@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to West India
2 fighters moved from Shan State to West India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery and 1 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Vyborg to Finland
1 armour moved from Karelia to Belarus
2 mech_infantrys moved from Samara to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
2 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from France to Western Germany
2 fighters moved from Western Germany to Norway
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Kazakhstan to Volgograd
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
Place Units - Germans
2 cruisers, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,4
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
Americans : 0.67
AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Timguska : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 4 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 10 infantry
Germany : 1 aaGun and 1 factory_major
Norway : 1 airfield, 1 factory_minor, 2 fighters and 3 mech_infantrys
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 7 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 6 mech_infantrys
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 2 armour, 2 fighters and 11 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 cruisers, 2 destroyers, 2 submarines and 5 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag, 3 artilleries and 3 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 72
Russians : 0 / 0
Japanese : 9 / 2
Americans : 76 / 118
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 21 / 30
Italians : 20 / 20
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 630 times
2 was rolled 641 times
3 was rolled 613 times
4 was rolled 589 times
5 was rolled 601 times
6 was rolled 671 times
Average roll : 3.508
Median : 3.000
Variance : 1.178
Standard Deviation : 1.085
Total rolls : 3745
Null / Other
1 was rolled 84 times
2 was rolled 77 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 68 times
Average roll : 3.336
Median : 3.000
Variance : 1.499
Standard Deviation : 1.224
Total rolls : 405
Germans Combat
1 was rolled 117 times
2 was rolled 119 times
3 was rolled 155 times
4 was rolled 117 times
5 was rolled 133 times
6 was rolled 150 times
Average roll : 3.607
Median : 4.000
Variance : 1.864
Standard Deviation : 1.365
Total rolls : 791
British Combat
1 was rolled 107 times
2 was rolled 114 times
3 was rolled 88 times
4 was rolled 94 times
5 was rolled 80 times
6 was rolled 87 times
Average roll : 3.328
Median : 3.000
Variance : 1.483
Standard Deviation : 1.218
Total rolls : 570
Italians Combat
1 was rolled 51 times
2 was rolled 58 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.527
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 319
Americans Combat
1 was rolled 84 times
2 was rolled 77 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 68 times
Average roll : 3.336
Median : 3.000
Variance : 1.499
Standard Deviation : 1.224
Total rolls : 405
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 74 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 76 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.633
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 477
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,3,1,6,2,6,3,4,1,4,3,2,3,1,6,3,6,4,4,5,6,4,5,1,2,3,3,5,4,6,2,3,3,2,3,3,5,3,5
Japanese collect 1 PU (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Evenkiyskiy : 1 flag
Production/PUs Summary :
Germans : 62 / 72
Russians : 0 / 0
Japanese : 9 / 1
Americans : 76 / 118
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 21 / 30
Italians : 20 / 20
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 565 times
2 was rolled 580 times
3 was rolled 592 times
4 was rolled 543 times
5 was rolled 558 times
6 was rolled 625 times
Average roll : 3.527
Median : 3.000
Variance : 1.213
Standard Deviation : 1.101
Total rolls : 3463
Null / Other
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.457
Median : 3.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 94
Germans Combat
1 was rolled 117 times
2 was rolled 119 times
3 was rolled 154 times
4 was rolled 117 times
5 was rolled 131 times
6 was rolled 150 times
Average roll : 3.604
Median : 4.000
Variance : 1.811
Standard Deviation : 1.346
Total rolls : 788
British Combat
1 was rolled 107 times
2 was rolled 113 times
3 was rolled 88 times
4 was rolled 92 times
5 was rolled 80 times
6 was rolled 87 times
Average roll : 3.328
Median : 3.000
Variance : 1.437
Standard Deviation : 1.199
Total rolls : 567
Italians Combat
1 was rolled 51 times
2 was rolled 58 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.527
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 319
Americans Combat
1 was rolled 82 times
2 was rolled 75 times
3 was rolled 57 times
4 was rolled 60 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.339
Median : 3.000
Variance : 1.303
Standard Deviation : 1.142
Total rolls : 398
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 74 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 76 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.633
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 477
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.457
Median : 3.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 94
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from Korea to Japan
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Combat Hit Differential Summary :
@SixUnder Scramble sz 6 and or kamikazes? and on which units?
no scramble @Sovietishcat
put all 6 tokens, one each, on each of the DD please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from Korea to Japan
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Japan
Americans attack with 3 armour, 3 artilleries, 4 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Japan : 1/6 hits, 1,00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 11/24 hits, 10,50 expected hits
Japanese roll dice for 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 5/12 hits, 4,83 expected hits
8 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 11/19 hits, 9,50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Japan, round 3 : 2/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 armour, 2 artilleries, 4 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Americans: 1 artillery, 1 fighter and 6 infantry
Casualties for Japanese: 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
6 fighters moved from Japan to 6 Sea Zone
3 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 4 destroyers, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 armour and 5 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
4 bombers moved from Japan to Korea
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 84 PUs; end with 85 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 36 PUs;
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
1 artillery and 16 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 armour moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
5 armour and 7 mech_infantrys moved from Szechwan to Kansu
1 mech_infantry moved from Malaya to Burma
3 armour moved from India to Eastern Persia
Place Units - British
3 armour placed in Caucasus
3 mech_infantrys placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Germans : 0,00
British : 0,17
Americans : 2,67
AA fire in Japan : : 0,00
AA fire in Southern France : : -0,17
Japanese : 0,33
@SixUnder My mistake you had no more kamikazes left; you used them earlier in the game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
4 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
5 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Kazakhstan, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Kazakhstan
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 4 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 17 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : 0.83
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
Bryansk : 1 flag
Rostov : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 61 / 72
Russians : 0 / 0
Japanese : 1 / 0
Americans : 84 / 125
Chinese : 23 / 26
British : 38 / 47
UK_Pacific : 21 / 27
Italians : 20 / 19
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 655 times
2 was rolled 656 times
3 was rolled 633 times
4 was rolled 605 times
5 was rolled 620 times
6 was rolled 694 times
Average roll : 3.508
Median : 3.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 3863
Null / Other
1 was rolled 93 times
2 was rolled 81 times
3 was rolled 64 times
4 was rolled 65 times
5 was rolled 64 times
6 was rolled 77 times
Average roll : 3.354
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 444
Germans Combat
1 was rolled 117 times
2 was rolled 120 times
3 was rolled 154 times
4 was rolled 117 times
5 was rolled 132 times
6 was rolled 151 times
Average roll : 3.607
Median : 4.000
Variance : 1.821
Standard Deviation : 1.350
Total rolls : 791
British Combat
1 was rolled 109 times
2 was rolled 116 times
3 was rolled 91 times
4 was rolled 93 times
5 was rolled 82 times
6 was rolled 88 times
Average roll : 3.323
Median : 3.000
Variance : 1.490
Standard Deviation : 1.221
Total rolls : 579
Italians Combat
1 was rolled 53 times
2 was rolled 60 times
3 was rolled 50 times
4 was rolled 58 times
5 was rolled 54 times
6 was rolled 60 times
Average roll : 3.537
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 335
Americans Combat
1 was rolled 93 times
2 was rolled 81 times
3 was rolled 64 times
4 was rolled 65 times
5 was rolled 64 times
6 was rolled 77 times
Average roll : 3.354
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 444
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 77 times
2 was rolled 71 times
3 was rolled 86 times
4 was rolled 79 times
5 was rolled 85 times
6 was rolled 94 times
Average roll : 3.622
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 492
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
sigh… -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 bombers moved from Queensland to India
1 bomber and 2 fighters moved from West India to Caucasus
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Korea to Amur
Combat - ANZAC
Non Combat Move - ANZAC
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 bombers and 3 fighters moved from Western Germany to United Kingdom
10 infantry moved from Western Germany to 112 Sea Zone
2 cruisers, 10 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to United Kingdom
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from British
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Belarus to Tambov
6 mech_infantrys moved from Eastern Poland to Bryansk
10 infantry moved from 110 Sea Zone to United Kingdom
7 mech_infantrys moved from Bryansk to Russia
3 artilleries and 3 infantry moved from Finland to Norway
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 cruisers, 1 destroyer, 1 submarine and 5 transports
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 cruisers, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Germans attack with 4 bombers, 5 fighters and 10 infantry
British defend with 1 airfield, 1 factory_major, 1 harbour and 19 infantry; French defend with 1 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Germans roll dice for 4 bombers, 5 fighters and 10 infantry in United Kingdom, round 2 : 5/19 hits, 6.83 expected hits
