@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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1 on each cruiser, you know what I meant, lol
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5 Units damaged: 1 battleship owned by the Americans Battle in Guam Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 89 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hitsCombat Hit Differential Summary :
Italians : 0,67 Americans : -0,33 -
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone@SixUnder Please let me know your OOL, I had a hit with my sub and I hit the BB, let me know the rest ( 8 hits ).
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@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5 Units damaged: 1 battleship owned by the Americans Battle in Guam Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 89 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 3 fighters in 35 Sea Zone, round 3 : 4/11 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 1 fighter in 35 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 bombers and 1 cruiser remaining. Battle score for attacker is 50 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Non Combat Move - Americans 6 bombers moved from 35 Sea Zone to Philippines 6 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 89 Sea Zone to Southeast Mexico 3 mech_infantrys moved from Western United States to Alaska Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Italians : 0,67 Americans : -2,67 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Hopei to Anhwe 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 3 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -3,33 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5 Units damaged: 1 battleship owned by the Americans Battle in Guam Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 89 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 3 fighters in 35 Sea Zone, round 3 : 4/11 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 1 fighter in 35 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 bombers and 1 cruiser remaining. Battle score for attacker is 50 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Non Combat Move - Americans 6 bombers moved from 35 Sea Zone to Philippines 6 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 89 Sea Zone to Southeast Mexico 3 mech_infantrys moved from Western United States to Alaska Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Hopei to Anhwe 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 3 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 30 PUs; British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 mech_infantry moved from Union of South Africa to Rhodesia 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 armour moved from Ethiopia to Kenya British take Kenya from Italians 1 armour moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 tactical_bomber moved from Egypt to Rhodesia 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in Rhodesia British attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia British roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 3 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 42 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan Place Units - British 3 infantry placed in Persia 1 factory_minor placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : 1,00 British : -0,33 Americans : -2,67 Chinese : -3,33 Japanese : -1,00 -
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Battle in Bryansk Italians attack with 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 aaGuns moved from Bessarabia to Ukraine Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : -0.50Territory Summary for Italians :
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Romania : 2 mech_infantrys Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Bryansk : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor Western Ukraine : 1 flagProduction/PUs Summary :
Germans : 49 / 61 Russians : 21 / 32 Japanese : 57 / 63 Americans : 55 / 84 Chinese : 6 / 7 British : 34 / 43 UK_Pacific : 6 / 9 Italians : 20 / 20 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 124 times 2 was rolled 113 times 3 was rolled 122 times 4 was rolled 116 times 5 was rolled 135 times 6 was rolled 151 times Average roll : 3.628 Median : 4.000 Variance : 1.304 Standard Deviation : 1.142 Total rolls : 761 Null / Other 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.900 Median : 4.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Germans Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 27 times 4 was rolled 28 times 5 was rolled 29 times 6 was rolled 34 times Average roll : 3.877 Median : 4.000 Variance : 1.355 Standard Deviation : 1.164 Total rolls : 154 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 17 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.385 Median : 3.000 Variance : 1.232 Standard Deviation : 1.110 Total rolls : 65 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 23 times 3 was rolled 24 times 4 was rolled 21 times 5 was rolled 28 times 6 was rolled 42 times Average roll : 3.780 Median : 4.000 Variance : 1.763 Standard Deviation : 1.328 Total rolls : 164 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.901 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.596 Median : 3.000 Variance : 0.777 Standard Deviation : 0.881 Total rolls : 57 -
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
np:relaxed:
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Russia 2 bombers moved from Western Ukraine to Russia 1 tactical_bomber moved from Eastern Poland to Russia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery and 2 infantry moved from Belarus to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 8 armour and 1 fighter moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 1 fighter moved from Bryansk to Rostov 2 infantry moved from Romania to Bessarabia 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Novgorod to Archangel 5 infantry moved from Novgorod to Belarus 6 armour, 4 artilleries, 18 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 11, airfield = 2 Battle in Rostov Germans attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Novgorod to Belarus Place Units - Germans 2 fighters placed in Western Germany 3 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 2 submarines placed in 112 Sea Zone 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.67 Russians : -0.33Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys Belarus : 1 flag, 1 aaGun and 5 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber Rostov : 1 flag, 1 armour and 1 mech_infantry Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 10 mech_infantrys Bessarabia : 2 infantry Tambov : 1 flag, 1 mech_infantry Western Ukraine : 2 aaGuns Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag, 1 infantry 112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 2 transports 125 Sea Zone : 1 flag, 1 submarine Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 63 Russians : 17 / 32 Japanese : 57 / 63 Americans : 55 / 84 Chinese : 6 / 7 British : 34 / 43 UK_Pacific : 6 / 9 Italians : 20 / 20 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 142 times 2 was rolled 137 times 3 was rolled 151 times 4 was rolled 143 times 5 was rolled 162 times 6 was rolled 189 times Average roll : 3.663 Median : 4.000 Variance : 2.007 Standard Deviation : 1.417 Total rolls : 924 Null / Other 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.870 Median : 4.