And 2 sub hits = tip CV and lose DD.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 17 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 47 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from Celebes to Shan State Turn Complete - ANZAC ANZAC collect 14 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 17 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 47 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from Celebes to Shan State Turn Complete - ANZAC ANZAC collect 14 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x airfield, 2x factory_minor; Remaining resources: 94 PUs; Germans buy 4 armour, 5 artilleries, 1 factory_upgrade, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Smolensk to Samara 7 armour moved from Russia to Samara 2 infantry moved from Ukraine to Rostov 10 mech_infantrys moved from Bryansk to Samara 2 fighters and 1 tactical_bomber moved from Bryansk to Samara 5 infantry moved from Smolensk to Russia 4 transports moved from 112 Sea Zone to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 marines moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 marines and 7 submarines moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to United Kingdom 5 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Germany to United Kingdom Combat - Germans Battle in Samara Germans attack with 7 armour, 2 fighters, 13 mech_infantrys and 1 tactical_bomber Russians defend with 17 infantry Germans roll dice for 7 armour, 2 fighters, 13 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 6/23 hits, 7.33 expected hits Russians roll dice for 17 infantry in Samara, round 2 : 5/17 hits, 5.67 expected hits 6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 7 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 7/18 hits, 6.50 expected hits Russians roll dice for 11 infantry in Samara, round 3 : 6/11 hits, 3.67 expected hits 7 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 7 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 4 : 6/12 hits, 5.50 expected hits Russians roll dice for 4 infantry in Samara, round 4 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 7 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 13 mech_infantrys Casualties for Russians: 17 infantry Battle in United Kingdom Germans attack with 3 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 2/10 hits, 1.67 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 8/18 hits, 7.83 expected hits British roll dice for 5 aaGuns, 1 armour, 1 artillery, 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits, 6.50 expected hits 5 aaGuns owned by the British, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom 2 bombers owned by the Germans, 3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated Germans roll dice for 2 marines in United Kingdom, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/14 hits, 5.50 expected hits 2 marines owned by the Germans lost in United Kingdom British win with 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for Germans: 3 artilleries, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry Casualties for British: 5 aaGuns and 2 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers moved from United Kingdom to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 3 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters and 1 tactical_bomber moved from Samara to Volgograd 2 aaGuns moved from Bryansk to Rostov 1 aaGun moved from Smolensk to Russia Place Units - Germans 1 transport placed in 110 Sea Zone 5 artilleries and 4 infantry placed in Western Germany 3 armour placed in Russia 1 armour, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 2.00 Russians : 2.33 AA fire in United Kingdom : : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry Germany : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys Holland Belgium : 2 bombers, 3 fighters and 3 tactical_bombers Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 2 aaGuns and 2 infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 5 infantry Tambov : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 2 fighters and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag, 7 armour 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Production/PUs Summary :
Germans : 58 / 78 Russians : 4 / 0 Japanese : 47 / 55 Americans : 56 / 82 Chinese : 15 / 18 British : 34 / 46 UK_Pacific : 7 / 9 Italians : 25 / 26 ANZAC : 14 / 34 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 250 times 2 was rolled 236 times 3 was rolled 251 times 4 was rolled 211 times 5 was rolled 241 times 6 was rolled 278 times Average roll : 3.539 Median : 3.000 Variance : 1.638 Standard Deviation : 1.280 Total rolls : 1467 Null / Other 1 was rolled 1 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.316 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 19 Germans Combat 1 was rolled 61 times 2 was rolled 55 times 3 was rolled 78 times 4 was rolled 59 times 5 was rolled 68 times 6 was rolled 73 times Average roll : 3.602 Median : 4.000 Variance : 0.996 Standard Deviation : 0.998 Total rolls : 394 British Combat 1 was rolled 42 times 2 was rolled 33 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.069 Median : 3.000 Variance : 2.680 Standard Deviation : 1.637 Total rolls : 159 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 10 times 5 was rolled 16 times 6 was rolled 22 times Average roll : 3.558 Median : 4.000 Variance : 1.222 Standard Deviation : 1.105 