British roll dice for 1 armour, 2 artilleries, 2 bombers and 23 infantry in United Kingdom, round 2 : 10/28 hits, 9.17 expected hits
10 infantry owned by the Germans, 2 bombers owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 bombers and 5 fighters in United Kingdom, round 3 : 4/9 hits, 5.17 expected hits
British roll dice for 1 armour, 2 artilleries and 20 infantry in United Kingdom, round 3 : 6/23 hits, 7.83 expected hits
1 bomber owned by the Germans, 5 fighters owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in United Kingdom
British win with 1 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is -47
Casualties for Germans: 1 bomber, 5 fighters and 10 infantry
Casualties for Americans: 2 bombers and 2 infantry
Casualties for British: 4 infantry
Casualties for French: 1 infantry
3 bombers owned by the Germans retreated
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Russia
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 56 PUs (6 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -3.00
British : -1.00
Americans : 0.33
Territory Summary for Germans :
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 harbour and 10 infantry
Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys
Norway : 1 airfield, 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 6 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 10 mech_infantrys
Tambov : 1 flag, 1 armour
Vologda : 1 flag
Volgograd : 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 cruisers, 2 destroyers, 1 submarine and 5 transports
Production/PUs Summary :
Germans : 62 / 71
Russians : 0 / 0
Japanese : 1 / 0
Americans : 84 / 125
Chinese : 23 / 26
British : 37 / 47
UK_Pacific : 21 / 27
Italians : 20 / 19
ANZAC : 12 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 667 times
2 was rolled 675 times
3 was rolled 647 times
4 was rolled 625 times
5 was rolled 630 times
6 was rolled 711 times
Average roll : 3.508
Median : 3.000
Variance : 1.306
Standard Deviation : 1.143
Total rolls : 3955
Null / Other
1 was rolled 94 times
2 was rolled 83 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 65 times
6 was rolled 77 times
Average roll : 3.347
Median : 3.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 449
Germans Combat
1 was rolled 119 times
2 was rolled 127 times
3 was rolled 159 times
4 was rolled 124 times
5 was rolled 135 times
6 was rolled 158 times
Average roll : 3.612
Median : 4.000
Variance : 1.854
Standard Deviation : 1.362
Total rolls : 822
British Combat
1 was rolled 117 times
2 was rolled 124 times
3 was rolled 100 times
4 was rolled 104 times
5 was rolled 87 times
6 was rolled 98 times
Average roll : 3.340
Median : 3.000
Variance : 1.437
Standard Deviation : 1.199
Total rolls : 630
Italians Combat
1 was rolled 53 times
2 was rolled 60 times
3 was rolled 50 times
4 was rolled 58 times
5 was rolled 54 times
6 was rolled 60 times
Average roll : 3.537
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 335
Americans Combat
1 was rolled 94 times
2 was rolled 83 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 65 times
6 was rolled 77 times
Average roll : 3.347
Median : 3.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 449
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 77 times
2 was rolled 71 times
3 was rolled 86 times
4 was rolled 79 times
5 was rolled 85 times
6 was rolled 94 times
Average roll : 3.622
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 492
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
jeepers…
-3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
1 armour and 1 mech_infantry moved from Kansu to Samara
British take Novosibirsk from Italians
British take Samara from Germans
1 armour and 1 mech_infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Urals
British take Urals from Germans
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
British take Vologda from Germans
1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Kansu to Yenisey
2 mech_infantrys moved from Kansu to Tsinghai
2 mech_infantrys moved from Tsinghai to Kazakhstan
5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd
1 armour and 1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Combat Hit Differential Summary :
@SixUnder OOL Volgograd? Italians or German units first?
@Sovietishcat italians first please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 2 bombers, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 carriers, 4 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
5 artilleries moved from Gibraltar to 91 Sea Zone
3 armour moved from Morocco to 91 Sea Zone
2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Battle in 110 Sea Zone
Americans attack with 3 carriers, 6 destroyers, 3 fighters, 2 submarines and 8 transports
Germans defend with 2 cruisers, 2 destroyers, 1 submarine and 5 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 3 carriers, 6 destroyers, 3 fighters and 8 transports in 110 Sea Zone, round 2 : 2/9 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 cruisers, 2 destroyers and 5 transports in 110 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 carriers, 6 destroyers, 3 fighters and 8 transports in 110 Sea Zone, round 3 : 5/9 hits, 3,50 expected hits
Germans roll dice for 2 cruisers and 5 transports in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
3 transports owned by the Germans and 2 cruisers owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans win, taking Southern France from Germans with 3 carriers, 6 destroyers, 3 fighters, 2 submarines and 8 transports remaining. Battle score for attacker is 81
Casualties for Germans: 2 cruisers, 2 destroyers, 1 submarine and 5 transports
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 armour moved from Japan to 6 Sea Zone
2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone
3 armour, 2 artilleries, 1 mech_infantry and 7 transports moved from 6 Sea Zone to 26 Sea Zone
3 armour, 2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Korea to Yakut S.S.R.
4 carriers, 6 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers placed in Eastern United States
4 armour and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 89 PUs; end with 90 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 39 PUs;
British buy 1 armour, 3 artilleries and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 3 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kansu to Samara
British take Novosibirsk from Italians
British take Samara from Germans
1 armour and 1 mech_infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Urals
British take Urals from Germans
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
British take Vologda from Germans
1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Kansu to Yenisey
2 mech_infantrys moved from Kansu to Tsinghai
2 mech_infantrys moved from Tsinghai to Kazakhstan
5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd
1 armour and 1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Yenisey
British attack with 1 armour and 1 mech_infantry
Italians defend with 3 mech_infantrys
British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 3 mech_infantrys in Yenisey, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians lost in Yenisey
British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 mech_infantrys in Yenisey, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Yenisey
Italians win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kazakhstan
British attack with 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys; Italians defend with 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys
AA fire in Volgograd : 0/2 hits, 0,33 expected hits
British roll dice for 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys in Volgograd, round 2 : 12/52 hits, 13,33 expected hits
Italians roll dice for 3 aaGuns, 1 armour, 3 fighters, 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 9/27 hits, 10,17 expected hits
1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 9 infantry owned by the Italians and 9 infantry owned by the British lost in Volgograd
British roll dice for 5 armour, 7 artilleries, 2 fighters, 13 infantry and 16 mech_infantrys in Volgograd, round 3 : 12/43 hits, 11,83 expected hits
Italians roll dice for 1 armour, 3 fighters, 2 infantry and 12 mech_infantrys in Volgograd, round 3 : 8/18 hits, 7,17 expected hits
2 mech_infantrys owned by the Italians, 8 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 8 infantry owned by the British lost in Volgograd
British roll dice for 5 armour, 7 artilleries, 2 fighters, 5 infantry and 16 mech_infantrys in Volgograd, round 4 : 12/35 hits, 10,50 expected hits
Italians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Volgograd, round 4 : 2/6 hits, 3,17 expected hits
2 fighters owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 fighter owned by the Italians and 2 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Italians with 5 armour, 7 artilleries, 2 fighters, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 75
Casualties for British: 19 infantry
Casualties for Germans: 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys
Casualties for Italians: 2 aaGuns, 1 fighter, 11 infantry and 2 mech_infantrys
Battle in Turkmenistan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Turkmenistan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Volgograd to Caucasus
3 infantry moved from Northwest Persia to Caucasus
3 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour moved from Eastern Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
12 infantry moved from United Kingdom to 110 Sea Zone
5 armour moved from India to Eastern Persia
Place Units - British
3 artilleries placed in Caucasus
3 transports placed in 110 Sea Zone
1 armour placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour
Combat Hit Differential Summary :
Germans : -1,67
British : 1,83
Italians : -1,17
AA fire in Volgograd : : -0,33
Americans : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Rostov to Ukraine
Combat - Italians
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.50
Americans : -0.67
Territory Summary for Italians :
Yenisey : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag
Production/PUs Summary :
Germans : 52 / 71
Russians : 0 / 0
Japanese : 0 / 0
Americans : 86 / 135
Chinese : 23 / 26
British : 44 / 53
UK_Pacific : 23 / 32
Italians : 20 / 15
ANZAC : 12 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 711 times
2 was rolled 715 times
3 was rolled 685 times
4 was rolled 667 times
5 was rolled 676 times
6 was rolled 756 times
Average roll : 3.511
Median : 3.000
Variance : 1.272
Standard Deviation : 1.128
Total rolls : 4210
Null / Other
1 was rolled 96 times
2 was rolled 88 times
3 was rolled 68 times
4 was rolled 72 times
5 was rolled 67 times
6 was rolled 82 times
Average roll : 3.364
Median : 3.000
Variance : 1.468
Standard Deviation : 1.212
Total rolls : 473
Germans Combat
1 was rolled 121 times
2 was rolled 127 times
3 was rolled 159 times
4 was rolled 124 times
5 was rolled 140 times
6 was rolled 160 times
Average roll : 3.620
Median : 4.000
Variance : 1.848
Standard Deviation : 1.359
Total rolls : 831
British Combat
1 was rolled 142 times
2 was rolled 146 times
3 was rolled 125 times
4 was rolled 124 times
5 was rolled 115 times
6 was rolled 117 times
Average roll : 3.358
Median : 3.000
Variance : 1.087
Standard Deviation : 1.043
Total rolls : 769
Italians Combat
1 was rolled 66 times
2 was rolled 68 times
3 was rolled 55 times
4 was rolled 68 times
5 was rolled 63 times
6 was rolled 74 times
Average roll : 3.548
Median : 4.000
Variance : 0.512
Standard Deviation : 0.716
Total rolls : 394
Americans Combat
1 was rolled 96 times
2 was rolled 88 times
3 was rolled 68 times
4 was rolled 72 times
5 was rolled 67 times
6 was rolled 82 times
Average roll : 3.364
Median : 3.000
Variance : 1.468
Standard Deviation : 1.212
Total rolls : 473
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 77 times
2 was rolled 71 times
3 was rolled 86 times
4 was rolled 79 times
5 was rolled 85 times
6 was rolled 94 times
Average roll : 3.622
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 492
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279