I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Hopei to Anhwe
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Anhwe
Chinese attack with 13 infantry
Japanese defend with 3 infantry
Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -3,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5
Units damaged: 1 battleship owned by the Americans
Battle in Guam
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 89 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 89 Sea Zone
Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Italians: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Americans roll dice for 7 bombers, 1 cruiser and 3 fighters in 35 Sea Zone, round 3 : 4/11 hits, 6,67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 7 bombers, 1 cruiser and 1 fighter in 35 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 6 bombers and 1 cruiser remaining. Battle score for attacker is 50
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
6 bombers moved from 35 Sea Zone to Philippines
6 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to Southeast Mexico
3 mech_infantrys moved from Western United States to Alaska
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Hopei to Anhwe
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Anhwe
Chinese attack with 13 infantry
Japanese defend with 3 infantry
Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 30 PUs;
British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 tactical_bomber moved from Egypt to Rhodesia
1 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Battle in Rhodesia
British attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 3 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 42 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Persia
1 factory_minor placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1,00
British : -0,33
Americans : -2,67
Chinese : -3,33
Japanese : -1,00
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Bryansk
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.50
Territory Summary for Italians :
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor
Western Ukraine : 1 flag
Production/PUs Summary :
Germans : 49 / 61
Russians : 21 / 32
Japanese : 57 / 63
Americans : 55 / 84
Chinese : 6 / 7
British : 34 / 43
UK_Pacific : 6 / 9
Italians : 20 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 124 times
2 was rolled 113 times
3 was rolled 122 times
4 was rolled 116 times
5 was rolled 135 times
6 was rolled 151 times
Average roll : 3.628
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 761
Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Germans Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 27 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 34 times
Average roll : 3.877
Median : 4.000
Variance : 1.355
Standard Deviation : 1.164
Total rolls : 154
British Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.074
Median : 2.500
Variance : 1.721
Standard Deviation : 1.312
Total rolls : 68
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.325
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 80
Americans Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.385
Median : 3.000
Variance : 1.232
Standard Deviation : 1.110
Total rolls : 65
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 26 times
2 was rolled 23 times
3 was rolled 24 times
4 was rolled 21 times
5 was rolled 28 times
6 was rolled 42 times
Average roll : 3.780
Median : 4.000
Variance : 1.763
Standard Deviation : 1.328
Total rolls : 164
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.901
Median : 4.000
Variance : 1.248
Standard Deviation : 1.117
Total rolls : 101
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.596
Median : 3.000
Variance : 0.777
Standard Deviation : 0.881
Total rolls : 57
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
np:relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
Place Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
Place Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Russia
2 bombers moved from Western Ukraine to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
8 armour and 1 fighter moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
2 infantry moved from Romania to Bessarabia
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Novgorod to Archangel
5 infantry moved from Novgorod to Belarus
6 armour, 4 artilleries, 18 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 11, airfield = 2
Battle in Rostov
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Rostov to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
2 fighters placed in Western Germany
3 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 submarines placed in 112 Sea Zone
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : -0.67
Russians : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers
Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 1 aaGun and 5 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 10 mech_infantrys
Bessarabia : 2 infantry
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 2 aaGuns
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 17 / 32
Japanese : 57 / 63
Americans : 55 / 84
Chinese : 6 / 7
British : 34 / 43
UK_Pacific : 6 / 9
Italians : 20 / 20
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 142 times
2 was rolled 137 times
3 was rolled 151 times
4 was rolled 143 times
5 was rolled 162 times
6 was rolled 189 times
Average roll : 3.663
Median : 4.000
Variance : 2.007
Standard Deviation : 1.417
Total rolls : 924
Null / Other
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.870
Median : 4.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 161
Germans Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.870
Median : 4.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 161
British Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.074
Median : 2.500
Variance : 1.721