Total rolls : 95 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 40 times 3 was rolled 40 times 4 was rolled 31 times 5 was rolled 40 times 6 was rolled 60 times Average roll : 3.725 Median : 4.000 Variance : 1.987 Standard Deviation : 1.410 Total rolls : 247 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 5 times Average roll : 4.200 Median : 5.000 Variance : 1.704 Standard Deviation : 1.305 Total rolls : 10 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 14 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 22 times Average roll : 3.729 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 118 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 40 times 2 was rolled 42 times 3 was rolled 55 times 4 was rolled 38 times 5 was rolled 44 times 6 was rolled 44 times Average roll : 3.517 Median : 3.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 263
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Manchuria to Korea Russians take Korea from Japanese 1 armour moved from Szechwan to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Shensi Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Burma to Anhwe Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,83 Japanese : 1,00
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Manchuria to Korea Russians take Korea from Japanese 1 armour moved from Szechwan to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Shensi Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Burma to Anhwe Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 2 aaGuns EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun EDIT: Adding units owned by Russians to Kansu: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0,83 Japanese : 1,00
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@SixUnder Please use last post, I had to make a small non combat!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 artillery and 5 mech_infantrys moved from Kiangsi to Kwangsi 5 mech_infantrys moved from Kwangsi to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 infantry moved from New Britain to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 47 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in New Guinea Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking New Guinea from ANZAC, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Korea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Korea 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 transport placed in 6 Sea Zone 3 armour placed in French Indo China 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Russians : 0.50 Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour Kwangsi : 1 flag, 1 artillery Korea : 1 artillery and 1 infantry Kiangsu : 1 flag, 1 artillery Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Britain : 1 flag New Guinea : 1 flag, 2 infantry Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 7 armour, 3 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 flag 46 Sea Zone : 1 submarine and 1 transport 37 Sea Zone : 1 flag, 1 submarine 36 Sea Zone : 1 battleship, 1 carrier and 4 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 58 / 78 Russians : 3 / 0 Japanese : 50 / 53 Americans : 56 / 82 Chinese : 13 / 18 British : 34 / 46 UK_Pacific : 7 / 9 Italians : 25 / 26 ANZAC : 14 / 34 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 254 times 2 was rolled 240 times 3 was rolled 254 times 4 was rolled 214 times 5 was rolled 245 times 6 was rolled 279 times Average roll : 3.534 Median : 3.000 Variance : 1.523 Standard Deviation : 1.234 Total rolls : 1486 Null / Other 1 was rolled 3 times 2 was rolled 9 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 3.310 Median : 3.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 Germans Combat 1 was rolled 61 times 2 was rolled 55 times 3 was rolled 78 times 4 was rolled 59 times 5 was rolled 68 times 6 was rolled 73 times Average roll : 3.602 Median : 4.000 Variance : 0.996 Standard Deviation : 0.998 Total rolls : 394 British Combat 1 was rolled 40 times 2 was rolled 31 times 3 was rolled 17 times 4 was rolled 22 times 5 was rolled 20 times 6 was rolled 19 times Average roll : 3.054 Median : 3.000 Variance : 2.668 Standard Deviation : 1.633 Total rolls : 149 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 10 times 5 was rolled 16 times 6 was rolled 22 times Average roll : 3.558 Median : 4.000 Variance : 1.222 Standard Deviation : 1.105 Total rolls : 95 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 39 times 2 was rolled 42 times 3 was rolled 43 times 4 was rolled 32 times 5 was rolled 43 times 6 was rolled 60 times Average roll : 3.687 Median : 4.000 Variance : 1.654 Standard Deviation : 1.286 Total rolls : 259 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 6 times Average roll : 4.364 Median : 6.000 Variance : 2.283 Standard Deviation : 1.511 Total rolls : 11 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 14 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 22 times Average roll : 3.729 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 118 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 41 times 2 was rolled 44 times 3 was rolled 55 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.506 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 269
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Southern France
Combat Hit Differential Summary :
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@SixUnder OOL sz 110?
