No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat scramble orders in norway please
@SixUnder no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
8 infantry moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 infantry moved from Normandy Bordeaux to France
2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from France to Ukraine
3 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Russia to Samara
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 112 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 3 fighters, 2 submarines and 4 transports
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 2 destroyers, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 2 bombers, 2 destroyers, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Battle in Norway
Germans attack with 8 infantry
British defend with 1 fighter; Americans defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 8 infantry in Norway, round 2 : 0/8 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Norway, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Norway
Germans roll dice for 6 infantry in Norway, round 3 : 1/6 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 fighter in Norway, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans roll dice for 5 infantry in Norway, round 4 : 1/5 hits, 0.83 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for Americans: 1 artillery
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
3 infantry moved from Poland to Germany
Place Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Russia
3 artilleries placed in Novgorod
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,2,4
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 1.67
Territory Summary for Germans :
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 4 fighters, 1 harbour and 1 infantry
Germany : 1 aaGun, 1 factory_major, 3 infantry and 7 mech_infantrys
Norway : 1 airfield, 1 factory_minor and 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 fighter and 3 mech_infantrys
Vologda : 1 flag
Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag, 3 infantry
112 Sea Zone : 2 destroyers, 1 submarine and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 58 / 73
Russians : 0 / 0
Japanese : 13 / 16
Americans : 79 / 122
Chinese : 23 / 26
British : 36 / 46
UK_Pacific : 18 / 21
Italians : 21 / 21
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 581 times
2 was rolled 578 times
3 was rolled 553 times
4 was rolled 522 times
5 was rolled 534 times
6 was rolled 601 times
Average roll : 3.491
Median : 3.000
Variance : 1.366
Standard Deviation : 1.169
Total rolls : 3369
Null / Other
1 was rolled 77 times
2 was rolled 67 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.282
Median : 3.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 354
Germans Combat
1 was rolled 106 times
2 was rolled 109 times
3 was rolled 140 times
4 was rolled 108 times
5 was rolled 122 times
6 was rolled 141 times
Average roll : 3.625
Median : 4.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 726
British Combat
1 was rolled 100 times
2 was rolled 105 times
3 was rolled 84 times
4 was rolled 86 times
5 was rolled 71 times
6 was rolled 81 times
Average roll : 3.315
Median : 3.000
Variance : 1.503
Standard Deviation : 1.226
Total rolls : 527
Italians Combat
1 was rolled 49 times
2 was rolled 49 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 47 times
6 was rolled 55 times
Average roll : 3.538
Median : 4.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 290
Americans Combat
1 was rolled 77 times
2 was rolled 67 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.282
Median : 3.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 354
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 71 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 86 times
Average roll : 3.625
Median : 4.000
Variance : 0.737
Standard Deviation : 0.859
Total rolls : 429
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
Combat - Russians
Battle in 98 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Russians roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 98 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,6,6,5,1,6,5,1,3,1,5,4,5,5,2,5,5,6,2,5,5,1,2,3,2,6,1,2,2,3,1,5,2,2,2
Japanese collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Japanese : -0.33
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 7 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
26 Sea Zone : 1 flag, 2 submarines
19 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 73
Russians : 0 / 0
Japanese : 13 / 3
Americans : 79 / 122
Chinese : 23 / 26
British : 36 / 46
UK_Pacific : 18 / 21
Italians : 21 / 21
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 525 times
2 was rolled 539 times
3 was rolled 521 times
4 was rolled 470 times
5 was rolled 515 times
6 was rolled 573 times
Average roll : 3.519
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 3143
Null / Other
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.495
Median : 3.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 91
Germans Combat
1 was rolled 106 times
2 was rolled 109 times
3 was rolled 141 times
4 was rolled 108 times
5 was rolled 122 times
6 was rolled 141 times
Average roll : 3.624
Median : 4.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 727
British Combat
1 was rolled 100 times
2 was rolled 105 times
3 was rolled 84 times
4 was rolled 86 times
5 was rolled 71 times
6 was rolled 81 times
Average roll : 3.315
Median : 3.000
Variance : 1.503
Standard Deviation : 1.226
Total rolls : 527
Italians Combat
1 was rolled 49 times
2 was rolled 49 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 47 times
6 was rolled 55 times
Average roll : 3.538
Median : 4.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 290
Americans Combat
1 was rolled 75 times
2 was rolled 65 times
3 was rolled 50 times
4 was rolled 52 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.297
Median : 3.000
Variance : 1.511
Standard Deviation : 1.229
Total rolls : 347
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 71 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 87 times
Average roll : 3.630
Median : 4.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 430
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.495
Median : 3.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 91
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from 6 Sea Zone to Japan
4 bombers moved from Manchuria to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour, 3 artilleries and 3 infantry moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@SixUnder Intercept bombing raid in Japan?