Standard Deviation : 1.312
Total rolls : 68
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.325
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 80
Americans Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.385
Median : 3.000
Variance : 1.232
Standard Deviation : 1.110
Total rolls : 65
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 26 times
2 was rolled 23 times
3 was rolled 24 times
4 was rolled 21 times
5 was rolled 28 times
6 was rolled 42 times
Average roll : 3.780
Median : 4.000
Variance : 1.763
Standard Deviation : 1.328
Total rolls : 164
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.901
Median : 4.000
Variance : 1.248
Standard Deviation : 1.117
Total rolls : 101
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Russians Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.532
Median : 3.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 62
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Shantung
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
Combat - Russians
Battle in Shantung
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Sikang
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Tsagaan Olom to Kansu
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Jehol to Shantung
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to Philippines
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shantung
Japanese attack with 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 6 bombers and 1 harbour; ANZAC defend with 1 fighter and 1 marine
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/9 hits, 4.00 expected hits
Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 marine in Philippines, round 2 : 2/9 hits, 2.33 expected hits
2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/7 hits, 3.33 expected hits
Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 marine in Philippines, round 3 : 0/6 hits, 1.83 expected hits
1 bomber owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 4 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Philippines, round 4 : 2/5 hits, 1.67 expected hits
2 artilleries owned by the Japanese, 1 marine owned by the ANZAC, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 5 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine
Casualties for Americans: 1 artillery and 6 bombers
Casualties for ANZAC: 1 fighter and 1 marine
Non Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 mech_infantrys moved from French Indo China to Hunan
2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan
Place Units - Japanese
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery placed in French Indo China
1 battleship and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -2.00
Chinese : 1.00
UK_Pacific : 1.00
Japanese : -6.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries, 4 infantry and 5 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers
Java : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship and 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 63
Russians : 15 / 22
Japanese : 60 / 63
Americans : 53 / 84
Chinese : 8 / 7
British : 34 / 43
UK_Pacific : 5 / 9
Italians : 20 / 20
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 137 times
2 was rolled 135 times
3 was rolled 142 times
4 was rolled 126 times
5 was rolled 150 times
6 was rolled 183 times
Average roll : 3.648
Median : 4.000
Variance : 2.295
Standard Deviation : 1.515
Total rolls : 873
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14
Germans Combat
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.886
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 158
British Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.074
Median : 2.500
Variance : 1.721
Standard Deviation : 1.312
Total rolls : 68
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.325
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 80
Americans Combat
1 was rolled 20 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.586
Median : 4.000
Variance : 1.483
Standard Deviation : 1.218
Total rolls : 87
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 32 times
2 was rolled 36 times
3 was rolled 33 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 58 times
Average roll : 3.790
Median : 4.000
Variance : 2.616
Standard Deviation : 1.617
Total rolls : 224
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.854
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 103
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.634
Median : 3.000
Variance : 1.640
Standard Deviation : 1.281
Total rolls : 71
yeeeeek japanese -6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
9 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
9 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
19 infantry and 4 mech_infantrys moved from India to Burma
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Burma
British attack with 19 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 19 infantry and 4 mech_infantrys in Burma, round 2 : 9/23 hits, 3,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 aaGun, 1 artillery and 7 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Territory to Celebes
Place Units - British
2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
1 armour placed in Persia
1 armour placed in Iraq
1 airfield placed in Gibraltar
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 5,17
Americans : -0,33
Chinese : 0,33
Japanese : 0,67
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
yeeeeek japanese -6.33
Good for the allies :relaxed:
then the UK follow it up with a 5.17, double yeek :}
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Italians take Volgograd from Russians
2 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Caucasus, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -2.00
Russians : 0.00
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag, 1 armour