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max defense please
ty -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Southern France Battle in 46 Sea Zone Americans attack with 2 carriers, 1 destroyer and 4 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 110 Sea Zone Americans attack with 1 carrier, 7 destroyers and 2 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits 5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2,33 Americans : 0,67 Japanese : -0,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 11 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol Place Units - Chinese 2 infantry placed in Manchuria 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Southern France Battle in 46 Sea Zone Americans attack with 2 carriers, 1 destroyer and 4 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 110 Sea Zone Americans attack with 1 carrier, 7 destroyers and 2 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits 5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 11 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol Place Units - Chinese 2 infantry placed in Manchuria 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to France 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan Combat - British Battle in 110 Sea Zone British attack with 1 carrier, 2 destroyers and 1 fighter Germans defend with 1 battleship and 5 transports British roll dice for 1 carrier, 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 battleship and 5 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the British 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone 4 transports owned by the Germans lost in 110 Sea Zone British win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 55 Casualties for Germans: 1 battleship and 5 transports Battle in Yunnan British attack with 4 infantry Japanese defend with 1 infantry British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 2 fighters Germans defend with 1 airfield, 1 artillery and 1 factory_minor British roll dice for 2 fighters in France, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in France British win with 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from France to Normandy Bordeaux 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 4 mech_infantrys moved from Shan State to Burma 16 infantry moved from Shan State to Burma 3 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 infantry moved from Persia to Northwest Persia 1 artillery and 7 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia Place Units - British 1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3,33 British : 2,17 Americans : 0,67 Chinese : -0,83 Japanese : 0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from British 1 infantry moved from Tunisia to Libya Italians take Libya from British 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Italians take Tobruk from British 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 armour moved from Sikang to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 5 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Volgograd to Turkmenistan Italians take Turkmenistan from Russians 1 armour moved from Volgograd to Turkmenistan Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Italians attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Kansu Italians win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novosibirsk Italians attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Novosibirsk Italians win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 3 armour placed in Volgograd 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1,5,1 Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Kansu : 1 flag, 1 armour Tsinghai : 1 flag Sikang : 1 flag Kazakhstan : 1 flag Algeria : 1 flag, 1 infantry Tunisia : 1 flag, 1 artillery Tobruk : 1 armour and 1 mech_infantry Northern Italy : 2 artilleries, 1 factory_major and 2 infantry Libya : 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry Bryansk : 1 flag Rostov : 5 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag, 1 mech_infantry Volgograd : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys Turkmenistan : 1 flag, 1 armour and 1 mech_infantry Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 78 Russians : 2 / 0 Japanese : 44 / 53 Americans : 63 / 93 Chinese : 17 / 18 British : 33 / 44 UK_Pacific : 7 / 9 Italians : 26 / 24 ANZAC : 14 / 34 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 316 times 2 was rolled 281 times 3 was rolled 281 times 4 was rolled 249 times 5 was rolled 277 times 6 was rolled 314 times Average roll : 3.484 Median : 3.000 Variance : 1.854 Standard Deviation : 1.362 Total rolls : 1718 Null / Other 1 was rolled 45 times 2 was rolled 33 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 22 times 6 was rolled 22 times Average roll : 3.061 Median : 3.000 Variance : 3.002 Standard Deviation : 1.733 Total rolls : 164 Germans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 82 times 4 was rolled 63 times 5 was rolled 70 times 6 was rolled 77 times Average roll : 3.570 Median : 4.000 Variance : 0.878 Standard Deviation : 0.937 Total rolls : 419 British Combat 1 was rolled 45 times 2 was rolled 33 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 22 times 6 was rolled 22 times Average roll : 3.061 Median : 3.000 Variance : 3.002 Standard Deviation : 1.733 Total rolls : 164 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 25 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 23 times 6 was rolled 25 times Average roll : 3.528 Median : 4.000 Variance : 0.898 Standard Deviation : 0.947 Total rolls : 123 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 34 times 5 was rolled 44 times 6 was rolled 61 times Average roll : 3.687 Median : 4.000 Variance : 1.541 Standard Deviation : 1.241 Total rolls : 265 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 6 times Average roll : 4.364 Median : 6.000 Variance : 2.283 Standard Deviation : 1.511 Total rolls : 11 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 17 times 2 was rolled 24 times 3 was rolled 21 times 4 was rolled 23 times 5 was rolled 29 times 6 was rolled 27 times Average roll : 3.738 Median : 4.000 Variance : 0.654 Standard Deviation : 0.808 Total rolls : 141 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 41 times 2 was rolled 44 times 3 was rolled 55 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.506 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 269