@Sovietishcat no intercept
ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from 6 Sea Zone to Japan
4 bombers moved from Manchuria to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour, 3 artilleries and 3 infantry moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits, 0,67 expected hits
Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in Norway
Americans attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in 98 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 bombers and 5 fighters moved from Japan to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 aaGun moved from Alaska to British Columbia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
1 armour and 2 infantry placed in Korea
2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Western United States
Americans undo move 1.
Americans undo move 1.
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2
Americans collect 82 PUs (1 lost to blockades); end with 83 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Germans : -2,67
AA fire in Japan : : -0,67
Americans : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from 6 Sea Zone to Japan
4 bombers moved from Manchuria to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour, 3 artilleries and 3 infantry moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits, 0,67 expected hits
Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in Norway
Americans attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in 98 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 bombers and 5 fighters moved from Japan to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 aaGun moved from Alaska to British Columbia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
1 armour and 2 infantry placed in Korea
2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Western United States
Americans undo move 1.
Americans undo move 1.
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2
Americans collect 82 PUs (1 lost to blockades); end with 83 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
Combat - British
Battle in Samara
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 3 infantry; Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 4 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Samara
British roll dice for 1 armour, 2 artilleries and 1 infantry in Samara, round 3 : 4/4 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Samara, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Samara
British win, taking Samara from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Caucasus
British attack with 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/12 hits, 3,33 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
4 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 16 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Burma to Shan State
3 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from Caucasus to Northwest Persia
Place Units - British
6 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -2,00
British : 0,33
Italians : 0,67
AA fire in Japan : : -0,67
Americans : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Novosibirsk to Yenisey
1 fighter moved from Southern Italy to Volgograd
1 mech_infantry moved from Novosibirsk to Kazakhstan
Italians take Kazakhstan from British
5 mech_infantrys moved from Novosibirsk to Samara
Combat - Italians
Battle in Yenisey
Italians attack with 4 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Yenisey
Italians win, taking Yenisey from Americans with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Samara
Italians attack with 5 mech_infantrys
British defend with 1 armour and 1 artillery
Italians roll dice for 5 mech_infantrys in Samara, round 2 : 0/5 hits, 0.83 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 4 mech_infantrys in Samara, round 3 : 0/4 hits, 0.67 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 4 mech_infantrys in Samara, round 4 : 0/4 hits, 0.67 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 3 mech_infantrys in Samara, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 2 mech_infantrys in Samara, round 6 : 1/2 hits, 0.33 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 6 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British lost in Samara
Italians roll dice for 2 mech_infantrys in Samara, round 7 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Samara, round 7 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 mech_infantrys in Samara, round 8 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 1 mech_infantry in Samara, round 9 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour in Samara, round 9 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Samara
British win with 1 armour remaining. Battle score for attacker is -16
Casualties for Italians: 5 mech_infantrys
Casualties for British: 1 artillery
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : -0.67
Americans : 0.67
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys
Kazakhstan : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 6 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Production/PUs Summary :
Germans : 54 / 73
Russians : 0 / 0
Japanese : 12 / 3
Americans : 82 / 123
Chinese : 23 / 26
British : 38 / 48
UK_Pacific : 18 / 21
Italians : 21 / 19
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 601 times
2 was rolled 601 times
3 was rolled 579 times
4 was rolled 542 times
5 was rolled 554 times
6 was rolled 629 times
Average roll : 3.495
Median : 3.000
Variance : 1.510
Standard Deviation : 1.229
Total rolls : 3506
Null / Other
1 was rolled 82 times
2 was rolled 70 times
3 was rolled 56 times
4 was rolled 57 times
5 was rolled 52 times
6 was rolled 63 times
Average roll : 3.305
Median : 3.000
Variance : 1.624
Standard Deviation : 1.274
Total rolls : 380
Germans Combat
1 was rolled 107 times
2 was rolled 112 times
3 was rolled 146 times
4 was rolled 111 times