Samara : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 63
Russians : 10 / 22
Japanese : 54 / 63
Americans : 55 / 80
Chinese : 13 / 14
British : 35 / 44
UK_Pacific : 6 / 9
Italians : 24 / 25
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 150 times
2 was rolled 141 times
3 was rolled 146 times
4 was rolled 132 times
5 was rolled 154 times
6 was rolled 193 times
Average roll : 3.631
Median : 4.000
Variance : 2.452
Standard Deviation : 1.566
Total rolls : 916
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14
Germans Combat
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.886
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 158
British Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.055
Median : 2.000
Variance : 2.698
Standard Deviation : 1.643
Total rolls : 91
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.430
Median : 3.000
Variance : 0.180
Standard Deviation : 0.425
Total rolls : 86
Americans Combat
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.593
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 91
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 27 times
5 was rolled 39 times
6 was rolled 58 times
Average roll : 3.764
Median : 4.000
Variance : 2.416
Standard Deviation : 1.554
Total rolls : 229
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.810
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 105
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.649
Median : 3.000
Variance : 1.470
Standard Deviation : 1.213
Total rolls : 74
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 2 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Russia
14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Rostov to Tambov
1 armour and 2 mech_infantrys moved from Tambov to Russia
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 12 artilleries, 1 factory_major and 42 infantry
AA fire in Russia : 0/5 hits, 0.83 expected hits
Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/60 hits, 18.83 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 12 artilleries and 42 infantry in Russia, round 2 : 15/57 hits, 19.50 expected hits
13 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/45 hits, 16.33 expected hits
Russians roll dice for 3 armour, 12 artilleries and 29 infantry in Russia, round 3 : 21/44 hits, 15.17 expected hits
21 infantry owned by the Russians, 1 artillery owned by the Germans, 6 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 4 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 16/24 hits, 11.83 expected hits
Russians roll dice for 3 armour, 12 artilleries and 8 infantry in Russia, round 4 : 10/23 hits, 8.17 expected hits
8 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 artilleries owned by the Germans and 6 armour owned by the Germans lost in Russia
Germans roll dice for 9 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 7.50 expected hits
Russians roll dice for 3 armour and 4 artilleries in Russia, round 5 : 2/7 hits, 2.83 expected hits
1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 6 : 7/12 hits, 6.50 expected hits
Russians roll dice for 2 armour in Russia, round 6 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 8 armour, 5 artilleries, 21 infantry and 14 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 12 artilleries and 42 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Smolensk
1 aaGun and 5 infantry moved from Belarus to Smolensk
2 aaGuns moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Bryansk to Germany
Place Units - Germans
5 submarines and 2 transports placed in 112 Sea Zone
2 infantry and 1 marine placed in Western Germany
2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 4.67
AA fire in Russia : : -0.83
British : 0.33
Russians : 1.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 marines and 3 tactical_bombers
Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory_major and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 2 fighters, 10 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 aaGun, 5 infantry and 3 mech_infantrys
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 4 transports
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 98
Russians : 7 / 0
Japanese : 50 / 63
Americans : 55 / 80
Chinese : 13 / 14
British : 35 / 44
UK_Pacific : 6 / 9
Italians : 24 / 25
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 202 times
2 was rolled 194 times
3 was rolled 205 times
4 was rolled 171 times
5 was rolled 202 times
6 was rolled 241 times
Average roll : 3.576
Median : 4.000
Variance : 2.103
Standard Deviation : 1.450
Total rolls : 1215
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14
Germans Combat
1 was rolled 47 times
2 was rolled 45 times
3 was rolled 61 times
4 was rolled 48 times
5 was rolled 55 times
6 was rolled 61 times
Average roll : 3.637
Median : 4.000
Variance : 0.813
Standard Deviation : 0.902
Total rolls : 317
British Combat
1 was rolled 26 times
2 was rolled 22 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.032
Median : 2.000
Variance : 2.690
Standard Deviation : 1.640
Total rolls : 93
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.430
Median : 3.000
Variance : 0.180
Standard Deviation : 0.425
Total rolls : 86
Americans Combat
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.593
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 91
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 27 times
5 was rolled 39 times
6 was rolled 58 times
Average roll : 3.764
Median : 4.000
Variance : 2.416
Standard Deviation : 1.554
Total rolls : 229
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.810
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 105
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 30 times
2 was rolled 36 times
3 was rolled 46 times
4 was rolled 30 times
5 was rolled 34 times
6 was rolled 36 times
Average roll : 3.519
Median : 3.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 212