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 161 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.870 Median : 4.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 161 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 17 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.385 Median : 3.000 Variance : 1.232 Standard Deviation : 1.110 Total rolls : 65 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 23 times 3 was rolled 24 times 4 was rolled 21 times 5 was rolled 28 times 6 was rolled 42 times Average roll : 3.780 Median : 4.000 Variance : 1.763 Standard Deviation : 1.328 Total rolls : 164 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.901 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 8 times 2 was rolled 9 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 10 times Average roll : 3.532 Median : 3.000 Variance : 0.678 Standard Deviation : 0.823 Total rolls : 62 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Shantung 1 armour and 1 mech_infantry moved from Tsinghai to Sikang Combat - Russians Battle in Shantung Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shantung Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 3 mech_infantrys Battle in Sikang Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Shantung to Anhwe 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Tsagaan Olom to Kansu 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians : -0,83 Japanese : 0,00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Manchuria 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 infantry moved from Jehol to Shantung 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from Java to 42 Sea Zone 1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 bomber moved from French Indo China to Philippines Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Burma Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Shantung Japanese attack with 2 infantry Russians defend with 1 armour Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Philippines Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 6 bombers and 1 harbour; ANZAC defend with 1 fighter and 1 marine Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/9 hits, 4.00 expected hits Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 marine in Philippines, round 2 : 2/9 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/7 hits, 3.33 expected hits Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 marine in Philippines, round 3 : 0/6 hits, 1.83 expected hits 1 bomber owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 4 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Philippines, round 4 : 2/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the ANZAC, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 5 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72 Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine Casualties for Americans: 1 artillery and 6 bombers Casualties for ANZAC: 1 fighter and 1 marine Non Combat Move - Japanese 1 bomber moved from Philippines to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 mech_infantrys moved from French Indo China to Hunan 2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan Place Units - Japanese 1 airfield placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery placed in French Indo China 1 battleship and 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : -2.00 Chinese : 1.00 UK_Pacific : 1.00 Japanese : -6.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry Jehol : 1 flag, 1 aaGun Manchuria : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 artilleries, 4 infantry and 5 mech_infantrys Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 artillery Shan State : 1 flag Burma : 1 flag, 1 artillery and 1 mech_infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour Sakha : 1 flag Soviet Far East : 1 flag, 1 infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 1 infantry Siberia : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers Java : 1 flag Sumatra : 1 flag, 1 artillery 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship and 1 transport 35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports 26 Sea Zone : 1 submarine 21 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 63 Russians : 15 / 22 Japanese : 60 / 63 Americans : 53 / 84 Chinese : 8 / 7 British : 34 / 43 UK_Pacific : 5 / 9 Italians : 20 / 20 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 137 times 2 was rolled 135 times 3 was rolled 142 times 4 was rolled 126 times 5 was rolled 150 times 6 was rolled 183 times Average roll : 3.648 Median : 4.000 Variance : 2.295 Standard Deviation : 1.515 Total rolls : 873 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.571 Median : 3.500 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Germans Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.886 Median : 4.000 Variance : 1.486 Standard Deviation : 1.219 Total rolls : 158 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 20 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 21 times Average roll : 3.586 Median : 4.000 Variance : 1.483 Standard Deviation : 1.218 Total rolls : 87 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 32 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 58 times Average roll : 3.790 Median : 4.000 Variance : 2.616 Standard Deviation : 1.617 Total rolls : 224 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 10 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.854 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 103 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 21 times 4 was rolled 11 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.634 Median : 3.000 Variance : 1.640 Standard Deviation : 1.281 Total rolls : 71 -
yeeeeek japanese -6.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Southeast Mexico to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0,33 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 9 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Southeast Mexico to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 9 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 19 infantry and 4 mech_infantrys moved from India to Burma 1 infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Battle in Burma British attack with 19 infantry and 4 mech_infantrys Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 19 infantry and 4 mech_infantrys in Burma, round 2 : 9/23 hits, 3,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 3 aaGuns moved from India to Burma 2 fighters moved from 92 Sea Zone to Gibraltar 1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 aaGun, 1 artillery and 7 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Territory to Celebes Place Units - British 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Iraq 1 armour placed in Persia 1 armour placed in Iraq 1 airfield placed in Gibraltar Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 5,17 Americans : -0,33 Chinese : 0,33 Japanese : 0,67 -
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
yeeeeek japanese -6.33
Good for the allies :relaxed:





