2019 Sovietishcat (Allies) vs SixUnder (Axis) BM

  • '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Hopei to Anhwe
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3,33
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from Queensland to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 bomber moved from India to 35 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Gibraltar to 89 Sea Zone
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,4,5
                Units damaged: 1 battleship owned by the Americans
            Battle in Guam
            Battle in 89 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 89 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 89 Sea Zone
                Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 7 bombers, 1 cruiser and 3 fighters in 35 Sea Zone, round 3 : 4/11 hits, 6,67 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 7 bombers, 1 cruiser and 1 fighter in 35 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 6 bombers and 1 cruiser remaining. Battle score for attacker is 50
                Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            6 bombers moved from 35 Sea Zone to Philippines
            6 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to Southeast Mexico
            3 mech_infantrys moved from Western United States to Alaska
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6
            Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Hopei to Anhwe
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 4x airfield; Remaining resources: 30 PUs; 
            British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
            1 mech_infantry moved from Union of South Africa to Rhodesia
            1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
            1 armour moved from Ethiopia to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 tactical_bomber moved from Egypt to Rhodesia
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in Rhodesia
                British attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
                    British roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 3 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 42 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan
    
        Place Units - British
            3 infantry placed in Persia
            1 factory_minor placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : -0,33
    Americans : -2,67
    Chinese : -3,33
    Japanese : -1,00
    

    Savegame

  • '19

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:

    @SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Western Ukraine to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.50
    

    Territory Summary for Italians :

    Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Tunisia : 1 flag
    Romania : 2 mech_infantrys
    Northern Italy : 1 factory_major and 2 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
    Bryansk : 1 flag, 2 mech_infantrys
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor
    Western Ukraine : 1 flag
    

    Production/PUs Summary :

    Germans : 49 / 61
    Russians : 21 / 32
    Japanese : 57 / 63
    Americans : 55 / 84
    Chinese : 6 / 7
    British : 34 / 43
    UK_Pacific : 6 / 9
    Italians : 20 / 20
    ANZAC : 10 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 124 times
            2 was rolled 113 times
            3 was rolled 122 times
            4 was rolled 116 times
            5 was rolled 135 times
            6 was rolled 151 times
        Average roll : 3.628
        Median : 4.000
        Variance : 1.304
        Standard Deviation : 1.142
        Total rolls : 761
    
    Null / Other
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 27 times
            4 was rolled 28 times
            5 was rolled 29 times
            6 was rolled 34 times
        Average roll : 3.877
        Median : 4.000
        Variance : 1.355
        Standard Deviation : 1.164
        Total rolls : 154
    
    British Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 12 times
            6 was rolled 8 times
        Average roll : 3.074
        Median : 2.500
        Variance : 1.721
        Standard Deviation : 1.312
        Total rolls : 68
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 13 times
            6 was rolled 11 times
        Average roll : 3.325
        Median : 3.000
        Variance : 0.270
        Standard Deviation : 0.520
        Total rolls : 80
    
    Americans Combat
            1 was rolled 17 times
            2 was rolled 9 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 13 times
            6 was rolled 12 times
        Average roll : 3.385
        Median : 3.000
        Variance : 1.232
        Standard Deviation : 1.110
        Total rolls : 65
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 26 times
            2 was rolled 23 times
            3 was rolled 24 times
            4 was rolled 21 times
            5 was rolled 28 times
            6 was rolled 42 times
        Average roll : 3.780
        Median : 4.000
        Variance : 1.763
        Standard Deviation : 1.328
        Total rolls : 164
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.901
        Median : 4.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 101
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.000
        Median : 1.000
        Variance : 2.139
        Standard Deviation : 1.462
        Total rolls : 7
    
    Russians Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 15 times
            4 was rolled 10 times
            5 was rolled 9 times
            6 was rolled 9 times
        Average roll : 3.596
        Median : 3.000
        Variance : 0.777
        Standard Deviation : 0.881
        Total rolls : 57
    

    Savegame


  • @Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:

    @SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.

    np:relaxed:

  • '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 marine moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 fighter and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 marine moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 fighter and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from Holland Belgium to Western Germany
            1 bomber moved from Western Germany to Russia
            2 bombers moved from Western Ukraine to Russia
            1 tactical_bomber moved from Eastern Poland to Russia
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 2 infantry moved from Belarus to Bryansk
            10 mech_infantrys moved from Germany to Eastern Poland
            8 armour and 1 fighter moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 fighter moved from Western Ukraine to Rostov
            1 fighter moved from Bryansk to Rostov
            2 infantry moved from Romania to Bessarabia
            1 artillery moved from Holland Belgium to Western Germany
            1 infantry moved from Novgorod to Archangel
            5 infantry moved from Novgorod to Belarus
            6 armour, 4 artilleries, 18 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in Russia causes 13 damage total.  Damaged units is as follows: factory_major = 11, airfield = 2
            Battle in Rostov
                Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Rostov to Bryansk
            2 aaGuns moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Germans
            2 fighters placed in Western Germany
            3 infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            2 submarines placed in 112 Sea Zone
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -0.67
    Russians : -0.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers
    Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys
    Belarus : 1 flag, 1 aaGun and 5 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber
    Rostov : 1 flag, 1 armour and 1 mech_infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 10 mech_infantrys
    Bessarabia : 2 infantry
    Tambov : 1 flag, 1 mech_infantry
    Western Ukraine : 2 aaGuns
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
    125 Sea Zone : 1 flag, 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 63
    Russians : 17 / 32
    Japanese : 57 / 63
    Americans : 55 / 84
    Chinese : 6 / 7
    British : 34 / 43
    UK_Pacific : 6 / 9
    Italians : 20 / 20
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 142 times
            2 was rolled 137 times
            3 was rolled 151 times
            4 was rolled 143 times
            5 was rolled 162 times
            6 was rolled 189 times
        Average roll : 3.663
        Median : 4.000
        Variance : 2.007
        Standard Deviation : 1.417
        Total rolls : 924
    
    Null / Other
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.870
        Median : 4.000
        Variance : 1.430
        Standard Deviation : 1.196
        Total rolls : 161
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.870
        Median : 4.000
        Variance : 1.430
        Standard Deviation : 1.196
        Total rolls : 161
    
    British Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 12 times
            6 was rolled 8 times
        Average roll : 3.074
        Median : 2.500
        Variance : 1.721
        Standard Deviation : 1.312
        Total rolls : 68
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 13 times
            6 was rolled 11 times
        Average roll : 3.325
        Median : 3.000
        Variance : 0.270
        Standard Deviation : 0.520
        Total rolls : 80
    
    Americans Combat
            1 was rolled 17 times
            2 was rolled 9 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 13 times
            6 was rolled 12 times
        Average roll : 3.385
        Median : 3.000
        Variance : 1.232
        Standard Deviation : 1.110
        Total rolls : 65
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 26 times
            2 was rolled 23 times
            3 was rolled 24 times
            4 was rolled 21 times
            5 was rolled 28 times
            6 was rolled 42 times
        Average roll : 3.780
        Median : 4.000
        Variance : 1.763
        Standard Deviation : 1.328
        Total rolls : 164
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.901
        Median : 4.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 101
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.000
        Median : 1.000
        Variance : 2.139
        Standard Deviation : 1.462
        Total rolls : 7
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 9 times
            3 was rolled 16 times
            4 was rolled 10 times
            5 was rolled 9 times
            6 was rolled 10 times
        Average roll : 3.532
        Median : 3.000
        Variance : 0.678
        Standard Deviation : 0.823
        Total rolls : 62
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Shantung
            1 armour and 1 mech_infantry moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Shantung
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shantung
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Russians win, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Sikang
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
            1 infantry moved from Central Mongolia to Suiyuyan
            1 infantry moved from Tsagaan Olom to Kansu
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,83
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 artilleries, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Jehol to Shantung
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 marine moved from Java to 42 Sea Zone
            1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 armour and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 bomber moved from French Indo China to Philippines
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Burma
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Shantung
                Japanese attack with 2 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 6 bombers and 1 harbour; ANZAC defend with 1 fighter and 1 marine
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/9 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 marine in Philippines, round 2 : 2/9 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/7 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 marine in Philippines, round 3 : 0/6 hits, 1.83 expected hits
                    1 bomber owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 4 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Philippines, round 4 : 2/5 hits, 1.67 expected hits
                    2 artilleries owned by the Japanese, 1 marine owned by the ANZAC, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 5 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine
                Casualties for Americans: 1 artillery and 6 bombers
                Casualties for ANZAC: 1 fighter and 1 marine
    
        Non Combat Move - Japanese
            1 bomber moved from Philippines to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 mech_infantrys moved from French Indo China to Hunan
            2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 artillery placed in French Indo China
            1 battleship and 1 transport placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Chinese : 1.00
    UK_Pacific : 1.00
    Japanese : -6.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
    Jehol : 1 flag, 1 aaGun
    Manchuria : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 artilleries, 4 infantry and 5 mech_infantrys
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 artillery
    Shan State : 1 flag
    Burma : 1 flag, 1 artillery and 1 mech_infantry
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 1 infantry
    Siberia : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers
    Java : 1 flag
    Sumatra : 1 flag, 1 artillery
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship and 1 transport
    35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
    26 Sea Zone : 1 submarine
    21 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 63
    Russians : 15 / 22
    Japanese : 60 / 63
    Americans : 53 / 84
    Chinese : 8 / 7
    British : 34 / 43
    UK_Pacific : 5 / 9
    Italians : 20 / 20
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 137 times
            2 was rolled 135 times
            3 was rolled 142 times
            4 was rolled 126 times
            5 was rolled 150 times
            6 was rolled 183 times
        Average roll : 3.648
        Median : 4.000
        Variance : 2.295
        Standard Deviation : 1.515
        Total rolls : 873
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 20 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.886
        Median : 4.000
        Variance : 1.486
        Standard Deviation : 1.219
        Total rolls : 158
    