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Shan State to Burma 2 fighters moved from Burma to India 1 fighter moved from Shan State to India 2 infantry moved from Iraq to Northwest Persia 1 carrier moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone ANZAC undo move 2. ANZAC undo move 1. 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans Germans buy 13 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Samara to Sikang 1 armour moved from Samara to Timguska Germans take Timguska from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Samara to Tsinghai 5 infantry moved from Russia to Tambov 4 armour moved from Samara to Volgograd 3 armour moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 1 bomber moved from Holland Belgium to 105 Sea Zone 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 5 artilleries moved from Western Germany to France Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Germans 1 bomber moved from 105 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 3 armour placed in France 4 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,1 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Tsinghai : 1 armour Sikang : 1 armour Timguska : 1 flag, 1 armour France : 1 flag, 1 airfield, 3 armour, 5 artilleries and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers Germany : 1 aaGun and 1 factory_major Holland Belgium : 1 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 2 aaGuns and 2 infantry Nenetsia : 1 flag Urals : 1 flag, 1 infantry Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour and 1 factory_minor Tambov : 1 flag, 3 armour and 5 infantry Vologda : 1 flag Volgograd : 4 armour, 2 fighters and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 125 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 74 Russians : 0 / 0 Japanese : 44 / 53 Americans : 63 / 93 Chinese : 17 / 18 British : 33 / 44 UK_Pacific : 7 / 9 Italians : 26 / 24 ANZAC : 14 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 314 times 2 was rolled 287 times 3 was rolled 281 times 4 was rolled 249 times 5 was rolled 275 times 6 was rolled 312 times Average roll : 3.477 Median : 3.000 Variance : 1.733 Standard Deviation : 1.316 Total rolls : 1718 Null / Other 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 21 times 6 was rolled 21 times Average roll : 3.024 Median : 3.000 Variance : 3.198 Standard Deviation : 1.788 Total rolls : 164 Germans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 82 times 4 was rolled 63 times 5 was rolled 70 times 6 was rolled 77 times Average roll : 3.570 Median : 4.000 Variance : 0.878 Standard Deviation : 0.937 Total rolls : 419 British Combat 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 21 times 6 was rolled 21 times Average roll : 3.024 Median : 3.000 Variance : 3.198 Standard Deviation : 1.788 Total rolls : 164 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.469 Median : 3.000 Variance : 0.241 Standard Deviation : 0.490 Total rolls : 98 Americans Combat 1 was rolled 25 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 23 times 6 was rolled 25 times Average roll : 3.528 Median : 4.000 Variance : 0.898 Standard Deviation : 0.947 Total rolls : 123 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 34 times 5 was rolled 44 times 6 was rolled 61 times Average roll : 3.687 Median : 4.000 Variance : 1.541 Standard Deviation : 1.241 Total rolls : 265 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 6 times Average roll : 4.364 Median : 6.000 Variance : 2.283 Standard Deviation : 1.511 Total rolls : 11 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 17 times 2 was rolled 24 times 3 was rolled 21 times 4 was rolled 23 times 5 was rolled 29 times 6 was rolled 27 times Average roll : 3.738 Median : 4.000 Variance : 0.654 Standard Deviation : 0.808 Total rolls : 141 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 41 times 2 was rolled 44 times 3 was rolled 55 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.506 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 269
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Shensi to Kansu Combat - Russians Battle in Kansu Russians attack with 1 armour and 1 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kansu Russians win, taking Kansu from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Anhwe to India Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,50 Russians : 1,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from Japan to Manchuria 1 artillery and 1 infantry moved from Korea to Manchuria 1 infantry moved from Siberia to Amur 1 infantry moved from Evenkiyskiy to Timguska 1 fighter moved from Japan to Manchuria 1 artillery moved from Kwangsi to Kiangsi 2 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to Celebes 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 44 Sea Zone 3 artilleries and 3 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 mech_infantrys moved from French Indo China to Shan State 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Java 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Hunan to Anhwe Japanese take Anhwe from Chinese 2 armour moved from French Indo China to Kiangsi 1 armour moved from French Indo China to Kiangsi 1 armour moved from French Indo China to Hunan 1 armour moved from French Indo China to Yunnan Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Guam, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 3 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 2 mech_infantrys British defend with 4 infantry Japanese roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Yunnan, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour and 2 fighters in Yunnan, round 3 : 1/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 4 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is -22 Casualties for Japanese: 1 armour, 2 fighters and 2 mech_infantrys Casualties for British: 4 infantry Battle in Celebes Japanese attack with 3 artilleries, 1 bomber and 3 infantry British defend with 2 fighters and 1 tactical_bomber; Americans defend with 2 infantry Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Celebes, round 2 : 1/7 hits, 2.67 expected hits Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in Celebes, round 3 : 1/6 hits, 2.33 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/4 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 2 artilleries and 1 bomber in Celebes, round 4 : 1/3 hits, 1.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in Celebes, round 4 : 3/3 hits, 1.83 expected hits 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 tactical_bomber owned by the British lost in Celebes Americans win with 2 fighters remaining. Battle score for attacker is -16 Casualties for Japanese: 3 artilleries, 1 bomber and 3 infantry Casualties for Americans: 2 infantry Casualties for British: 1 tactical_bomber Battle in Shan State Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in Java and was removed 1 fighter moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 carriers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Americans : 1.67 Chinese : 4.33 UK_Pacific : -0.67 Japanese : -5.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour Kwangsi : 1 flag Korea : 1 tactical_bomber Kiangsu : 1 flag, 1 artillery Kiangsi : 1 flag, 3 armour Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Manchuria : 1 flag, 1 artillery Yunnan : 1 flag, 1 armour Hunan : 1 flag, 1 armour Szechwan : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 3 mech_infantrys Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Britain : 1 flag New Guinea : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag Timguska : 1 infantry Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 infantry Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag, 2 infantry Sumatra : 1 flag, 1 artillery 42 Sea Zone : 1 transport 41 Sea Zone : 1 flag 44 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports 37 Sea Zone : 1 flag 21 Sea Zone : 1 destroyer and 1 transport 19 Sea Zone : 1 destroyer and 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers and 1 transport
Production/PUs Summary :
Germans : 56 / 74 Russians : 0 / 0 Japanese : 58 / 61 Americans : 63 / 93 Chinese : 9 / 18 British : 33 / 44 UK_Pacific : 6 / 9 Italians : 25 / 24 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 288 times 2 was rolled 275 times 3 was rolled 278 times 4 was rolled 248 times 5 was rolled 272 times 6 was rolled 307 times Average roll : 3.517 Median : 3.000 Variance : 1.131 Standard Deviation : 1.064 Total rolls : 1668 Null / Other 1 was rolled 3 times 2 was rolled 9 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 3.310 Median : 3.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 Germans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 82 times 4 was rolled 63 times 5 was rolled 70 times 6 was rolled 77 times Average roll : 3.570 Median : 4.000 Variance : 0.878 Standard Deviation : 0.937 Total rolls : 419 British Combat 1 was rolled 43 times 2 was rolled 33 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 20 times 6 was rolled 20 times Average roll : 3.025 Median : 3.000 Variance : 2.977 Standard Deviation : 1.725 Total rolls : 158 Italians Combat 1 was rolled 20 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.444 Median : 3.000 Variance : 0.301 Standard Deviation : 0.549 Total rolls : 99 Americans Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 27 times Average roll : 3.504 Median : 4.000 Variance : 0.697 Standard Deviation : 0.835 Total rolls : 137 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 53 times 4 was rolled 45 times 5 was rolled 54 times 6 was rolled 71 times Average roll : 3.692 Median : 4.000 Variance : 1.367 Standard Deviation : 1.169 Total rolls : 321 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 6 times Average roll : 3.846 Median : 4.000 Variance : 1.903 Standard Deviation : 1.379 Total rolls : 13 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 21 times 2 was rolled 29 times 3 was rolled 21 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 28 times Average roll : 3.652 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 155 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.867 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 1 was rolled 42 times 2 was rolled 44 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.494 Median : 3.000 Variance : 0.581 Standard Deviation : 0.762 Total rolls : 271
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
ANZAC : 1.33
Americans : 1.67
Chinese : 4.33
UK_Pacific : -0.67
Japanese : -5.50worst dice ever :{