 59 times 5 was rolled 68 times 6 was rolled 73 times Average roll : 3.602 Median : 4.000 Variance : 0.996 Standard Deviation : 0.998 Total rolls : 394 British Combat 1 was rolled 42 times 2 was rolled 33 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.069 Median : 3.000 Variance : 2.680 Standard Deviation : 1.637 Total rolls : 159 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 10 times 5 was rolled 16 times 6 was rolled 22 times Average roll : 3.558 Median : 4.000 Variance : 1.222 Standard Deviation : 1.105 Total rolls : 95 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 40 times 3 was rolled 40 times 4 was rolled 31 times 5 was rolled 40 times 6 was rolled 60 times Average roll : 3.725 Median : 4.000 Variance : 1.987 Standard Deviation : 1.410 Total rolls : 247 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 5 times Average roll : 4.200 Median : 5.000 Variance : 1.704 Standard Deviation : 1.305 Total rolls : 10 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 14 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 22 times Average roll : 3.729 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 118 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 40 times 2 was rolled 42 times 3 was rolled 55 times 4 was rolled 38 times 5 was rolled 44 times 6 was rolled 44 times Average roll : 3.517 Median : 3.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 263
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Manchuria to Korea Russians take Korea from Japanese 1 armour moved from Szechwan to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Shensi Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Burma to Anhwe Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,83 Japanese : 1,00
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Manchuria to Korea Russians take Korea from Japanese 1 armour moved from Szechwan to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Shensi Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Burma to Anhwe Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 2 aaGuns EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun EDIT: Adding units owned by Russians to Kansu: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0,83 Japanese : 1,00
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@SixUnder Please use last post, I had to make a small non combat!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 artillery and 5 mech_infantrys moved from Kiangsi to Kwangsi 5 mech_infantrys moved from Kwangsi to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 infantry moved from New Britain to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 47 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in New Guinea Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking New Guinea from ANZAC, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Korea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Korea 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 transport placed in 6 Sea Zone 3 armour placed in French Indo China 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Russians : 0.50 Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour Kwangsi : 1 flag, 1 artillery Korea : 1 artillery and 1 infantry Kiangsu : 1 flag, 1 artillery Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Britain : 1 flag New Guinea : 1 flag, 2 infantry Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 7 armour, 3 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 flag 46 Sea Zone : 1 submarine and 1 transport 37 Sea Zone : 1 flag, 1 submarine 36 Sea Zone : 1 battleship, 1 carrier and 4 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 58 / 78 Russians : 3 / 0 Japanese : 50 / 53 Americans : 56 / 82 Chinese : 13 / 18 British : 34 / 46 UK_Pacific : 7 / 9 Italians : 25 / 26 ANZAC : 14 / 34 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 254 times 2 was rolled 240 times 3 was rolled 254 times 4 was rolled 214 times 5 was rolled 245 times 6 was rolled 279 times Average roll : 3.534 Median : 3.000 Variance : 1.523 Standard Deviation : 1.234 Total rolls : 1486 Null / Other 1 was rolled 3 times 2 was rolled 9 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 3.310 Median : 3.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 Germans Combat 1 was rolled 61 times 2 was rolled 55 times 3 was rolled 78 times 4 was rolled 59 times 5 was rolled 68 times 6 was rolled 73 times Average roll : 3.602 Median : 4.000 Variance : 0.996 Standard Deviation : 0.998 Total rolls : 394 British Combat 1 was rolled 40 times 2 was rolled 31 times 3 was rolled 17 times 4 was rolled 22 times 5 was rolled 20 times 6 was rolled 19 times Average roll : 3.054 Median : 3.000 Variance : 2.668 Standard Deviation : 1.633 Total rolls : 149 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 10 times 5 was rolled 16 times 6 was rolled 22 times Average roll : 3.558 Median : 4.000 Variance : 1.222 Standard Deviation : 1.105 Total rolls : 95 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 39 times 2 was rolled 42 times 3 was rolled 43 times 4 was rolled 32 times 5 was rolled 43 times 6 was rolled 60 times Average roll : 3.687 Median : 4.000 Variance : 1.654 Standard Deviation : 1.286 Total rolls : 259 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 6 times Average roll : 4.364 Median : 6.000 Variance : 2.283 Standard Deviation : 1.511 Total rolls : 11 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 14 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 22 times Average roll : 3.729 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 118 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 41 times 2 was rolled 44 times 3 was rolled 55 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.506 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 269
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Southern France
Combat Hit Differential Summary :
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@SixUnder OOL sz 110?
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max defense please
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Southern France Battle in 46 Sea Zone Americans attack with 2 carriers, 1 destroyer and 4 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 110 Sea Zone Americans attack with 1 carrier, 7 destroyers and 2 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits 5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2,33 Americans : 0,67 Japanese : -0,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 11 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol Place Units - Chinese 2 infantry placed in Manchuria 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Southern France Battle in 46 Sea Zone Americans attack with 2 carriers, 1 destroyer and 4 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 110 Sea Zone Americans attack with 1 carrier, 7 destroyers and 2 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits 5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 11 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol Place Units - Chinese 2 infantry placed in Manchuria 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to France 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan Combat - British Battle in 110 Sea Zone British attack with 1 carrier, 2 destroyers and 1 fighter Germans defend with 1 battleship and 5 transports British roll dice for 1 carrier, 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 battleship and 5 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the British 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone 4 transports owned by the Germans lost in 110 Sea Zone British win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 55 Casualties for Germans: 1 battleship and 5 transports Battle in Yunnan British attack with 4 infantry Japanese defend with 1 infantry British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 2 fighters Germans defend with 1 airfield, 1 artillery and 1 factory_minor British roll dice for 2 fighters in France, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in France British win with 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from France to Normandy Bordeaux 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 4 mech_infantrys moved from Shan State to Burma 16 infantry moved from Shan State to Burma 3 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 infantry moved from Persia to Northwest Persia 1 artillery and 7 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia Place Units - British 1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3,33 British : 2,17 Americans : 0,67 Chinese : -0,83 Japanese : 0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from British 1 infantry moved from Tunisia to Libya Italians take Libya from British 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Italians take Tobruk from British 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 armour moved from Sikang to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 5 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Volgograd to Turkmenistan Italians take Turkmenistan from Russians 1 armour moved from Volgograd to Turkmenistan Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Italians attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Kansu Italians win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novosibirsk Italians attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Novosibirsk Italians win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 3 armour placed in Volgograd 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1,5,1 Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Kansu : 1 flag, 1 armour Tsinghai : 1 flag Sikang : 1 flag Kazakhstan : 1 flag Algeria : 1 flag, 1 infantry Tunisia : 1 flag, 1 artillery Tobruk : 1 armour and 1 mech_infantry Northern Italy : 2 artilleries, 1 factory_major and 2 infantry Libya : 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry Bryansk : 1 flag Rostov : 5 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag, 1 mech_infantry Volgograd : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys Turkmenistan : 1 flag, 1 armour and 1 mech_infantry Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 78 Russians : 2 / 0 Japanese : 44 / 53 Americans : 63 / 93 Chinese : 17 / 18 British : 33 / 44 UK_Pacific : 7 / 9 Italians : 26 / 24 ANZAC : 14 / 34 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 316 times 2 was rolled 281 times 3 was rolled 281 times 4 was rolled 249 times 5 was rolled 277 times 6 was rolled 314 times Average roll : 3.484 Median : 3.000 Variance : 1.854 Standard Deviation : 1.362 Total rolls : 1718 Null / Other 1 was rolled 45 times 2 was rolled 33 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 22 times 6 was rolled 22 times Average roll : 3.061 Median : 3.000 Variance : 3.002 Standard Deviation : 1.733 Total rolls : 164 Germans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 82 times 4 was rolled 63 times 5 was rolled 70 times 6 was rolled 77 times Average roll : 3.570 Median : 4.000 Variance : 0.878 Standard Deviation : 0.937 Total rolls : 419 British Combat 1 was rolled 45 times 2 was rolled 33 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 22 times 6 was rolled 22 times Average roll : 3.061 Median : 3.000 Variance : 3.002 Standard Deviation : 1.733 Total rolls : 