    British Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 12 times
            6 was rolled 8 times
        Average roll : 3.074
        Median : 2.500
        Variance : 1.721
        Standard Deviation : 1.312
        Total rolls : 68
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 13 times
            6 was rolled 11 times
        Average roll : 3.325
        Median : 3.000
        Variance : 0.270
        Standard Deviation : 0.520
        Total rolls : 80
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 15 times
            6 was rolled 21 times
        Average roll : 3.586
        Median : 4.000
        Variance : 1.483
        Standard Deviation : 1.218
        Total rolls : 87
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 32 times
            2 was rolled 36 times
            3 was rolled 33 times
            4 was rolled 27 times
            5 was rolled 38 times
            6 was rolled 58 times
        Average roll : 3.790
        Median : 4.000
        Variance : 2.616
        Standard Deviation : 1.617
        Total rolls : 224
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 16 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.854
        Median : 4.000
        Variance : 1.047
        Standard Deviation : 1.023
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.538
        Median : 2.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 8 times
            3 was rolled 21 times
            4 was rolled 11 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.634
        Median : 3.000
        Variance : 1.640
        Standard Deviation : 1.281
        Total rolls : 71
    

    Savegame


  • yeeeeek japanese -6.33

  • '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 submarine
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Southeast Mexico to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Alaska to Western United States
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            9 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 submarine
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Southeast Mexico to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Alaska to Western United States
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            9 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            19 infantry and 4 mech_infantrys moved from India to Burma
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Battle in Burma
                British attack with 19 infantry and 4 mech_infantrys
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 19 infantry and 4 mech_infantrys in Burma, round 2 : 9/23 hits, 3,83 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
            1 aaGun, 1 artillery and 7 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
            1 artillery moved from Rhodesia to Belgian Congo
            1 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Territory to Celebes
    
        Place Units - British
            2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Iraq
            1 armour placed in Persia
            1 armour placed in Iraq
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 5,17
    Americans : -0,33
    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '19

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    yeeeeek japanese -6.33

    Good for the allies :relaxed:


  • then the UK follow it up with a 5.17, double yeek :}


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bryansk to Samara
                  Italians take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Italians take Volgograd from Russians
            2 armour moved from Ukraine to Caucasus
            2 mech_infantrys moved from Romania to Ukraine
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour
                British defend with 1 infantry
                    Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    Russians : 0.00
    

    Territory Summary for Italians :

    Morocco : 1 flag
    Algeria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 2 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 3 mech_infantrys
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Caucasus : 1 flag, 1 armour
    Samara : 1 flag, 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 53 / 63
    Russians : 10 / 22
    Japanese : 54 / 63
    Americans : 55 / 80
    Chinese : 13 / 14
    British : 35 / 44
    UK_Pacific : 6 / 9
    Italians : 24 / 25
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 150 times
            2 was rolled 141 times
            3 was rolled 146 times
            4 was rolled 132 times
            5 was rolled 154 times
            6 was rolled 193 times
        Average roll : 3.631
        Median : 4.000
        Variance : 2.452
        Standard Deviation : 1.566
        Total rolls : 916
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 20 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.886
        Median : 4.000
        Variance : 1.486
        Standard Deviation : 1.219
        Total rolls : 158
    