5 was rolled 123 times
6 was rolled 144 times
Average roll : 3.623
Median : 4.000
Variance : 2.004
Standard Deviation : 1.416
Total rolls : 743
British Combat
1 was rolled 107 times
2 was rolled 110 times
3 was rolled 88 times
4 was rolled 91 times
5 was rolled 79 times
6 was rolled 86 times
Average roll : 3.326
Median : 3.000
Variance : 1.353
Standard Deviation : 1.163
Total rolls : 561
Italians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.531
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 318
Americans Combat
1 was rolled 82 times
2 was rolled 70 times
3 was rolled 56 times
4 was rolled 57 times
5 was rolled 52 times
6 was rolled 63 times
Average roll : 3.305
Median : 3.000
Variance : 1.624
Standard Deviation : 1.274
Total rolls : 380
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 72 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 88 times
Average roll : 3.634
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 432
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
awful dice again…:/
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
awful dice again…:/
The story of this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 destroyers, 1 submarine and 4 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 mech_infantrys moved from Germany to 113 Sea Zone
2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
3 bombers moved from Western Germany to United Kingdom
2 infantry moved from Novgorod to Vyborg
2 artilleries moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
2 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Russia to Samara
1 fighter moved from Volgograd to Samara
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Southern France to France
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,6,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Norway
Germans attack with 4 fighters, 4 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 4 fighters, 4 infantry and 3 mech_infantrys in Norway, round 2 : 3/11 hits, 3.17 expected hits
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Norway, round 3 : 2/8 hits, 2.67 expected hits
Americans roll dice for 1 armour and 3 artilleries in Norway, round 3 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Germans roll dice for 4 fighters and 3 mech_infantrys in Norway, round 4 : 3/7 hits, 2.50 expected hits
Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 3 artilleries and 3 infantry
Battle in Vyborg
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 artilleries and 2 infantry in Vyborg, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Samara
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 fighter moved from Samara to Volgograd
4 fighters moved from Norway to Western Germany
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
8 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,2,6
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : 0.50
Americans : -1.83
AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 4 fighters, 1 harbour and 8 infantry
Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys
Norway : 1 airfield, 1 factory_minor and 3 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag, 1 armour, 1 artillery and 1 infantry
Baltic States : 1 flag
Bryansk : 2 armour
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 2 artilleries and 2 infantry
Archangel : 1 flag
Eastern Poland : 4 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 2 fighters and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 mech_infantrys
112 Sea Zone : 2 destroyers, 1 submarine and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 12 / 3
Americans : 78 / 123
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 18 / 21
Italians : 21 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 610 times
2 was rolled 616 times
3 was rolled 588 times
4 was rolled 562 times
5 was rolled 572 times
6 was rolled 642 times
Average roll : 3.500
Median : 3.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 3590
Null / Other
1 was rolled 82 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 63 times
5 was rolled 57 times
6 was rolled 67 times
Average roll : 3.350
Median : 3.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 400
Germans Combat
1 was rolled 116 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 116 times
5 was rolled 131 times
6 was rolled 149 times
Average roll : 3.607
Median : 4.000
Variance : 1.823
Standard Deviation : 1.350
Total rolls : 783
British Combat
1 was rolled 107 times
2 was rolled 111 times
3 was rolled 88 times
4 was rolled 94 times
5 was rolled 79 times
6 was rolled 86 times
Average roll : 3.327
Median : 3.000
Variance : 1.388
Standard Deviation : 1.178
Total rolls : 565
Italians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.531
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 318
Americans Combat
1 was rolled 82 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 63 times
5 was rolled 57 times
6 was rolled 67 times
Average roll : 3.350
Median : 3.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 400
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 72 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 88 times
Average roll : 3.634
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 432
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Malaya to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 5 armour, 13 infantry and 7 mech_infantrys; ANZAC defend with 2 fighters
AA fire in Shan State : 0/1 hits, 0.17 expected hits
Japanese roll dice for 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 6/21 hits, 7.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 armour, 2 fighters, 13 infantry and 7 mech_infantrys in Shan State, round 2 : 9/27 hits, 10.50 expected hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 7 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Shan State, round 3 : 4/12 hits, 5.33 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 10 infantry and 7 mech_infantrys in Shan State, round 3 : 5/24 hits, 9.50 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 6 armour and 1 fighter in Shan State, round 4 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 6 infantry and 7 mech_infantrys in Shan State, round 4 : 4/20 hits, 8.17 expected hits
4 armour owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour and 1 fighter in Shan State, round 5 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 1 infantry and 7 mech_infantrys in Shan State, round 5 : 9/15 hits, 6.50 expected hits
1 fighter owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with 5 armour, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is -42
Casualties for Japanese: 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns and 13 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,6,2,4,4,5,4,4,4,5,1,6,1,1,4,1,5,4,6,2,2,2,6,5,1,1,4,4,6,1,4,3,3,1,3,1
Japanese collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
UK_Pacific : -7.67
AA fire in Shan State : : -0.17
Japanese : -1.50
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor and 1 harbour
Evenkiyskiy : 1 flag
26 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 12 / 2
Americans : 78 / 123
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 18 / 21
Italians : 21 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 578 times
2 was rolled 572 times
3 was rolled 569 times
4 was rolled 545 times
5 was rolled 555 times
6 was rolled 622 times
Average roll : 3.521
Median : 4.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 3441
Null / Other
1 was rolled 24 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 93
Germans Combat
1 was rolled 115 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 115 times
5 was rolled 130 times
6 was rolled 149 times
Average roll : 3.608
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 780
British Combat
1 was rolled 107 times
2 was rolled 112 times
3 was rolled 88 times
4 was rolled 91 times
5 was rolled 79 times
6 was rolled 86 times
Average roll : 3.321
Median : 3.000
Variance : 1.471
Standard Deviation : 1.213
Total rolls : 563
Italians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.531
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 318
Americans Combat
1 was rolled 82 times
2 was rolled 72 times
3 was rolled 57 times
4 was rolled 60 times
5 was rolled 57 times
6 was rolled 65 times
Average roll : 3.338
Median : 3.000
Variance : 1.249
Standard Deviation : 1.117
Total rolls : 393
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 73 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 75 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.638
Median : 4.000
Variance : 0.787
Standard Deviation : 0.887
Total rolls : 475
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 24 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 93
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 1 fighter, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to Midway
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Caucasus
5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 6 Sea Zone
1 fighter placed in Korea
4 destroyers and 4 transports placed in 101 Sea Zone
3 armour and 5 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 38 PUs;
British buy 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 3 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Turkmenistan
British take Turkmenistan from Italians
2 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Kazakhstan
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Northwest Persia to Caucasus
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 16 infantry moved from Persia to Northwest Persia
2 armour moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from India to Eastern Persia
5 armour and 6 mech_infantrys moved from Shan State to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from India to West India
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
British : -0,33
Italians : 0,67
AA fire in France : : -0,17
Americans : 0,33
AA fire in Normandy Bordeaux : : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Volgograd
5 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Bryansk : 1 flag
Rostov : 1 flag, 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 9 / 2
Americans : 78 / 118
Chinese : 23 / 26
British : 38 / 48
UK_Pacific : 21 / 30
Italians : 20 / 20
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 626 times
2 was rolled 633 times
3 was rolled 611 times
4 was rolled 585 times
5 was rolled 598 times
6 was rolled 665 times
Average roll : 3.509
Median : 3.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 3718
Null / Other
1 was rolled 83 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.338
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 399
Germans Combat
1 was rolled 115 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 115 times
5 was rolled 130 times
6 was rolled 149 times
Average roll : 3.608
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 780
British Combat
1 was rolled 107 times
2 was rolled 113 times
3 was rolled 88 times
4 was rolled 92 times
5 was rolled 80 times
6 was rolled 86 times
Average roll : 3.323
Median : 3.000
Variance : 1.468
Standard Deviation : 1.212
Total rolls : 566
Italians Combat
1 was rolled 51 times
2 was rolled 58 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.527
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 319
Americans Combat
1 was rolled 83 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.338
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 399
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 74 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 76 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.633
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 477
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279