164 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 25 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 23 times 6 was rolled 25 times Average roll : 3.528 Median : 4.000 Variance : 0.898 Standard Deviation : 0.947 Total rolls : 123 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 34 times 5 was rolled 44 times 6 was rolled 61 times Average roll : 3.687 Median : 4.000 Variance : 1.541 Standard Deviation : 1.241 Total rolls : 265 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 6 times Average roll : 4.364 Median : 6.000 Variance : 2.283 Standard Deviation : 1.511 Total rolls : 11 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 17 times 2 was rolled 24 times 3 was rolled 21 times 4 was rolled 23 times 5 was rolled 29 times 6 was rolled 27 times Average roll : 3.738 Median : 4.000 Variance : 0.654 Standard Deviation : 0.808 Total rolls : 141 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 41 times 2 was rolled 44 times 3 was rolled 55 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.506 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 269
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Shan State to Burma 2 fighters moved from Burma to India 1 fighter moved from Shan State to India 2 infantry moved from Iraq to Northwest Persia 1 carrier moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone ANZAC undo move 2. ANZAC undo move 1. 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans Germans buy 13 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Samara to Sikang 1 armour moved from Samara to Timguska Germans take Timguska from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Samara to Tsinghai 5 infantry moved from Russia to Tambov 4 armour moved from Samara to Volgograd 3 armour moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 1 bomber moved from Holland Belgium to 105 Sea Zone 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 5 artilleries moved from Western Germany to France Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Germans 1 bomber moved from 105 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 3 armour placed in France 4 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,1 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Tsinghai : 1 armour Sikang : 1 armour Timguska : 1 flag, 1 armour France : 1 flag, 1 airfield, 3 armour, 5 artilleries and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers Germany : 1 aaGun and 1 factory_major Holland Belgium : 1 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 2 aaGuns and 2 infantry Nenetsia : 1 flag Urals : 1 flag, 1 infantry Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour and 1 factory_minor Tambov : 1 flag, 3 armour and 5 infantry Vologda : 1 flag Volgograd : 4 armour, 2 fighters and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 125 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 74 Russians : 0 / 0 Japanese : 44 / 53 Americans : 63 / 93 Chinese : 17 / 18 British : 33 / 44 UK_Pacific : 7 / 9 Italians : 26 / 24 ANZAC : 14 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 314 times 2 was rolled 287 times 3 was rolled 281 times 4 was rolled 249 times 5 was rolled 275 times 6 was rolled 312 times Average roll : 3.477 Median : 3.000 Variance : 1.733 Standard Deviation : 1.316 Total rolls : 1718 Null / Other 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 21 times 6 was rolled 21 times Average roll : 3.024 Median : 3.000 Variance : 3.198 Standard Deviation : 1.788 Total rolls : 164 Germans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 82 times 4 was rolled 63 times 5 was rolled 70 times 6 was rolled 77 times Average roll : 3.570 Median : 4.000 Variance : 0.878 Standard Deviation : 0.937 Total rolls : 419 British Combat 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 21 times 6 was rolled 21 times Average roll : 3.024 Median : 3.000 Variance : 3.198 Standard Deviation : 1.788 Total rolls : 164 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 25 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 23 times 6 was rolled 25 times Average roll : 3.528 Median : 4.000 Variance : 0.898 Standard Deviation : 0.947 Total rolls : 123 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 34 times 5 was rolled 44 times 6 was rolled 61 times Average roll : 3.687 Median : 4.000 Variance : 1.541 Standard Deviation : 1.241 Total rolls : 265 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 6 times Average roll : 4.364 Median : 6.000 Variance : 2.283 Standard Deviation : 1.511 Total rolls : 11 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 17 times 2 was rolled 24 times 3 was rolled 21 times 4 was rolled 23 times 5 was rolled 29 times 6 was rolled 27 times Average roll : 3.738 Median : 4.000 Variance : 0.654 Standard Deviation : 0.808 Total rolls : 141 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 41 times 2 was rolled 44 times 3 was rolled 55 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.506 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 269
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Shensi to Kansu Combat - Russians Battle in Kansu Russians attack with 1 armour and 1 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kansu Russians win, taking Kansu from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Anhwe to India Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,50 Russians : 1,33