    British Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 7 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.055
        Median : 2.000
        Variance : 2.698
        Standard Deviation : 1.643
        Total rolls : 91
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 13 times
            6 was rolled 14 times
        Average roll : 3.430
        Median : 3.000
        Variance : 0.180
        Standard Deviation : 0.425
        Total rolls : 86
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 12 times
            3 was rolled 12 times
            4 was rolled 10 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.593
        Median : 4.000
        Variance : 1.298
        Standard Deviation : 1.139
        Total rolls : 91
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 34 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 27 times
            5 was rolled 39 times
            6 was rolled 58 times
        Average roll : 3.764
        Median : 4.000
        Variance : 2.416
        Standard Deviation : 1.554
        Total rolls : 229
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 17 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.810
        Median : 4.000
        Variance : 0.880
        Standard Deviation : 0.938
        Total rolls : 105
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.538
        Median : 2.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 21 times
            4 was rolled 11 times
            5 was rolled 12 times
            6 was rolled 13 times
        Average roll : 3.649
        Median : 3.000
        Variance : 1.470
        Standard Deviation : 1.213
        Total rolls : 74
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            2 fighters moved from 54 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Northern Territory to Queensland
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Russia
            14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Rostov to Tambov
            1 armour and 2 mech_infantrys moved from Tambov to Russia
            2 submarines moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Russia
                Germans attack with 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 aaGuns, 1 airfield, 3 armour, 12 artilleries, 1 factory_major and 42 infantry
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/60 hits, 18.83 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 12 artilleries and 42 infantry in Russia, round 2 : 15/57 hits, 19.50 expected hits
                    13 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/45 hits, 16.33 expected hits
                    Russians roll dice for 3 armour, 12 artilleries and 29 infantry in Russia, round 3 : 21/44 hits, 15.17 expected hits
                    21 infantry owned by the Russians, 1 artillery owned by the Germans, 6 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 4 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 16/24 hits, 11.83 expected hits
                    Russians roll dice for 3 armour, 12 artilleries and 8 infantry in Russia, round 4 : 10/23 hits, 8.17 expected hits
                    8 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 artilleries owned by the Germans and 6 armour owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 7.50 expected hits
                    Russians roll dice for 3 armour and 4 artilleries in Russia, round 5 : 2/7 hits, 2.83 expected hits
                    1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 6 : 7/12 hits, 6.50 expected hits
                    Russians roll dice for 2 armour in Russia, round 6 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 8 armour, 5 artilleries, 21 infantry and 14 mech_infantrys
                Casualties for Russians: 4 aaGuns, 3 armour, 12 artilleries and 42 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Smolensk
            1 aaGun and 5 infantry moved from Belarus to Smolensk
            2 aaGuns moved from Western Ukraine to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 bombers moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 bombers moved from Bryansk to Germany
    
        Place Units - Germans
            5 submarines and 2 transports placed in 112 Sea Zone
            2 infantry and 1 marine placed in Western Germany
            2 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.67
    AA fire in Russia : : -0.83
    British : 0.33
    Russians : 1.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 marines and 3 tactical_bombers
    Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory_major and 2 mech_infantrys
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 2 aaGuns, 2 fighters, 10 mech_infantrys and 1 tactical_bomber
    Rostov : 1 flag
    Nenetsia : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
    Tambov : 1 flag
    Ukraine : 2 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Smolensk : 1 flag, 1 aaGun, 5 infantry and 3 mech_infantrys
    112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 4 transports
    125 Sea Zone : 1 flag
    104 Sea Zone : 1 destroyer and 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 98
    Russians : 7 / 0
    Japanese : 50 / 63
    Americans : 55 / 80
    Chinese : 13 / 14
    British : 35 / 44
    UK_Pacific : 6 / 9
    Italians : 24 / 25
    ANZAC : 14 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 202 times
            2 was rolled 194 times
            3 was rolled 205 times
            4 was rolled 171 times
            5 was rolled 202 times
            6 was rolled 241 times
        Average roll : 3.576
        Median : 4.000
        Variance : 2.103
        Standard Deviation : 1.450
        Total rolls : 1215
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Germans Combat
            1 was rolled 47 times
            2 was rolled 45 times
            3 was rolled 61 times
            4 was rolled 48 times
            5 was rolled 55 times
            6 was rolled 61 times
        Average roll : 3.637
        Median : 4.000
        Variance : 0.813
        Standard Deviation : 0.902
        Total rolls : 317
    
    British Combat
            1 was rolled 26 times
            2 was rolled 22 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.032
        Median : 2.000
        Variance : 2.690
        Standard Deviation : 1.640
        Total rolls : 93
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 13 times
            6 was rolled 14 times
        Average roll : 3.430
        Median : 3.000
        Variance : 0.180
        Standard Deviation : 0.425
        Total rolls : 86
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 12 times
            3 was rolled 12 times
            4 was rolled 10 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.593
        Median : 4.000
        Variance : 1.298
        Standard Deviation : 1.139
        Total rolls : 91
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 34 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 27 times
            5 was rolled 39 times
            6 was rolled 58 times
        Average roll : 3.764
        Median : 4.000
        Variance : 2.416
        Standard Deviation : 1.554
        Total rolls : 229
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 17 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.810
        Median : 4.000
        Variance : 0.880
        Standard Deviation : 0.938
        Total rolls : 105
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.538
        Median : 2.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Russians Combat
            1 was rolled 30 times
            2 was rolled 36 times
            3 was rolled 46 times
            4 was rolled 30 times
            5 was rolled 34 times
            6 was rolled 36 times
        Average roll : 3.519
        Median : 3.000
        Variance : 0.821
        Standard Deviation : 0.906
        Total rolls : 212
    

    Savegame

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